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Updated 980810, and has had visitors since 980807

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The idea here is to give the players of Burning, especially the new ones, a bit better help on the areas of Burningmud. Burning is huge with over 18000 rooms and very few players know even two thirds of the areas. To encourage the good builders and to hint the ppl with taste for more than hack 'n slash i'll even post my own or some1 elses "playerrating". This rating should be based on theme, descs, playability, originality, specs and general feel of the area. The work of doing all this might be more than i can handle, due to the large number of areas burning has, but i'll give it a shot :)

The official Burning area web can be found here.

Another thing worth mentioning is that the * means the area is a Burning native, not a stock area adapted for Burning use. In general, as i am sure the ratings will show once they are finished, the * areas will be much better than the stock areas, since the damands made on new areas have increased with Burnings own size.

The areas from help areas:

Area Name                    Level            Ranking(1-10, several columns means several opinions)

=============================================================================

(*)Midgaard                  *ALL*             3
(*)Ofcol                     *ALL*             3
Trade Road                   *ALL*             4
Ultima                       *ALL*             4
Haon-Dor                     *ALL*             6
Dwarven Daycare              1- 5              1
Orchard                      1- 5              ?
*Pixie Forest                1- 7              8
*Dharynn's Huge Forest       1- 8              8
Gypsy Village                1-10              ?
*Starlet's Newbie Area       1-10              ?
*Rabbit Warren               1-10              5
Rats' Lair                   1-10              ?
Circus                       1-10              3
*Humblin, the Hobbit Hamlet  1-10              9
Enclave                      1-15              ?
Main matrix                  1-20              1
*Druid Forest                1-20              7
Northern Plains              1-25              5
Sewer                        1-30              8
Holy Grove                   1-30              5
(*)Sundhaven                 1-30              9
(*)Kerofk                    1-30              5
*Haunted keep                5-15              4
Gnome Village                5-15              5
Moria                        5-20              6
Dragon Cult                  5-20              ?
Wyvern Tower                 5-20              2
Elven Valley                 5-25              ? 3
Werith's Wayhouse            5-25              3
Miden'Nir                    5-30              6
Three of Swords              5-30              ?
(*)New Thalos                5-35              5
Mob Factory                  5-40              1
Crystalmir Lake              5-45              ?
Arachnos                     5-50              5
The Dwarven Kingdom          5-50              3
*Atlantis                    5-50              ? 3
(*)Solace                    5-50              5
Elven Village                5-50+             3
In the Air...                10-20             ? 1
Troll Den                    10-20             ? 2
The City of Thalos           10-20             2
Rand's Tower                 10-20             ?
Ancalador                    10-25             ?
S. S. Scurvy                 10-25             3
Goblin Caves                 10-25             ?
Ice Caves                    10-25             ?
Dwarven Catacombs            10-25             4
Abandoned Cathedral          10-30             ?
*Einstein's Grasslands area  10-30             3
*Amazonia                    10-30             7
Shaolin Temple               10-30             ?
Galaxy                       10-30             2
Kingdom of Juargan           10-30             6
Astral Plane                 10-35             2
Pyramid                      10-40             6
*Lithos' Colosseum           10-50             3
The Great Eastern Desert     10-50             1
*Lagamore                    10-50             3
(*)Olympus                   10-50+            3
*Dharynn's Enchanted Forest  10-50+++          8
Lizard Lair Safari           15-20             ? 1
HighLands                    15-35             ?
*Feverish Swamps             15-50             ?
Elemental Canyon             15-50+            2
Mahn-Tor                     15-50+            4 5
Scubdu's Harpy area          20-40             1
Oceania                      20-45             ?
Drow city                    20-50             1
Chessboard                   20-50             1
*Demoncity                   20-50+++          6
King's Castle                20-50             6
Little Haven                 20-50             ?
Mirror Realm                 20-50             5
Yggdrasil                    20-50+            3
*Zorn Uzkul                  20-50+            ?
Nirvana                      25-50+            3
*Krashkarand                 25-50++           ? 3
*Kender Village              25-50++           5
*Unholy Darkness             25-50+++          9
*Turvagar, the Dark Taiga    30-50             ?
City of Orshingal            30-50             3
Graveyard plus               30-50             3
*Plains of Dust              30-50             4
*Porlan's Fire Elemental Plain 30-50           4
High Tower of Sorcery        30-50             4 5
The Temple of Tomaaukkhen    30-50             6
*Starlet's Ice Area          30-50             2
*Joker's Storm Giant Castle  30-50             2
*The Old Kingdom             30-50             ? 4
*The Court                   35-50+            ? 5
Upper Argo                   30-50+            2
Ghenna                       30-50++           4
*Malek's Darkwater Dungeon   30-50+++          5
*Museum of Legends           30-50+++          4
*Dwarven Kingdom of Inglestone 30-50+++        6
Guild of DarkFriends         30-50+++          5
Ciquala's Lair               35-50             4
The Marsh                    40-50             3
The Underdark                40-50+++          4 6
*The Fortress of Mustaine    40-50+++          ? 6
*The Ruined City of Alchor   40-50+            5
*Starlet's Lost City of Solom 40-50++          4
*Caverns of Varak-ki and Rock Gnomes 40-50++   5
*The Shipwreck               45-50             ?
Lost Temple                  45-50+            3
DragonSpyre                  45-50++           1
*The Citadel of the Order    45-50+++          5
*The Forgotten Citadel of Taon 45-50+++        10
*The Ice Castle              45-50+++          4
Random's Amber Keep          50-50+++          ?
*The Land of Lorca           50-50+            ?
Antiriad                     50+               3
The Citadel                  50+-50++          ?
*The Valley of the Kings     50+-50+++         ?
*Fang's Black Castle         50+-50+++         5
*The Ruins of Kaltor         50+-50+++         ?
*Infernal Pit of Kerjim      50++              5 2
*Ice Wall                    50++              3 4
*The Desolate Plains         50++              5
Drakyri Isle                 50++-50+++        8
*Castle Toormail             50+++             8 5
*The Abandoned Caves         50+++             ?
EarthSea                     50+++             3 6
*The Mirror Beyond           50+++             ?

(*) = a temple city (see HELP SETHOME)
50+ = a group of level 50's
50++ = a group of dual-classed level 50/50's
50+++ = a large group of dual-classed level 50/50's
* = an original area written for Burning MUD

Midgaard

Creator:     Original diku crew
Size:        Small
Rating:      3

The standard dikumud starting town. Burning has few changes to it really.

Hints:        None

Ofcol

Creator:     Unknown
Size:        Small
Rating:      3

A somwhat standard town. Lies far to the south east of the Burning world and connects with plains of dust to the southwest. Plains are of course connected with Kenders and Inglestone wich are rather useful as xpareas on semihigh to high levels.

Hints:       None

Trade road

Creator:     Curious Area Workshops
Size:        Small
Rating:      4

Lies to the south of Midgaard. Smallish and for lower levels but has a decent theme.

