|\ /| /---\ |---\ ---||--- /-----\ / | | | \ / | / \ | | || | | /--\ | | | \ / | |-----| |---/ || | | | | |----| | \/ | | | | \ ---||--- \-----/ \---/ | THRASHNET'S SUPER MARIO 64 FAQ v2.2 -Everything is.....HERE! I improved the faq to ver 2.2! Note:-If you want to print this use 0.0 margins Find more video game stuff at this site: http://www.geocities.com/tgz6/ ----------------------------------------------------------------------------- - Table of Contents: - -1) Thrashnet's POV (Hey this is my weebpage I can say what I want to say!)- -2) The Story of Super Mario64 (Whats the setting!) - -3) The Goal Of Super Mario 64 (how too get thru it) - -4) Controls (Whats in your hands) - -5) THE CANNON (How to launch) - -6) Misceallaneous (Whatever) - -7) List Of Courses (useless sections) - -8) List of Secret Stages | - -9) List of "!" Switch Stages | - -10) List of Bowser's Domains ----- - -11) Stars in Courses 1-15 (location off stars in each of all 15 courses) - -12) Bowser Levels 1, 2, and 3 (How to break the baddie) - -13) Green ! Switch (Where is it!) - -14) Blue ! Switch (Where is it!) - -15) Red ! Switch (Where is it!) - -16) Secret Stars (Whats a secret if yoou cant keep it!) - -17) Yoshi! (The dinosaur dude) - -18) Warps (Im getting sucked in!!) - -19) Tips and Tricks (Im giving EVERYTHHING away!!) - -20) Setting Info On Courses (Lets see here wheres that...) - -21) Setting Info On Secret Stages | - -22) Setting Info On "!" Switch Stages | - -23) Setting Info On Bowser's Stages --- - -24) Baddie bounty (Steal the baddies bbad stash!) - -25) Inventory of Areas (How much is poossible.) - -26) Key To Inventory of Areas (Have too understand it.) - -27) Which enemy is which (Getting conffused!!) - -28) Beat the Boss (Bust da' baddie!!) - -29) Ratings (My feelings arent worth iit to know right?!!) - -30) Locations of the paintings in the castle (Have to know where they are)- -31) Breif Descriptions of the courses (A small overview) - -32) Red Coin Location (Sure leave me tto locate them!!!) - -33) Red Coin Location on Bowser's Domaains (HEY THAT RHYMES) - -34) Red Coin Location on Secret Stagess (Not So SECRET HUH!) - -35) Name of the stars in each of the ccourses (Cant you see IM BORED!!) - -36) Descriptions of "!" Special Caps! (YES THATS RIGHT CLASS!!) - -37) Where are the secret Stages? (Wherre is anything!) - -38) Where are the Bowser Stages?! (Wheere is this!) - -39) Credits (A lot of credit is due too Kevin) - -40) Disclaimer (I have to disclaim mysself) - ----------------------------------------------------------------------------- \--------------------------------------------------------------------------/ | THRASHNET'S POV | /--------------------------------------------------------------------------\ This game being a first generation title isn't the best that the NU64 has to offer. The graphics in this game are nonetheless good but they are a bit blocky and not very well rounded off ACM rounds graphics out better than what the NU64 is showing I know it can be better they just (keeping in mind that NINTENDO is a company) want to make money at it! What they should do right when each of the systems is dying out they should try to make a game as well as they can on that system and see if its better or equal to the NU64. I bet you though that nintendo can make just of a good (if better) of a game on the SNES as they can on the NU64 system! (Just in case you are wondering ACM is a game like Donkey Kong Country 3 ACM Stands for Advanced Computer Modeling. In my opinion these games have better graphics than the current 1st generation software titles of the NU64. Also more points it seems that final fantasy 7 for the Playstation seems to have better graphics than the NU64 has I should have not wasted my time buying an NU64 at all and I should have went out and bought a Playstation. The graphics in this game are not very shaped for example look straight down at the railing in the castle in Mario 64 it is entirely flat it has no shape at all. And yet when you press towards it you will put your hands up against it like it was shaped. So is the case with all the other graphics. \-------------------------------------------------------------------------/ | The Story of Super Mario 64 | /-------------------------------------------------------------------------\ One day you check your mail in the morning and find out that the princess has baked you a cake and wants you over to help eat it. So the same day you arrive at her castle via a warp pipe, oncve you enter the castle; however, it is completely empty and you hear a loud voice declaring: "Welcome, no one's home! Now scram! And don't come back!! Bwa ha ha!" Voice analysts determined that it was Bowser (99.9% accurateness). You find one of the princess's retainers, when you talk to him he tells you that everyone is trapped in teh walls and Bowser is behind this again. Once you've learned of the task at hand you jump into the swirling painting and your task begins. \-------------------------------------------------------------------------/ | The Goal Of Super Mario 64 | /-------------------------------------------------------------------------\ The Goal: The goal of this game is to at least collect 90 stars and then defeat Bowser for the third and final time and then save the princess and all the retainers. BTW, you must defeat Bowser three times and it is harder each time. The Stars: Some of the 120 stars in this game are either hidden somewhere in the castle or castle grounds. 