int set_light( int light_level_adjustment );
This efun is only available if NO_LIGHT is not compiled in.
Passing 'light_level_adjustment' as 0 queries the object's current light level. A positive number will increase the light level, while a negative number will decrease the light level.
Note that the object's current light level includes the light it sees from other objects.
This efun is provided mostly for backwards compatibility; it really should be handled by the mudlib.
Beek @ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere