JUNKYARD

Here are some scraps of code from past projects that may come handy down the road whether for reference or for use with new software.  Damn, if I knew I was going to do this a long time ago, I would have tried to save all of my code. But alas, some of them have been lost over the years, so this is only a partial list.  Feel free to dig around -- just make sure you wash your hands afterwards.

Title

File(s)

Description

Binary Tree

cData.cpp

A binary tree implementation.  You can insert data into the tree with a string key.  The tree is then "balanced" for optimal searching.  No delete function though -- you'll have to destroy the whole tree.

Board Control

RwBoardCtrl.cpp

RwBoardCtrl.h

Displays a sorted list of records.  Unlike the Windows' ListView control, items are inserted in sorted order and can be displayed in different colors.  I originally built this control to display stock ticker information.

C++ Template

rsList.h

A C++ linked-list template.

Clipboard

clipboard.cpp

Demostrates reading from and writing to the Windows clipboard.  Since this code is from Reypad, TEXT and application formats are used.

Curses

screen.c

keys.c

These demostrate the use of "curses.h" for displaying graphical text on UNIX terminals.

MySQL
C++/.NET

smMySQL.cpp
smMySQL.h
smDatabase.cpp
smDatabase.h

The first pair of files just wraps the MySQL API into a C++ class.  The second pair of files is used for wrapping the first class into a managed C++ class so that it can be used in the .NET framework.

Printing(Win32)

printer.cpp

This demonstrates writing data to the device context for printing.  In the case of "print previewing", the data is written to a bitmap instead of the DC directly to speed up the display.

Pro/C

oraMgr.pc

Oracle Pro/C implementation.  This was used by a C++ program to interface with an Oracle database.

Sort Page

RwSortPage.h

This is the underlying data structure for the RwBoardCtrl.  It combines the key access of a map, the random access of an array, and the insertion speed of a binary tree.  This has been implemented as a template.

 

The Early Years

These are some of the code I wrote before I started working in the software development profession.  They date back from when I got my first PC in junior high (which was the IBM PCjr) to college.  Some of these were done for school, others were done just for fun.  I'm amazed at how some of my old programs look from a coding perspective and to see my style and techniques change over the years.

Title

File(s)

Description

CompuDraw

compudraw.txt

My first program I ever built (around 1983).  I just started playing around with the BASIC interpreter that came with the PCjr and a paint program evolved out of it.  Notice that I tried to cram as many statements into each line so that I don't have to use too many line numbers.

ArenaMasters

arena.txt

I was the second program and the first game I built on the PCjr.  It was a cross between chess and Dungeons &Dragons.  It was first written using the BASIC interpreter, then Turbo Basic came around so I rewrote it and thus the line numbers started disappearing from my code.

Bull's Eye

bullseye.txt

In this game, there are ten targets on the screen each associated with a key.  The objective is to hit the key when its target opens.  Each successive level increases the speed in which you have to react.

KayBee

kaybee.txt

A variation of "Simon Says" but with the keyboard (KB or KayBee, get it?).  This is one of the programs I did for a high school computer class.  Ah, I miss those 5 1/4" floppy drives.

Stock Manager

stock.txt

One of my bigger Pascal programs I wrote while in college.  I learned Pascal before C and for a time, I was more comfortable with Pascal.  Early on when I had to write a C program, I wrote it first in Pascal then translate it to C.  Windows was a term that started to come around then.  Most PC apps were using text-based windows.  You can tell I already had an interest in the stock market.

Spades

play.c

spades.zip

This was a project I did with three other classmates for the Artificial Intelligence class in college.  Not very AI'ish, but the program does demonstrate decision making abilities based on arbitrary values assigned to each card.  If you want to learn to play spades, let the computer play itself, then sit back and watch.

 

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