15 stars are hidden and 115 are dispersed in the 15 courses (7 in each course you gain by completing certain tasks). \-------------------------------------------------------------------------/ | Controls | /-------------------------------------------------------------------------\ Blue Button: Jump or swim. Green Button: Punch. Yellow Button on the Left: Rotate the camera clockwise around mario. Has a left pointing arrow on it. Yellow Button on the Right: Rotat the camera counter-clockwise around mario. Has a left pointing arrow on it. Yellow Button on the Top: Zoom the camera in. Has an up pointing arrow on it. Yellow Button on the Bottom: Zoom the camera out. Has a down pointing arrow on it. R Button (located on the top right of the controller): Switch the camera mode between Mario mode (close in), or Spectator mode (farther out). Z Button (located underneath the controller): Aids in certain special moves (see the next section). Analog (joystick): located below the start button. Is the main control in the game you use it to move. Also aids in ALL SPECIAL MOVES!! It is a light gray color with a darker gray base. Start: Located in the center. Pauses the game it is red. Single Jump: Press the blue button. (The longer you hold down the button, the higher you will jump) Mario will jump and make a "hoh!" sound. Double Jump: Press the blue button, Mario will jump and make a "hoh!" sound... As soon as you land, press the blue button again. (The longer you hold down the button, the higher you will jump) Mario will jump higher and make a "hoho!" sound. Triple Jump: You need to be moving in some direction for this jump. Press the blue button while moving (it doesn't matter how fast you are moving). Mario will make a "hoh!" sound... As soon as you land, (while still moving in the same direction) press the blue button again. Mario will jump higher and make a "hoho!" sound... As soon as you land, make sure you are pressing the joystick all the way in the direction you are moving and press the blue button again. Mario will do a very high forward flip and say "Yahoo!" Turnaround Flip: Be running in some direction... turn in the exact opposite direction and jump. Mario will spin around and do a flip. Punch: Press the green button when you are moving slowly or standing still. (Press the green button quickly 3 times in a row for a punch-punch-kick combo) You can pick some objects and enemies up by standing right next to them and pressing punch. (Press punch again to throw them) Dive Punch: While running full speed, press the green button. Mario will dive forward onto his stomach. (Press the green button while mario is sliding to make him quickly jump to his feet again.) Jump Kick: When you are moving slowly or standing still, jump and press the green button. Mario will jump up and kick. Butt-slam: Jump and press the Z button. (located underneath the controller) Mario will spin around and slam down on his butt. (You can kill most small enemies with this) Back Flip: Press and hold the Z button. As soon as Mario brings his hands over his head, jump. Mario will do a high backflip. Circle Kick: Press and hold the Z button. As soon as Mario brings his hands over his head, punch. Mario will swing his feet around in a circle. Yahoo Jump: While running, press and hold the Z button and then press the jump button immediately afterward. Mario will jump very far but not very high. Feet-first Slide: While running, press and hold the Z button and then press the punch button immediately afterward. Mario will jump and slide feet first. Jump-off-the-wall Technique: Jump at any wall. (You need to actually hit the wall... you will hear a sound when you hit the wall if you do it right) As soon as you make contact with the wall, jump again in the direction you want to go. (Make sure and hold the button on this second jump if you want to jump high) Mario will jump into the wall, and then jump again off of the wall. This technique is good for getting onto very high platforms. You can use this technique during any type of jump, or anytime you hit a wall in the air. Belly Flop: Run fast and then press the blue & green buttons at the same time Mario will jump and do a short belly flop. Super Belly Flop: Run fast and jump once while still pressing forward on the analog once you hit the ground press the blue & green buttons at the same time Mario will jump and do a longer belly flop. Ultra Belly Flop: Run fast and use the same procedure to do a triple jump except on the third jump press the blue & green buttons at the same time as soon as you hit the ground. Mario will do a longer and higher belly flop. (THE NAME OF THIS MOVE IS PURELY COINCENDENTAL IT HAS NOTHING TO DO WITH THE NINTENDO ULTRA 64!) Atomic Belly Flop: Run fast at FULL SPEED turnaround and while you see smoke coming from Mario's feet press the green & blue buttons at the same