For those developing on "other" platforms, this program simulates the VIC-II bitmap modes. I'm using this to prototype my polygon and GUI routines. It should be quite easy to port this to other languages and platforms if you need to.
Progress: 20% A multitasking graphical user interface for the Next Generation of LUnix. Utilizes the below-mentioned 80x33 font routines, as well as some really cool new ideas. Should be out in a few months, depending on Real Life(tm) obligations. Update:I ran into a few snags regarding clipping and memory, so it looks like I'm going to have to finish SoftMMU before I can really get Sox running.
16-color Kick-Hynie Polygons
Progress: 80% I've been sitting on this flippin' unfinished code for over 2 years now: Full-screen polygon routines which utilize dynamic color allocation, zero-overdraw hidden surface removal, proper screen clipping, and a buttload of memory. :-) I'll be finishing up Sox first, though...
Super Special Secret Project XV alpha Z gamma 42 + 7 3/4
Progress: 1% Utilizes the polygon routine above, and a port of Stephen Judd's Lib3d package, all on a stock C64. This will take a loooong time.
A little assembler written entirely in CBM BASIC. It's slow, but short to type in if you've got no means of transferring files to/from your C64 and the 'net.
Invaluable reference material for the C64 (from the C64 file area):