In
the summer of 1978 Taito released Space invaders
in Japan. Its fame and it's name swept Britain and the USA in
1979. Kids stopped listening to music, playing sports or going
to movies they played Space Invaders. All video games took off
and the 400,000 languishing VCS's were shipped out to the shops.
Many rip off versions of Space Invaders were produced as handheld
electronic games. These versions though unsophisticated sold thousands
as the fever spread.
To
Atari's credit they acted fast and the acted right. Raymond
Kassar had been running the company since early 1979, when
Bushnell was fired. On his order they negotiated with Taito for
the exclusive home TV rights. Then Atari produced a cracking VCS
version in February 1980. VCS Space Invaders saved the VCS from
it's floundering position. The console was bought simply to play
Space Invaders.
The
other cartridges then became a plus point as purchasers started
investigating the growing range of cartridges. Atari had a head
start and it's wide range of games would always count in it's
favour when compared to other manufacturers systems. Largely because
of the Space Invaders cart 125,000 VCS's and half a million cartridges
were sold in Britain in 1980. One of it's features was that it
had 112 variations on the game with zigzagging bombs and moving
shields etc.
To
this day I don't think people want that many options. It may sound
good when you buy but you don't use them - game 1 press game reset
and Go!
Rick
Mauer was the programmer of VCS Space Invaders, Atari's first
million selling cartridge. He subsequently never programmed another
game for Atari. He is said to have earned only $11,000 for a cartridge
that grossed more than $100 million. He left the company six months
later, suffering from "programmer burnout".
Atari's arcade section
started to come up with hits in the now burgeoning coin-op scene. These could all exclusively appear on the VCS, so Atari had a
guaranteed source of hit games. Atari didn't mess this up. The
home versions of Asteroids, Missile Command and later Centipede
were very playable games, they should be lessons in gameplay to
todays programmers.
Other coin-op companies were signed up to
contracts. Williams and especially Namco signed up to have
their games converted. Games with a great reputation already,
were sure to be best sellers.
Atari
promoted the games with national and international tournaments.
In the autumn of 1980 Atari ran a national VCS Space Invaders
competition with regional heats and the final in New York City.
It gained them both press and television coverage and confirmed
the Atari name. Atari claimed to be The Super System...More Games.
More Fun". In August 1980 Atari estimated it had sold about two
million VCS's in the US alone.
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