======================================================= * SHADOW WARRIOR ADD-ON INFO * * * * __/__/ __/ __/__/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ __/ * * __/__/ __/__/__/ __/__/ __/__/ * * __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ * * __/ __/ __/ __/ __/ __/ __/ * * * * THE EPISODE * * * * v1.0 was c 24 May 1998 * ======================================================= Title : PARK: The Episode version : PC 1.5 : 17 August 1998 (see history at end) Description : A new episode for Shadow Warrior ! Your master (Master Leep) and his grand-daughters (Su-Shi, Je-Shi, Bla-Ye, Vi-Suh & Ri-Suh) went to visit the famous PARK but something went wrong, it looks like the beasts in the park escaped from their enclosures. It is believed that the beasts were helped by a group of evil ninjas who managed to warp into this dimension through a big time-vortex-hole. You (Lo Wang) now have to rescue Master Leep and the girls... ... welcome to PARK (don't kill the girls or... ;) How to play PARK : Copy all files from this zip to your sw dir, You should have 4 files: park.grp, park.txt, park.com & parkwin.exe Under DOS, use park.com Under W95/98 you can use either park.com or parkwin.exe park.com (or parkwin.exe under W95/98) creates all needed files for the episode and removes them when you exit so you never have 10000 files in your sw dir. park.com will accept any of the standard Shadow Warrior parameters as well as one new command, the /C which will launch a WangBang game. The /C parameter can be combined with standard SW parameters. ex: park.com /C -map park_1.map [maps are named park_1-5 & park_s1] --------------------------------------------------------- For a 100% sucessfull "Crash Recovery" you should execute the TC launch again immediately after you had a lockup or whatever and needed to reboot. --------------------------------------------------------- Webpage : http://www.wangsdojo.com/park Mail : park@3dportal.com All available info about PARK; cheats, secret places, level walkthrough, 'ghost' secrets, updates and more... Single Player : of course Multiplayer : levels 6,8,10,12,14,18 are coop / wangbang enabled Difficulty : Yes, 1=2 (easy) or 3=4 (hard) New Arts : Yes, tiles022.art adds/replaces some arts+new 3D sprites New Sounds : Yes, girl talk & dinos ============================================================================ ============================================================================ -- THE PARK Team -- park@gagames.com -- project leader: Yves Bresson yves.bresson@span.ch level designers: Yves Breson Leigh Whitehead aka Kingomen 110626.2162@compuserve Sheri Sleyzak sleyzak@net-gate.com artists: Yves Bresson Kingomen girl talk: Sheri Sleyzak launch prog: Ben Smit bens@dbn.lia.net main beta testers: Bill Lovan lovan@oregontrail.net Dick Svendsen dsvendse@cgocable.net Jonathan The Grape J330F6270@aol.com Matt Woods thewoods@cwnet.com Eric Margolis [MAC] ericjmz@erols.com if you find a BIG bug somewhere in the episode, please report it to: park@3dportal.com ============================================================================ ============================================================================ -- Copyright / Permissions -- Authors may NOT use these levels as a base to build additional levels. You MAY distribute this episode, provided you include all files, with no modifications. You may distribute this episode in any electronic format (BBS, Diskette, CD, etc) as long as you keep the original zip file intact. -- Where to get this EPISODE -- web: http://www.wangsdojo.com/park http://www.home.ch/~spaw1261/shadow and at all other good Shadow Warrior sites. ============================================================================ ============================================================================ -- History -- v1.0 original first release v1.1 level 2: mine2, lift fixed level 4: end -> i5 fixed (l4 leaded directly to l5 what was wrong) v1.2 PARK now uses v4.0 of Ben Smit's launcher (instead of version 3.4) this should fix some WangBang problems v1.3 PARK now using v4.7 of the launcher + new arts were added to replace the title screen, ending screen, crosshair and some more (5 arts) v1.4 small .com bug corrected v1.5 new dos-interface + win launch prog + new intro anm + cookie text ============================================================================ ============================================================================ PARK BUILD Infos (if you actually want to have a look at it in build) (these infos do not apply to level 3 of the episode) all actors are "normal-sized" except two kind of them: - spawning actors are smaller - "hard mode" actors are enlarged so if you see a small AND large actor, it is a hard-mode spawning actor. ST1 color code: water_teleport ST1 are : BLUE sound related ST1 are : GREEN vator/rotator ST1 are : RED sect_damage ST1 are : RED sect_sink ST1 are : BLACK dont_copy_pal ST1 are : CHAMELEON (color depending of distance) other misc ST1 are : WHITE verticaly shrinked white ST1's are light effects verticaly stretched white ST1's are multi_player starting pos.