Visual Content

Performance redefines our understanding of visual content. Pictorial representation and rendering clouds the study of performance and vision.

Aiming is central to the development of visual content based on performance behavior rather than graphic design or rendering.

If we can agree about performance behavior as a source for visual content we can start considering two additional items:

  • Motion Sensing---> Motion Capture

  • Animation

    Motion sensing is related with the capture of intangible aspects of performance behavior:

  • Articulatory Gesture

  • Control Mechanisms

  • Excitation (Energy) Envelope

  • Replenishment of Sensory/Excitation Resources

    These attributes result in a specialized version of animation:

    Animation (Imaging of Performance Behavior) requires a view of motion and motion capture according to excitation (insertion of input: sensorial and cognitive). Additionally, motion capture of animation (Imaging) requires a special capture system, active capture system.

    Performance behavior as a visual resource changes two basic approaches to the display of movement:

  • Imaging of Human Behavior rather than a Frame-by-Frame Cell Animation

  • Active Capture System rather than a Passive Camera System

  • Imaging (Display) of the Allocation of Sensorimotor Conduct



    Visual Accompaniment

    Both the imaging and capture of human performance behavior results in a visual accompaniment,that is, a new found paradigm for New Media which relies on one claim:

    Sensory Resources Trace Cognition


    Performer Behavior

    Performer Space

    Motion Sensing/Capture


    Performance Behavior

  • Sensory Resources

  • Motion Study (Productivitiy)

    Performer Space

  • Scene Description

    Motion Sensing/Capture

  • Motion Sensing

  • Population Flow


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