Here are some combos for the combo machine himself, Strider. He is very good at doing combos and can chain all of his hits in a ground combo. Use him well.
General Info
Ground Magic Series | Hunter Series |
Jumping Magic Series | Hunter Series |
Super Jumping Magic Series | Hunter Series |
Launcher | Crouching Fierce |
AC Finishers | Fierce Punch, Roundhouse Kick, Ame No Murakamo(if enough hits connect), Ghram, Strong air throw |
Variable Counter | Jab Awe No Murakumo |
Team Super | Legion |
Combos
Easy Combos
C. Forward --> Awe no Murakamo
D.S.Short, S.Forward, C.Roundhouse --> Awe no Murakamo
D.S.Jab, S.Short, S.Strong, S.Forward, S.Fierce,
S.Roundhouse --> Ghram or Ame No Murakamo
This combo is truly superb. Strider can link
all of his hits into a ground combo. You can skip some hits as well. The first
four hits may be done standing or dukcing but the last two must be done standing.
This one takes off about 40% health where I play at.
J.Roundhouse \/ C.Forward, C.Roundhouse, Awe No Murakumo
Solid combo. You can forget about the jumping part
and do this on the ground as well.
Intermediate Combos
J.Roundhouse \/ D.C.Short, C.Forward, C.Fierce /\ SJ.Jab, SJ.Short,
SJ.Strong, SJ.Forward --> AC Finisher (preferably Jab air Awe No Murakamo)
Superb combo. Strider's best air combo.
Ourboros Activation, J.Fierce, J.Roundhouse \/ C.Short, C.Strong, C.Forward
(repeat 2 - 3 times), C.Fierce --> Ragnarok
This works because the crouching fierce doesn't launch the
opponent. A superb combo, I use it frequently.