Hints:       None

Ultima

Creator:     Unknown
Size:        Medium
Rating:      4

Has it's own obelisk but is really placed to the north of Midgaard. This area has a hard theme to work with, most of us have played the Ultima games and they are soo cool. I think this area is decent considering that the mapping is not to syncronized and the theme works ok. But i hate the ending and it's really not a very well done area. As an xpzone is is rather good since each level fits a number of burningchars level and there are many mobs.

Hints:       Look for a special mob at each level who carries a moonstone=key to next.

Haon-Dor

Creator:     Original diku crew
Size:        Medium
Rating:      6

One of the original areas with a nice theme and decent descs. Goes from the light forest with rabbits, foxes and a bear to the dark with huge ancient trees.

Hints:       Watch out for trees. There is a nice cabin in the southern parts of the light forest with some food and a barrel :)

Dwarven Daycare

Creator:     Unknown
Size:        Small
Rating:      1

A newbiezone created to be a killing zone wich lies just east of Midgaard. Stacks of mobs, no cool descs, easy small map and lousy theme.

Hints:       Pink ice rings are good for newbies, although they look ugly.

Orchard

Creator:     Unknown
Size:        ?
Rating:      ?

East annd North of Midgaard. Cant recall wich one this is atm.

Albion:
Newbie zone just to the east of the city (can't rate it)

Hints:       None.

Pixie Forest

Creator:     Burning crew, Lorgalis and Trandilar
Size:        Small
Rating:      8

A good newbie zone just north of Midgaard. Although the descs might not be the greatest the place has a good feeling and the different types of mobs are logically placed. There is some eq in there, but watch out for them spellcasters, they can hurt!

Hints:       No aggros, but be careful.

Dharynns Huge Forest

Creator:     Dharynn
Size:        Large
Rating:      8

Does credit to it's name, it really is rather big. The place lies to the east of the world and is a bit unaccesible to newbies and thus seldomly played. The athmosphere of it is rather nice and the mapping never predictible.

Hints:       Dont walk to far in.

Gypsy Village

Creator:     Unknown
Size:        ?
Rating:      ?

Dont recall wich one this is currently.

Albion:

Another newbie zone just to the west of Midgaard. This zone has been placed well, aside from that I couldn't comment on the mobs.

Worth knowing is for nothing else than the Gypsy witch who sells cure poison items.

Hints:       None.

Starlet's Newbie Area

Creator:     Starlet? :)
Size:        ?
Rating:      ?

East of Sundhaven. Dont recall wich one this is currently.

Albion:
To the east of Sundhaven from memory. Why is a newbie zone up here where no-one will ever find it?

Hints:       None.

Rabbit Warren

Creator:     Unknown
Size:        Small
Rating:      5

Lies to the east of Sundhaven in the north parts of the world. Theme works, mapping is ok.

Hints:       None.

Rats' Lair

Creator:     Unknown
Size:        ?
Rating:      ?

Dont recall this one atm.

Hints:       None.

Circus

Creator:     Binky
Size:        Small
Rating:      3

The Circus is in the travelling fair wich travells the major cities of the world. I find the theme rather hard to make much of, with semidecent descs and a rather booring layout.

Hints:       None.

Humblin, the Hobbit Hamlet

Creator:     Rengrave
Size:        Small
Rating:      9

West and south of Kings castle or east of Midgaard. This is the best newbie area Burning has to offer. It has nice descs, nice feel, a lot of mobs and nice newbie eq. The eq has the right type of short descs, not megasuperblackmetaladamantine stuff but white calfskin etc. The mobs are often induvidialized, with their own names. In short a very well made area.

Hints:       None.

Enclave

Creator:     Curious Area Workshops
Size:        ?
Rating:      ?

Orc hunters etc nw Kings Castle. Cant recall this one atm.

Albion:
Placed as the first exit west heading north along the Hangman's Road. Useful as a highway to Lorca.

Hints:       None.

Main Matrix

Creator:     Unknown
Size:        Small
Rating:      1

Lies in Midgaard. Has a wierd map, wierd mobs and a bad theme. Is from the old Alfa(second dikumud) days but i never really saw any point in it.

Hints:       Dont go there.

Druid Forest

Creator:     Burning Crew, Torain
Size:        Small
Rating:      7

Rather nice area to the west of Midgaard. I like the theme and the descs are ok.

Hints:       Watch out for some of the spellers that use blind etc.

Northern Plains

Creator:     Unknown
Size:        Medium
Rating:      5

I think this is the place under Ultima and if so it has an outdoors theme that works well. Nothingpecial but good mapping and well marked DTs.

Hints:       None.

Sewer

Creator:     Original diku crew
Size:        Medium
Rating:      8

My favorite area from the classics. It lies under Midgaard and contains everything that a sewer should do. Even tho it has been around for ages, not many know where the sun thingie is :) Burning has added a few dragons wich are quite out of style like "Clint, the blue dragon" but the area has good mapping and descs and still holds it's position as one of the better areacreations.

Hints:       None.

Holy Grove

Creator:     Unknown
Size:        Small
Rating:      5

I thought this one was the place with S'hudde but now i'm not so sure anymore :) If it is it has some nice descs and theme with some stones and a big worm. I'll get back to this one :)

Hints:       None.

Sundhaven

Creator:     Mercy
Size:        Small
Rating:      9

One of the more worked on cities. It has it's own obelisk but lies in the north of Burningworld. The shops are nice with cartographers etc and the theme works. The descs range from good to great and awsome and the characters of the town are active.This town was accually created with a RL town as model, Margate in New Jersey, and many of the characters in the town like Stu are taken from real life ppl. Everything that Stu says, is accually things that this fellow has said, even: 'Sex? No way! I'd rather jog 20 miles!'. Also some things like the bars are from RL Margate models.

Hints:       None.

Kerofk

Creator:     Curious Area Workshops
Size:        Medium
Rating:      7

Another decent town. Kerofk is also one of the majors so it has it's own obelisk but is placed in the northeast of Burningworld. I dont really like this one was well as Sundhaven, but the Mouserider quest gives it a few extra points.

Hints:       Peekers make the quest to easy.

Haunted keep

Creator:     Burning crew, Crom
Size:        Small
Rating:      4

This place lies east of Sundhaven. It was made at a time when burning badly needed more hack'n'slash areas and thats really what it is. Only reason for a 4 is that it works as one :)

Hints:       None.

Gnome Village

Creator:     Unknown
Size:        Small
Rating:      5

This place is a newbie area and is placed south of Midgaard. A rather nice place but perahps not exceptionally well worked through?

Hints:       None.

Moria

Creator:     Original diku crew
Size:        Small
Rating:      6

This is another original area wich was created for the first dikumud. It lies to the east and north of Midgaard. I like the feeling of this place altho i think the idea of calling it Moria is rather stupid, since no1 can compeat with the Tolkien writing and feeling. This was one of the earliest areas to include specs, the thieves stole a whole lot. Had this area been created today with the specs and mobacts availible i'm sure it would have rated higher than 6.

