Aviation Glossary & Abbreviations
AAA: Anti-Aircraft-Artillery, also called "ack-ack"
AAM: Air to Air Missile
AAR: Air to Air Refueling
AC: Aerodynamic Center
ACM: Air Combat Maneuvering
ADF: Automatic Direction Finder
AGL: Above Ground Level (i.e. 2,400’ AGL)
AGM: Air to Ground Missile
AIC: Airborne Intercept Control
AIM: Air Intercept Missile
AMRAAM: Advanced Medium Range Air to Air Missile
Angels: Altitude in thousands of feet
AOA: Angle of Attack
AON: Angle off the Nose
AOT: Angle off the Tail
ARM: Anti-Radiation Missile
ASL: Above Sea Level (i.e. 2,400’ASL)
AWACS: Airborne Warning and Control System
Bandit: Identified enemy aircraft
Belly Check: a 90-deg. roll to look below for possible bandits
BFM: Basic Fighter Maneuver
Bingo: Minimum fuel required to return to base
Bitc*in Betty: Audible voice warning system
Black-out: Physically incapacitated due to pulling too many +G’s
Bogey: A radar / visual contact of unknown identity
Break: A high G turn, also known as a "Bat-Turn"
Bugging out: Disengaging from combat, retreating
BVR: Beyond Visual Range
CAP: Combat Air Patrol
Carousel: A dogfight with no firing capability
CAS: Close Air Support
C3: Command Control Communications
CBU: Cluster Bomb Unit
Chaff: Dispensed unit designed to disrupt radar acquisition
Check-Six: Look behind you
CG: Center of Gravity
Chicks: Friendly aircraft
Closure: Relative rate of approaching aircraft
Debriefing Fluid: Beer
Dolly: Data link equipment
Drag: Any impediment to forward movement through air
ECCM: Electronic Counter-Countermeasures
ECM: Electronic Countermeasures
EID: Electronic Identification (see also IFF)
EMCON: Emissions Condition, refers to radio emissions (set0=all radios off)
ETA: Estimated Time of Arrival
EW: Electronic Warfare
"Feet-Dry": Aircraft over land
"Feet-Wet": Aircraft over water
Fence in: Inside enemy airspace
Fence out: Outside enemy airspace
"Fight’s On-Fight’s On": Radio call to initiate combat
Flight Envelope: Performance limits of a particular aircraft
Fly-byWire: Any aircraft controlled electronically
Fox one: Firing of a radar guided missile
Fox two: Firing of a heat guided missile
Fox three: Firing of guns (also known as Guns Guns Guns)
Furball: Multiple aircraft engagement i.e. 10V10
G: Measurement of gravitational force 7G’s = 7 X Object Weight
GCI: Ground Controlled Intercept
G
r: Radial AccelerationGraveyard Spiral: Uncontrollable spin to the ground
H: Altitude
Hawk: Staying above the dogfight without engaging
H-M: Altitude-Mach
Homeplate: your home airfield or base, or carrier
HUD: Heads Up Display
ILS: Instrument Landing System
INS: Inertial Navigation System
In The Silk: Ejected
IR: Infrared
IRCCM: Infrared Counter-Countermeasures
Jammer: See ECM & ECCM
Jinking: Erratic defensive maneuver to make enemy firing difficult
KFT: Thousand Feet
KIAS: Knots Indicated Airspeed
Knock it off: Terminate fighting maneuvers immediately
Knot: One nautical mile per hour, equal to 1.15 statute miles
KTAS: Knots True Airspeed
Lawn Dart: Any fly-by-wire aircraft
LCOS: Lead Computing Optical Sight
L/D: Lift to Drag Ratio
LOS: Line of Sight
M: Mach (=approx. 700kts @sea level)
MBC: Main Beam Clutter
M
cr: Critical MachMiG: Mikoyan-Gurevich designed aircraft
MSA: Minimum Safe Altitude
MSL: Mean Sea Level
Music: Enemy aircraft is jamming your radar
NM: Nautical Miles (1NM=1.15SM)
No Joy: No visual contact
Painting: Illuminating a target with IR / Radar, for weapon
PD: Pulse Doppler
Pickle: Drop ground ordnance
P
s: Specific Excess PowerPucker Factor: method of rating hazardous missions (refers to lower anatomy)
Punch out: Eject
Q: Dynamic Pressure
Red-out: Physically incapacitated due to pushing too many –G’s
ROE: Rules of Engagement
R
T: Turn RadiusRWR: Radar Warning Receiver (see also Threat Caution Indicator)
SAM: Surface to Air Missile
SAR: Search and Rescue
Semi-Active: A weapon that is guided by an external source
SNAFU: Situation Normal All Fouled Up (see Furball)
Snap-Shot: High angle gun shot
SNIFF: Radar / Radio configuration set to passive (receive only), stealth
Spike: You’ve been detected by radar
Stall: Loss of lift, causes aircraft to uncontrollably descend
TAA: Target Aspect Angle
TACTS: Tactical Air Combat Telemetry Station
Tally Ho: Visual contact
Target Rich Environment: see pucker factor
TCA: Track Crossing Angle
TFR: Terrain Following Radar
TLAR: That Looks About Right bombing / shooting method
TOF: Time of Flight
TR: Turn Rate
Tracer: Illuminated gun ammo
Tumbleweed: I’m lost
T/W: Thrust to Weight Ratio
V: Velocity, also stands for Versus i.e. 1 V 1
Vertigo: disorientation, unable to determine up, down, left or right
VID: Visual Identification
VIFF: Thrust Vector in Forward Flight
Vortices: Air currents produced by wing edges
Vs: Stall Speed @1G
Wild Weasel: An aircraft designated to fly low and destroy ground threats
Winchester: Out of ordnance
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