The Federation

    The orgin of the United Federation of Planets starts in 2063 when Zephrane Cochrane makes his first sucessful warp flight. Soon after the the Vulcan rare contacted them, and then around 2120 the offical United Federation of Planets was formed. Based on peace, and governed by it's Prime Directive, they set out to explore strange, new worlds, and did just that.
    So in STCCG the Federation's missions usually represent peace negotiations, or scientific surveys, and aren't often too hard to accomplish. In fact, 2- 40-point missions can be done with missions specialists and some others for attributes. Also, they are best equipped with mission specialists for any mission. They can do both Pegasus Search and Hunt For DNA Program all in mission specialists. Thus making the Federation quick with missions due to their diversity of skills. They also invented the term "bridge crew" with strong personal like Picard, Riker, Data, Worf, Crusher, Crusher, and a full cats of extras. Using a mixture of mission specialists and "bridge crew" the Federation becomes an expoert at mission solving.
    Just like in all series the Federation cannot initiate attack, only defend. However there are cards which allow you to attack. Captain Kirk, for example, let's you battle anyone once. Admiral Riker, any Klingons, Admiral Leyton, any Dominion. Also cards like Incoming Message Attack Authroization (Any Federation ship with treachery aboard, but no VIP must attack another ship), and Wartime Conditions (if attack your Federation ships may attack the aggressor's affiliation at will), let you make Federation attack decks. I would suggest this stratagy. Take a moderatly equipped ship, like the USS Galaxy, and attack your opponent using Captain Kirk. Most likly next turn, if no one is already destroyed, they will fight back, meaning that next turn you can play Wartime Conditions and go hunting.
    The Federation, being a peaceful race, has a treaty with 50% of the affiliations.
        The Klingons- Combine mission specialists to get mssions done
        The Romulans- Use Romulan Espionage and Federation skills to do your opponent's missions.
        The Bajorans- While the Feds are solving a quick mission build the Bajorans up at DS9.
        The Cardassians- Use the Cardassian's large universal fleet to attack, while the Feds do missions.
    Espionage is a concept totally oblivious to the Federation. Besides some Espionage cards and and Admiral Ross being the only pre- 2sd Anthology Section 31 personal, the Federation can't rely on Espionage as a working stratagy.
 
 
Mission Solving Attack Treaties Espionage Overall
* * * * * * * * * (9) * * * * (4) * * * * * * * (7) * * * (3) * * * * * * (6)
The best at solving missions in the game
Attack decks take too long and are too hard to get working
Treaties add a nice dimension to the Federation's game
Espionage is virtually non existent.
Overall, they have the best personal and excell at doing missions, but lack elsewhere.

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