Albion:
Nice zone for low level players to start playing a little more seriously in after killing pixies for a while. This zone is one of the better low level zones on Burning.

Hints:       None.

Dragon Cult

Creator:     Unknown
Size:        Small
Rating:      ?

I'm not quite sure about this place, but i think it is in the south east of the world around Ofcol.

Hints:       None.

Wyvern Tower

Creator:     Unknown
Size:        Small
Rating:      2

Smallish place to the northwest of Ofcol with a somewhat simple map, and sorta "hot" mobs. The short descs in this place makes every weapon look like an eathereal slayer, and every mob sound like Ghanz, but i find it a rather booring place with mainly one way ahead.

Hints:       None.

Elven Valley

Creator:     Unknown
Size:        Small
Rating:      ?

This place lies west of Solace and has a bunch of DTs.

Albion:
West of Solace. There really isn't much to this place. Watch out for the multitude of DTs at its entrance. (Rating 3)

Hints:       Make sure ya stay on the ledge.

Werith's Wayhouse

Creator:     Curious Area Workshops
Size:        Small
Rating:      3

Smallish roadhouse to the north of Kings Castle. Has a variety of mobs mainly stacked in a somewhat symmetrical room. Place is all to small to make for much interesting exploring and the descs aren't to special. I also think i recognize the names of certain of the mobs? If thats true that usually means that the area wont live up to the original writers creation.

Albion:
Nice money here for the levels indicated. Small zone and not overly imaginative, but worth knowing.

Hints:       None.

Miden'Nir

Creator:     Diku (according to Burning homepage)
Size:        Small
Rating:      6

This place is south of Midgaard and Burning home page says it is an original diku area, but from what i recall it came along much later. I think the theme is good and that it has some decent descs, but it was made quite long ago and thus lacks specs and other interesting features.

Hints:       Know what ya do before U enter Mound.

Three of Swords

Creator:     Curious Area Workshops
Size:        ?
Rating:      ?

Dont know wich one this is.

Albion:
Look, I have to be honest, I've never even found this one. Is it in the game or are you making it up?

Hints:       None.

New Thalos

Creator:     Unknown
Size:        Small
Rating:      5

In Burning this town lies in the south west, wich accually means it exists in the same time as the original Thalos. When it was made there was some kind of time warp from Thalos wich got ya to it and that seems a bit more "feasible" since the idea of New Thalos is to show the town as it once was. The creator of New Thalos was a much better areamaker than of the oldie and thus i'd say it merits a 5. It was quite some time since i accually played it so i dont recall everything, but i think i remember the idea of a "sinister undertone"(Burning areapagedesc) conscerning how the city was destroyed wich was pretty cool?

Hints:       None.

Mob Factory

Creator:     Unknown
Size:        Small
Rating:      1

This place is in Midgaard and the name says it all. It was originally made ofor MERC (of course) and the idea is a factory that creates "mobs" for players to kill. Battle cityguards heads, mutated fidos and live into the role of a mideival hero on a simple booring map.

Albion:
A bit like the Matrix, this zone is really quite embarrassing to have on Burning, particularly within Midgaard where everyone is going to see it. Nice experience for low levels, but a fairly mindless zone with a mindless theme to it.

Hints:       Erase this one from yer memory, instantly.

Crystalmir Lake

Creator:     Strahd
Size:        Small
Rating:      3

Lies south of Solace. Semigood descs and some ideas, but much to small and not very well worked through to rade more than 3.

Hints:       Check out fireplace for newbieeq.

Arachnos

Creator:     Unknown
Size:        Small
Rating:      5

Another oldie wich is placed in the Haon-dor. When i consider it i realise it ought to have a 4, since the mappoing isen't very good and the level range dosen't quite fit the area. This is prolly more an effect of several modifications rather than the original makers fault tho. The spider-web theme could be made more of really, but it's a decent one.

Albion:
An interesting zone to play with if you're midlevel character. The mapping is simply annoying, but some of the mobs can be quite good for cash and xp.

Hints:       Trust the Hermit.

The Dwarven Kingdom

Creator:     Unknown
Size:        Small
Rating:      3

This place is located to the east of Midgaard and was accually the first area ever to include a hard-coded quest (to my knowledge). The quest code is not active in burning but dont grive that, the reason it's getting a 3 is that the quest and theme is rather stupid. The idea was to help the dwarven queen stop having unwanted babies, by getting birth control pills off Mazekeeper, and the puzzlesolving was rather to easy like the desc of the first maze room contains the dirs you need to go to solve the maze.

Hints:       None.

Atlantis

Creator:     Burning crew, Torain
Size:        ?
Rating:      ?

To be quite honest, i haven't really explored this zone.

Albion:
Apparently an OK low-midlevel xp zone, although nothing particularly exciting. The 'kill the happy fish' theme doesn't do much for me.

There's even an obelisk here for no reason that has ever been made apparent.

(Rating 3)

Try not to attack Neptunis by accident.

Hints:       None.

Solace

Creator:     Strahd
Size:        Medium
Rating:      5

One of the more playable towns lies in the south with an obelisk. Contains lots of midlev kills and has some administration. I'm not sure the rutabagas etc really fit in that well, but it is a decently made town.

Albion:
Quite a nice low-midlevel xp zone. One of the few places that a midlevel character can fight and get their own equipment. Worth having a look around.

Hints:       None.

Elven Village

Creator:     Burning crew, Andraax
Size:        Small
Rating:      3

Those elves live in the northwest and have their own obelisk. This place contains some interesting stuff in shops and have lots of guards wich are nice xps at lower levels. What i dislike most about this place is the way the Elven champion was buffered and made totally unfit of this area, seemingly just so that he could have a great weapon.

Albion:
Another useful xp zone for low-midlevel characters. Again, not the finest or most imaginative layout. But for mass-killing, it is good value.

Tip: Whatever level you are, you aren't big enough for the Elven Champion.

Hints:       None.

In the Air...

Creator:     Unknown
Size:        ?
Rating:      ?

Dont really recall this place very well it lies over Midgaard however. Had some wierd mobs and links to other areas as i recall and wasn't that great.

Albion:
No, I don't know why this zone exists either. It's an opportunity to fly around above Midgaard. Why they put all the extremely CRAP zones around the city so every newcomer could see them I'll never know.

Hint: Don't let your fly spell wear out, the ground can be a painful place to fall on.

(Rating 1)

Hints:       None.

Troll Den

Creator:     Merc
Size:        ?
Rating:      ?

Dont really recall this place very well but i think it's one of the Haon-dor places. If my memory serves me right it's quite a straightforward area with one way to walk, and the author beeing Merc makes that sound rather probable.

Albion:
An attachment to the Haon-Dor Forest. Small, and only really for midlevel characters looking for the +damroll ring hidden here.

(Rating 2)

Hints:       None.

