Zoom-In 3-D Graphics for Real-Time Motion Sensing
Original Source:
Transformation:
Attenuation Ready Zoom-In
Second Phase of Attenuation
Zoom-In objects are designed according to the metaphor of
Pouring.
Glow Dance Scene
|
Dance Scene
|
Scene Zoom-In
Transformation of Imagery is based on pouring:
1. Feeding of Transformation of an Image
2. Dialing (Tuning) the Clarity (Focus) of Imagery
3. 3-D Graphics for Time-Motion Studies
Innovation:
1. Feedback between Handled Object (Map) and Dancer's Arm/Hand Motion
2. Transformation of Visual Content in Tandem with Motion Interaction
The above imagery reflects stages of imagery controlled by dance gesture on background scenary. The completion of the control is based on:
Navigation to zoom-in
Traversal of a crack [
SEE
]
Design of Imagery
Imagery is designed by dancer's arm and hand gesture:
Real-time Interaction over a
Gradual Transformation
Feeding
Imagery created by Arm and Hand Motion
Transformations of Visual Content Controlled by Dancer's Arm and Hand Movement.
Scene with Cracks and Zoom-In Ready Objects
[
Highlight & Motion Capture
]
Scene with Zoom-In Ready Object
Pouring Transformations of Imagery:
Dispersion of the Transformation
[SHAPING ZOOM-IN]
Time Variant Transformation
[INTERACTIVE MOTION]
Feedback between Arm/Hand Motion and Transformation
[GLOW HIGHLIGHTING]
Dancer Nagivation for Casting a Shadow
[ZOOM-IN: SHAPING]
BY ARM/HAND GESTURE
Tracing Hand Motion Over a Crack[
SEE
]
Hand Motion Control of a Zoom-In[
SEE
]
2-D Zoom-In [
SEE
][
INCREMENTAL ZOOM-IN
]
[ZOOM-IN: GLOW HIGHLIGHTING]
TRACING
CAPTURED
MOTION (ARM/HAND GESTURE)
Zoom-In Highlighting [
GLOW
]
[ZOOM-IN: INTERACTIVE MOTION]
LIGHT AND REFLECTION ACTIVITY
Zoom-In Interactive Lighting [
SEE
]
Cyclic Audio