Quick Strike Klingon Deck

Seed Deck
    Doorways
        Alternate Universe Door
        Space-Time Portal
    Missions
        Fever Emergency
        Sensitive Search
        Expose Covert Supply
        Relief Mission
        Kiros Suppression
        Avert Danger
    Dilemmas
        Trama
        Hide And Seek x2
        Tarellian Plague Ship
        Scientific Method x3
        Unscientific Method x3
        Hippocratic Oath
        Maglock
        Borg Ship
        Dead End
        In The Pale Moonlight
        Cardassian Trap
        Primative Culture
        Altonian Brain Teaser
        Security Precautions
        Lack of Preperation
        Make Us Go
        Shot In The Back
    Artifacts
        Iconian Gateway
        Horga'Hn
    Events (Hidden Agendas)
        Mirror Image
        Fair Play
    Objectives
        HQ: Secure Homeworld
    Facilities
        The Great Hall
Draw Deck
    Equipment
        Plasmadyne Relay
    Interrupts/Event
        Dixon Hill's Business Card
    Events
        Regenerate
        Red Alert
        Genetronic Replicators
        Kivas Fajo- Collector x2
        The Traveler: Transcendence
    Interrupts
        Kevin Uxbridge
        Q2
    Personal- Klingon
        Kurn
        Gowron
        Martok
        Worf, Son of Mogh
        Kahless
        Duras
        K'chiQ
        Govenor Worf
    Personal- Non Aligned
        The Albino
        Vekor x2
        Dathon
        Dr. Reyga
        Evek
        Roga Danar
    Ship- Klingon
        I.K.C. Vor'Cha
        I.K.C. Qu'Vat
        I.K.C. Bortas
        I.K.C. Maht-H'a

Stratagy- This one is simple. Your goal is to get 4 missions done as quick as possable. Using the KJ-C and TT:T to get through your draw deck and the HQ (+ Red Alert) to get people out you get missions done, fast. Also helping you is the fact all your missions are planet. Here it's simple, no one uses the counter (being racked up for seed space you don't want to waste aslot on Balencing Act) you no longer see this counter. With that gain the advantage (and a few misseeds) with Iconian Gateway. Distorion Field, Atmospheric Ionzation in your way, use that instead. With 4 ships there's plenty of room for flexability. With the high strength and versatile skills you can be attempting Qo'Nos by the sxith turn with the right draw(s).

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