The City of Thalos

Creator:     Unknown
Size:        Small
Rating:      3

This place lies in the great eastern desert wich of course indicateds it's position on the world map. The guy who made this area also made Drow and the great eastern desert and was one of the first areamakers for dikumud. His work isen't always that great in descs etc but was more based on doing (for the time) cool mobs and items. This place merits a three cause the idea of the ruined city was rather cool, but the place is really outdated. This place is very good around lev 9, with imp invis tho, lots of Lamias to kill.

Albion:
Another mass-killing zone. Poor lamias. Even so, there are a couple of OK rocks for midlevel characters to use and the cash for those level players is spectacular. Also has the nice feature that players above level 20 cannot enter.

Hints - The guardian at the entrance is also called a lamia - try not to attack him. There is a DT in this zone.

Hints:       None.

Rands Tower

Creator:     Curious Area Workshops
Size:        ?
Rating:      ?

This place is in the northwest near Kerofk. I dont really recall how it was.

Hints:       None.

Ancalador

Creator:     Unknown
Size:        ?
Rating:      ?

This one i dont know anything about.

Albion:
Can't comment on the quality of the zone without a low level player's judgement. Attachment to the Haon-Dor forest.

Watch for the DTs

Hints:       None.

S. S. Scurvy

Creator:     Mega
Size:        Small
Rating:      3

This one is in Oceannia just north of Sundhaven. A rather small place without that great a theme in my opinion. A crashed ghostship basically.

Hints:       None.

Goblin Caves

Creator:     Unknown
Size:        ?
Rating:      ?

This one i dont know anything about but it should lie in the eastern part of the world.

Hints:       None.

Ice Caves

Creator:     Unknown
Size:        ?
Rating:      ?

This one i dont know anything about. Prolly is somewhere around ice wall etc up north.

Hints:       None.

Dwarven Catacombs

Creator:     Unknown
Size:        Small
Rating:      4

This one lies under Dwarven kingdowm, east of Midgaard. Not a great place and a bit to "cool" sounding mobs for their actual worth, but has decent mapping and playability.

Hints:       None.

Abandoned Cathedral

Creator:     Unknown
Size:        ?
Rating:      ?

This one i dont know anything about.

Hints:       None.

Einstein's Grasslands area

Creator:     Einstein
Size:        Small
Rating:      3

Decent place with buffaloes etc and some headhunters further in wich lies in the west. Isen't to excitingly mapped and what a dragon is doing at the end is anyones guess, but works ok i guess.

Hints:       None.

Amazonia

Creator:     Unknown
Size:        Medium
Rating:      7

This place of course lies in the south, close to Temple of Tomaaukkhen. A rather nice area with good mapping and interesting features. It does include leeches and i belive the first proper secret exit?

Albion:
Leeches rock.

Hints:       Watch out for hidden leeches.

Shaolin Temple

Creator:     Envy
Size:        Small
Rating:      3

If this is what i think it is southwest of Solace. Not a great place really, smallish and not that interesting.

Albion:
SW of Solace. This zone is interesting to have a look around. A few xp mobs from memory. For midlevel characters really.

Hints:       None.

Galaxy

Creator:     Unknown
Size:        Medium
Rating:      2

This one is inside an orb in Elven Village. I really dislike the theme and the Black hole type DTs so the only reason it gets a 2 is that there is some playability there for ceratin levs.

Albion:
Attached to the Elven Village. Another fairly silly zone for midlevel characters keen on mass slaughter. The temple to the gods is the only redeeming feature.

Hints:       Forcefields are opened with "seasons".

Kingdom of Juargan

Creator:     Unknown
Size:        Medium
Rating:      6

This one is in the far northwest by Kerofk and is quite cool. It has a nice theme with dwarven caves that are fairly well mapped. The feel of the place is rather good and the end quite ok.

Hints:       None.

Astral Planes

Creator:     Unknown
Size:        Small
Rating:      2

This one is located over Olympus, in the northwest of the land. This is another of those wierd theme areas that i dont really like. I dont know this one very well tho.

Hints:       None.

Pyramid

Creator:     Unknown
Size:        Medium
Rating:      6

This one is in the great eastern desert, wich of course lies in the east. The theme is rather nice and the descs ok. The only reason i dont give this one more than 6 is the bunch of silly stuff like the Sphinxs item "the Answer" wich is a key.

Albion:
In the Eastern Desert. This zone is great fun for midlevel characters or rogues who have just gained the peek skill. A number of gettable midlevel items and a nice theme.

Hint: Dozens of DTs to avoid in getting into this zone, be extremely careful.

Hints:        Use look <dir> at the start, lots of DTs about. Thives DO steal.

Lithos' Colosseum

Creator:      Unknown
Size:         Small
Rating:       3

Lies in the northeast and is based on a roman theme. A rather small place with some to useful eq for it's difficulty and not that well created. A spamtelling Caesar isen't my idea of a cool area?

Hints:        None.

The Great Eastern Desert

Creator:      Unknown
Size:         Small
Rating:       1

Where this one lies is rather obvious. It was made by the same guy who did Thalos and Drow and isen't a very good creation. It is basically a trasport zone with a Purple worm in it and wierd looping roomconnections.

Albion:
It's big, and it's sandy, and it's annoying to map.

Hints:        Purple worm still dosen't see invis.

Lagamore

Creator:      Unknown
Size:         Medium
Rating:       3

This one is southwest of Midgaard and has some interesting eq like doggie collars and black laquered stuff. It isen't really that well created, but then again, it is an oldie.

Albion:
Not much to this zone except for Dobermans and the Master himself. The Master has a cute special skill, but there really isn't a lot to this zone. Only redeeming feature is the dog collars are a challenging item to get for small groups of multiclassed midlevel characters.

Hints:        Master Sensei isen't sentinel, just resting.

Olympus

Creator:      Unknown
Size:         Small
Rating:       3

This one has it's own obelisk but lies in the far northwest. It's not really a very well made area but it is important nevertheless, due to it's many highlev unaggro mobs, with good cash.

Albion:
Nice money on the Gods. Now days really a routine cash and xp zone for groups of level 50 characters.

Hints:        Zeus area can hurt. Shops contain some semiinterinsting stuff.

Dharynn's Enchanted Forest

Creator:      Dharynn
Size:         Medium
Rating:       8

This one is in the northeast, a bit north of Kings Castle. To get there is a tad tricky since ya need to navigate the huge forest. The place is rather cool tho, riddled with specials like beautiful enemies that blind you with their looks, mobs that throw ya in the dirt (noexit room), enemies that shapeshift etc etc. This place also contains some of the most important eq. The descs are ok but above all i like the theme and the feeling of this magical forest. Lots of the eq round here have specs, altho some of the more intersting ones, like everful mug and cup have been removed to almost never pop.

Albion:
Hidden inside the Huge Forest. This zone is excellent if for nothing else than the emotes from the mobs here. Quite a few interesting items occasionally appear here. Definitely worth a look for midlevel characters and higher.

Hint: Many of the mobs will attack evil players. Watch out for no-exit rooms (there are plenty), and avoid the dark cave unless you have a group of friends with you.

