BRAVE FIREFIGHTERS
In the arcade game Brave Firefighters, Sega gets creative with their long time
stand-by: the shooting genre.
"Brave Firefighters
is a real-time polygonal romp through towering infernos and blazing hotels.
And instead of a light gun, you get an enormous fire hose controller, which
vibrates to simulate the water spray," claims Colin Williamson
of IGNDC.
"You tread your way through blazing areas from a first-person
perspective, unleashing your liquid spray on flaming furniture. The main goal
here is to get the flames put out as quickly as possible; there’s a set time
limit that starts ticking down from the second you start. Blasting a blaze in
record time adds a few seconds to the clock, while adequate performance
isn’t acceptable."
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"Extinguishing the flames systematically is the only way to
succeed; if you start shooting the flames from the outside and move in to
the larger fires, you’re golden. Just keep the area doused, since embers can
ignite the whole kit and kaboodle all over again. And remember to regulate
how much you shoot; the pressure gauge at the top of the screen keeps
you in the know."
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"From time to time, all hell will break loose: the floor above will collapse
downwards, sending flaming chunks of wood headed your way. You’ll have
to whip that hose around in time to knock them out of your way, otherwise,
you’ll lose health points at the bottom of the screen. There are also panicked
survivors running about from time to time, and while it’s really fun to knock
‘em over with a jet of water, it eats up valuable time."
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In designing Brave Firefighters, the Sega engineers
were faced with the daunting challenge of creating 3D images of flames and sprayed water,
both of which have a nearly infinite number of shapes, sizes, colors, shadings, shadows, and
levels of opaqueness. And combining the two by simulating sprayed water over flames
created entirely new challenges that would have been nearly impossible to overcome
utilizing existing 3D computers. For this reason, Brave Firefighters utilizes a
modified Naomi Hardware system called Hikaru, which incorporates a custom Sega graphics
chip and larger memory capacity.
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