(Regiment Etranger de Parachutists) is the elite airborne/air-assault unit of the French Foreign Legion. It is the most elite of the nine regiments of the legion. In the late 1960s, 2.REP was reorganized from a standard airborne infantry regiment into a rapid deployment air commando regiment which it continues to this day. Visit www.kforonline.com for latest mission in Kosovo February 2001 to May 2001.
The regiment is divided into specialized companies, each of which is specially trained in a particular form of combat. Each company maintains a strong cadre of qualified specialists, and there is much cross-trainin between companies. The various companies that make up the 2.REP are:
CCS (HQ Company) - HQ, Administration, Signals, Repair, Medic and supply platoonsPersonal Weapons:
CEA (Recce & Support Company) - includes Commandos de Renseignments et d'Action dans la Profondeur; a 'special forces' unit made up of pathfinder parachutists skilled in intelligence gathering and other missions behind enemy lines.
1 CIE - specialists at night combat, anti-tank and urban combat
2 CIE - specialists at mountain warfare
3 CIE - specialists at amphibious warfare
4 CIE - specialists at demolition/sabotage and sniping
PA-15 9mm automatic pistolBasic training:
H&K MP-5SD 9mm submachine gun (CEA Recce Company and 1 CIE Urban Combat Company)
FAMAS 5.56mm assault rifle
FR F2 7.62mm bolt-action sniper rifle
Barret M82 .50 sniper rifle (4 CIE Sniper Company)
M249 Para 5.56mm squad automatic weapon
AAT 7.62mm Machine gun
12gauge pump-action shotgun (1 CIE Urban Combat Company)
Small Arms (Rifle): 2Special: The character recieves a green beret as part of his basic equipment.
Melee Combat: 1
Swimming: 1
Wheeled Vehicle: 1
Thrown Weapon: 1
Parachute: 1
Mechanic: 2 or Medical: 2Subsequent Term Skills:
Wheeled Vehicle: 2
MechanicContacts: One per term, military. Roll 1d10 for 8+ for the contact to be foreign.
Electronics
Wheeled Vehicle
Warhead
Small Boat
Language
Computer
Instruction
Scrounging
Machinist
Metallurgy
Gunsmith
Medical
Parachute
Compuer: 1 or Medical: 1Subsequent Term Skills:
Persuation: 2
Leadership: 1
ElectronicsContacts: Two per term, military. Roll 1d10 for 7+ for the contact to be foreign.
Wheeled Vehicle
Warhead
Language
Computer
Instruction
Persuation
Leadership
Scrounging
Medical
Parachute
Small Arms: 1Subsequent Term Skills:
Heavy Weapons: 1
Melee Combat: 1
Navigation: 1
Small ArmsContacts: Two per term, military or intelligence community. Roll 1d10 for 7+ for the contact to be foreign.
Heavy Weapons
Thrown Weapon
Foraging
Observation
Stealth
Instruction
Parachute
Navigation
Foward Observer
Language
Medical
Interrogation
Leadership
Persuation
Tracking
Small Arms: 1Subsequent Term Skills:
Melee Comabat: 1
Heavy Weapons: 2
Stealth: 1
Small ArmsContacts: One per term, military. Roll 1d10 for 8+ for the cotact to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Observation
Stealth
Tracking
Navigation
Mountaineering
Parachute
Swimming
Scrounging
Leadership: 1Subsequent Term Skills:
Small Arms: 1
Heavy Weapons: 2
Stealth: 1
Small ArmsContacts: Two per term, military. Roll 1d10 for 7+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Foward Observer
Leadership
Persuation
Navigation
Foraging
Observation
Stealth
Tracking
Mountaineering
Parachute
Swimming
Small Arms: 1Subsequent Term Skills:
Mountaineering: 2
Snow Skiing: 1
Small ArmsContacts: One per term, military or specialist (mountaineering). Roll 1d10 for 8+ for the conatct to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Foraging
Foward Observer
Mountaineering
Snow Skiing
Parachute
Navigation
Tracking
Leadership: 1Subsequent Term Skills:
Mountaineering: 2
Snow Skiing: 1
Small ArmsContacts: Two per term, military or specialist (mountaineering). Roll 1d10 for 7+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Foward Observer
Leadership
Persuation
Navigation
Mountaineering
Snow Skiing
Parachute
Tracking
Small Arms: 1Subsequent Term Skills:
Melee Combat: 1
Swimming: 1
Small ArmsContacts: One per term, miliatry. Roll 1d10 for 8+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Foward Observer
Foraging
Tracked Vehicle
Wheeled Vehicle
Parachute
Swimming
Small Boat
SCUBA
Leadership: 1Subsequent Term Skills:
Small Arms: 1
Small Boat: 1
Small ArmsContacts: Two per term, military. Roll a 1d10 for 7+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Foward Observer
Leadership
Persuation
Navigation
Tracked Vehicle
Wheeled Vehicle
Parachute
Swimming
Small Boat
Scuba
Combat Engineer: 2Subsequent Term Skills:
Civil Engineer: 1
Small ArmsContacts: One per term, military or specialist (combat engineer). Roll 1d10 for 8+ for the contact to be foreign.
Melee Combat
Combat Engineer
Civil Engineer
Small Boat
SCUBA
Swimming
Tracked Vehicle
Wheeled Vehicle
Observation
Parachute
Combat Engineering: 2Subsequent Term Skills:
Persuation: 1
leadership: 1
Small ArmsContacts: Two per term, military or specialist (combat engineer). Roll 1d10 for 7+ for the contact to be foreign. Special: The character recieves a demolition kit as part of basic equipment
Melee Combat
Combat Engineer
Civil Engineer
Small Boat
SCUBA
Swimming
Tracked Vehicle
Wheeled Vehicle
Observation
Navigation
Metallurgy
Small Arms: 3Subsequent Term Skills:
Observation: 1
Stealth: 1
Small ArmsContacts: One per term, military. Roll 1d10 for 7+ for the contact to be foreign.
Melee Combat
Heavy Weapons
Thrown Weapon
Observation
Stealth
Tracking
Navigation
Mountaineering
Parachute