HARGER FANTASY
FOOTBALL LEAGUE
RULES AND REGULATIONS
2003
TEAM OWNERS
There are eight
(8) teams in the Harger Fantasy Football League (HFFL).
TEAM NAME
|
TEAM OWNER
|
BIG SEXY |
ROBIN
LUCAS |
THE MIGHTY WARRIORS |
MARK
HARGER |
JJJAMMIN’ ON-THE-ONE |
A. J. HARGER |
DOOMSDAY II |
TOM HARGER |
THE FEDS |
PAUL T. HARGER |
THE COLUMBUS KNIGHTS |
JAMIE JOHNSTON |
NO MERCY! |
PHILLIP HARGER |
PIGSKIN PRINCESS |
LEAH HARGER |
There are costs associated with this league,
although there are no fees to play in this league, if a team owner can help
with any of the costs it will be appreciated (give money to Commissioner
[Phillip]). Costs
include: Software package, downloading
service, printer cartridge, etc.
DRAFT
On a designated date, or on draft
day, each team owner will have their name selected, by an impartial non-league
person, from a group of eight (8) cards, one for each team owner. The first team owner selected will have
eighth choice on where they want to draft, the second team owner selected will
have the seventh choice, etc., and until the last team owner selected will have
first choice on where they would want to draft. For example, the last team owner selected can choose to draft
first or choose any draft order position.
The seventh team owner selected will then choose any of the available
draft positions left. This is done
until all draft order positions are filled.
There will be twenty (20) rounds in the draft. The odd rounds, (1,3,5…19), will be held in
ascending order--(1,2,3,4,5,6,7,8), while the even rounds, (2,4,6…20), will be
held in descending order--(8,7,6,5,4,3,2,1).
OFFENSE
|
PTS
|
|
DEFENSE
|
PTS
|
TD Pass |
3 |
|
Interception |
1 |
TD Receiving |
6 |
|
Fumble Recovery |
1 |
TD Rushing |
6 |
|
Sack |
1 |
Position Player / Punt Return for TD |
6 |
|
Safety |
2 |
Position Player / Kick-off Return for TD |
6 |
|
Nine (9) to Zero (0) points allowed |
1 - 10 |
Tight End TD |
8 |
|
Interception for TD |
6 |
2 point conversion / Passing |
1 |
|
Fumble Recovery for TD |
6 |
2 point conversion / Rushing |
2 |
|
Punt Return for TD |
6 |
2 point conversion / Receiving |
2 |
|
Kick-off Return for TD |
6 |
Every 30 yards Passing |
1 |
|
|
|
Every 10 yards Rushing |
1 |
|
|
|
Every 10 yards Receiving |
1 |
|
|
|
Every –10 yards Rushing |
-1 |
|
|
|
Every –10 yards Receiving |
-1 |
|
|
|
Turnovers from QB, RB, WR, TE |
-1 |
|
|
|
Field Goal < 50 yards |
3 |
|
|
|
Field Goal > 50 yards |
4 |
|
|
|
Extra Points |
1 |
|
|
|
NOTE: One decimal point is
used to determine scoring. Scores for
players are not final until the first game the following week. The Commissioner will notify owners of
changes and make the proper changes to final scores and standings, if
applicable.
Each team owner will draft a twenty (20) man roster. Each week the team owners must select one of four (4) possible offenses and declare their starters at each position. The four offenses are as follows:
|
QB |
RB |
WR |
TE |
K |
DT |
PRO
SET |
1 |
2 |
2 |
1 |
1 |
1 |
TWO
TIGHT END |
1 |
2 |
1 |
2 |
1 |
1 |
THREE
WIDE OUT |
1 |
2 |
3 |
0 |
1 |
1 |
RUN
& SHOOT |
1 |
1 |
4 |
0 |
1 |
1 |
RED = Standard in every offense.
Phone: 440-0782
E-mail: pharger@woh.rr.com
Starting line-ups must be called in, e-mailed or on-line managed before kick-off of each game. If you do not call, e-mail or on-line manage your line-up, it will be taken that you have no changes and the Commissioner will use your previous week’s line-up as your current line-up.
Example: If a
player is starting in a 4:00 p.m. game you have until that time to choose your
starter. If you have a Monday night
player you have until kick-off of Monday game to choose player.
