Overview

This section shows you how to build a simple Java applet: a paint program. You'll be introduced to the basic steps needed to create an applet and to add functionality.

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Demonstration

Here is a demonstration of PaintApp. Use the left mouse button to draw and the right button to clear.

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In This Section

1 The Applet Skeleton
Declaring classes, extending the Applet class, importing packages
2 The Drawing Buffer
Declaring fields and methods, applet initialization, graphics objects
3 Color and the Graphic Routines
Drawing rectangles, modifying drawing behavior
4 Mouse Events
Event handlers, the if statement, functions, drawing lines
5 Applet Parameters and Errors
The <PARAM> tag, strings, error handling, documentation
PaintApp Listing
PaintApp Test Page


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