Out of the Box
Banff Centre Conference
(Sponsored by Telus)
Performance based aspects of Visual Content:
Aiming
[Eye-Hand Behaviors]................[Pursuit Tracking]
Obstacles to Computer Development
Conventions of Performance
Established via Aesthetic Intent
Established via Formal Training/Typical Practice
Setup of Computer Functionality
Common Use of a Medium
I. Paradigms for the Development of Functionality & Use
Performer Excitation/Behavioral (Biological Motion) Instigation
Vestibular (Scene) Description
Temporal Paradigms (Tenseless: Retentive,Tensed) in:
Spatial Semantics/Evironmental Navigation
II. Transmission vs. Reception
Transmission:
Excitation (Allocation)
Control
Input (Energy)
Reception:
Meaning
Symbolism
Image
III. Sensory Processing
Excitation Process
[Speech-Respiration]
[Feed]
[Dissipation/Replenishment]
Processing Human Behavior
[Isolate]
Engagement of Sensory Resources
[Amplify]
Visualization of Intangible Performance Behavior
[Explore]
Redirection or Filtration of Streams of Behavior
Refinement of Tasked Behavior
[Grasp, Hold, Sort, Pour, etc]
[Unavoidable Delay]
[Getting Ready]
Aiming Figures
[Dancer: Eye-Hand]
[Guitarist: Aiming on a Plane Surface]
[Flutist: Restricted Arm-Visual Mobility]
Advantages of Excitation/Performance Model
Performer Modulation:
- Layering of Performer Energy with Performer Articulated Activity
Example:Harmonic Singing
- Multi-Resolution
: Feed and Incremental Task Realization
See More
- Dynamic User Input [Cross Modal]
Temporal Interaction:
[Performer, Material Object]......[ Brief Decay Rates or Replenished Excitation]
Development of Amplifiable Visual Content:
- Zoom-In Capable
- Decomposition of Shaped/Incremental Tasking:
[Iconic Language Processing]
Rewrite Visual Systems [Meyer and Marriott 1997]
- Insert or Delete Warping (Time Warping) of Feature Space:
- Tasking Articulatory Behavior
- Generation Pictorial Attributes of Visual Content
COPYRIGHT 1998 NATHANIEL BOBBITT