__________________________________________________________ | Programming the Intel 8253 Programmable Interval Timer | \________________________________________________________/ Written for the PC-GPE by Mark Feldman e-mail address : u914097@student.canberra.edu.au myndale@cairo.anu.edu.au _____________________________________________ | THIS FILE MAY NOT BE DISTRIBUTED | | SEPARATE TO THE ENTIRE PC-GPE COLLECTION. | \___________________________________________/ _____________________________________________________________________________ | Disclaimer | \____________/ I assume no responsibility whatsoever for any effect that this file, the information contained therein or the use thereof has on you, your sanity, computer, spouse, children, pets or anything else related to you or your existance. No warranty is provided nor implied with this information. _____________________________________________________________________________ | Introduction | \______________/ The PIT chip has 3 channels, each of which are responsible for a different task on the PC: Channel 0 is responsible for updating the system clock. It is usually programmed to generate around 18.2 clock ticks a second. An interrupt 8 is generated for every clock tick. Channel 1 controls DMA memory refreshing. DRAM is cheap, but it's memory cells must be periodically refreshed or they quickly lose their charge. The PIT chip is responsible for sending signals to the DMA chip to refresh memory. Most machines are refreshed at a higher rate than neccesary, and reprogramming channel 1 to refresh memory at a slower rate can sometime speed up system performance. I got a 2.5 MHz speed-up when I did it to my 286, but it didn't seem to work on my 486SUX33. Channel 2 is connected to the speaker. It's normally programmed to generate a square wave so a continuous tone is heard. Reprogramming it for "Interrupt on Terminal Count" mode is a nifty trick which can be used to play 8-bit samples from the PC speaker. Each channel has a counter which counts down. The PIT input frequency is 1193181 ($1234DD) Hz. Each counter decrements once for every input clock cycle. "Terminal Count", mentioned several times below, is when the counter reaches 0. Loading the counters with 0 has the same effect as loading them with 10000h, and is the highest count possible (approx 18.2 Hz). _____________________________________________________________________________ | The PIT Ports | \_______________/ The PIT chip is hooked up to the Intel CPU through the following ports: _________________________________________ | Port Description | |_______________________________________| | 40h Channel 0 counter (read/write) | | 41h Channel 1 counter (read/write) | | 42h Channel 2 counter (read/write) | | 43h Control Word (write only) | \_______________________________________/ _____________________________________________________________________________ | The Control Word | \__________________/ _________________________________ | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | \___|___|___|___|___|___|___|___/ \___/ \___/ \_______/ \__ BCD 0 - Binary 16 bit | | | 1 - BCD 4 decades __________________|_____ | | | Select Counter | | \__________ Mode Number 0 - 5 | 0 - Select Counter 0 | | | 1 - Select Counter 1 | | ______________________________ | 2 - Select Counter 2 | | | Read/Load | \______________________/ | | 0 - Counter Latching | \_________| 1 - Read/Load LSB only | | 2 - Read/Load MSB only | | 3 - Read/Load LSB then MSB | \____________________________/ _____________________________________________________________________________ | The PIT Modes | \_______________/ The PIT is capable of operating in 6 different modes: MODE 0 - Interrupt on Terminal Count ____________________________________ When this mode is set the output will be low. Loading the count register with a value will cause the output to remain low and the counter will start counting down. When the counter reaches 0 the output will go high and remain high until the counter is reprogrammed. The counter will continue to count down after terminal count is reached. Writing a value to the count register during counting will stop the counter, writing a second byte starts the new count. MODE 1 - Programmable One-Shot ______________________________ The output will go low once the counter has been loaded, and will go high once terminal count has been reached. Once terminal count has been reached it can be triggered again. MODE 2 - Rate Generator _______________________ A standard divide-by-N counter. The output will be low for one period of the input clock then it will remain high for the time in the counter. This cycle will keep repeating. MODE 3 - Square Wave Rate Generator ___________________________________ Similar to mode 2, except the ouput will remain high until one half of the count has been completed and then low for the other half. MODE 4 - Software Triggered Strobe __________________________________ After the mode is set the output will be high. Once the count is loaded it will start counting, and will go low once terminal count is reached. MODE 5 - Hardware Triggered Strobe __________________________________ Hardware triggered strobe. Similar to mode 5, but it waits for a hardware trigger signal before starting to count. Modes 1 and 5 require the PIT gate pin to go high in order to start counting. I'm not sure if this has been implemented in the PC. _____________________________________________________________________________ | Counter