Regular Moves Venom
Fang
+ P (can be done in air)
Venom turns into a large blob with a head and jumps at the
opponent in an arc. This move hits multiple times. This is probably Venom's
most useful move because it goes a good distance and has a quick recovery time.
Also, it is effective against people who throw fireballs a lot because the Venom
Fang goes over all fireballs. Just one ting, don't try to land on top of them
because they can counter you. Try to hit them in the front.
Venom Rush
+ K
Venom sends his symbiote through the ground which then
rises up a certain distance away, attacks the opponent, then withdraws back to Venom.
The best version to use is the Forward Kick, as the other ones leave you open.
The Strong Kick version is good anti-air too. Experiment and see which one
you like the best.
Web Throw
+ P
Venom shoots out a line of webbing. It can travel in
3 different directions. the Jab version sends it straight out, The Strong version
sends it at a 45 degree angle, and the Fierce version sends it straight up. If it
connects, Venom slams the opponent on the ground a few times and then throws them away.
Good damage and can surprise unwary enemies. use this to wake them up.
Super Moves
Venom Web
+ PP
Venom jumps into the middle of the screen and shoots
webbing that covers the entire screen. If the enemy is not blocking and the super
connects, while the enemy is webbed up Venom jumps to him and auto combos him and ends
with a Venom Fang. A good super but can be seen coming from a mile away. Use
it on super jumping opponents as they might not see you initiate it.
Death Bite
+ KK
Venom will send his symbiote to attack the enemy.
Wave upon wave of the symbiote attack the enemy and they carry him all the way
across the screen. This "carry" effect is similar to Hulk's Super Gamma
Wave and Gambit's Cajun Explosion. This super can be OTG'ed into by doing a sweep
first.
Misc Info. |