Mercenary 3 (The Dion Crisis) has been released for Atari ST and Amiga.
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Mercenary 3 begins 2 years after Damocles |
When you finally get out of jail, where you were waiting for M3's release. |
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Things have changed, and you discover PC Bil,a strange and powerful guy. |
He plans to be president and to start mining on Dion, which would destroy this wonderful planet. |
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You'll have to face him, but be careful: he's dangerous and heavily protected! |
You will now have to use public transports, especially at the begining... |
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Soon you'll discover that your ship is parked just behind the jail at he begining! |
But by talking with taxidrivers and pilots... |
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you can learn interesting things. |
You can even get some help! |
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A bus from the outside... |
and from the inside. Say hi to the other one! |
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This IS a powerful ship! |
Much better than your old Eagle... |
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And this is a powerful computer! The A to Z computer will display the name of the place where you are. |
The Antigrav allows you to pick up heavy items, such as your ship, or teleport cubes! |
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Did I say 'teleport cube'? |
A way to win: ruin PC Bil. |
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You can also destroy his fleet, the shield will help. |
Trouble over Boshers Bar? |
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Register here to run for president... |
then start your campaign, meet the people... |
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but even if all seems OK for you... |
don't forget Bil Brother is watching you! |
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Your new home? The Vesta Parliament. |
PC Bil's new home? A jail to be built. |
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But you haven't been elected yet! |
Capital City on Eris. |
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Eris, in the Gamma 5 System |
The Founders Monument... Paul Woakes? :) |
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A trading post, buy or sell here. |
Don't belive it! Robot Taxi Services on Gaea are totally bugged! |
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