Monster Races

These races are creatures which begin play at an early age (how young depends upon the ultimate abilities of the race), gaining experience to reflect aging and developing native powers. These races do not possess character classes. Please only choose a monster because it is interesting to you; they should never be more powerful than a standard character of the same level.

Kenku  |  Ogre Magi  |  Doppleganger  |  Lammasu  |  Tiger

Kenku

Experience Table: UA barbarian

Proficiencies: four weapons (claw*, claw/claw, bite, claw/claw/bite, flight) and four non-weapons, as F/M/T

Languages: none, although naturally telepathic with their own species

Standard Abilities/Restrictions:

Requirements:

Level HD AC MV attacks disguise thief level 1st lvl spells 2nd lvl spells abilities
1st 1 6 6" / 12"f 1-3 / 1-3 / 1-4 25% 2nd
2nd 2 5 6" / 18"d 1-4 / 1-4 / 1-6 50% 4th
3rd 3 5 6" / 18"d 1-4 / 1-4 / 1-6 50% 4th 1 shapechange
4th 4 5 6" / 18"d 1-4 / 1-4 / 1-6 50% 4th 2 invisibility
5th 5 5 6" / 18"d 1-4 / 1-4 / 1-6 50% 4th 2 1 call lightning
6th 6 4 6" / 18"d 1-4 / 1-4 / 1-6 3 2 telekinesis

Ogre Magi

Experience Table: UA barbarian

Proficiencies: three weapons and three non-weapons, as fighter

Languages: Ogre Magi, Ogre, Common

Standard Abilities/Restrictions:

Requirements:

Level HD AC MV attacks Str Poly forms Dark 1"r Invisibility Flight Powers Regen
1st 1+2 6 6" 1-6 17 1 x1/day gaseous form 1/day
2nd 2+2 5 7" 1-8 18/01 3 x2/day x1/day charm person 1/hour
3rd 3+2 5 8" 1-10 18/50 6 x6/day x3/day x1/day sleep 1/turn
4th 4+2 4 9" 1-10 18/00 10 @ will x12/day x4/day re-attach 1/min
5th 5+2 4 9" 1-12 18/00 infinite @ will @ will @ will cone of cold 1/rnd
6th 5+4 3 9" 1-12 18/00  
7th 5+6 3 9" 2-12 19  
8th 5+9 3 9" 2-12 19  
9th 9+12 3 9" 2-16 19 infinite @ will @ will @ will 1/rnd

Doppleganger

Experience Table: psionist

Proficiencies: NO weapons and three non-weapons, ONLY gaining non-weapons

Languages: none but gain one each level

Standard Abilities/Restrictions:

Level HD AC MV attacks surprise size range accurate limits   save resist other
1st 1 8 6" 1-6 66" - 78" 40% visible   1 HD sleep & charm
2nd 2 7 7" 1-8 +3 60" - 84" 60% repeat   3 HD sleep 4hrs
3rd 3 6 8" 1-10 +3 54" - 90" 80% memory   6 HD sleep 2 hrs
4th 4 5 9" 1-12 +6 48" - 96" 90% ESP   10 HD sleep 1hr
5th 5 4 10" 1-12 +6 95% ID in form 15 HD hold
6th 6 4 11" 1-12 100% minor innovate 1 ID 18 HD languages 
7th 7 3 12" x2 w/penalty 2 IDs detect  skills
8th 8 3 12" x2 w/ambi innovate 4 IDs know align proficiencies 
9th 9 2 12" 1-12 / 1-12 +6 48" - 96" 100% 8 IDs  18 HD telepathy class abilities

Lammasu

Experience Table: paladin

Proficiencies: three weapons (claw*, claw/claw, flight, ariel combat) and two non-weapons, as paladins

Languages: Lammasu, Common

Standard Abilities/Restrictions:

Requirements:

Level HD AC MV attacks MR Invisible Dim Door Other Pr Evil Cleric
1st 1+1 8 8" / 8"f 1-2 / 1-2 none x1/day x1/day 1st
2nd 2+2 7 10" / 12"f 1-2 / 1-2 none x1/six hours x1/six hours 2nd
3rd 3+3 6 12" / 16"e 1-3 / 1-3 -30% x1/hour x1/hour 3rd
4th 4+4 6 12" / 20"e 1-4 / 1-4 2% x1/turn x1/turn 4th
5th 5+5 6 12" / 24"d 1-4 / 1-4 18% x1/min x1/min 5th
6th 6+6 6 12" / 24"d 1-6 / 1-6 26% x1/rnd x1/rnd 6th
7th 7+7 6 12" / 24"c 1-6 / 1-6 30% @ will @ will quest for HW 10' 7th
8th 8+7 13" / 26"c 1-8 / 1-8 32% Etherealness 12' 8th
9th 9+7 13" / 26"b 1-8 / 1-8 34% Empathic 14' +3 9th
10th 10+7  4 14" / 28"b 1-10 / 1-10 36% Teleport 16' +3 9th
11th 11+7  4 14" / 28"b 1-12 / 1-12 38% Telepathic 18' +4 9th
12th 12+7 3 15" / 30"b 2-12 / 2-12 40% @ will @ will Astral 20' +4 9th

Tiger

Experience Table: fighter @ -1 level

Proficiencies: four weapons (claw*, claw/claw, bite, claw/claw/bite, rear-claw) and two non-weapons (hunting, stalking, swimming, leaping, etc), as fighters

Languages: appropriate animal language

Standard Abilities/Restrictions:

Level HD AC MV attacks leap spring Compare To
1st 1+1 8 8" 1-2 / 1-2 / 1-3 + 1-3 / 1-3 5' 10' - 15'
2nd 2+2 7 10" 1-2 / 1-2 / 1-4 + 1-4 / 1-4 8' 15' - 20'
3rd 3+3 6 12" 1-3 / 1-3 / 1-6 + 2-5 / 2-5 10' 20' - 30' Leopard
4th 4+4 6 12" 1-4 / 1-4 / 1-8 + 2-7 / 2-7 10' 25' - 40' Jaguar
5th 5+5 6 12" 2-5 / 2-5 / 1-10 + 2-8 / 2-8 10' 30' - 50' Lion
6th 6+6 6 12" 2-5 / 2-5 / 1-12 + 2-8 / 2-8 Spotted Lion
7th 7+7 6 12" 2-5 / 2-5 / 2-12 + 2-8 / 2-8 10' 30' - 50' Smilidon
8th 8+8 13" 2-7 / 2-7 / 2-13 + 2-9 / 2-9 12' 35' - 55'
9th 9+9 14" 2-7 / 2-7 / 2-16 + 2-9 / 2-9 13' 40' - 55'
10th 10+10  4 15" 2-8 / 2-8 / 3-18 + 2-11 / 2-11 15' 45' - 60' Ashtabular
11th 11+11  4 15" 2-8 / 2-8 / 3-24 + 2-11 / 2-11 15' 50' - 60'

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