Mortal Kombat 4

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MORTAL KODES

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Kode 1: Free Weapon - 111-111
(A random weapon drops into the center of the arena at the begining of the round)

Kode 2: Throwing Disabled - 100-100
(Breaks aren't disabled tho)

Kode 3: Armed And Dangerous - 444-444
(Characters start with weapons drawn)

Kode 4: Silent Kombat - 666-666
(No music)

Kode 5: Explosive Kombat - 050-050
(When character looses all life, except for final round b4 Finish Him/Her, they explode into pieces, like the 2 on 2 mode)

Kode 6: Random Weapons - 222-222
(Characters pull out a random weapon, not their own)

Kode 7: No Power - 123-123
(Start off with just a bit of energy over the Danger level.)

Kode 8: Many Weapons - 555-555
(Every weapon in the game is dropped around the edge of the arena)

Kode 9: Randper Kombat - 333-333
(Every so many seconds the character changes into another, no morph or explosion just change)

Kode 10: Unlimited Run - 001 001
(Gives player unlimited run bar)

Kode 11:Weapon Kombat - 002-002
(Both players never drop their weapons.)

Kode 12: Disable Maximum Damage - 010 010
(Disables Maximum Damage combos)

Kode 13:Noob Saibot - 012-012
(Play as Noob Saibot)

Kode 14: Red Rain - 020-020
(When done on mountain top stage where it's raining the rain will be blood)


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STAGE CODES

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Temple: 101-101

Living Forest:202-202

Prison Stage:303-303

Goro's Dungeon:011-011

Scorpion Stage:022-022

Blue Face Stage:033-033

Tomb Stage:044-044

Rain Stage:055-055

Snake Stage:066-066


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CHARACTERS

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Liu Kang

Weapon
Jagged Sword
B - F - LK
Moves
Fireball:
F - F - HP (can do in air)
Low Fireball:
F - F - LP
Flying Kick:
F - F - HK (can do in air)
Bicycle Kick:
Hold LK, Release
Fatalities
Dragon:
F - F - F - D - BL+HK+LK (sweep)
Skeet Shoot:
F - D - D - U - HP (close)
Prison Stage:
F - F - B - LP (close)
Goro's Lair:
F - F - B - HK (close)


Fujin

Weapon
Crossbow
QCB - HP
Moves
Spin throw:
F - D - LP (hold LP)
Levitate Opponent:
F - D - F - HP
Slam Opponent:
B - F - D - LK
Dive Kick:
D+LK (in air)
Flying knee:
QCF - HK
Fatalities
Explosion:
BL + RN x 5 (Just Past Sweep)
Wind Skin:
D - F - F - U - BL (close)
Prison Stage:
D - D - D - HK (close)
Goro's Lair:
B - F - B - HP (close)


Sonya


Weapon
Spinning Blades:
F - F - LK
Moves
Rings:
QCF - LP
Leg Throw:
(D)LP+BL
Bicycle Kick:
B - B - D - HK
Square Wave:
F - B - HP
Air Throw:
BL (close, in air)
Cartwheel:
HCT - LK
Fatalities
Kiss of Death:
D - D - D - U - RN (sweep)
Leg Scissors:
U - D - D - U - HK (outside sweep)
Prison Stage:
D - D - B - B - HK (close)
Goro's Lair:
F - D - F - HP (close)

Kai


Weapon
Bladed Staff:
QCB - LP
Moves
Hands Walking:
BL+LK (BL to feet)
Leg Kicks:
(on hands) HK or LK
Hand Spin:
(on hands) Hold LP
Above Fireball:
B - B - HP
Below Fireball:
F - F - LP (+ air)
Air Fist:
QCF - HP
Fatalities
Back Breaker:
(BL) U - F - U - B - HK (close)
Fireball:
U - D - D - D - BL (outside sweep)
Prison Stage:
F - F - D - BL (close)
Goro's Lair:
B - F - D - HK (close)

 

Reptile


Weapon
Axe:
B - B - LK
Moves
Acid Spit:
QCF - HP
Invisibility:
BL+HK
Dash Punch:
B - F - LP
Super Krawl Move:
F - B - LK
Fatalities
Face Chew:
(HP+LP+LK+HK) - U (close)
Acid Puke:
U - D - D - D - HP (outside sweep)
Prison Stage:
D - F - F - LP (close)
Goro's Lair:
D - D - F - HK (close)

