Visualization Installation

Unzip contents of zip file into the plugin directory of your Winamp installation. For example, on my system this is in c:\program files\winamp\plugins. Next time you open the visualization dialog in winamp you should see vis_d3d listed.

Code Installation

For details visit my website.

Visualization Usage

Select Visualization in the Winamp Plugin configure dialog. Press configuration to change the visualization behavior and choose the best hardware settings for your systems. Play your favourite music and press "start".

Hardware issues

The visualization can run in either a window or full screen. The best results come from running full screen with hardware acceleration. Normally you enable hardware acceleration by selected the "Direct 3D Hal" on the configuration dialog.

You may get improved results when running in a window by setting the number of displayed colors to 16 bit.

Unfortunately some systems cannot run in this mode, in that case your best bet is to run using the RAMP driver, in a small window. Textures will probably be too slow.

I provide a low CPU version, this uses a smaller landscape with a simple 3D lighting model. The result is much worse than when the plugin runs at its full potential.

Animation

You can configure the plugin to automatically change its display, for passive viewing. For example it can be set to automatically change the landscape shape every once and a while.

Navigation

The plugin is an interactive experience. Use the keyboard to move around the environment and change the lighting and texture settings. You can find some really freaky effects.

The current list of keyboard mappings can be found in the help dialog box.

Texture

Texture support is simple but flexible. You can type in the path of a texture file. This should be a BMP file, I don't think any other formats work. Only certain resolutions work - 256x256 is a good bet. The resolution needs to be a power of 2, i.e. 16x16, 32x32, 64x64, 128x128...

You can use a whole series of bitmaps by following the following a naming scheme - every time you press space you will move to the next bitmap texture. The naming scheme is simple:

You can specify a complete path to the bitmap. If you specify just a file name then it is found in the winamp/plugin directory, the same place that the DLL for the visualization is located.

You can tile a texture multiple times across the surface. For systems that do not handle textures well then you can specify a color for the landscape instead.

Version 1.2 Release Notes

Whats new

Known Bugs

Wish List

What it doesn't do that future versions will attempt to support in the short term:

Long term ideas:

Version 1.1 Release Notes

Whats new

Bugs

Hardware mode and RGB software rendering has a strong ambient lighting, I'm not sure why - RAMP works fine.

Still can't get fog working in Retained Mode. No examples, makes me suspicious.

Version 1.0 Release Notes

Feature List

This version demonstrates the following:

Bug List

1