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TurboRay
- raytracer for memory compressing displays
It is realtime raytracer for VR with prediction
rendering, heredity and vertex coherence, which counting
visibility only if cros edge - outline.
NEW revolutionary algorithm, which computing before
render cycle alldirect web pointer structure EDGE, which
is every time sorting and next scanline render high quick
traversing. Speed of this algorithm independ on
resolution and on number non visit poligons as OpenGL,
but depend only on number visit edge in window.
- 30 times quick than sw OpenGL in WIN95 and open for
special rendering technik
- future - Hi Quality rendering with radiosity, NURBS,
non rewrite volumetric alphablending and fractal particle
object - all coumputing in rasterization
DOWNLOAD Win95
raytracer demo
(first version - under development - for testing speed -
scanline rasterizer take 1% from time cycle - demo code
for WATCOM 10.5 )
This raytracer with prediction trversing for big models,
will be exchange in the future OpenGL and enable true
realistic life models
SCREEN - green line is visible, violet is left edge,
orange is right edge
.........under developing.......last actualization
1.1. - 1998
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