 

Tanya

Weapon
Boomerang:
F-F-HK
Moves
Fireball:
QCF - HP
Splits Kick:
QCB - LK
Downward Fireball:
QCB - LP(in air)
Screw Kick:
F, F, LK
Fatalities
Kiss of Death:
D - D - U - D - HP+BLK (close)
Neck Break:
D - F - D - F -HK (close)
Prison Stage:
B - F - D - HP (close)
Goro's Lair:
F - F - F - LP (close)

 

Raiden

Weapon
Mallet:
F - B - HP
Moves
Lightning Bolt:
QCB - LP
Teleport:
D - U
Torpedo Dive:
F - F - LK (can do in air)
Fatalities
Electrocution:
(BL) F - B - U - U - HK (close)
Staff Impale:
D - U - U - U - HP (close)
Prison Stage:
D - F - B - BL (close)
Goro's Lair:
F - F - D - LP (close)

 

Quan Chi

Weapon
Dagger:
QCB - HK
Moves
Air Throw:
BL (close, in air)
Green Skull:
F - F - LP
Steal Weapon:
F - B - HP
Slam:
F - D - LK
Slide:
F - F - HK
Fatalities
Leg Rip:
Hold (LK 5 sec) F - D - F rel LK (close)
Mimic:
U - U - D - D - LP (outside sweep)
Prison Stage:
F - F - D - HP (close)
Goro's Lair:
F - F - B - LK (close)

 

Scorpion

Weapon
Sword:
F - F - HK
Moves
Spear:
B - B - LP
Teleport Punch:
QCB - HP (can do in air)
Air Throw:
BL (close, in air)
Flame Spit:
D - F - LP
Fatalities
Flame Spit:
B - F - F - B - BL (past sweep)
Sting:
B - F - U - D - HP (close)
Prison Stage:
F - F - D - D - LK (close)
Goro's Lair:
F - B - F - LP (close)

 

Jarek

Weapon
Sword:
F - F - HP
Moves
Cannonball:
B - F - LK
Fallback Bodyslam:
B - D - B - HK
TriBlade:
D - B - LP
Upwards Cannonball:
F - D - F - HP
Fatalities
Heart Rip:
F - B - F - F - LK (close)
Eye Laser:
U - U - F - F - BL (outside sweep)
Prison Stage:
F - D - F - HK (close)
Goro's Lair:
B - F - F - LP (close)

 

Sub-Zero

Weapon
Ice Staff:
QCF - HK
Moves
Freeze:
QCF - LP
Slide:
LP+BL+LK
Ice Clone:
QCB - LP (can do in air)
Fatalities
Head Rip:
F - B - F - D - HP+BL+RN (close)
Ice Breaker:
B - B - D - B - HP (outside sweep)
Prison Stage:
D - U - U - U - HK (close)
Goro's Lair:
D - D - D - LK (close)

 


Johnny Cage

After
Shao Kahn's defeat, Cage's soul is free to leave to a higher place. From
the heavens, he observes his friends engaged in battle. With the heavens
in disarray, he learns of the war waged against the Elder Gods by Shinnok.
Cage seeks out Raiden to help him restore his deceased soul and join Liu
Kang in his quest. Once again, Johnny Cage finds himself fighting alongside
Earths greatest warriors.
Weapon
Broad Sword :
F - D - F- LK
Moves
Shadow Kick:
B - F - LK
Nut Punch:
BL+LP
Shadow Uppercut:
B - D - B - HP
Low Fireball:
D - B - LP
High Fireball:
D - F - HP
Fatalities
Torso Rip:
F - B - D - D - HK (close)
Uppercut:
D - D - F - D - R+BL (close)
Prison Stage:
D - D - F - F - HK (close)
Goro's Lair:
B - F - F - LK (close)

 

Reiko

Weapon
Spiked Club:
D, B, HP
Moves
Teleport:
D - U (BL to throw when close)
Circular Teleport:
B - F - HK
Shurikens:
D - F - LP
Flip Kick:
B - F - LK
Fatalities
Torso Kick:
F - D - F - LP+BL+HK+LK (close)
Multi-Shuriken:
B - B - D - D - HK (outside sweep)
Prison Stage:
D - D - B - LP (close)
Goro's Lair:
F - F - D - LK (close)

