Someday:
The Appointed Hour Hello !
It
has been a long time since I have been in here, and this
may well be the only update you will see in this page for
a year outside of a BLOG I have started elsewhere.
My Dad's health has
stabilized, that is, his Parkinson's is not getting any
worse but neither is it getting any better. Walking is
difficult when the medications have not "kicked
in." He is having trouble with his
eyesight and is not reading the newspaper fully or
working on the computer as he used to.
He
does have and use a wheelchair now.
I
introduced him to SUDOKU recently and he has really
taken to it !
I'm
glad because it truly is a complex thinking game and I
think it will keep him sharp for other details that will
happen later in life he may not be so prepared now for
now as he was years ago prior to Parkinson's and age.
What is SUDOKU ?
What planet are you from ?
It's a complex innovative puzzle to replace Windows'
Solitaire with paper and pencil. No mathematics or
calculations are required to play it though it does use
numbers 1-9. Check your local $1 store to
find out more about it since they seem to be carrying
quite a bit of literature and play on the puzzle.
To
find out more yourself, click and follow
the link. If there is a maddening interest in this game,
at your request as a Worldbuilder, I'll write
one you can play in Windows for free as it will not be
that difficult a programming project.
. .
.
Sue, my "grandmother" popped a
gasket when she went bipolar and I had to call the police
on her (and the police KNEW her by name
before asking !). Who can you trust in the world
anymore ? She has since moved out and is no longer living
here. I am alone again ..
. .
.
I had played around with
many ideas for GBA including an on-board
programming language that would let you write your own
software, but I came across the very finite and sad
conclusion that DragonBASIC for GBA is really
badly designed and did not contain a large # of
mathematical, string, and data functions I need to build
any serious program, so I am back programming in GFABasic, the flower
of "easy-to-use" languages
and YES, IT REALLY IS !!
. .
.
Scenario3
is in the works. This version will let you compile your
world file to a true, single .EXE with no
editor or additional files required to play it. A further
advantage is that you can have unlimited # of
tiles. Yes, every single tile is no longer numbered but named.
And you get to either use the default script for each
tile or write your own. The disadvantage is it is highly
unlikely this future in the works will allow you to import maps
from worlds built in current version.
The
main system is a little bit tricky, 3 .EXEs are running
altogether once you are editing a world file. One is a
DOS BOOSTER to handle compression/decompression and
encryption/decryption of World files. The other is the
editor, and the other is the Testplay module. To enter
Testplay, you hit ALT-TAB to leave the editor to go to
the Testplay where the editor pauses and the Testplay
module becomes active.
By
separating the two it will greatly speed up the time it
takes to load in a world file, and ensure 100% accurate
Testplay to final compiled .EXE World file,
since the runtime engine is exactly the same as the
Testplay engine.
Other
items include side-view combat, true random encounters. 4
Players, Infinite Item definitions including 100% custom
weapons, armor, Infinite Critters, and (if I write
it correctly) infinite Sprites with independent
scripts and movement for each.
The
text like prior Scenario will be in 8x8 pixel area
and most Sprite Messenger commands
will be the same with the exception that all
scripts for all Sprites all run simultaneously so it is
very possible to have 4 or more guards all enter a room
at the command of a King's summoning.
I
am shooting for the system to use 32x32 tiles where
the map scrolls like current , but in order to maintain the
ability to have infinite Tiles I may need to go to
16x16, which
aside from being easier for you to doodle in will also
only scroll the screen when you reach the edge of it,
like Legend Of Zelda for the NES.
That's
all from here ..
|