Excerpts
from "Mersey Byte!" article. Big K magazine, No.4 July 1984.
Page 19.
EXIT THE MINER
By the following April they had yet another potential star working
for them on a freelance basis: Matthew Smith. Smith's first effort
for Bug-Byte was Styx, which all sides admit bombed out. And then
Smith produced Manic Miner.
More aggro surrounds this game, seemingly, than attends US-Soviet
relations. There are claims and counter-claims, all exacerbated
by the fact that Matthew Smith has of course now also left Bug-Byte,
and is one-third of the newest company, Software Projects. He
having taken the rights to Manic Miner with him, the same game
has now been in the charts under two labels: old and new. This
is a unique situation, and has been attended by angry comments
from both sides.
"I know what Matthew's been saying, that he didn't get enough
from Manic Miner," says Baden. "But I can tell you he got £50,000
cash from that one game while we sold it, and if that isn't enough,
I'd like to know what is.
How was freelancer Smith able to take the Miner with him? Hadn't
he signed the old boy away? "There was a clause in original contract,"
explained Baden, "which, due to a comma in the wrong place, or
a missing comma, can't remember which, was a bit ambiguous. Rather
than spend a lot of time and money fighting it in court, we agreed
to let him take the game with him. At the time, you see, Matthew
was a minor, and our legal people told us that against a minor
in open court nobody has a chance."
Baden is "neutral" about the idea of more and more software operations
setting up house in Liverpool. He also carefully avoids negative
feelings concerning Imagine and SP, as far as he can.
Page 20.
TALES OF THE MANIC MINOR
AND THEN there was Software Projects.
This time the ancestry is even more muddled.
Matthew Smith we know about. Then there was Alan Maton, former
Dispatch Manager with - you guessed it - Bug-Byte. And there was
another executive, Colin Roach, who was working at the time for
Imagine, firstborn sons of Bug-Byte.
Maton was "not too happy" at Bug-Byte at about this time last
year, he remembers. Restless and - he felt - under employed, he
cast around for a new billet.
At the same time or slightly later Matthew Smith, a Bug-Byte
(freelance) programmer, began to think himself under-valued, and
also began feeling restless.
A businessman, slightly known to Maton, had a son who was keen
on this computer stuff. After a one-hour discussion, in which
Maton opened the man's eyes with visions of glory and dollars,
the wealthy fellow offered Maton a partnership; which he at first
refused, then accepted - on condition that Matthew Smith be made
the third partner. Smith duly assented, they both quit Bug-Byte
(as usual in these cases, rather suddenly), and the following
Monday Software Projects was in existence, with an address in
the pleasant middle-class suburb of Woolton, Paul McCartney's
old manor.
In addition to bringing the rights to his game Manic Miner with
him from Bug-Byte, Smith, after a longish delay for final polishing,
produced another masterpiece, Jet Set Willy; a fast and colourful
game known above all for the bizarre quality of its collectable
objects. Its chart showings (as good as you can get) have immediately
established the third Liverpool software house as a rival in every
sense to its begetters. The company could hardly have enjoyed
a better start.
Two months ago (at time of writing) the Trade (that's us and
them, but not You) reeled with amazement when Imagine circulated
the script of an alleged phone conversation involving their employee
Colin Stokes, a senior sales exec. It seems that, suspecting him
of disloyalty, they had tapped his telephone.
To save everybody trouble (ourselves included) we won't repeat
the allegations made by both sides; let's just record that Stokes
departed Imagine forthwith, amid a sea of lawyers' letters, and
with in a couple of seconds, as it seemed, had joined Software
Projects.
Though none of the SP personnel actually live in Liverpool, Maton
is ecstatic about the city, quoting, of all people, Carl Jung:
"Liverpool is the Pool of Life...". He has nothing against any
other company and remains a personal friend of Tony Milner, co-founder
of Bug-Byte.
The company is TRS-80 based, following Smith's own route into
computers. (they actually use the big Model 3's.) Smith, according
to Maton, is a brilliant but sometimes whimsical perfectionist.
Because of the necessary lead time of artwork and packaging over
the actual software, the game notes have to be written before
the game is finished (assuming it is to be marketed as soon as
possible). And Smith's habit of changing quite important specs
even at the last moment can put these notes out of date. Though
Manic Miner was in fact written in l2 weeks) "Matthew uses his
intelligence wisely - he's a good all-rounder as well," says Maton.
Even before joining Bug-Byte, at 17, Matthew Smith had been running
his own company (with his mother as Managing Director), writing
and selling small business packs for the TRS-80.
Those were the days. What comes next?
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