time Mario will do a very VERY high belly flop make sure that you are pressing the analog in the opposite direction that you were running the entire time. Press up on the joystick to dive deeper, and press down on the joystick to swim up. (Left and right act as you would expect) Stroke: Press the jump button to make Mario go faster. (You can hold the button, and Mario will swim, but he will go fastest if you press stroke, then as soon as his arms are at his sides, press stroke again, etc...) Grab: I'm not sure what this is for, but if you press the punch button under water, Mario will grab forward... Jump out of the water: This can be very frustrating if you don't learn it correctly. You must be at the very top of the water, and you must be pulling straight down on the joystick. Then press jump and he will jump out. Leg Kick: Press and hold down the jump button Mario will do a steadier flatter kick its slower of course but it is not as hard to control. Press up on the joystick to dive, and press down on the joystick to go higher. (Left and right act as you would expect) The Z button will land you be sure you are close to the ground or you might sustain damage! To level out you're flight press up on the analog a bit when you are nosing down. You may find the turtle shell in certain yellow boxes, in certain oysters (underwater), or if you punch the turtle. To ride the shell, just touch it or jump on it. You can kill most enemies by running into them while you are on the shell. The more you move around, the faster you will go. Press jump to jump, and press the Z button to get off the shell. (Or run into a wall with it) To hang from a ledge, just push the joystick towards the ledge when you fall off of it, or when you jump next to it. Press the joystick toward the ledge when you are hanging and Mario will slowly climb back up. Press the jump button and Mario will quickly hop back up onto the platform. Press the Z button to let go of the edge of the platform. Or just press down on the analog joystick. \-------------------------------------------------------------------------/ | THE CANNON | /-------------------------------------------------------------------------\ The Cannon and the Pink Bomb Guy: There is a pink bomb guy and at least one cannon on each course. if you talk to the pink bomb guy, he will open the cannon for you. But first before you try to talk to him you need to beat the Big Bob-Omb on the summit in Bob-Omb Battlefield after you beat him then go talk to the next one standing next to the cannon! \------------------------------------------------------------------------/ | Misceallaneous | /------------------------------------------------------------------------\ Enemies: Most enemies, when killed, will give you a coin. Characters: Always talk to any characters you see in the game... It isn't important to understand what they say Some characters will want to challenge you to a race, and some might even give you a star. Wooden Boxes: Some boxes can be picked up and thrown, and some can be smashed or broken. (Sometimes coins are hidden inside boxes) If you pick up a box that is shaking, it will spring you three times in the air, you can control the trajoectory of your jump with teh analog during this time. \-------------------------------------------------------------------------/ | List Of Courses | |-------------------------------------------------------------------------| |Courses | | 1) BOMB-OMB BATTLEFIELD | | 2) WHOMP'S FORTRESS | | 3) JOLLY ROGER BAY | | 4) COOL COOL MOUNTAIN | | 5) BIG BOO'S HAUNT | | 6) HAZY MAZE CAVE | | 7) LETHAL LAVA LAND | | 8) SHIFTING SAND LAND | | 9) DIRE DIRE DOCKS | |10) SNOWMAN'S LAND | |11) WET-DRY WORLD | |12) TALL, TALL MOUNTAIN | |13) TINY-HUGE ISLAND | |14) TICK-TOCK CLOCK | |15) RAINBOW RIDE | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | List of Secret Stages | |-------------------------------------------------------------------------| |Secret Stages | |1) THE PRINCESSES SECRET SLIDE | |2) THE SECRET AQUARIUM | |3) WING MARIO OVER THE RAINBOW | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | List of "!" Switch Stages | |-------------------------------------------------------------------------| |"!" Switch Stages | |1) Cavern of the Metal Cap | |2) Tower of the Wing Cap | |3) Vanish Cap Under The Moat | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | List of Bowser's Domains | |-------------------------------------------------------------------------| |Bowser's Domains | |1) Dark World | |2) Fire Sea | |3) Sky | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | STARS IN COURSES | /-------------------------------------------------------------------------\ \------------------------------/ |Course 1 : Bob-Omb Battlefield| /------------------------------\ Star 1: Climb to the top of the mountain and beat the bomb boss. (Get behind him, pick him up and throw him onto the ground 3 times) Star 2: Beat the turtle in a race from the beginning of the stage to the top of the mountain. Star 3: In the yellow box on the air-island. Star 4: Get all 8 red coins. Star 5: Fly through the 5 rings of gold coins in the air and get the 5 center gold coins. (Use