Immersive Investigation of Scientific Data
Helmut Haase Email: haase@igd.fhg.de

Immersive Investigation of Scientific Data

Helmut Haase, Fan Dai, Johannes Strassner, Martin Göbel

to appear in:
Nielson, G., et al. (eds):
Scientific Visualization - Overviews, Methodologies, and Techniques ,
CS Press, 1997


Contents:

  1. Keywords
  2. Abstract
  3. Introduction
  4. Techniques for Virtual Environments
    4.1  Devices for Virtual Environments
          4.1.1  Input Devices
          4.1.2  Accoustic Output Devices
          4.1.3  Visual Output Devices
    4.2  Software Techniques for Virtual Environments
          4.2.1  Hardware Rendering/Shading
          4.2.2  Hierarchical Data Structures/Viewing Culling
          4.2.3  Level of Detail
          4.2.4  Successive Refinement
          4.2.5  Rendering Caches
          4.2.6  Multiprocessing
          4.2.7  Collision Detection
          4.2.8  Textures
          4.2.9  Radiosity
          4.2.10  Fast Shadows
          4.2.11  Physically-based Modelling
          4.2.11  Sonification
  5. Classification of Immersive Scientific Visualization
  6. Examples for Immersive Scientific Visualization
    6.1  Virtual Environment Extension to Dataflow Systems
    6.2  Virtual Windtunnel
    6.3  Scientific Visualization in the CAVE Environment
    6.4  Small scale cellular radio networks
    6.5  Combination of full size VE and SciVis System
  7. Extensive Example: Molecular Modelling
    7.1  Introduction
    7.2  Realization
          7.2.1   Rendering
          7.2.2   Input and Output Devices
          7.2.3   Interaction
  8. Conclusion and Future Work
  9. Acknowledgements
  10. Bibliography
  11. Color Plates
  12. Contacts
Comment:
Due to copyright restrictions only a part of this paper is presented here.



1. Keywords

Scientific Visualization, Virtual Reality, Immersive Exploration, Realtime Interaction


2. Abstract

Scientific Visualization systems normally use keyboard or mouse as input devices and desktop screens or printers/plotters for output. Virtual Environment systems, on the other hand, use devices like glove or head mounted display and a number of software techniques in order to achieve realistic, immersive real-time graphics. This paper discusses the techniques used for Virtual Environments and investigates possibilities to construct systems that use Virtual Environment techniques for Scientific Visualization. Several examples are given of Immersive Scientific Visualization.


12. Contacts

Helmut Haase (haase@igd.fhg.de),
Fan Dai (dai@igd.fhg.de),
Johannes Strassner (strassne@igd.fhg.de),
Martin Göbel (goebel@igd.fhg.de)


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