Cat & Mouse


Cat & Mouse is a transmitter hunt game which has been played in Chico for years. This game information is provided on the Internet in lieu of the previous printed packet which used to be distributed to all the players who shared the expense of copying the packet.

Cat & Mouse is played on Citizens' Band (CB) radio. One vehicle hides somewhere in town and the others try to find them. The first person to find them who hasn't already hidden gets to hide next.

Though many of the long-time players have upgraded to Ham radios for their personal communications, the unique challenge and character of the game continues to attract many of them. Also, since CB does not require a license to use, the ability for new people to join in has attracted a variety of players at all levels of experience.

Many aspects of expert play are omitted from this description. They must be acquired by playing the game.


Table of Contents


Starting the Game

Meeting Place
Safeway parking lot at Nord Ave (Hwy 32) & West Sacramento Ave in Chico [with a graphical viewer, a Chico map would be shown here]
Meeting Day
A Friday or Saturday as agreed upon via the cnm mail list
Meeting Time
8:30 PM
Rendezvous Channel
Channel 2

In case of any malicious interference, the group may choose to change to another channel or remain on Channel 2 and hunt the jammer before starting the game. (See "Hunting Down Jammers")

Basic Rules

Rules & Tips for the Cats

Rules & Tips for the Mouse

Suggested Boundaries

Remember, the real boundaries are how far you can get in 6 minutes. But these boundaries are recommended in order to keep the game within about 7-10 miles from the center of Chico.
Northern boundaries
* 1 mile north of Chico Municipal Airport (i.e. near the missile silos)
* 1 mile north of the Esplanade on Hwy 99
Southern boundaries
* 1 mile south of Southgate Ave at Hwy 99 or
* 1 mile south of Park Ave on Midway or
* 2 miles south of the Little Chico Creek bridge on Dayton Road
Western boundaries
* Sacramento River on West Sacramento Avenue or
* 2 miles southwest of the road to the Washout on River Road
Eastern boundaries
* 1 mile east of the beginning of the Sierra foothills on the Skyway (at Honey Run Road and the first big turn leaving town) or
* 2 miles east of the beginning of the Sierra foothills on Hwy 32 (just beyond Bruce Road)
* the gate in Upper Bidwell Park - they lock the gate early within the usual time frame of a C&M game so treat it as if it's closed.

Traditional Awards

At the end of each game, it's a tradition to gather at a 24-hour diner and compare everyone's experiences. Awards are verbally given for several categories including the following:
Best Hiding Place Award
There has to be recognition for the most clever hiding place of the night. Experienced players always strive to give the others a challenge that they'll remember. The one who does the best job gets this award.
Gilligan Award
Years ago a player who uses the handle "Gilligan" once gave a clue, "I'm under the Moon." (A clue that narrows down the search area to half of the Earth.) Ever since then, the mouse who gave the stupidest, most-useless clue of the game has been given the Gilligan Award.
586 Award
At some point in the game, someone usually goes a little overboard in their hiding place and winds up in some form of illegal parking. The award gets its name from the corresponding California Penal Code number, just to drive the point home. Though it isn't encouraged to try for this, the most interesting job of illegal parking in the night's game gets the 586 Award.
Other awards should be invented as appropriate. Be creative and have fun.

Hunting Down Jammers

CB radio has more than its fair share of misbehaving idiots who try to disrupt others' communications and fun. They do this usually because they believe they have complete anonymity. It seems a little ironic that people might try to jam a transmitter hunting game but it happens. And the jammer winds up unwittingly becoming the prized object of the hunt.

When hunting a jammer...

One of the most famous stories of a jammer interfering with the C&M group happened in the late 1980's. A jammer made it impossible to play a game so the group decided he was the target. The group kept talking and he kept jamming until, when they knew they must be in the area they spotted a Suzuki Samurai with a long whip antenna. When someone stated the make and model of the vehicle, he realized he'd been found and fled with 8 C&M player vehicles in pursuit. The group followed/chased him long enough to scare him and let him go when he turned the wrong way on a one-way street. After that, the game went on unimpaired.

