""" bmp.py - module for constructing simple BMP graphics files Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ __version__ = "0.2" print "bmp module, version %s, written by Paul McGuire, October, 2003" % __version__ from math import ceil, hypot def shortToString(i): hi = (i & 0xff00) >> 8 lo = i & 0x00ff return chr(lo) + chr(hi) def longToString(i): hi = (long(i) & 0x7fff0000) >> 16 lo = long(i) & 0x0000ffff return shortToString(lo) + shortToString(hi) class Color(object): """class for specifying colors while drawing BitMap elements""" __slots__ = [ 'red', 'grn', 'blu' ] __shade = 32 def __init__( self, r=0, g=0, b=0 ): self.red = r self.grn = g self.blu = b def __setattr__(self, name, value): if hasattr(self, name): raise AttributeError, "Color is immutable" else: object.__setattr__(self, name, value) def __str__( self ): return "R:%d G:%d B:%d" % (self.red, self.grn, self.blu ) def __hash__( self ): return ( ( long(self.blu) ) + ( long(self.grn) << 8 ) + ( long(self.red) << 16 ) ) def __eq__( self, other ): return (self is other) or (self.toLong == other.toLong) def lighten( self ): return Color( min( self.red + Color.__shade, 255), min( self.grn + Color.__shade, 255), min( self.blu + Color.__shade, 255) ) def darken( self ): return Color( max( self.red - Color.__shade, 0), max( self.grn - Color.__shade, 0), max( self.blu - Color.__shade, 0) ) def toLong( self ): return self.__hash__() def fromLong( l ): b = l & 0xff l = l >> 8 g = l & 0xff l = l >> 8 r = l & 0xff return Color( r, g, b ) fromLong = staticmethod(fromLong) # define class constants for common colors Color.BLACK = Color( 0, 0, 0 ) Color.RED = Color( 255, 0, 0 ) Color.GREEN = Color( 0, 255, 0 ) Color.BLUE = Color( 0, 0, 255 ) Color.CYAN = Color( 0, 255, 255 ) Color.MAGENTA = Color( 255, 0, 255 ) Color.YELLOW = Color( 255, 255, 0 ) Color.WHITE = Color( 255, 255, 255 ) Color.DKRED = Color( 128, 0, 0 ) Color.DKGREEN = Color( 0, 128, 0 ) Color.DKBLUE = Color( 0, 0, 128 ) Color.TEAL = Color( 0, 128, 128 ) Color.PURPLE = Color( 128, 0, 128 ) Color.BROWN = Color( 128, 128, 0 ) Color.GRAY = Color( 128, 128, 128 ) class BitMap(object): """class for drawing and saving simple Windows bitmap files""" LINE_SOLID = 0 LINE_DASHED = 1 LINE_DOTTED = 2 LINE_DOT_DASH=3 _DASH_LEN = 12.0 _DOT_LEN = 6.0 _DOT_DASH_LEN = _DOT_LEN + _DASH_LEN def __init__( self, width, height, bkgd = Color.WHITE, frgd = Color.BLACK ): self.wd = int( ceil(width) ) self.ht = int( ceil(height) ) self.bgcolor = 0 self.fgcolor = 1 self.palette = [] self.palette.append( bkgd.toLong() ) self.palette.append( frgd.toLong() ) self.setDefaultPenColor() tmparray = [ self.bgcolor ] * self.wd self.bitarray = [ tmparray[:] for i in range( self.ht ) ] self.currentPen = 1 self.fontName = "%s-%d-%s" % ( "none", 0, "none" ) def setDefaultPenColor( self ): self.currentPen = self.fgcolor def setPenColor( self, pcolor ): oldColor = self.currentPen # look for c in palette pcolornum = pcolor.toLong() try: self.currentPen = self.palette.index( pcolornum ) except ValueError: if len( self.palette ) < 256 : self.palette.append( pcolornum ) self.currentPen = len( self.palette ) - 1 else: self.currentPen = self.fgcolor return Color.fromLong( self.palette[oldColor] ) def getPenColor( self ): return Color.fromLong( self.palette[self.currentPen] ) def plotPoint( self, x, y ): if ( 0 <= x < self.wd and 0 <= y < self.ht ): x = int(x) y = int(y) self.bitarray[y][x] = self.currentPen def drawRect( self, x, y, wid, ht, fill=False ): x = int(x) y = int(y) cury = y # subtract one for line width wid -= 1 ht -= 1 self.drawLine( x, y, x+wid, y ) if fill: cury = y while cury < y+ht: self.drawLine( x, cury, x+wid, cury ) cury += 1 else: self.drawLine( x, y, x, y+ht ) self.drawLine( x+wid, y, x+wid, y+ht ) self.drawLine( x, y+ht, x+wid, y+ht ) def drawSquare( self, x, y, wid, fill=False ): self.drawRect( x, y, wid, wid, fill ) def bresLine(x,y,x2,y2): """Bresenham line algorithm""" steep = 0 coords = [] dx = int(abs(x2 - x)+0.5) if (x2 - x) > 0: sx = 1 else: sx = -1 dy = int(abs(y2 - y)+0.5) if (y2 - y) > 0: sy = 1 else: sy = -1 if dy > dx: steep = 1 x,y = y,x dx,dy = dy,dx sx,sy = sy,sx dx2 = dx*2 dy2 = dy*2 d = dy2 - dx for i in range(0,dx): coords.append( (x,y) ) while d >= 0: y += sy d -= dx2 x += sx d += dy2 if steep: #transpose x's and y's coords = [ (c[1],c[0]) for c in coords ] coords.append( (x2,y2) ) return coords bresLine = staticmethod( bresLine ) def _drawLine( self, x1, y1, x2, y2 ): # special checks for vert and horiz lines if ( x1 == x2 ): if 0 <= x1 < self.wd: if ( y2 < y1 ): y1,y2 = y2,y1 cury = max( y1, 0 ) maxy = min( y2, self.ht-1 ) while cury <= maxy : self.plotPoint( x1, cury ) cury += 1 return if ( y1 == y2 ): if ( 0 <= y1 < self.ht ): if ( x2 < x1 ): x1,x2 = x2,x1 curx = max( x1, 0 ) maxx = min( x2, self.wd-1 ) while curx <= maxx: self.plotPoint( curx, y1 ) curx += 1 return for pt in BitMap.bresLine(x1, y1, x2, y2): self.plotPoint( pt[0], pt[1] ) def _drawLines( self, lineSegs ): for x1,y1,x2,y2 in lineSegs: self._drawLine( x1, y1, x2, y2 ) def drawLine( self, x1, y1, x2, y2, type=LINE_SOLID ): if type == BitMap.LINE_SOLID: self._drawLine( x1, y1, x2, y2 ) elif type == BitMap.LINE_DASHED: # how many segs? len = hypot( x2-x1, y2-y1 ) numsegs = len / BitMap._DASH_LEN dx = ( x2 - x1 ) / numsegs dy = ( y2 - y1 ) / numsegs dx2 = dx / 2.0 dy2 = dy / 2.0 if ( x2 < x1 ): x1,x2 = x2,x1 y1,y2 = y2,y1 segs = [] curx = x1 cury = y1 for i in range( int(numsegs) ): segs.append( ( curx, cury, curx + dx2, cury + dy2 ) ) curx += dx cury += dy if curx + dx2 > x2: segs.append( ( curx, cury, x2, y2 ) ) else: segs.append( ( curx, cury, curx + dx2, cury + dy2 ) ) self._drawLines( segs ) elif type == BitMap.LINE_DOTTED: len = hypot( x2-x1, y2-y1 ) numsegs = len / BitMap._DOT_LEN dx = ( x2 - x1 ) / numsegs dy = ( y2 - y1 ) / numsegs dx2 = dx / 2.0 dy2 = dy / 2.0 if ( x2 < x1 ): x1,x2 = x2,x1 y1,y2 = y2,y1 segs = [] curx = x1 cury = y1 for i in range( int(numsegs) ): segs.append( ( curx, cury, curx + dx2, cury + dy2 ) ) curx += dx cury += dy if curx + dx2 > x2: segs.append( ( curx, cury, x2, y2 ) ) else: segs.append( ( curx, cury, curx + dx2, cury + dy2 ) ) self._drawLines( segs ) elif type == BitMap.LINE_DOT_DASH: len = hypot( x2-x1, y2-y1 ) numsegs = len / BitMap._DOT_DASH_LEN dx = ( x2 - x1 ) / numsegs dy = ( y2 - y1 ) / numsegs dx3 = dx / 3.0 dy3 = dy / 3.0 dx23 = 0.62*dx dy23 = 0.62*dy dx56 = 0.78*dx dy56 = 0.78*dy if ( x2 < x1 ): x1,x2 = x2,x1 y1,y2 = y2,y1 segs = [] curx = x1 cury = y1 for i in range( int(numsegs) ): segs.append( ( curx, cury, curx + dx3, cury + dy3 ) ) segs.append( ( curx + dx23, cury + dy23, curx + dx56, cury + dy56 ) ) curx += dx cury += dy if curx + dx3 > x2: segs.append( ( curx, cury, x2, y2 ) ) else: segs.append( ( curx, cury, curx + dx3, cury + dy3 ) ) if curx + dx23 < x2: if curx + dx56 > x2: segs.append( ( curx + dx23, cury + dy23, x2, y2 ) ) else: segs.append( ( curx + dx23, cury + dy23, curx + dx56, cury + dy56 ) ) else: pass #segs.append( ( curx, cury, curx + dx3, cury + dy3 ) ) segs.append( ( curx, cury, x2, y2 ) ) self._drawLines( segs ) def drawCircle( self, cx, cy, r, fill=False ): x = 0 y = r d = 1 - r self.plotPoint(cx, cy + y) self.plotPoint(cx, cy - y) if fill: self.drawLine(cx - y, cy, cx + y, cy) else: self.plotPoint(cx + y, cy) self.plotPoint(cx - y, cy) while( y > x ): if ( d < 0 ): d += ( 2*x + 3 ) else: d += ( 2*(x-y) + 5 ) y -= 1 x += 1 if fill: self.drawLine(cx + x - 1, cy + y, cx - x + 1, cy + y) self.drawLine(cx - x + 1, cy - y, cx + x - 1, cy - y) self.drawLine(cx + y - 1, cy + x, cx - y + 1, cy + x) self.drawLine(cx - y + 1, cy - x, cx + y - 1, cy - x) else: self.plotPoint(cx + x, cy + y) self.plotPoint(cx + y, cy + x) self.plotPoint(cx - x, cy - y) self.plotPoint(cx - y, cy - x) self.plotPoint(cx + x, cy - y) self.plotPoint(cx - y, cy + x) self.plotPoint(cx - x, cy + y) self.plotPoint(cx + y, cy - x) def _saveBitMapNoCompression( self, filename ): # open file f = file( filename, "wb" ) # write bitmap header f.write( "BM" ) f.write( longToString( 54 + 256*4 + self.ht*self.wd ) ) # DWORD size in bytes of the file f.write( longToString( 0 ) ) # DWORD 0 f.write( longToString( 54 + 256*4 ) ) # DWORD offset to the data f.write( longToString( 40 ) ) # DWORD header size = 40 f.write( longToString( self.wd ) ) # DWORD image width f.write( longToString( self.ht ) ) # DWORD image height f.write( shortToString( 1 ) ) # WORD planes = 1 f.write( shortToString( 8 ) ) # WORD bits per pixel = 8 f.write( longToString( 0 ) ) # DWORD compression = 0 f.write( longToString( self.wd * self.ht ) ) # DWORD sizeimage = size in bytes of the bitmap = width * height f.write( longToString( 0 ) ) # DWORD horiz pixels per meter (?) f.write( longToString( 0 ) ) # DWORD ver pixels per meter (?) f.write( longToString( 256 ) ) # DWORD number of colors used = 256 f.write( longToString( len(self.palette) ) ) # DWORD number of "import colors = len( self.palette ) # write bitmap palette for clr in self.palette: f.write( longToString( clr ) ) for i in range( len(self.palette), 256 ): f.write( longToString( 0 ) ) # write pixels for row in self.bitarray: for pixel in row: f.write( chr( pixel ) ) padding = ( 4 - len(row) % 4 ) % 4 for i in range(padding): f.write( chr( 0 ) ) # close file f.close() def _saveBitMapWithCompression( self, filename ): """ """ # open file f = file( filename, "wb" ) # write bitmap header f.write( "BM" ) f.write( longToString( 54 + 256*4 + self.ht*self.wd ) ) # DWORD size in bytes of the file f.write( longToString( 0 ) ) # DWORD 0 f.write( longToString( 54 + 256*4 ) ) # DWORD offset to the data f.write( longToString( 40 ) ) # DWORD header size = 40 f.write( longToString( self.wd ) ) # DWORD image width f.write( longToString( self.ht ) ) # DWORD image height f.write( shortToString( 1 ) ) # WORD planes = 1 f.write( shortToString( 8 ) ) # WORD bits per pixel = 8 f.write( longToString( 1 ) ) # DWORD compression = 1=RLE8 f.write( longToString( self.wd * self.ht ) ) # DWORD sizeimage = size in bytes of the bitmap = width * height f.write( longToString( 0 ) ) # DWORD horiz pixels per meter (?) f.write( longToString( 0 ) ) # DWORD ver pixels per meter (?) f.write( longToString( 256 ) ) # DWORD number of colors used = 256 f.write( longToString( len(self.palette) ) ) # DWORD number of "import colors = len( self.palette ) # write bitmap palette for clr in self.palette: f.write( longToString( clr ) ) for i in range( len(self.palette), 256 ): f.write( longToString( 0 ) ) # write pixels pixelBytes = 0 for row in self.bitarray: rleStart = 0 curPixel = rleStart+1 while curPixel < len(row): if row[curPixel] != row[rleStart] or curPixel-rleStart == 255: # write out from rleStart thru curPixel-1 f.write( chr( curPixel-rleStart ) ) f.write( chr( row[rleStart] ) ) pixelBytes += 2 rleStart = curPixel else: pass curPixel += 1 # write out last run of colors f.write( chr( curPixel-rleStart ) ) f.write( chr( row[rleStart] ) ) pixelBytes += 2 # end of line code f.write( chr(0) ) f.write( chr(0) ) pixelBytes += 2 # end of bitmap code f.write( chr(0) ) f.write( chr(1) ) pixelBytes += 2 # now fix sizes in header f.seek(2) f.write( longToString( 54 + 256*4 + pixelBytes ) ) # DWORD size in bytes of the file f.seek(34) f.write( longToString( pixelBytes ) ) # DWORD size in bytes of the file # close file f.close() def saveFile( self, filename, compress=True ): if compress: self._saveBitMapWithCompression( filename ) else: self._saveBitMapNoCompression( filename ) if __name__ == "__main__": # set test to run # 1 - line and shape drawing # 2 - text display test = 1 if test == 1: bmp = BitMap( 400, 400, Color.TEAL.lighten() ) bmp.drawSquare( 0, 0, 400 ) # draw variety of colors colors = [ Color.BLACK, Color.RED, Color.GREEN, Color.BLUE, \ Color.CYAN, Color.MAGENTA, Color.YELLOW, Color.BLUE, \ Color.DKRED, Color.DKGREEN, Color.DKBLUE, Color.TEAL, \ Color.PURPLE, Color.BROWN, Color.GRAY ] for i,c in enumerate(colors): bmp.setPenColor( c ) for j in range(8): bmp.drawRect( i*25, j*45, 25, 45, True ) bmp.setPenColor( bmp.getPenColor().lighten() ) bmp.setDefaultPenColor() bmp.drawRect( i*25, 0, 25, 360, False ) # test drawing lines at various angles bmp.setPenColor( Color.WHITE ) bmp.drawSquare( 10, 10, 380 ) bmp.drawSquare( 9, 9, 382 ) bmp.drawLine( 10, 10, 389, 389 ) bmp.drawLine( 10, 10, 70, 389 ) bmp.drawLine( 10, 10, 389, 70 ) bmp.drawLine( 10, 389, 389, 10 ) bmp.drawLine( 10, 389, 70, 10 ) bmp.drawLine( 10, 70, 389, 10 ) # test saving and restoring pen color saveColor = bmp.setPenColor( Color.DKGREEN ) bmp.drawRect( 90, 100, 40, 30, fill=True ) bmp.setPenColor( saveColor ) bmp.drawRect( 95, 105, 30, 20, fill=True ) # test drawing circles bmp.setPenColor( Color.DKRED ) bmp.drawCircle( 250, 150, 40, fill=True ) bmp.setPenColor( Color.WHITE ) bmp.drawCircle( 250, 150, 25, fill=True ) bmp.setPenColor( Color.BLUE ) bmp.drawCircle( 250, 150, 20, fill=True ) bmp.setPenColor( Color.WHITE ) bmp.drawCircle( 250, 150, 18, fill=True ) bmp.setPenColor( Color.BLUE ) bmp.drawCircle( 250, 150, 8 ) # test lines of different types bmp.setPenColor( Color.BLACK ) bmp.drawLine( 10, 380, 389, 380, BitMap.LINE_DASHED ) bmp.drawLine( 10, 373, 389, 373, BitMap.LINE_DOTTED ) bmp.drawLine( 10, 365, 389, 365, BitMap.LINE_DOT_DASH ) bmp.drawLine( 10, 358, 389, 325, BitMap.LINE_DASHED ) bmp.drawLine( 10, 353, 389, 320, BitMap.LINE_DOTTED ) bmp.drawLine( 10, 348, 389, 315, BitMap.LINE_DOT_DASH ) bmp.saveFile( "C:\\temp\\test.bmp" ) #bmp.saveFile( "C:\\temp\\test_nocompress.bmp", compress=False )