Zoom-In 3-D Graphics for Real-Time Motion Sensing

Original Source:



Transformation:



Attenuation Ready Zoom-In



Second Phase of Attenuation



Zoom-In objects are designed according to the metaphor of Pouring.

Glow Dance Scene| Dance Scene| Scene Zoom-In






Transformation of Imagery is based on pouring:

1. Feeding of Transformation of an Image

2. Dialing (Tuning) the Clarity (Focus) of Imagery

3. 3-D Graphics for Time-Motion Studies



Innovation:

1. Feedback between Handled Object (Map) and Dancer's Arm/Hand Motion

2. Transformation of Visual Content in Tandem with Motion Interaction

The above imagery reflects stages of imagery controlled by dance gesture on background scenary. The completion of the control is based on:

  • Navigation to zoom-in

  • Traversal of a crack [SEE]


    Design of Imagery

    Imagery is designed by dancer's arm and hand gesture:

  • Real-time Interaction over a Gradual Transformation

  • Feeding Imagery created by Arm and Hand Motion

  • Transformations of Visual Content Controlled by Dancer's Arm and Hand Movement.




    Scene with Cracks and Zoom-In Ready Objects

    [
    Highlight & Motion Capture]

    Scene with Zoom-In Ready Object



    Pouring Transformations of Imagery:


  • Dispersion of the Transformation

  • Time Variant Transformation

  • Feedback between Arm/Hand Motion and Transformation


    Dancer Nagivation for Casting a Shadow

    [ZOOM-IN: SHAPING]

      BY ARM/HAND GESTURE
        Tracing Hand Motion Over a Crack[SEE]
        Hand Motion Control of a Zoom-In[SEE]


    [ZOOM-IN: GLOW HIGHLIGHTING]

      TRACING CAPTURED MOTION (ARM/HAND GESTURE)
        Zoom-In Highlighting [GLOW]


    [ZOOM-IN: INTERACTIVE MOTION]

      LIGHT AND REFLECTION ACTIVITY
        Zoom-In Interactive Lighting [SEE]


    Cyclic Audio


    1