Sample Cat & Mouse Games

We recovered the notes from the March 1993 game. Others may follow as old notes are found and new games are played.

Recommended Equipment

The equipment you use will significantly affect your performance in the game.

In order to play at all, you need...

a vehicle
this should be obvious...

a 40-channel CB radio with 5-watt (maximum legal) transmit capability
In case of interference, the group may change to a channel other than 2. Obviously that means finding a channel everyone has. So, don't buy a 3-channel handheld... That may make it impossible to find another frequency everyone has.

You want maximum legal power so people with their varying-quality equipment can hear you from the starting point.

a mobile antenna (i.e. outside the vehicle)
People have tried playing with handheld CB transceivers before. If they keep the antenna inside the vehicle, their results are invariably dismal because the vehicle frame attenuates (decreases) the received signal before it reaches the antenna. Even with a handheld radio, people have had reasonable results by connecting the handheld to an external mobile antenna.
In order to play well, you want...
a signal strength display on the radio
You need to know if the signal you're hunting is getting stronger. LED displays are easier to read in the dark but meters give you more information. A reasonable compromise can be found in a radio with five or more LEDs. If you have a meter, you generally need a co-pilot to read it for you.

a good mobile antenna
this improves the transmit and receive capability of any radio. Avoid "rubber duck", imitation cellular, or other loaded antennas. Look for 1/4-wave, 5/8-wave, or 1/2-wave antennas. They will usually be coiled around a nonconductive pole since a quarter-wave antenna in the 11-meter (CB) band would be about 9 feet high. The taller the physical height the better, but watch out for trees...

an RF gain or RF attenuator control
When you get close to the target, the signal strength will read full strength. What do you do? If you don't have a way to turn down your radio's sensitivity, you'll wander around lost, knowing that you're close but you can't get closer.

If all else fails and your radio doesn't have an RF gain control, you can remove your antenna and, if you hear anything, you're almost on top of them. However that isn't usually a winning strategy. (Warning: don't transmit while your antenna is removed!)

For the seriously technically-inclined...
SWR meter
This might not only be for yourself. Everyone can benefit if a few people bring SWR meters. The standing wave ratio effectively shows how well your antenna is getting out the signal and how much it's reflecting back to the radio. 1:1 is ideal, but also impossible. 1.5:1 is about the highest you'd call "good". 2:1 and above indicate that some tuning is required. 3:1 and above indicate you should not transmit for fear of burning out your radio - get that antenna tuned right away.
Direction-finding (DF) equipment
There is no rule against using direction-finding (DF) equipment but it's, surprisingly, of questionable value. If you bring DF gear but don't really know how to use it, it won't help. In a game as fast-paced as Cat & Mouse, you can lose your advantage by stopping too often to take a direction reading. So far, most people that we've heard of who have used DF gear in C&M have not done well with it.

Part of the problem is that the wavelengths on CB (or any part of the HF radio spectrum) are long enough that the most useful DF gear, such as Doppler DF units, would require antennas that wouldn't fit on the car. So just about everything available requires stopping to take a reading or risk feeding the antenna-eating trees.

High-resolution signal strength LEDs
One person in a CB "Foxhunt" in the Bay Area made a tube full of LEDs across his dash, showing him 50 different levels of signal strength. It was very effective for this kind of hunt. We haven't heard of this happening in a C&M game yet.


Information Sources

This work was rewritten and expanded from the original Cat & Mouse Handbook by Mike Larish KD6CTZ.

Some rule-writing suggestions were followed from "Transmitter Hunting: Radio Direction Finding Simplified" by Joseph D. Moell K0OV and Thomas N. Curlee WB6UZZ.

C&M Players

(callsigns have been updated in 1998 for the two that changed but e-mail addresses and locations are from 1995 - if they work, they work. If they don't, they don't.) There are other occasional players or ones who do not have e-mail. (We're still putting the players' list back together for this page. It is not yet complete. Please send updates to ian@ecst.csuchico.edu.)

Author

Ian Kluft KO6YQ
ian@ecst.csuchico.edu or ikluft@thunder.sbay.org
Document created November 1994 / updated June 9, 1995 / mothballed February 20, 1998 1