Your
Sinclair, February 1986. Page 41.
Show us your Willy!
"I s'pose there's not much sex in Jet Set Willy. Maria's
a bit on the stocky side and as for Esmerelda, she zaps you when
you touch her."
Matthew Smith isn't the tidiest of programmers. Take the time
he went to a posh restaurant in the Sears Building in New York.
No corduroys, no cut-offs, no sweat-shirts, no sandals - that
was the house rules. Bit of a shame really 'cos that just about
describes Matthew's wardrobe! Yep, he's a right scumbag on the
outside, but on the inside - well, that's another matter. Beneath
the crumpled clothes and the hippy hair is a razor sharp wit and
a phenomenal programming talent. Well, what d'you expect from
the man who created every (well, nearly every) Speccy owner's
favourite comic character - that's right, the manic jetsetter
himself, Miner Willy.
What are you working on at the moment? A Spectrum. (Big
grin!)
Let's rephrase that. Is it true that you're working on Willy
Meets The Taxman? No comment. (Even bigger grin!) Oh, okay
yes. I'm designing it and doing the graphics and there's a team
on the programming. This time Willie's going to be taller than
before - he's grown up since JSW.
Will it be another platforms and ladders job like Manic Miner
and JSW? There are things that could be described as platforms
but they'll be hidden. And the baddies, about fifty of em, won't
be the stupid bouncing up and down type. They'll be intelligent
-Nell, all except for the stupid ones that is!
Is this the end of Willy as we know him? Yep. He won't
even be brought back by public demand. The platform game's finished
– JSW was the best ever. There's no new programming ideas in this
game - well, it's not really anything to do with me. They won't
even program the game as I've designed it - must be 'cos I can't
design properly! The only way to get results is to program myself.
So, what are you working on at the moment? No comment.
(There's that grin again!) Well, I am working on a project. It's
not just a game - more a way of life... state of the art... fast
loader. interactive... it's a mental challenge controlled by the
computer and... pheweee... Everything but the game's called Limbo
- in fact, everything's in Limbo. And when you stop playing, you
go into Limbo too! It's also an expandable game so don't think
you'll get away with just buying the one tape. And it'll take
advantage of different Spectrum memory sizes. It'll work on a
normal Spectrum but it'll use the extra memory of a 128K if you've
got one.
Have you got one? Yeah... er, no! Sorry Sinclair! I saw
one on my holidays in Italy... er, Spain.
What's your favourite new game? The only decent game recently
is Fairlight
Do you mind people taking the mickey out of JSW? No, I
take the piss myself. That's what he's there for - he's a bit
like Charlie Chaplin. Isn't JSW a bit like a waking nightmare?
A woken-up too early nightmare! Most of the game was planned under
the influence of alcohol and written under the influence of other
noxious substances.
D'you think there's anything deeply psychologically disturbing
about your games. All those Willies and toilets? No. But you'd
better ask my analyst. I s'pose there's not much sex in JSW. Maria's
a bit on the stocky side and as for Esmerelda, she just zaps you
when you go to touch her. Originally you were going to have to
take her to bed - and then she'd kill you. But I dropped that
for deep psychological reasons. Hmmm.
D'you still live at home? (An eavesdropper: I thought
everyone lived at home.) Wherever I lay my hat, that's my home!
Have you got any fluff in your navel? No... oh, hang on,
yes there is some.
What colour is it? Purple.
How old are you now? Nineteen. No longer the boy wonder,
eh? Not over the hill yet though!
Are you a trainspotter? Not since I lost my paintbrush.
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