Millar, Melanie Stewart. Cracking the Gender Code: Who Rules the Wired World? Toronto: Second Story P, 1998.

Describing the love affair the developed world has been enjoying with technology, Millar writes that "Visions of a sort of futuristic, digital Disneyland abound as western culture rides the latest wave of technological wonder and euphoria" (12). Indeed, we do seem to be inhabiting a "digital Disneyland." When I was a child I played games like Risk with my dad and my childhood friends. My favorite strategy was to conquer all of Australia and South America, and from there push my empire outwards in my attempt to win the game by winning the world. It turns out that my husband, as a child, used the same method of winning at Risk -- perhaps that is one reason why these games now hold so little interest for us as adults. We now crave a digital Disneyland, where the game is more unpredictable, more varied. But why is it that our digital fantasyworld is so profoundly singular? Sure, there are MUDS (multi-user domains, where many people are hooked in to the same game or simulation) and net versions of games like Civilization. At my dad's company, Friday afternoons for the geek set was devoted to playing games like Doom and Duke Nukem over their local network. On the surface it would seem that they were bonding in a social activity. But in actuality the interaction was somewhat bizarre: 4 to 6 grown men, each in their own cubicle or office space spread out over three floors and two separate buildings, shouting with surprise, glee, and agony over their virtual triumphs and failures. People walking by their space were more apt to be the audience for these expressions of emotion than were the other players. All the other gamers were likely to get was a rocket launcher staring into their pixelated faces, and then the oblivion that is the death of so many virtual soldiers.

The situation with my husband's and my seeming addiction to Civilization is perhaps one step further into the digital Disneyland. We sit, each at our own 90 Mhz+ machine, engrossed in our own scenarios of Civilization worlds.



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