#16 Good vs. Evil
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(new oncepts entry by Kami) |
OK, my two cents. How would you
distinguish good from evil? Is it even relevant to the
game? And at what point does someone become evil, and not
a victim of circumstance? (Sephiroth being a classic
example of someone driven to terrible deeds by the
actions of others)
And how does the hero justify his actions? Is it for
selfish reasons, or for the greater good? And again, how
would you distinguish the two?
A lot of games rely heavily on the bad guy being pure
evil, with no reason. Is this a good thing, or should
enemies always have an alterior motive, something to them
which drives them on other than world
conquest/destruction? Why do they do the things they do?
Your comments.
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Topaz:
Hi Kami.
First off, thanks B I G for the
very nice contributions to all of the
oncepts
that you participated in !
This is an interesting topic you have !
I have always been fascinated at the complex set of
elements that come into play that make someone
"bad" in a RPG or "good" as the case
might be. It's no longer just the hero with the white hat but the
hero could be the most unlikely of prospects.
If/when I ever get around to writing "What
Color Is The Sun" for current , I wanted to really
have a twist on things where everything the hero did that
he thought was truly gallant and heroic (as all RPGs did
it) somehow turned out to be wrong (like
slaying the dragon and rescuing the princess was actually
the sister coming to visit her brother who was
transformed into a dragon and she was bringing the elixir
to heal him. Well you just lopped off his head so you
didn't earn any points with her - don't worry, the
brother comes back later, I don't really like to kill off
NPCs or the player) and other
notions like this, where the real purpose of the quest is
not found until the very end and then it is found to be
the simplest of principles and reasons; so much so that
if the player has really gotten involved and interested
in all of the characters they have met, they get a real
rush of adrenaline.
Evil in the game I just wanted to be downright misled and
confusing to the player. Real bunglers, the bad guys
really don't have a clue what or why they are doing
something but don't like to feel left out of a group and
are really miffed that they can't join the
"good" group so, they have to be bad. It would
be funny, but it may be a direct break-away from common
RPG themes as well where bad guys were just
"evil" because there had to be an antagonizer
in the story.
Philosphically speaking, I believe evil is just misguided
good that was tormented by enough bad things to happen
into their lives (quite possibly a direct test of their
virtuosity) that they feel the reason to lash out at
others, even if innocent ones or those people unknown. I
wanted to stress this in my story. The great dark evil emperor or whatever
he/she might be, was not always like this. While it makes
an interesting story even today with concepts of the hero
fighting a great nameless evil for no good reason, or
maybe all good reasons
(which
could be the problem), we fail to
see how the player is "mending" not just the
world forever caught between the balance of eternal peril
and destruction (as all RPG worlds seem to be), but also
of the "evil" guys and gals ways. We must get
beyond the "dark evil one appeared from nowhere and
started spitting fire at everyone" stuff like that.
Back to RPGs, Sephiroth in Final Fantasy VII was very
much evil however, and Squaresoft did an excellent job of
portraying it well. While he was undeniably evil, he had
many of the traits of an alluring gentleman that led so
many women and followers to ruin much like a vampire.
The story of good vs. evil ?
One must analyze why "good" is doing something
to begin with. While it is all good and well to say that
they are doing good "cause it feels good" well
there is no denying that, it's called compassion. But a
good RPG story in time may go beyond this and explore the
psyche on both sides of the coin. We all want to
"feel good" in a RPG by helping others, but
imagine one that has a direct reason and likable
principles for doing so, and may even, if just for an
instant, allow us to see with clear eyes and conscience
why the evil in the story IS evil and perhaps feel
pity or understanding for him/her/it. It adds that much
more to the story and encourages the player to do
"good" but with new resolve and new knowledge.
Not just random acts of kindness, though these are always
beneficial.
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Kami:
Not at all Topaz. I cruise on by here
once in a while, had to say something eventually!
I know what you mean, Squaresoft did do a fantastic job
with Sephiroth. Very few bad guys do you ever either feel
empathy for, or respect. Yet Sephiroth is so messed up,
so consumed with delusions of power, and all under a very
gentle look.
Sephiroth is probably one of those bad guys that we will
never forget, and if this FF7 remake/sequal (Whatever it
is, we know it's coming) keeps Sephy in there and expands
on the character, Sephiroth could be the all-time best
bad guy ever created.
Of course, good guys are difficult, I like the reluctant
hero. A hero who really DOESN'T want to get involved, but
ends up being the leader.
But of course, cliche can be good - 8bit theater anyone?
:)
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Sayonaran Avon:
It doesn't make sense to have the
super good guy and the super bad guy just THERE to tear
at each other's throats! Then you plot some other folks
to flesh it out and that turns into a
super-bad-you-know-it's-ugly kind of game!
I'd rather find out WHY that guy turned evil instead of
just thinking one day:"Hmm, being good sucks. I have
too many friends and too little money. Maybe I should
whack some folks just to make them PO'd with me and I
jack them up for the hell of it." Be for real!
Oh, and don't get me started on this whole evil thing
comes from the sky/ground/ocean and starts breathing
fire/flinging weapons/possessing folks just because. I
hate that!!!
And why is that guy good? Is his heart pure gold?
Is he trying to impress the pretty girls? Sometimes I
wonder why the fool trucks out there to slay evil
everyday. So, please, make me some definitions on why
there's a good v. evil in the first place and don't make
a hack job!!!
<rants some more>
I'd give more of my not-so-humble opinion, but it's hard
to when your blood is boiling!
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