When the problem of routing multicast connections in networks has been previously considered, the emphasis has been on the source transmitting to a fixed set of destinations (the multicast group). There are some applications where destinations will join and leave the multicast group. Under these conditions, computing an ``optimal'' spanning tree after each modification may not be the best way to proceed. An alternative is to make modest alterations to an existing spanning tree to derive a new one. An extreme, though non-optimal, variation of this is to use minimal cost source to destination routing for each destination, effectively ignoring the existing multicast tree. We examine just how non-optimal these trees are in random general topology networks and conclude that they are worse by only a small factor. The factor is reduced still further if a hierarchy is imposed upon the random network to give a more realistic model.