Quick Strike Klingon Deck
Seed Deck
Doorways
Alternate
Universe Door
Space-Time
Portal
Missions
Fever
Emergency
Sensitive
Search
Expose
Covert Supply
Relief
Mission
Kiros
Suppression
Avert
Danger
Dilemmas
Trama
Hide
And Seek x2
Tarellian
Plague Ship
Scientific
Method x3
Unscientific
Method x3
Hippocratic
Oath
Maglock
Borg
Ship
Dead
End
In
The Pale Moonlight
Cardassian
Trap
Primative
Culture
Altonian
Brain Teaser
Security
Precautions
Lack
of Preperation
Make
Us Go
Shot
In The Back
Artifacts
Iconian
Gateway
Horga'Hn
Events (Hidden Agendas)
Mirror
Image
Fair
Play
Objectives
HQ:
Secure Homeworld
Facilities
The
Great Hall
Draw Deck
Equipment
Plasmadyne
Relay
Interrupts/Event
Dixon
Hill's Business Card
Events
Regenerate
Red
Alert
Genetronic
Replicators
Kivas
Fajo- Collector x2
The
Traveler: Transcendence
Interrupts
Kevin
Uxbridge
Q2
Personal- Klingon
Kurn
Gowron
Martok
Worf,
Son of Mogh
Kahless
Duras
K'chiQ
Govenor
Worf
Personal- Non Aligned
The
Albino
Vekor
x2
Dathon
Dr.
Reyga
Evek
Roga
Danar
Ship- Klingon
I.K.C.
Vor'Cha
I.K.C.
Qu'Vat
I.K.C.
Bortas
I.K.C.
Maht-H'a
Stratagy- This one is simple. Your goal is to
get 4 missions done as quick as possable. Using the KJ-C and TT:T to get
through your draw deck and the HQ (+ Red Alert) to get people out you get
missions done, fast. Also helping you is the fact all your missions are
planet. Here it's simple, no one uses the counter (being racked up for
seed space you don't want to waste aslot on Balencing Act) you no longer
see this counter. With that gain the advantage (and a few misseeds) with
Iconian Gateway. Distorion Field, Atmospheric Ionzation in your way, use
that instead. With 4 ships there's plenty of room for flexability. With
the high strength and versatile skills you can be attempting Qo'Nos by
the sxith turn with the right draw(s).
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