pp_title_s2.gif (150829 bytes)

Here are a few samples of some of the animations I have made.  They are zipped files.  A short description is included.

 

This morph was created in Elastic Reality and finally in Adobe Premiere. I created the bil_hil photo in photoshop as discussed with photo in the photos section. I created a 15 frame morph. I isolated inside and outside of the lips, nose, eyes and face as separate shapes. It was a linear morph. I then moved it to Premiere to add 5 frames of stills on the front and back. This lets the original picture as well as the final picture hang on the screen a little longer. This was a 345,000 byte cinepak encoded avi file. I took Xings Mpeg encoder and converted the avi to mpeg with about 1/3 the file size.

bilhil5.jpg (4501 bytes)

 

This short looping animation was created with Imagine.   The animation can be broken down as follows:

  1. Rotate the glass sphere clockwise 1 complete rotation.
  2. Associate all the light beams to the sphere so they will rotate also and keep their alignment.
  3. Rotate the central energy source counter-clockwise one complete rotation.
  4. Morph the gradient texture axis in the light beams up the beam giving internal movement to the beams.

I tried numerous other combinations but the above worked best.   Morphing colors within the energy source did not look good.  A counter-clockwise rotation of the energy source was more visually interesting than clockwise movement.  The AAgradient texture I used for the beams needed some sort of internal movement or morphing when I rotated the light beams.  Simply creating a state with the texture axis displaced upwards along the beam seemed to do the trick.   Associating the beams to the glass sphere is the only way to keep their alignment as their own axis's are variably oriented.

source3.jpg (8593 bytes)

This fireball animation (325kb) was inspired by the new boolean texture by Ian Smith.  If you need a simpler version without sound, try this one.   It was quite simple to make using the texture.  Slow the animation down or do a frame by frame evaluation to see the beauty of subtractive objects.

fireball6.jpg (7378 bytes)

This is a little diddlying with captured video. I captured two short video segments of my daughter riding her horse, Princess, with my Miro dc20 video capture board. I kept the frame rate and size as small as possible for easier editing ( 320 by 240 @ 15 fps). I used Adobe premiere to edit the segments to what I wanted. I then outputted 50 plus single frames of one video clip. I then took each frame singly into Photoshop and masked out the horse and rider from all frames and saved the mask into each single frame. Elastic reality put the individual mask frames into one mask videoclip. I then put the original clip with the mask clip back into Premiere. I could isolate the horse and rider throughout the clip and place it wherever I wanted. In prinmoon I created a quick fake landscape in photoshop with Kai power tools. The horse and rider were then seen riding over this fake landscape. In twoprin I put a smaller horse and rider over top a second clip so we had two horses and riders running down the field, one in miniature. Xing mpeg converted changed the avi files to mpg files for the internet. The audio has been removed.

prinmoo.jpg (4190 bytes)

This is also a little diddlying with captured video. I captured two short video segments of my daughter riding her horse, Princess, with my Miro dc20 video capture board. I kept the frame rate and size as small as possible for easier editing ( 320 by 240 @ 15 fps). I used Adobe premiere to edit the segments to what I wanted. I then outputted 50 plus single frames of one video clip. I then took each frame singly into Photoshop and masked out the horse and rider from all frames and saved the mask into each single frame. Elastic reality put the individual mask frames into one mask videoclip. I then put the original clip with the mask clip back into Premiere. I could isolate the horse and rider throughout the clip and place it wherever I wanted. In prinmoon I created a quick fake landscape in photoshop with Kai power tools. The horse and rider were then seen riding over this fake landscape. In twoprin I put a smaller horse and rider over top a second clip so we had two horses and riders running down the field, one in miniature. Xing mpeg converted changed the avi files to mpg files for the internet. The audio has been removed.

twoprin.jpg (3305 bytes)

Test Flight (692 kb) is a simple animation of a flying helicopter.  I needed a source for rockets and missiles with which to create explosions.  Someone on the Imagine mailing list suggested using blurred images as an imitation of rapidly turning blades/propellors.  I implemented this technique here.  This Hind24 helicopter is a beautifully constructed model I downloaded off the internet.  I just touched it up and created the blades.  This should be a nice takeoff for some future animations.

testflight1.jpg (8154 bytes)

Cnshark.avi is a short animation so I could play with the "bones" feature of Imagine. Bones is method to make movements more hierarchal. This better simulates nature and is not so robotic. Also a single object with one surface can be made to move sinuously and therefore appear more lifelike. Bones are a series of axis's within an object which can be rotated and turned while linked to other "bones". The arm bone is connected to the hand bone etc. The shark is swimming in a circle into the distance over a dark sea bottom. I put in some fog/haze so the shark is more indistinct in the distance. As he (male shark) swims he moves his tail back and forth for power. That is the bones feature. The sea bottom was a simple plane which was made irregular by importing a grayscale picture as an elevation map. Several coloring textures, mathematical ones provided by Imagine, were applied. The animation is relatively dark and drab so the sea bottom cannot be appreciated.

cnshark.gif (1296 bytes)

Kimball1 is a avi animation/movie combining 10 secs of video/audio with an animation. I captured 10 secs of video at 320 by 240 at 30 fps with Mjpeg compression. I reduced it to 15 fps so I would only have 150 frames total. I created a partially transparent sphere in Imagine and slapped the individual frames as a sequence on the front of the sphere as a decal. I could have converted the avi to a flic and done the same thing as Imagine accepts frame sequences as well as flic files for import. However, flics have only 256 colors. I separate the 150 frames in Adobe premiere and later linked the audio back up after the animation was completed. As you can see, you can place a video stream anyplace you would like in a 3 dimensional enviroment. This originally was an avi movie with audio. I changed to mpg for size compression but Xing will not mix in the audio no matter what I do.

kball1.gif (1970 bytes)

Kimbug2 is my first attempt to place an animation within a taped video. It is the reverse of kimball1. I first made a latticized sphere in imagine. I moved the sphere in a circular path into the distance and outputted the sphere rotation against a blue screen background. I used Premiere to isolate the sphere against the blue screen and overlaid the animation on top of my taped video. This would only work if I wanted to keep my object in front of anything in the video. I could not rotate around the young ladies head for example. It works surprisingly well for such a simple technique. This originally was an avi movie with audio. I changed to mpg for size compression but Xing will not mix in the audio no matter what I do.

kimbug2.gif (3394 bytes)

This is a Mpeg conversion of an AVI animation I made. The animation was created in Imagine. I dropped a chrome ball until it hit the ground. I then exploded the ball with a special effect - explosion. In Imagine, to morph two objects together they must have the same number of points, edges, and faces - not very convenient. I then saved this explosion of the ball. I created a second animation of exploding my chrome title. The explosion effect gives you the option of running it backwards. This would make the particles come together to form my title. Then I pasted the two animations together back to back to explode the ball and morph the particles back into the title. A simple way to morph two incompatible 3-d objects together. This is not real ray-tracing but is something called scanline mode. This is much faster rendering. Only the sky and ground will be reflected off of reflecting objects. There are no shadows and objects will not reflect each other.

pctit.gif (3816 bytes)




PJC's Links

 

Pathologia Paidon

  • Lung cancer, Breast cancer, and the Pap Smear
  • More graphics

Imagine Tutorials (PCwsu)

  • Imagine 3D tutorials

PCDiscover

  • More graphics

PCmsn

  • More graphics

 


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