PAC-TAPE Copyright (C) 1997 by Sean Gugler |
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updated 00-06-23 |
Download | What's New | The Project | Tips and Tricks | Future Plans |
Pac-Tape v1.0 | pt10.zip | 211,887 bytes | 10-07-97 | DOS exe + portable source |
GuzTapes | guztapes.zip | 4,248 bytes | 10-03-97 | Solutions through first key |
PassThru | passthru.zip | 734 bytes | 10-03-97 | Demonstrates "Pass Through" bug |
Pac-Tape v0.9 | pt09.zip | 207,385 bytes | 10-01-97 | DOS exe + portable source |
00-06-23 False alarm. GeoCities apologized.
00-06-13 GeoCities has discontinued email forwarding, so pactape@geocities.com is dead. Reach me at the new address shown at the bottom of this page.
00-05-17 Pac-Tape became partly obsolete with
MAME version 0.30, which introduced recording functions for all
games. The remaining novelty, finding optimal paths, was further
explored in May 1999 by Scott "Jerry" Lawrence. Jerry updated the
Pac-Tape game hooks to work with MAME 0.30, and applied a
genetic algorithm solution.
As always, I will answer personal email. For the record, my
interest is not dead, but very far down my priority list.
98-01-08 Added GeoGuide to top of page. This prevents the despicable pop-up ads. Paying for GeoPlus is the now only way to prevent advertising altogether.
97-10-28 Fixed link for "passthru.zip".
I've just returned from vacation to find both MAME 0.29 and a
heavier job workload waiting for me. It will be a while before I can
update Pac-Tape. I will read all e-mail, though.
97-10-07 Published source code for Pac-Tape v1.0
97-10-03 Pac-Tape v1.0 released. New features:
... to build a self-playing Pac-Man system, using the original arcade roms.
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Record and playback of Pac-Man sessions. It is well-known that Pac-Man obeys patterns; if you play the same way, the monsters will, too. Thus, it should be possible to hook into an emulator to monitor player actions, save them to a file, and use them at a later date to override the game controls, duplicating exactly the monitored game. Completed with v0.7 |
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Self-driven exploration of Pac-Man patterns. With the controls overridden, it should be possible to steer Pac-Man according to an algorithm. Each path taken would be stored in a table, with subsequent games drawing on that table to replay high-scoring patterns up to the point Pac-Man died, then resume exploration according to the algorithm. Completed with v0.8
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Intelligent, strategic self-play of Pac-Man. Refinement of the algorithm will yield speedier, more efficient exploration of likely high-scoring patterns. It will also enable games that do not obey patterns, such as Ms. Pac-Man, to be played automatically. Introduced with v1.0 |
Footprints since May 17, 2000 |