Big K magazine, No.1 April 1984. Page 11.
SEVENTEEN-YEAR-OLD MATTHEW SMITH has just quit Liverpool's Bug
Byte to found his own independent label with a couple of other
known-names - as Software Projects. A relatively new VideoStar,
it was Smith who brought the US videogame Miner'49er to
the Spectrum etal with his related, Manic Miner
just over a year ago.
He's now haggling with Bug Byte for payment of substantial royalties
(around £16,000) on the 40,000 copies of Manic Miner they
still hold in stock. Matthew's already made that much again from
his 5 per cent cut on the first 40,000 copies.
"It's a popular misconception that I worked for Bug Byte and
was then lured away. I never did - all they ever did was to manufacture
and sell my game for me," said a now older and wiser Matthew Smith.
He left Bug Byte together with one of the founders, Alan Maton.
He took Manic Miner with him "as away of getting Software Projects
off the ground."
Matthew began playing games on a cheapo-cheapo Tandy TRS 80
model 1. While still 16 he produced his first game, called Styx,
but added that it was "quite a flop" for Bug Byte. "But that didn't
put me off. I just got down to writing Manic Miner that
summer (1983). I realise that Styx was so bad because I
had been writing it on the Spectrum, rather than using the TRS
80 for design and then targeting back to the Spectrum.
"It's become a lot easier to write the game which I'm now working
on, Jet Set Willy. Since I fixed a hardware fault on the
TRS 80 model 4 which I now use," he added. Jet Set Willy
is a classic shoot 'em'up speed-freak's game.
And what of fame and fortune? Well, Matthew is well known in
the designer world but hasn't yet got the VideoStar status he
deserves. But will admit to "tens of thousands of pounds" in royalties
for eighteen month's work.
This is "the reward of being able to stay freelance", said Matthew,
and he added that to save the hassle of starting a company and
still get more than a couple of per cent, even he might do things
differently.
"If I were starting again and had a good game. I'd offer it
around several software houses before accepting the first offer
that comes along," said a slightly bitter Matthew. For every pound
which he gets from Manic Miner. Bug Byte rake in the other
£19... that's £76,000 worth of sales.
And the moral of this story? "Stay freelance, very definitely!"
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