Cleric Script
IF
See([PC])
!Range([PC],7)
THEN
RESPONSE #100
MoveToObject([PC])
END
IF
HPPercentLT(Myself,50)
HaveSpell(CLERIC_CURE_LIGHT_WOUNDS)
THEN
RESPONSE #100
Help()
RunAwayFrom(NearestEnemyOf(Myself),75)
Spell(Myself,CLERIC_CURE_LIGHT_WOUNDS)
END
IF
HPPercentLT(MostDamagedOf(),25)
Class(MostDamagedOf(),THIEF)
HaveSpell(CLERIC_CURE_LIGHT_WOUNDS)
RandomNum(2,1)
THEN
RESPONSE #100
Spell(MostDamagedOf(),CLERIC_CURE_LIGHT_WOUNDS)
END
IF
HPPercentLT(MostDamagedOf(),25)
Class(MostDamagedOf(),MAGE)
HaveSpell(CLERIC_CURE_LIGHT_WOUNDS)
RandomNum(2,1)
THEN
RESPONSE #100
Spell(MostDamagedOf(),CLERIC_CURE_LIGHT_WOUNDS)
END
IF
HPPercentLT(MostDamagedOf(),50)
Class(MostDamagedOf(),CLERIC)
HaveSpell(CLERIC_CURE_LIGHT_WOUNDS)
RandomNum(2,1)
THEN
RESPONSE #100
Spell(MostDamagedOf(),CLERIC_CURE_LIGHT_WOUNDS)
END
IF
HPPercentLT(MostDamagedOf(),75)
Class(MostDamagedOf(),FIGHTER)
HaveSpell(CLERIC_CURE_LIGHT_WOUNDS)
RandomNum(2,1)
THEN
RESPONSE #100
Spell(MostDamagedOf(),CLERIC_CURE_LIGHT_WOUNDS)
END
IF
HPPercentLT(MostDamagedOf(),50)
HaveSpell(CLERIC_CURE_LIGHT_WOUNDS)
THEN
RESPONSE #100
Spell(MostDamagedOf(),CLERIC_CURE_LIGHT_WOUNDS)
END
IF
HPPercentLT(Myself,50)
THEN
RESPONSE #100
Help()
RunAwayFrom(NearestEnemyOf(Myself),75)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_ENTANGLE)
!Range(NearestEnemyOf(Myself),2)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
RandomNum(2,1)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_ENTANGLE)
END
IF
See(NearestEnemyOf(Myself))
HaveSpell(CLERIC_COMMAND)
!Range(NearestEnemyOf(Myself),2)
!StateCheck(NearestEnemyOf(Myself),STATE_SLEEPING)
RandomNum(2,1)
THEN
RESPONSE #100
Spell(NearestEnemyOf(Myself),CLERIC_COMMAND)
END
IF
See(NearestEnemyOf(Myself))
Range(NearestEnemyOf(Myself),2)
THEN
RESPONSE #100
Help()
RunAwayFrom(NearestEnemyOf(Myself),75)
END