strtitle.gif (2176 bytes)

Here are some combos for the combo machine himself, Strider.  He is very good at doing combos and can chain all of his hits in a ground combo.  Use him well.

General Info

Ground Magic Series Hunter Series
Jumping Magic Series Hunter Series
Super Jumping Magic Series                         Hunter Series
Launcher Crouching Fierce
AC Finishers Fierce Punch, Roundhouse Kick, Ame No Murakamo(if enough hits connect), Ghram, Strong air throw
Variable Counter Jab Awe No Murakumo
Team Super Legion



Combos

Easy Combos

  1. C. Forward --> Awe no Murakamo

  2. D.S.Short, S.Forward, C.Roundhouse --> Awe no Murakamo

  3. D.S.Jab, S.Short, S.Strong, S.Forward, S.Fierce, S.Roundhouse --> Ghram or Ame No Murakamo
    This combo is truly superb.  Strider can link all of his hits into a ground combo.  You can skip some hits as well.  The first four hits may be done standing or dukcing but the last two must be done standing.   This one takes off about 40% health where I play at.

  4. J.Roundhouse \/ C.Forward, C.Roundhouse, Awe No Murakumo
    Solid combo.  You can forget about the jumping part and do this on the ground as well.

Intermediate Combos

  1. J.Roundhouse \/ D.C.Short, C.Forward, C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward --> AC Finisher (preferably Jab air Awe No Murakamo)
    Superb combo.  Strider's best air combo. 

  2. Ourboros Activation, J.Fierce, J.Roundhouse \/ C.Short, C.Strong, C.Forward (repeat 2 - 3 times), C.Fierce --> Ragnarok
    This works because the crouching fierce doesn't launch the opponent.  A superb combo, I use it frequently.

1