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This guy is Capcom's mascot (get it?  CAPtain COMmando).  On some of his moves, his friends come out and help him.  He is a pretty good character, whether you are playing offensively or defensively.
 

General Info
Ground Magic Series Hunter Series
Jumping Magic Series Weakest to Strongest
Super Jumping Magic Series Hunter Series
Launchers Crouching Strong, Roundhouse Kick
AC Finishers  Fierce Punch, Roundhouse Kick, Captain Fire
Variable Counter   
Team Super Captain Sword

   
 
                                                    

commando.gif (17007 bytes) Regular Moves

Captain Fire
down.gif (956 bytes)
downright.gif (589 bytes)right.gif (546 bytes) + P (can be done in air)
Captain Commando blasts some fire from an opening in his arm.  The flame goes all the way to the end of the screen no matter what button is pushed.  However, short characters may be able to duck it.

Captain Corridor
down.gif (956 bytes)
downleft.gif (595 bytes)left.gif (544 bytes) + P
Captain Commando slams his fist into the ground and a discharge of energy shoots up from the point of impact.  It is a great anti-air move and works well against super jumpers.  The Jab version is closer to Cap while the Fierce one is further away.  This can OTG too, so try using it after a sweep.

Captain Kick
down.gif (956 bytes)
downleft.gif (595 bytes)left.gif (544 bytes) + K
Captain Commando leaps forward, striking out quickly with his legs, which are on fire.  Roundhouse Kick goes too high unless you are right next to the opponent, so stick with short and forward kicks.  The recovery time is bad, so use it sparingly. 

Commando Strike
down.gif (956 bytes)
downright.gif (589 bytes)right.gif (546 bytes) + K
Captain Commando summons one of his friends to assist him.  If you use short, he calls Kakeru, who falls to the floor striking anything in his path with his sword.  Forward Kick calls Genity to fly above Cap from one side of the screen to the other with knives spinning like a helicopter.  The RoundHouse version calls Hoober, who shoots a big missile.  The RoundHouse version is too slow, and CapCom pauses when his friends come out, so be wary.  However, his friends can take hits for him, so try to take advantage of that if possible.

Super Moves

Captain Sword
down.gif (956 bytes)
downright.gif (589 bytes)right.gif (546 bytes) + PP
Captain and his friends take out a huge gun and fire it, starting at 90 degrees and working its way down.  It is a good anti-air move and can be comboed off of his RoundHouse Kick Launcher.  The recovery time is decent, but you can be nailed by quick opponents.

Captain Storm
down.gif (956 bytes)
downright.gif (589 bytes)right.gif (546 bytes) + KK
This is Capcom's auto combo super.  It looks very cool!  He rushes up to the enemy, and if they aren't blocking, he starts comboing the hell out of them!  His 3 friends help kick the other players ass, and then CapCom smashes him with a Captain Corridor!  The 4 friends then pose.  This is a good super but if it is blocked, the opponent will surely counter.  Be careful and don't use it out of the blue.

Misc Info.

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