Hints:        Dont enter the cave without a big group. Watch out, or you'll get "lost". Tarrasque can vape about body eq. Stand a lot when fighting Tarrasque. Druids are aggro evil.

Lizard Lair Safari

Creator:      Unknown
Size:         ?
Rating:       ?

Dont know this place.

Albion:
North of the obelisk in Kerofk. About 20 rooms clearly coded as a 'my first zone' area.(Rating: 1)

Hints:        None.

Highlands

Creator:      Unknown
Size:         ?
Rating:       ?

Dont know this place. It might be the place before Marsh tho, but if it is there isen't much to say :)

Hints:        None.

Feverish Swamps

Creator:      Unknown
Size:         ?  
Rating:       ?

Dont know this place.

Hints:        None.

Elemental Canyon

Creator:      Unknown
Size:         Small
Rating:       2

This one has it's own obelisk but lies to the northwest. This place is a hack'n'slash place with tons of mobs at different levels and the only reason it gets two is that it accually works for xping at certain levels.

Albion:
Enhanced in modern times, it remains a mass-slaughter zone for low-midlevel characters looking for easy cash and xp. This place would be vastly improved if the obelisk was removed. Only redeeming feature is that the Rulers make for great targets for groups of midlevel-early 50/50 players in search of equipment.

Hints:        None.

Mahn-Tor

Creator:      Unknown
Levels:       15-50+
Size:         Small
Rating:       4

This one is eastish, north of Kings Castle. I like it cause it has a decent mood in it, but the mapping just about sucks. The place has a small town with a keep, and in the keep there is a long corridor with the biggies, and in a throne room the Mahn-Tor himself is.

Albion:
An OK zone for midlevel characters in search of xp. Another good zone for small groups to get their own equipment.
Rating: 5 (largely based on the self-eq element)

Hints:        None.

Scubdu's Harpy area

Creator:      Scubdu?
Levels:       20-40
Size:         Medium
Rating:       1

This one is in the far northwest and is rather messy. The place is wierdly mapped with a theme that has ya hopping around on clouds, and with a house up at the top.

Albion:
Linking Yggdrasil with Olympus, this is a fairly silly place. Annoying to map, with ridiculous room descriptions and a couple of DTs.

Hints:        None.

Oceania

Creator:      Unknown
Levels:       20-45
Size:         ?
Rating:       ?

This place is north of Sundhaven. I haven't really checked it out very well but i think of it more as a transport area than as a proper one, thus i dont rate it.

Hints:        None.

Drow city

Creator:      Unknown
Levels:       20-50
Size:         Small
Rating:       1

This one is the east, but has it's own obelisk, for some wierd reason. The idea here with drow elves could have been used much more than this place does, but then again, it's an oldie made by the same guy who did thalos and great eastern desert.

Hints:        None.

Chessboard

Creator:      Unknown
Levels:       20-50
Size:         Small
Rating:       1

This type of area i dislike a lot, the theme is based on a chessboard with one room per square. I dont even want to know where it is.

Hints:        Check exits down by kings.

Demoncity

Creator:      Lurulf
Levels:       20-50+++
Size:         Medium
Rating:       6

This one lies to the southwest of Midgaard. The help file states that it is a burning original, but from what i recall it was created by Grimnes imp Lurulf for that mud. The place perhaps isen't the greatest in descs but has good mobs, and i belive was the first to include a stabbing mob (black stalker). The mapping is rather good and there is some good eq in here, as well as Solus...

Albion:
Located NW of New Thalos. A couple of mobs for small groups of 50/50s, a couple of xp mobs for larger groups, and Solus.
Hint: I don't care who you are, unless you have 40 pals, leave Solus alone.

Hints:        The Ethereal witness is rediculously high level, thus a good solo kill.

King's Castle

Creator:      Pjotr
Levels:       20-50
Size:         Small
Rating:       6

This one lies east of Midgaard and let me start by saying i am a tad biased here since my RL brother made this one. Basically it is a welldesced small castle, and the real stuff starts in the WightWarrens under it. Unforturnatly we dont have that place yet, cause i'd say the feeling and specs in that one still rocks, even tho it was about 5 years since it was made.

Albion:
A nice XP zone for midlevel characters.

Hints:        None.

Little Haven

Creator:      Unknown
Levels:       20-50
Size:         ?
Rating:       ?

Cant recall wich place this is atm.

Hints:        None.

Mirror Realm

Creator:      Unknown
Levels:       20-50
Size:         Medium
Rating:       7

This one is really rather good and lies in the south, southeast of Solace. It has a hardcoded quest in it and some rather nice descs and mobs. There are a few rooms to stay clear of so tread carfully, and check out extra descs and objects.

Albion:
SE of Solace. A couple of nice little quests and OK midlevel xp. This zone has the advantage that it has largely been forgotten over time and normally has mobs waiting to be killed.

Hints:        None.

Yggdrasil

Creator:      Unknown
Levels:       20-50+
Size:         Small
Rating:       3

A small area with many mobs that span quite a few levels. This is another area that is connected to Haon-dor, and even tho the feeling and descs of the place isen't to good, there is some xp to find here.

Albion:
Linked to the Haon-Dor forest. Something of a mass-killing zone. Not the most imaginative layout or mobs really. But good value xp on a lot of the them.

Hints:        Watch out for Kostitchies (or however that is spelled) teleports.

Zorn Uzkul

Creator:      Unknown
Levels:       20-50+
Size:         ?
Rating:       ?

I dont know this place.

Albion:
Nice new zone, looks good.

Hints:        None.

Nirvana

Creator:      Unknown
Levels:       25-50+
Size:         Medium
Rating:       3

A rather wierd place that lies over Olympus. I cant say i know the place very well but i have fought the biggie, Primus, and a few of the others and the place dosen't impress me at first peek.

Hints:        None.

Krashkarand

Creator:      Unknown
Levels:       25-50+
Size:         ?
Rating:       ?

Cant recall wich ones this is atm.

Albion:
Also called 'Enfans'. This is like 'Thalos for multies'. All mobs are aggressive. Nice cash and xp. No thought required.
(Rating 3)

P.S. i belive this is the Garatza zone, not enfans? semidecent, but nothing fancy. Hints:        None.

Kender Village

Creator:      Unknown
Levels:       25-50+
Size:         Small
Rating:       5

A rather nice place is the southeast, past the plains of dust. A rather nice feeling altho i dont really like the way there are tons of stacked mobs up in the inn, wich are copies of famous bookchars. Otherwize the place is good, and a mustknow for xps at certain levs.

Albion:
Good xp zone for midlevel characters and above, with the added bonus of a few larger mobs with eq that can be taken by groups of early 50/50 characters.
Hint: This zone is between Tarsis and Ofcol, watch out for the Ambush right near the turn-off to the town, the Draconians there have no sense of humour.

Hints:        None.

Unholy Darkness

Creator:      Burning crew, Stile and Acheron
Levels:       25-50+++
Size:         Medium
Rating:       9

This is one of burnings better attractions. The place has a good feel and some very special mobs and features. The mapping is good with not just one path, and with some secrets and some easy to fall into, but logical DTs. Then end of this place is Ghanz, one of the more cool specials of mobs i've encountered in my mudlife. The higher levels of this area works well for XPing, especially with good ac. The downside is mainly that it is a bit small for xpplaying, and there is basically just 2 types of mobs/level, plus keyholder to next.

Albion:
This zone really does rock. Nice room descriptions, cool mob specials. The PG mob at the end of this zone was a truly brilliant creation. Xp mobs for basically any level.
Hint: Cohen doesn't like evil characters and hits rather hard.

Hints:        To kill Ghanz you _need_ a plan. Each level has one unpickable locked door wich opens at certain times, and leads to a shop.

Turvagar, the Dark Taiga

Creator:      Unknown
Levels:       30-50
Size:         ?
Rating:       ?

I dont know this place.

Hints:        None.

City of Orshingal

Creator:      Unknown
Levels:       30-50
Size:         ?
Rating:       3

This is the enfans i hear. The enfans lie in the southwest, near New Thalos and is a great place for ppl under lev 51 with good ac (about -28 helps :). Good cash and decent exps and due to many kills, great place to help lowbies level. The theme and feeling of the place is not that good tho, it is mailnly a small town filled with aggro mobs.

Hints:         None.

Graveyard plus7

Creator:     Unknown
Levels:      30-50
Size:        Medium
Rating:      3

This one is under the church in the south of Midgaard and is an oldie. The layout of the place is rather good but some of the mobs in there are quite ridiculous, and to include a mob called Dracula isen't to imaginative in my opinion, even tho he suck blood :)

Hints:        None.

Plains of dust

Creator:     Unknown
Levels:      30-50
Size:        Medium
Rating:      4

This is more of a transport area than anything else wich lies in the far southeast. It does have a few niceish xp/cashmobs but dont ever forget sanc on em :)

Hints:        Watch out for stabbing Zarak at the entrance to Solace in the south.

Porlan's fire elemental plain

Creator:     Porlan
Levels:      30-50
Size:        Small
Rating:      4

This one lies over and north of Olympus. Not a very big and wellworked area but it contains some interesting eq as well as FGK (Fire giant king).

Hints:        Watch out for FGKs summons, at least 5 areamages is recommended.

High Tower of Sorcery

Creator:     Unknown
Levels:      30-50
Size:        Medium
Rating:      4

This one has it's own obelisk but lies south of Midgaard. This place is really rather nice and a good source of both cash and xps. There are a few interesting items at higher levels and the mapping is rather logical, even tho there are a few secret passages.

Albion:
The obelisk basically defeats the purpose of the maze out the front. A very nice xp and cash zone. With the added bonus of a few more challenging mobs further up.
(Rating: 5)

Hints:        Behind Master Summoner you can find fast exits to some other areas, Medusa in Solace amongst em.

The Temple of Tomaaukkhen

Creator:     Unknown
Levels:      30-50
Size:        Large
Rating:      6

This one lies in the south, between Solace and New Thalos. It is a rather nice place wich is huge and has a rather good mapping. It's very easy to get lost here and even tho it is quite old, there are a few specs and tricks to the place. The most known mobs are without doubt Titanic statue, Nahual and the Undead King, but there are a few others with some semidecent items down in there.

Hints:        Dont area when going fer king, he's not aggro.

Starlets Ice area

Creator:     Starlet
Levels:      30-50
Size:        Small
Rating:      2

Since it is an Ice area i'll shock ya by saying it is in the north, north of Sundhaven. I belive this is the Snow queen place and if so it hardly merits a 2 in my opinion. Wierd nomagic rooms, wierd links, bad descs, vaping smallmobs and a dragon thrown in for some reason. The only reason to go here is cause the Shield of the South wind is rather nice.

Hints:        Queen isen't aggro, but is in a noexit room, thus loads of aggs in there.

Joker's Storm Giant Castle

Creator:     Joker
Levels:      30-50
Size:        Small
Rating:      2

This is another of the areas marked Burning made, but from what i recall i've seen it in other places, it might be that it was first created for original Burning tho. This place really isen't that well made, with a rather booring layout. The only attraction is prolly the King, wich is a badass since he summons areaers.

Hints:        None.

The Old Kingdom

Creator:     Unknown
Levels:      30-50
Size:        ?
Rating:      ?

Cant recall wich one this is atm.

Albion:
Another zone linked to the eastern desert. Most notable now for its Pharaoh Cigars. Some interesting xp mobs (mummies), but considered more trouble to get to than they're worth. Nice descriptions in a few places, although the zone as a whole is a little vacant.
(Rating: 4)

Hints:        None.

The Court

Creator:     Unknown
Levels:      30-50+
Size:        ?
Rating:      ?

Cant recall wich one this is atm.

Albion:
Basically another xp zone linked beneath Kings Castle. Not bad killing, but not a whole lot of depth either.
(Rating: 5)

Hints:        None.

Upper Argo

Creator:     Unknown
Levels:      30-50+
Size:        Small
Rating:      2

This one lies a bit northish, fastest way is north from Ultima obelisk. The theme here with an army placed for battle dosen't quite work out, due to booring mapping (a large square with some rooms taken out basically) and nonexistant mobspecs. This only gets a two cause the trolls are very good for XPs at higher levels, and probably one of Burnings most killed mobs.

Albion:
North of Ultima. Every mid-level player should know this zone. A land famous for its imps. Unimaginative slaughter zone, but excellent xp for mid-level characters. Worth returning to later in small groups for the Black and Whitish trolls.

Hints:        None.

Ghenna

Creator:     Unknown
Levels:      30-50++
Size:        Medium
Rating:      4

This one is south of Midgaard, through Miden'nir. A rather wellmade place in some ways but also very wierdly linked at some places. The mobs in here are often very imaginative and pretty cool, but somethings kinda go over the edge a bit for me.

Hints:        Watch out for rooms with 8 aggro Meanders.

Makek's Darkwater Dungeon

Creator:     Malek
Levels:      30-50+++
Size:        Medium
Rating:      5

This one is in the north, a bit west of Sundhaven. One of the newer areas with a mazeish layout and a pretty good theme. This is a good xparea for higher levels but i belive the Fabled agros nowadays detects backstabs. The biggie round here is Kracken, who carries some really important eq.

Hints:        Fabled are the ones to pop the extremly rare serpental leggings.

Museum of Ledgends

Creator:     Unknown
Levels:      30-50+++
Size:        Medium
Rating:      4

This one is in the north, inside Sundhaven. It can be a very good xparea especially the bottom level after the dogs, if U are under 51 and have a good ac buffer. I dont really know the parts where the eq is, wich is wne at the bottom.

Hints:        Watch out for hidden elite guards.

Dwarven Kingdom of Inglestone

Creator:     Unknown
Levels:      30-50+++
Size:        Medium
Rating:      6

This one is in the southeast, past the plains of dust. It has a rather nice theme and semidecent mapping. It also contains some really nice specs, like you having to use several groupmembers to lift the bar, or push the boulder. Both XP and EQ here is also very interesting, for most highlevel types.

Hints:        Dont forget to push boulder when going fer Korr.

Guild of Darkfiends

Creator:     Unknown
Levels:      30-50+++
Size:        Medium
Rating:      5

This the backstabbers dream lies in Midgaard. The area is very old but still hangs in there, mainly due to a nice well created theme i'd say. The mapping here is rather cool, altho Burning has taken some of the troubleshooting away, by messing with keys (even tho they reinstated the two last ones, Fences isen't needed still). This area does work well for XPs before lev 51 and the eq from Grandmaster is of course very interesting.

Hints:        Dont forget to check GMs little ole bed. Oh, and GM is one of the few mobs at that level to not have sanc.

Ciqualas Lair

Creator:     Unknown
Levels:      35-50
Size:        Small
Rating:      4

This one is in the south, south of Solace. I dont really know it that well but from what i recall the descs and theme are rather cool.

Hints:        None.

The Marsh

Creator:     Unknown
Levels:      40-50
Size:        Small
Rating:      3

This one is in the north, east of Sundhaven. The feeling isen't that bad, but the mapping and size of the thing a tad to small to make in interesting enough. The biggie is called Death Slaad, and have a niceish helmet.

Hints:        None.

The Underdark

Creator:     Unknown
Levels:      40-50+++
Size:        Large
Rating:      4

This one streteches far underground, from Midgaard to the mountains in the east. The rather wierd fact that you get placed in the east part of it when entering from the sewers and the west part when going in from Drow is probably just part of the usual mudworld direction dizzyness. The place is large and has a very nice feel to it, containing everything from a thief guild to mindflayers and a Necromancer. This is one of the few areas, together with Tombs of Tomaaukkhen and Toormail that forces ya to travel to get to the most interesting parts.

Albion:
Great zone to wander around and explore. If you can find the mobs great xp here for groups of midlevel multi-class characters. A few nice pieces of equipment that can be picked up in small groups also.
Hint: Watch out for the eyes of fear and flame. They can vaporise items in your inventory.
(Rating: 6)

Hints:        Some nice eq around here, if U can find it.

The Fortress of Mustaine

Creator:     Unknown
Levels:      40-50+++
Size:        ?
Rating:      ?

Cant recall wich one this is atm.

Albion:
NE of the Ultima Obelisk. Nice xp zone with a few very large pg mobs. Worth exploring with a couple of pieces of readily obtainable equipment.
(Rating: 6)

Hints:        None.

The Ruined City of Alchor

Creator:     Arcane and Fanth
Levels:      40-50+
Size:        Small
Rating:      5

This is the home of Lindskiarns and it lies in the northwest. It can be very good exps for ppl under lev 50 who has good ac, and contains some interesting eq.

Albion:
'The Lindskiarn Zone'. Basically there are two mobs here - big lindskiarns and little lindskiarns. Even so, it is a good if monotonous xp zone for mid-high level multiclass characters solo or in small groups.

Hints:        The rope bridge is a "small" room.

Starlet's lost city of Solom

Creator:     Starlet
Levels:      40-50++
Size:        Medium
Rating:      4

This one is in the far southeast, south of plains of Dust. The most used route here is prolly from Master Summoner in HTS, but the regular one goes past Zarak, a backstabber in front of a water room, wich has lead to troubles for some groups :) This place is really rather nice with some very interesting mobs, like the first "real" warrior type mob, Northwind the Barbarian, and there is quite a lot of interesting Eq.

Hints:        None.

Caverns of Varak-Ki and Rock Gnomes

Creator:     Arcane and Fanth
Levels:      40-50++
Size:        Medium
Rating:      5

This is a rather nice place wich lies in Moria, northeast of Midgaard. It is a rather cool theme with a good and a bad race fighting eachothers. This place rocks for higher lev xps, if U are a stabber and under lev 51, and contains some nice eq. This area also does the trick of throwing in a dragon, wich is rather cool, but why does every area need a dragon?

Hints:        The entire battlefield is Wild magic. The chiefs hit very hard, make sure ya dont walk in without sanc.

The Shipwreck

Creator:     Unknown
Levels:      45-50
Size:        Small?
Rating:      ?

This place is hooked up with Valley of Kings, wich i dont know where it is :). I've only been there once, tagging on some1 else, so i dont know this place, but it looked a bit like S.S. Scurvy.

Albion:
Another xp zone for level 50 characters primarily.

Hints:        None.

Lost Temple

Creator:     Unknown
Levels:      45-50+
Size:        Small
Rating:      3

This place lies in the northeast, rather near Elemental Canyon. It's a kinda booring map and only four types of mobs, of wich one is a single mob and the others are very common. This used to be a very good xp place but since lev 51+ and since they made Doom guards aggro to evil this place seldomly visited for other things than Telvas gold.

Albion:
Between Kerofk and the Elemental Canyon. This zone has been largely ignored in recent times… 'Lost' if you like. It isn't friendly to good aligned characters, but can be used as an effective xp zone.

Hints:        Regular skeletons are wimpyagg.

Dragonspyre

Creator:     Unknown
Levels:      45-50++
Size:        Medium
Rating:      1

This place is in the south, a bit north of intersection by Solace. It's not a very well made area wich is rather evident at the start, wich is a rather wierd one way exit. This place has (or perhaps had?) a lot of messed up links and the descs are that impressing. The rather to usual trick of using colours to separate mobs and items is to used here.

Hints:        Regular pixies are wimpyagg.

The Citadel of the Order

Creator:     Arcane and Fanth
Levels:      45-50+++
Size:        Medium
Rating:      5

This place lies in the north, in the Marsh. This place is accually rather cool and rather dangerous, but i expect the changes made to gag recently will affect the mobs difficulty a lot. The theme here with a citaldel and templars of different ranks etc works very well and the descs are good. I really ought to have given it more than 5 :)

The forgotten Citadel of Taon

Creator:     Stryder
Levels:      45-50+++
Size:        Large
Rating:      10

One of Burnings best areas lies southwest of Midgaard. The theme and descs work well but above all the specs were quite outstanding when they arrived. The new portals as well as the many new flags and murdering mobs have been used afterwards, but then again ppl tend to copy good stuff. The xps in here aren't really that good, except down in the first town for lev 50s perhaps. The eq however is some of the best burning has to offer, but it does take quite some work to get to.

Albion:
Another brilliant zone with extremely unpleasant specials on the mobs. Well thought out and interestingly designed. Also crammed with impressive equipment.
Hint: Don't bother unless you're lvl 50/50+ with a dozen mates.

Hints:        Send some1 in to scout portals, if U dont know where to go. All embodyments have their specs, and Jedah inherits them if the embodyment is alive.

The Ice Castle

Creator:     Unknown
Levels:      45-50+++
Size:        ?
Rating:      ?