NOTE: If you called in a
1:00 p.m. player you can not switch him (after 1:00 p.m.) for a 4:00 p.m., 8:30
p.m., or Monday night player. You can
only change a player that has not played yet.
On non-Sunday games, you only need to
call in the
player(s) that are going to play on those non-Sunday games. If you do not call
in your players that played on a non-Sunday game and those players were in your
line-up from the prior week, you must start them. Once you made this decision you can not change it after kick-off
on those days and if you do not call before kick-off
time to let the commissioner know about the player(s) that you want to start,
then you cannot start the player(s).
Example: This is WK 6 and Brett Favre
was your starting QB for WK 5…the Packers play on Thursday for WK 6…you must let
the Commissioner know whether you are still starting Brett Favre on Thursday…if
you do not, then come Sunday you must change your QB starter.
NOTE: Not calling in your line-up and keeping your
previous week’s line-up does not apply to non-Sunday games.
On every non-Sunday game player you must tell the Commissioner if you
are starting them or not.
The HFFL does not use the injured reserve, so each
team owner must always keep their roster size at twenty (20) players. Any player not drafted by a team owner is a
free agent. Any team owner may use a
roster move to add a player to their team. Team owners can make ten (10) roster
transactions without penalty. Every
roster transaction over ten (10) will result in a penalty of minus one (-1) in
the team owner’s power point score for that week.
If a team owner adds a free agent to the team then
another player must be dropped from the team making that player a free agent.
It is not necessary to drop a player position for position. For example, if a team owner uses a roster
move to add a quarterback to their team, a quarterback does not have to be
dropped from the team. You then must
wait a week before you can pick up that same player you dropped the week
before.
Every dropped player is put on waivers for 24 hours
so that all teams can make a bid for that player. If two (2) or more teams make a bid on a dropped player before
the 24-hour waiver period is up then the player will go to the team owner with
the lowest total power points. If there
are no bids on the dropped player during the 24-hour waiver period then the
dropped player is then first-come, first-served.
Players may be picked up Wednesday through Sunday
(up to game time). On Wednesdays you
must have your desired player(s) called or e-mailed in between 6-8 p.m. If two or more different team owners
pick up the same player on Wednesday, the player will go to the team owner that
has the lowest total points in the power point standings (limit one per team owner). If there is a tie in power points it
will be determine by the Power
Points---Week tie breaking process (see TIEBREAKERS).
After Wednesday it is first-come, first-served on un-drafted players until kick-off.
NOTE: The Commissioner will post transactions as quickly as possible after 8:00 p.m. so team owners can see if their transaction(s) went through.
Trades can be made anytime Wednesday through Sunday. Trades on Sunday must be called in before 1:00 p.m.
HEAD-TO-HEAD
|
POWER POINTS / WEEK
|
POWER POINTS / YEAR
|
1.] Year-To-Date starting points* |
1.] Year-To-Date starting
points* |
1.] Year-To-Date starting points |
2.] Won / Lost record |
2.] Won / Lost record |
2.] Won / Lost record |
3.] Coin Flip |
3.] Coin Flip |
3.] Head to Head |
NOTE: * If there is a tie in the first week of
play, the tiebreaker will be non-starting (bench) points.
POWER POINTS
The power points system is a method used to accumulate a score for each
franchise to determine the weekly winner and the overall winner. The franchise with the most power points at
the end of the year wins.
How do you get power points? If you win your head-to-head match-up you
get four (4) power points. This is
determined by each of the franchise’s starting line-up score according to the
HFFL scoring system. Then the
franchises are rewarded by what place they come in, this is the bonus power
points. If you have the highest
starting point total then you get eight (8) power points, if you have the
second highest you get seven (7) power points…and one power point for coming in
last. You then add the power points and bonus power points (subtract all
penalties) to come up with your power point score for the week.
NOTE: Power points will be
posted on the following website:
http://geocities.datacellar.net/SiliconValley/Grid/1113/index.htm
MISCELLANEOUS
*
Play lasts for seventeen weeks with no play-offs.
* The
official newspaper of the HFFL will be the USA TODAY.
* To change
any rules and to settle any disputes, the team owners will be asked to vote on
the matter
and the
majority will rule.
* League
news, info and other happenings can be found at the official HFFL website:
http://geocities.datacellar.net/SiliconValley/Grid/1113/index.htm
* The
reports will be posted on the following web page each week:
http://pub.fantasysports.com/leagues/football/hffl