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Hello !

New Scenario3 is now available for download !

Click to go there !

It is unlikely I will post anything further in this older site but I will leave it up for those who want to try and use Scenario2.

NOTICE: If Scenario2 does not run on your version of Windows, you can ask around to see who has adjusted the way it is run, or special configuration options, but I am no longer working on it, and no more code for compatibility is being written for it. It is a CLOSED project.

Scenario3 runs perfectly on GBA however, and I will spend all my time working on this project since I can bypass the computer compatibility problem completely, and build a RPGMaker that can be carried on the go !

In time, new Add-Ons will be available for download for new Scenario3, new worlds will be written by others, not just for the IBM-pc, but any and all platforms that can emulate the GBA, which is quite a few, and I will do my level best to answer any and ALL questions about it, and will listen to any suggestions, advice, and queries regarding it.

This is your RPGMaker, it's going to be good.

and now it's portable !



Click
for the month of Sep/Oct 2005

Note, if for any reason, you click on a file and it says it does not exist, chances are pretty good that the page has been moved.
You can navigate around to find another way in.




Someday: The Appointed Hour

Hello !

It has been a long time since I have been in here, and this may well be the only update you will see in this page for a year outside of a BLOG I have started elsewhere.

My Dad's health has stabilized, that is, his Parkinson's is not getting any worse but neither is it getting any better. Walking is difficult when the medications have not "kicked in." He is having trouble with his eyesight and is not reading the newspaper fully or working on the computer as he used to.

He does have and use a wheelchair now.

I introduced him to SUDOKU recently and he has really taken to it !

I'm glad because it truly is a complex thinking game and I think it will keep him sharp for other details that will happen later in life he may not be so prepared now for now as he was years ago prior to Parkinson's and age.

What is SUDOKU ?
What planet are you from ?
It's a complex innovative puzzle to replace Windows' Solitaire with paper and pencil. No mathematics or calculations are required to play it though it does use numbers 1-9. Check your local
$1 store to find out more about it since they seem to be carrying quite a bit of literature and play on the puzzle.

To find out more yourself, click and follow the link. If there is a maddening interest in this game, at your request as a Worldbuilder, I'll write one you can play in Windows for free as it will not be that difficult a programming project.

. . .

Sue, my "grandmother" popped a gasket when she went bipolar and I had to call the police on her (and the police KNEW her by name before asking !). Who can you trust in the world anymore ? She has since moved out and is no longer living here. I am alone again ..

. . .

I had played around with many ideas for GBA including an on-board programming language that would let you write your own software, but I came across the very finite and sad conclusion that DragonBASIC for GBA is really badly designed and did not contain a large # of mathematical, string, and data functions I need to build any serious program, so I am back programming in GFABasic, the flower of "easy-to-use" languages and YES, IT REALLY IS !!

. . .

Scenario3 is in the works. This version will let you compile your world file to a true, single .EXE with no editor or additional files required to play it. A further advantage is that you can have unlimited # of tiles. Yes, every single tile is no longer numbered but named. And you get to either use the default script for each tile or write your own. The disadvantage is it is highly unlikely this future in the works will allow you to import maps from worlds built in current version.

The main system is a little bit tricky, 3 .EXEs are running altogether once you are editing a world file. One is a DOS BOOSTER to handle compression/decompression and encryption/decryption of World files. The other is the editor, and the other is the Testplay module. To enter Testplay, you hit ALT-TAB to leave the editor to go to the Testplay where the editor pauses and the Testplay module becomes active.

By separating the two it will greatly speed up the time it takes to load in a world file, and ensure 100% accurate Testplay to final compiled .EXE World file, since the runtime engine is exactly the same as the Testplay engine.

Other items include side-view combat, true random encounters. 4 Players, Infinite Item definitions including 100% custom weapons, armor, Infinite Critters, and (if I write it correctly) infinite Sprites with independent scripts and movement for each.

The text like prior Scenario will be in 8x8 pixel area and most Sprite Messenger commands will be the same with the exception that all scripts for all Sprites all run simultaneously so it is very possible to have 4 or more guards all enter a room at the command of a King's summoning.

I am shooting for the system to use 32x32 tiles where the map scrolls like current , but in order to maintain the ability to have infinite Tiles I may need to go to 16x16, which aside from being easier for you to doodle in will also only scroll the screen when you reach the edge of it, like Legend Of Zelda for the NES.

That's all from here ..



YOUR GIFTS BEGIN HERE !

(SEE PANELS BELOW) ..

CHECK BACK HERE EVERY WEEK FOR NEW GIFTS !

A wise man once said ..., well, he has said a lot of things, but do we ever listen to him ??

01. By learning to obey, you will know how to command.

02. Blessed are the young, for they shall inherit the national debt.

03. By the time a man realises that his father was right, he has a son who thinks he's wrong.

04. Challenges can be stepping stones or stumbling blocks. It's just a matter of how you view them.

05. Changing one thing for the better is worth more than proving a thousand things are wrong.

Look here next week for more Wit & Wisdom !


These pictures are considerably bigger than they appear (800x600 pixels)
so either right click on each of them with your mouse directly on the picture
and
Save Picture As... to copy them to your hard-drive for later viewing,
or click directly on them to see them full-size in your browser.


This is the Cosplay Corner where young teenage girls from Japan engage in competitive contests for designing and flashing their best JapAnime Costumes modeled after their favorite Anime series.

Most of these pictures are quite a bit bigger than they appear
so either right click on each of them with your mouse directly on the picture
and
Save Picture As... to copy them to your hard-drive for later viewing,
or click directly on them to see them full-size in your browser.

This is the Shockwave Section.
A place where you can download *.SWF files that are teasers, toys, games, puzzles, and movies. You will always need a
Shockwave player which you can download for OFFLINE Shockwave Flash playing by clicking .

Your Shockwave Movies for this week:


Frosty Versus Rudolph
I think we've all known for some time now that there was a little
friction between Frosty and Rudolph and now this proves it.

RATED soft-PG (some violence)

Click to get it.

Your WindowsMedia Music for this week ?

Tangerine Dream
Astral Projection


Click to get it

You can listen to this music with
your standard Windows Media Player or portable Mp3 player

LOOK FOR MORE TANGERINE DREAM NEXT WEEK !


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