remove_interactive - disconnect an interactive object.

int remove_interactive(object);

If the argument object is interactive, and not destructed, cause it to be disconnected. (i.e lose it's interactive status). Returns 1 if the operation succeeded, or 0 if it didn't ( object destructed, or not interactive)

This function requires PACKAGE_CONTRIB to be defined in the options file.


Tim Hollebeek

Beek @ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere