Kinematics in Two Directions
Analysis of Motion
Resolve vectors into x and y components (table 3.1, page 61)
Solve for x and y directions
Combine x and y components for resultant
Variables Involved
X direction: x, ax, vx, vox, t
Y direction: y, ay, vy, voy, t
Kinematic Example
Rocket has horizontal and vertical engines
Engines operate independent of each other
Case 1
t = 0
Neither engine on
R = 0
Case 2
x engine on, y engine off
ax positive
vx positive
ay = 0
vy = 0
R = x
Case 3
y engine on, x engine off
ax = 0
vx = 0
ay positive
vy positive
R = y
Case 4
x and y engines on
ax positive
vx positive
ay positive
vy positive
R = x + y
Independence of Motion
Motion in one direction is independent of motion in another
Observed motion is a vector sum of the independent motions
Problem Solving
Read carefully and identify the question being asked
Make a drawing and establish a frame of reference
ID variables and select appropriate formulas
t will be the same for both directions
Solve separately for x and y directions
Combine results to determine final answer
Projectile Motion
Object having constant horizontal motion is accelerated by gravity
Analyze motion by separating into x and y components
Analysis of Projectile Motion
No acceleration in X direction: x = vxt
g accelerates in Y direction
y = vyt + ½gt2
g = 9.80 m/s2
vx remains constant
vy changes
Maximum at ground level
Minimum at top of trajectory
Always the same at the same height
Modeling
Use parametric mode
T represents the variable that changes
X1T and Y1T represent the horizontal and vertical axes
Modeling Motion
T = time
X1T = x displacement
Y1T = Y displacement
Modeling Motion
General Equations
x = vCosqt
y = h + vSinqt + ½gt2
Situation 1
Object projected horizontally from height (h)
h > 0
v > 0
q
= 0x1T = vt
Cos(q) = Cos(0) = 1
y1T = h + ½gt2
Sin(q) = Sin(0) = 0
Situation 2
Object projected at angle from ground level
h = 0
v > 0
q
> 0x1T=vCosqt
y1T=vSinqt + ½ gt2
Situation 3
Projected at angle from a height
h > 0
v > 0
q
> 0x = vCos(q)t
y = h + vSin(q)t + ½gt2