This one was added during my last mudpause, i dont know it.

Hints:        None.

Random's Amber Keep

Creator:     Unknown
Levels:      50-50+++
Size:        ?
Rating:      ?

I dont know this one.

Hints:        None.

The Land of Lorca

Creator:     Rafo
Levels:      50-50+
Size:        ?
Rating:      ?

I've never been leading in this place so i dont really know it. It does have some nice EQ however.

Albion:
On the other side of the Enclave… with Bustibaren etc… I didn't like it much.
Hint: Don't sleep in swamps, you tend to drown.

Hints:        None.

Antiriad

Creator:     Rafo
Levels:      50+
Size:        Small
Rating:      3

A rather smallish place in the northwest wich is very interesting for smallish highlev xpgroups. Since they added murder as a skill for about all the mobs in there (instead of just Sith) the deathrate for leaders in there have increased drastically, but it still works well xpwize. The place is a bit to small to be that interesting, but the descs are accually rather nice.

Albion:
A repetitious xp zone for lvl51+ characters. Primary charm is that some of the mobs occasionally assassinate their targets.

Hints:        Try where hound, basilisk, poltergeist, sith and them watchtower guards to know where aggros are.

The Citadel

Creator:     Unknown
Levels:      50+-50++
Size:        ?
Rating:      ?

Dont know wich one this is for sure. If it is the one with Lady and Lord then it is great for cash and decent xps, and lies west of Kings castle.

Hints:        Cash appears on death, stealers dont bother :).

The Valley of the Kings

Creator:     Unknown
Levels:      50+-50+++
Size:        ?
Rating:      ?

I've only been there once, and not leading, descs looks rather coolish tho and the theme seems to work.

Albion:
Found north of Kerofk, this zone is possibly OK xp for lvl 51+ groups. It's primary interest lies in the exceedingly vicious PG mobs.
Hint: If you're trying the Shadow, have a cunning plan.

Hints:        None.

Fang's Black Castle

Creator:     Fang?
Levels:      50+-50+++
Size:        Medium
Rating:      5

I've only been leading here once, and i never really explored the place. The impression i got was that it was a decent place with some rather cool mobs, like the gal who uses sleepspell :)

Hints:        None.

The Ruins of Kaltor

Creator:     Unknown
Levels:      50+-50+++
Size:        Medium
Rating:      ?

This place lies in the northwest and is very good exps for larger highlev groups. There are two rougher guys in here but i haven't checked the place out well enough to rate it.

Hints:        Flaming corpses are magical creatures.

Infernal pit of Kerjim

Creator:     Rafo and Bolt
Levels:      50++
Size:        Medium
Rating:      5

This place is southwest of Midgaard, under Demon city. It contains a lot of demons and is a tad nasty. Kerjim is a summoner and this area really has been overrun, both eq and xpwize by newer additions.

Albion:
Down from the entrance of Demon City. This zone was pathetically designed, with the primary mob being in the doorway to the rest of the zone could not be touched by a normal-sized group. Potentially a good xp zone, with OK descriptions.
Hint: Don't go in there without a large group. (additional - Rafo, fix it you goon).
(Current Rating: 2)

Hints:        Kerjim is a summoner.

Ice Wall

Creator:     Unknown
Levels:      50++
Size:        Medium
Rating:      3

Another oldie and since it is an Ice area it of course lies in the far north. This place has recived a few touchups so it is still playable, and it contains the Hero bracelets.

Albion:
Primarily used by PGs, this is an underrated zone for soloing rogues with nice ac. It's OK cash, OK xp, and a fun challenge. Generally speaking, this is a zone for the experienced players.
Hint: Watch out for Sleet.
(Rating 4)

Hints:        Sleet isen't sentinel, watch yer step.

The Desolate Plains

Creator:     Unknown
Levels:      50++
Size:        Medium
Rating:      5

If this one is what i belive it is only connected with the world through obelisk "unknown" as far as i know. It has some very interesting mobs like Pred Yrric who shouts for help from his guards that come running etc. The eq in here is very interesting and the xp from Nchabin warriors can be good with the right group and speed.

Hints:        None.

Drakyri Isle

Creator:     Unknown
Levels:      50++-50+++
Size:        ?
Rating:      8

This one is in the circus wich in turn travels round the major cities of the world with the travelling fair. The place is built round the cocept of 6 clans, and contains a lot of mobacts. The theme as well as the descs work very well, but since the area has not been explored fully yet i cannot tell the size. Each clan has a biggie that runs around the place with some special stuff and the shop has some rocking stuff, altho prized for it.

Hints:        Consider resistances/vulnerabilities here. Clanmembers assist ppl of their own clan.

Castle Toormail

Creator:     Arcane and Fanth
Levels:      50+++
Size:        Large
Rating:      8

This one lies in the southeast and is kinda good. The theme here with a large castle and an underground city works rather well and the descs are ok. The aboveground part of the area is mainly keychasing but is still rather nice. This is one of the more explorative places since U need to work to get to the biggies.

Albion:
Or Doormail… Very large zone with too many damn keys. Tedious and essentially for the start of a PG before everyone falls asleep or leaves to wash their hair.
(Rating 5)

Hints:        Black guardian has deathspell, white dosent.

The Abandoned Caves

Creator:     Unknown
Levels:      50+++
Size:        ?
Rating:      ?

I dont know wich one this is.

Albion:
Not sure, can only assume that they've been abandoned (or is this the Cthuluesque zone attached to Dragonspyre - with the manuscripts? - if so, interesting lvl 51+ xp zone with a kickarse pg mob at the end)

Hints:        None.

Earthsea

Creator:     Unknown
Levels:      50+++
Size:        Small
Rating:      3

This one lies in Haon-dor and contains quite a few mean aggro mobs. This place is rather important both XP and EQwize, for highlev groups. The mapping isen't very interesting, and neither are the descs. The way many of those really highlev mobs are wimpy aggr is just annoying, and dosen't speak for this place.

Albion:
Basically considered a lvl50+ xp zone now. This zone is extremely good fun to play in. The variation between aggressive and non-aggressive mobs ensures that mages have to think, rogues are required to peek, priests to heal (a lot in most cases). A fun zone.
(Rating 6)

Hints:        Dont have block on when fighting Hydra, Queen, Black dragon and i think one of Green or Red.

The Mirror Beyond

Creator:     Burning crew, Stile and Stryder
Levels:      50+++
Size:        Very small
Rating:      ?

This one is in one of the ten mirrors spread out through the world, that is, at a given time only one will work entering. The place is built on the mirror theme and everything is backwards in here. If you for instance wanna walk west, you type east etc. The area is very small, i belive it only contains two mobs of wich only one has been killed, but there sure is some nice specs in here.

Albion:
Everything is in reverse in this zone. Which can actually become quite irritating. The archaic mirrors scattered throughout the Mud are the entrances to this zone. Designed for large high level groups only.

Hints:        Heh, be careful out there.

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