 


Jax

Weapon
Spiked Club:
D - F - HP
Moves
Ground Wave:
F - F - D - LK
Dashing Punch:
F - D - B - LP
Backbreaker:
BL (in air) (close)
Missile:
D - B - LP
Quad Throw:
LP (Close) - RN+BL+HK - HP+LP+LK - HP+BL+LK - HP+LP+HK+LK
Fatalities
Arm Rip Fatality:
(LK 5 sec) F - F - D - F rel LK (close)
Head Smash:
B - F - F - D - BL (close)
Prison Stage:
F - F - B - LK (close)
Goro's Lair:
F - F - B - HP (close)

 


Shinnok

Banished to the Netherealm for crimes committed against his once fellow
Elder Gods, Shinnok is freed from his confines by Quan Chi. With the aid
of a traitor he is then able to take the Realm of Edenia. From there he
wages a war against the Elder Gods, and awaits a chance to enact revenge
against the God who banished him there - Raiden.

Weapon
Bladed Staff:
B - F - LP
Impersonations:
Fujin:
F - F - B - HK
Kai:
F - F - F - LK
Liu Kang:
B - B - F - HK
Jarek:
B - B - B - LK
Quan Chi:
B - F - B - F - LK
Raiden:
D - F - F - HP
Jax:
F - D - F - HK
Reptile:
B - B - F - B
Scorpion:
F - B - LP
Sonya:
F - D - F - HP
Sub-Zero:
D - B - LP
Tanya:
B - F - D - BL
Cage:
D - D - HP
Reiko:
B - B - B - BL
Fatalities
Skeletal Hand:
D - B - F - D - RN (close)
Two Hand Smash:
D - U - U - D - BL (close)
Prison Stage Fatal:
D - D - F - HK (close)
Goro's Lair:
F - D - B - HP (close)

 


Special Cheats




Noob Saibot

Defeat the game as Reiko, then enter the versus code 012 012 before a 2 player fight. Quit this
fight and go to the character select screen. Select Hidden and press Up, Up, Left (you will be
on Reiko), then press Run and Block to select Noob Saibot.

Noob's Moves
Alternate Outfit: Hood

Weapon
F, F, HK (Scythe)
Fireball
D, F, LP (can be performed in air)
Teleport
D. U (BL to throw)
Air Throw
BL (in air)
Torso Rip Fatality
D,D,D,HP+LP
Goro's Lair Fatality
F, D, F, HK
Fan Stage Fatality
D, B, B, HK


Goro

After defeating the game as Shinnok, select Hidden at the Character Select. Press Up, Up, Up,
Left (you will be on Shinnok), then press Run and Block to select Goro.

Goro's Moves

Fire Ball
F, B + HP
Two-Handed Punch
F, F + HP
Stomp
F, F, B, HK
Ground Pound
B, F, D, D, HK
Hard Uppercut
D, D, HP
Chest Kick
B, B, HK

Meat

You must keep choosing "group" in a two-player game. After you have WON
with all the characters, select any character. Now, you will be that
character, but with a different look. This is Meat, and all his moves
are dependent on which character you choose. For example, if you choose
Rayden, you will have Rayden's moves, but look like Meat.


SECRET MENU:



GO TO PRACTICE AND MOVE UP TO DIFFICULTY, THE HOLD LK AND BLOCK FOR ABOUT 10 SECONDS.

YOU WILL HERE A MUMBLE THEN YOU WILL ENTER THE CHEAT MENU WHICH LOOK'S LIKE THIS.

ENDINGS: IF ON, EACH TIME YOU DEFEAT A PLAYER IT WILL DO THE SHINNOK ENDING.

FATALITIES1: IF ON, WHEN IT COME'S TO A FINISHER HOLD D, AND PRESS HP.

FATALITIES2: SAME AS FATALITIES1 ONLY FATALITY 2. BUT YOU MUST TURN FATALITIES 1 OFF TO MAKE IT WORK.

LEVEL FATALITIES: SAME THING BUT YOU MUST TURN OFF FATALITIES 1 AND 2 TO MAKE IT WORK

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