// Persistence of Vision Ray Tracer Scene Description File // File: Sink.pov // Vers: 3.1 // Desc: Object Descriptions // Date: July 15, 2001 // Auth: Michael Koopman - mkoopman@hotmail.com // URL: http://www.geocities.com/ronfar.geo #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "glass.inc" #include "stones.inc" #include "Sink Objects.inc" default { pigment { White } } /* camera { location <-3, -3, -2.5> look_at <0, -3, -15> // orthographic } */ camera { location <-4.25, 3, -10> look_at <-0.25, 1, 0> } /* camera { location <-10, 5, -10> look_at <0, 0, 0> } */ /* camera { location <-10, 0, -1.5> look_at < -8, 0.0001, -1.5> orthographic } */ /* light_source { <-10, 9, -12> Gray40 } light_source { <-10, 9, -10> Gray20 } light_source { <-10, 9, -8> Gray10 } light_source { <-2, 7.5, 1> Gray20 } light_source { <-1, 7.5, 1> Gray20 } light_source { < 0, 7.5, 1> Gray20 } light_source { < 1, 7.5, 1> Gray20 } light_source { < 2, 7.5, 1> Gray20 } */ light_source { <-10, 9, -12> Gray40 area_light <0, 1, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter } light_source { <-10, 9, -10> Gray20 area_light <0, 1, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter } light_source { <-10, 9, -8> Gray10 area_light <0, 1, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter } light_source { <-2, 7.5, 1> Gray20 area_light <1, 0, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter } light_source { <-1, 7.5, 1> Gray20 area_light <1, 0, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter } light_source { < 0, 7.5, 1> Gray20 area_light <1, 0, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter } light_source { < 1, 7.5, 1> Gray20 area_light <1, 0, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter } light_source { < 2, 7.5, 1> Gray20 area_light <1, 0, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter } //***** GLASS OF WATER *****// difference { cylinder { <0, 0, 0>, <0, 1.3, 0>, 0.4 translate <3, 0, 1> texture { T_Glass2 } interior { I_Glass } } cylinder { <0, 0, 0>, <0, 1.3, 0>, 0.4 scale <0.9, 1.1, 0.9> translate <3, 0, 1> texture { T_Glass1 } interior { I_Glass } } } //***** END GLASS OF WATER *****// difference { object { CounterTop finish { phong 1 } } object { CounterTop scale 1.1 translate y*-0.5 finish { phong 1 } } } box { <-4, 0, 2.35>, < 4, 0.95, 2.5> finish { phong 1 } } box { <-4, 0, 2.4>, < 4, 1, 2.5> finish { phong 1 } } cylinder { <-4, 0.95, 2.4>, < 4, 0.95, 2.4>, 0.05 finish { phong 1 } } //***** WATER *****// box { <-2.5, -2, -2>, < 2.5, -0.4 2> texture { T_Glass1 } interior { I_Glass } normal { ripples frequency 3 } } //***** END WATER *****// object { Faucet translate z*2 } object { AC_Outlet translate <-4, 1.75, 2.5> } //***** MIRROR *****// box { <-3.25, 1.75, 2.3>, < 3.25, 6.25, 2.4> pigment { Silver } finish { reflection 0.1 phong 1 } } box { <-3, 2.00, 2.4>, < 3, 6.00, 2.5> pigment { Black } } //***** END MIRROR *****// object { TrashCan translate <-4.75, -3.6, 0.5> } object { FinishedBrush scale 0.0625 rotate y*-4 translate <-3, 0.025, -1.5> } //====================================================================================// #declare PictureFrame = union { box { <-0.1, -0.1, 0.05>, < 4.1, 3.1, 0.2> rotate y*180 translate z*-15.25 pigment { Gray20 } } box { < 0, 0, 0.0>, < 4, 3, 0.1> rotate y*180 translate z*-15.25 pigment { image_map { tga "c:\windows\desktop\pebble2.tga" once interpolate 2 } scale <4, 3, 1> rotate y*180 } } } object { PictureFrame translate <3, 3, 0> } //***** SHELF *****// cylinder { <0, -10, 0>, <0, 1.75, 0>, 0.1 translate <3.5, 0, -15> pigment { Gray20 } finish { phong 0.75 } } cylinder { <0, -10, 0>, <0, 1.75, 0>, 0.1 translate <3.5, 0, -14> pigment { Gray20 } finish { phong 0.75 } } cylinder { <0, -10, 0>, <0, 1.75, 0>, 0.1 translate <-1.5, 0, -15> pigment { Gray20 } finish { phong 0.75 } } cylinder { <0, -10, 0>, <0, 1.75, 0>, 0.1 translate <-1.5, 0, -14> pigment { Gray20 } finish { phong 0.75 } } box { <-2.7, 0, -0.7>, < 2.7, 0.1, 0.7> translate <1, 1.5, -14.5> texture { T_Glass1 } interior { I_Glass } } box { <-2.7, 0, -0.7>, < 2.7, 0.1, 0.7> translate <1, 0.5, -14.5> texture { T_Glass1 } interior { I_Glass } } box { <-2.7, 0, -0.7>, < 2.7, 0.1, 0.7> translate <1, -0.5, -14.5> texture { T_Glass1 } interior { I_Glass } } box { <-2.7, 0, -0.7>, < 2.7, 0.1, 0.7> translate <1, -1.5, -14.5> texture { T_Glass1 } interior { I_Glass } } box { <-2.7, 0, -0.7>, < 2.7, 0.1, 0.7> translate <1, -2.5, -14.5> texture { T_Glass1 } interior { I_Glass } } box { <-2.7, 0, -0.7>, < 2.7, 0.1, 0.7> translate <1, -3.5, -14.5> texture { T_Glass1 } interior { I_Glass } } box { <-2.7, 0, -0.7>, < 2.7, 0.1, 0.7> translate <1, -4.5, -14.5> texture { T_Glass1 } interior { I_Glass } } box { <-2.7, 0, -0.7>, < 2.7, 0.1, 0.7> translate <1, -5.5, -14.5> texture { T_Glass1 } interior { I_Glass } } //***** END SHELF *****// //***** WALLS *****// object { PatchTileWall translate z*2.55 } object { PatchTileWall rotate y*90 translate z*-5.2 translate x*4.35 } object { PatchTileWall rotate y*180 translate z*-15.5 translate x*0.5 } /* object { PatchTileWall scale 2 rotate x*90 translate <-0.2, -5.5, 0.45> } */ box { <-10, 10, -20>, < 10, 11, 5> } /* box { <-10, -10, 2.55>, < 10, 10, 2.6> } box { <4.35, -10, -10>, <4.36, 10, 5> } box { <-10, -6, -10>, < 10, -5.5, 10> pigment { White } } */ //***** END WALLS *****// //====================================================================================// //***** WOOD SINK CABINET *****// box { <-3.9, -10, -2.4>, < 3.9, -0.5, -2> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 translate z*1 } finish { phong 0.2 } } box { <-3.9, -10, -2.4>, <-3.8, -0.5, 2.5> pigment { DMFWood4 rotate <90, 90, 0> scale 4 turbulence 0.2 } finish { phong 0.2 } } //***** DOORS *****// difference { box { <-3.15, -5.9, -2.5>, <-0.35, -1.1, -2.4> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } box { <-2.65, -5.4, -2.6>, <-0.85, -1.6, -2.475> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 translate <1, 0, 0.5> } finish { phong 0.2 } } } difference { box { < 0.35, -5.9, -2.5>, < 3.15, -1.1, -2.4> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } box { < 2.65, -5.4, -2.6>, < 0.85, -1.6, -2.475> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 translate z*0.5 } finish { phong 0.2 } } } cylinder { <0, 0, 0>, <0, 0, -0.25>, 0.1 scale <1, 0.5, 1> translate <-0.6, -2.0, -2.5> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { <0, 0, 0>, <0, 0, -0.25>, 0.1 scale <1, 0.5, 1> translate <-0.6, -3.0, -2.5> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } sphere { 0, 0.1 scale <1, 0.5, 1> translate <-0.6, -2.0, -2.75> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } sphere { 0, 0.1 scale <1, 0.5, 1> translate <-0.6, -3.0, -2.75> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { <0, 0, 0>, <0, 1, 0>, 0.1 translate <-0.6, -3.0, -2.75> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { <0, 0, 0>, <0, 0, -0.25>, 0.1 scale <1, 0.5, 1> translate < 0.6, -2.0, -2.5> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { <0, 0, 0>, <0, 0, -0.25>, 0.1 scale <1, 0.5, 1> translate < 0.6, -3.0, -2.5> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } sphere { 0, 0.1 scale <1, 0.5, 1> translate < 0.6, -2.0, -2.75> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } sphere { 0, 0.1 scale <1, 0.5, 1> translate < 0.6, -3.0, -2.75> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { <0, 0, 0>, <0, 1, 0>, 0.1 translate < 0.6, -3.0, -2.75> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } /* torus { 0.5, 0.1 rotate z*90 scale <1, 1, 0.25> translate <-0.6, -3.5, -2.5> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } torus { 0.5, 0.1 rotate z*90 scale <1, 1, 0.25> translate < 0.6, -3.5, -2.5> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } */ cylinder { <-3.15, -1.1, -2.4>, <-0.35, -1.1, -2.4>, 0.1 pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { <-3.15, -5.9, -2.4>, <-3.15, -1.1, -2.4>, 0.1 pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { <-0.35, -5.9, -2.4>, <-0.35, -1.1, -2.4>, 0.1 pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { < 0.35, -1.1, -2.4>, < 3.15, -1.1, -2.4>, 0.1 pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { < 3.15, -5.9, -2.4>, < 3.15, -1.1, -2.4>, 0.1 pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } cylinder { < 0.35, -5.9, -2.4>, < 0.35, -1.1, -2.4>, 0.1 pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } sphere { 0, 1 scale 0.1 translate <-3.15, -1.1, -2.4> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } sphere { 0, 1 scale 0.1 translate <-0.35, -1.1, -2.4> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } sphere { 0, 1 scale 0.1 translate < 0.35, -1.1, -2.4> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } sphere { 0, 1 scale 0.1 translate < 3.15, -1.1, -2.4> pigment { DMFWood4 rotate x*90 scale 4 turbulence 0.2 } finish { phong 0.2 } } //***** END DOORS *****// /* box { <-3.5, -2, -2.5>, < 3.5, -0.75, -2.4> pigment { DMFWood4 rotate x*90 scale 5 turbulence 0.2 } } cylinder { <-3.5, -0.75, -2.4>, < 3.5, -0.75, -2.4>, 0.1 pigment { DMFWood4 rotate x*90 scale 5 turbulence 0.2 } } */ //***** END WOOD SINK CABINET *****//