Latching | \__________________/ Setting the Read/Load field in the Control Word to 0 (Counter Latch) causes the appropriate channel to go into a sort of "lap" mode, the counter keeps counting down internally but it appears to have stopped if you read it's values through the channel's counter port. In this way you get a stable count value when you read the counter. Once you send a counter latch command you *must* then read the counter. _____________________________________________________________________________ | Doing Something Useful | \________________________/ Ok, so let's say we are writing a game and we need to have a certain routine called 100 times a second and we want to use channel 0 to do all this timing in the background while the main program is busy doing other stuff. The first thing we have to realise is that BIOS usually uses channel 0 to keep track of the time, so we have 3 options: 1) Have our own routine handle all timer interrupts. This will effectively stop the PC clock and the system time will be wrong from that point on. The clock will be reset to the proper time the next time the computer is turned off and on again, but it's not a nice thing to do to someone unless you really have to. 2) Have our routine do whatever it has to do and then call the BIOS handler. This would be fine if our program was receiving the usual 18.2 ticks a second, but we need 100 a second and calling the BIOS handler for every tick will speed up the system time. Same net result as case 1. 3) Have our routine do the interrupt handling and call the BIOS handler only when it needs to be updated! BINGO! The PIT chip runs at a freqency of 1234DDh Hz, and normally the BIOS timer interrupt handler is called for every 10000h cycles of this clock. First we need to reprogram channel 0 to generate an interrupt 100 times a second, ie every 1234DDh / 100 = 11931 cycles. The best thing to do is keep a running total of the number of clock ticks which have occurred. For every interrupt generated we will add 11931 to this total. When it reaches 10000h our handler will know it's time to tell BIOS about it and do so. So let's get into some good old Pascal code. First we'll define a few constants and variables our program will need: _______________________________________________________________________ Uses Crt, Dos; {$F+} { Force far mode, a good idea when mucking around with interrupts } const TIMERINTR = 8; PIT_FREQ = $1234DD; var BIOSTimerHandler : procedure; clock_ticks, counter : longint; ______________________________________________________________________/ The clock_ticks variable will keep track of how many cycles the PIT has had, it'll be intialised to 0. The counter variable will hold the new channel 0 counter value. We'll also be adding this number to clock_ticks every time our handler is called. Next we need to do some initialization: _______________________________________________________________________ procedure SetTimer(TimerHandler : pointer; frequency : word); begin { Do some initialization } clock_ticks := 0; counter := $1234DD div frequency; { Store the current BIOS handler and set up our own } GetIntVec(TIMERINTR, @BIOSTimerHandler); SetIntVec(TIMERINTR, TimerHandler); { Set the PIT channel 0 frequency } Port[$43] := $34; Port[$40] := counter mod 256; Port[$40] := counter div 256; end; ______________________________________________________________________/ Pretty straightforward stuff. We save the address of the BIOS handler, install our own, set up the variables we'll use and program PIT channel 0 for the divide-by-N mode at the frequency we need. This next bit is what we need to do once our program is finished. It just resets everything back to normal. _______________________________________________________________________ procedure CleanUpTimer; begin { Restore the normal clock frequency } Port[$43] := $34; Port[$40] := 0; Port[$40] := 0; { Restore the normal ticker handler } SetIntVec(TIMERINTR, @BIOSTimerHandler); end; ______________________________________________________________________/ Ok, here's our actual handler. This particular handler just writes an asterix (*) to the screen. Then it does the checks to see if the BIOS handler should be called. If so it calls it, if not it acknowledges the interrupt itself. _______________________________________________________________________ procedure Handler; Interrupt; begin { DO WHATEVER WE WANT TO DO IN HERE } Write('*'); { Adjust the count of clock ticks } clock_ticks := clock_ticks + counter; { Is it time for the BIOS handler to do it's thang? } if clock_ticks >= $10000 then begin { Yep! So adjust the count and call the BIOS handler } clock_ticks := clock_ticks - $10000; asm pushf end; BIOSTimerHandler; end { If not then just acknowledge the interrupt } else Port[$20] := $20; end; ______________________________________________________________________/ And finally our calling program. What follows is just an example program which sets everything up, waits for us to press a key and then cleans up after itself. _______________________________________________________________________ begin SetTimer(Addr(Handler), 100); ReadKey; CleanUpTimer; end. ______________________________________________________________________/ _____________________________________________________________________________ | References | \____________/ Title : "Peripheral Components" Publisher : Intel Corporation ISBN : 1-55512-127-6
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