Cultures and Worldviews

The differences and similarities between our real-world viewpoint and that of our characters

As a general rule, the campaign is set in a feudal, vaguely-European, fantasy environment, rife with magic, monsters, and adventure. This "default" milieu borrows heavily from European myth and folklore as well as Tolkien, Lieber, LeGuinn, Moorcock, Zelazny, and other fantasy writers. There are some differences, however, between the historical feudal era of Earth and the conditions found on Oerth.

As much as possible, I've tried to tailor the cultures, values, and mores of Oerth to match those of modern Earth without damaging the culture's distinct flavor. Many "truths" of the medieval mind are both untenable in the light of reason and repulsive to the worldview of the players. Thus, while women were often little better than chattel during the Dark Ages, Oerth enjoys a more enlightened viewpoint of (near) gender-equality, much as found in the office buildings and homes of 21st Century America. Likewise, while slavery and racism were constants of medieval life, they are largely marginalized institutions on Oerth. Children enjoy the same benefits and idle time found in today's Western democracies, thanks to the synergy of hard work, divine providence, and magical spells. Technology is lacking, but magic takes its place. Germs may be undiscovered, but sanitation is the product of divine inspiration and the successful hygiene-practices of previous civilizations. Priests and mages gain insight into what we moderns would call science, although this science is understood in the context of a fantasy world with dozens of gods, spell-slinging mortals, and epic heroes.

While I will discuss individual cultural assumptions later, there are a few universal "givens". Everything not covered should be treated as "like modern America".

Unfortunately, there are also a few issues which are NOT really tangible to our modern minds. One of the very strengths of the 21st Century, Western worldview is its flexibility, especially in light of accepting a diverse array of belief systems and attitudes. Unfortunately, this can be a slight disadvantage in a cosmos where Evil is a palpable force, bent on world domination and destruction. Among the myths and legends of our Earth, certain acts now construed as "another religious tradition" were clearly evil or wrong. Included amongst these beliefs are witchcraft, lycanthropy, and necromancy, to name a few. Moderns, who usually aren't too solid on the concept of a soul, afterlife, moral imperative, earning value in this life, spiritual taint/sin, etc, don't grok this well. But in a fantasy universe where there is good and bad magic, spiritual repercussions for wicked acts, divine beings, and absolute morality, such a distinction is huge. What follows is a list of traits believed to be reprehensible to characters on Oerth, sorted from least to most heinous. To make it easier for players to grasp, I've drawn some parallels and made some very ROUGH analogies to modern social issues.

Questions? Comments? Funny stories? Lemme know...

© 2003 buddhabear@geocities.com 1