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Howto:Make
a photo realistic looking brick material. |
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Often
i see renderings of buildings, and it surprises me how nice and precise
the models
are made, but quite often
the materials are lifeless and dead.
If photo realism is your
goal, the materials need some dirt,scratches etc.
I know this is basic knowledge,
but it is rarely seen, in most architectural renderings.
For this tutorial we need
a good map of a brick wall, at least 600x600 pixels, be sure
that the map covers a large
area of the wall, 20 stones is a minimum for perfect tiling
of brick´s.The
map Also have to be square, otherwise it will not map properly,
if using the "cubic image
map" option in the surfaces panel. |
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The map
used in this tutorial is made from a photo of a typical red Danish brick
wall,
but as building materials
like bricks, varies from country to country, you may want to
use a custom map. |
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Open your preferred
image editing program to check if the map tiles perfect,
before making the bump map.
Then open modeller and make
a simple box, ca. 3x5x0.3 meters,and name the box wall. This box will only
serve as a test item for the brick material, exact measurements is not
so important. |
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Next open the surfaces
panel, an open the color texture menu, by pressing the
"T" buttonright to the surface
color button. And select your texture image.
Select "Cubic image mapping"
and turn off "Texture antialiasing".
Set texture size to match
the type of brick you are using, "tree Danish bricks plus
fillings measures 200 cm,
so the texture size for this map will be 1.8,1.8,1.8 m.
Apply the bump map
by opening the "Bump map" menu in the surfaces panel,and
use the
same settings for the bump map so far.(leave the default texture amplitude
for the bump map at 50%). |
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Now it's time to
add some noise to the brick wall, in this case i will imitate sulfur
emerging from a newly laid
brick wall.
Click the "Add New Texture"
button from within the "Color Texture" menu and
select fractal noise as
map type, set texture opacity value to 30% and "Texture color"
to 230,230,230.Rest of the
values are default. |
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Next add some dirt
to the wall, by pressing the "Next Texture" again and add a
second "Fractal Noise" to
the material, with the values,"Texture color" 96,31,15,
"Frequencies" 3,"Contrast"
1,5,"Small Power" 0,8. |
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Press F9 and the result
should look like this. Try
to play around with the settings,
using different types off
procedural textures and opacity
values, to get just the result
you like. |
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Note:Visit
the projects page to see some examples from the real World. |
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Copyright
© EDVARS 1999
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