The Borg

    The Borg originated in the Delta Quadrent, and have since expanded their space. They have launched two seperate attacks at Earth, and possably more at others.
    In STCCG the Borg don't solve missions, but instead have a full completement of Objectives that they play on missions. Each Objective is worth X amount of points, most are 25, and can besolved to get 100 points. Since the Borg are meant to do these Objectives they really can't be rated on that. However, they do usually have a rough time getting 100 points, unless you assimilate Earth, and use Populate 9 Billion- All Borg to get enough points to win.
    The Borg also have Objectives that don't give them points, but let them do other things. These include assimilating and eliminating starships. This is, in essence, how Borg "battle." Although the counterpart Gowron let's the collective initiate battle, once per game, he would nulify the earlier stated stratagy of Pop 9,000,000,000,000 All Borg, as you can only have one counterpart in play at a time.
    As for Treaties, the Borg also have none of those, except in dream cards.
    And they don't do Espionage. So if I were to rank the Borg right now they'd have 3 N/A's and a 4 for Atack. So, what to talk about the Borg?
    Well, deck stratagies.
    Popular is the Stop First Contact Deck. Start by getting Loctous at Earth, and then clear dilemmas, but don't probe for your Assimilate Homeworld just yet. Reveal Stop First Contact, and then keep all Federation personal from ever exisiting (But if they never existsed Loctous could never be assimilated, so they would exist, so Loctous could be assimilated).
    Also Popular is the Scout Deck. because scout ships report with crew to any spaceline end, where there's a transwarp network gateway, this can make a formable deck. Keep on reporting crews in this fashion, then complete Objectives, Attack, etc. Just remeber even those Scout Ships are worth 5 points to your opponent if they blow them up.

    Overall- The Borg are an extremly tricky affiliation to play, especially with the interm Delta Quadrent rules. Rating: 4

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