the cannon on the air-island) Star 6: Butt-slam the wooden post that the chomp monster is attached to 3 times and he will open the gate. Star 7: Get 100 Coins. \---------------------------/ |Course 2 : Whomp's Fortress| /---------------------------\ Star 1: Climb to the top of the mountain and beat the stone boss. (Stand in front of him, he try to fall on you... move out of the way, jump on his back, and butt-slam him... repeat 3 times) Star 2: At the top of the mountain in the tower. (Use the owl in the tree where you start, or just climb all the way there) Star 3: Launch yourself out of the cannon to the platform underneath the flagpole. Climb down the pole to get the star. Star 4: Get all 8 red coins. Star 5: In a cage in the air. (Use the owl in the tree where you start, or use the cannon to launch yourself into it) Star 6: Launch yourself out of the cannon at the corners of the brick walls that are closest to you. (The corners will break off... the one on the right has the star) Star 7: Get 100 Coins. \---------------------------/ |Course 3 : Jolly Roger Bay| /---------------------------\ Star 1: Wait until the giant eel swims out of the ship... swim into the ship where he was and unlock the 4 chests. (The order is: Chest farthest from you, chest on your right, chest closest to you, and chest on your left) Star 2: Swim next to the giant eel again... He will swim out... The star is on his tail. Star 3: Swim through the tunnel near the ship. You will surface in a cave. Unlock the 4 chests. (The order is: Chest farthest from you, chest on your left, chest on your right, chest closest to you) Star 4: Get all 8 red coins. Star 5: Launch yourself out of the cannon onto the leftmost spike that extends out of the water. (You have to hit the top of the spike, or mario will slide down) Then climb to the top of the spike and jump onto the ledge with the star. Star 6: You need the green ! block for this star... Hit the green block and jump off the ledge into the water... run to the star in the bubbles. Star 7: Get 100 Coins. \------------------------------/ |Course 4 : Cool, Cool Mountain| /------------------------------\ Star 1: Climb onto the house where you start, go down the chimney and finish the race. (There is a shortcut on the right wall when it curves upward... just hug the right wall when you see it) Star 2: Take the baby penguin that you see when you start down to the mama penguin. Star 3: Go down the chimney again, and beat the penguin in a race to the end. (You can't use the shortcut here) Star 4: Get all 8 red coins. Star 5: Talk to the snowball at the TOP of the mountain... beat it down in a race and stand next to the snowball face. The rolling snowball will run into the snowball face and create a snowman... Talk to him for the star. Star 6: Launch yourself out of the cannon at the tree. Follow the path and climb up to the star. (This can be done using the jump-off-the-wall technique) Star 7: Get 100 Coins. \--------------------------/ |Course 5 : Big Boo's Haunt| /--------------------------\ Star 1: Kill all small ghosts to make the large ghost appear outside in front of the mansion... then kill the large ghost. Star 2: In the spinning wheel at the bottom of the outside house, kill small ghosts until a large ghost appears... then kill the large ghost. Star 3: Upstairs, in the room where the small books fly out at you, there are 3 books sticking out. Hit them in this order: Book on the top, book on the right, book on the left. Star 4: Get all 8 red coins. Star 5: Upstairs in the room on the far right, there is a platform you can stand on... Look up... you will see a platform up high that you need to jump to. (This can be done using the jump-off-the-wall technique) Go through the double doors near the blue star box in the ground, and beat the ghost outside. The star will appear on the roof. (To get the star, you can jump to either of the flat side ledges, then jump to the center ledge with the star... it's not incredibly easy) Star 6: Get the blue ! box, then quickly go up to where the blue star box in the ground is (from Star 5), instead of going outside, go through the ghost picture on the wall, and beat an eyeball for the star. Star 7: Get 100 Coins. \-------------------------/ |Course 6 : Hazy Maze Cave| /-------------------------\ Star 1: On the middle of the island where the blue water creature is. (run up onto the creature's head, and steer him) Star 2: Get all 8 red coins. Star 3: When you take the elevator down to the blue water creature area, get the green ! block... then quickly run to the flat ! switch under the water... this will open the metal bars guarding the door in front of you... go in the door... the star is across a chasm. Star 4: Just before you drop down into the radioactive green fog area, there is a map on the wall... Look at the map. The DOWN arrow is where you will start... the UP arrow is where you can get out... the 3 blue circles are ledges that you can double jump and catch on... jump up to the one corresponding to the second blue circle from left... there is a door there, it will take you up to the star. Star 5: Same as star 4 except use the blue circle on the far left. (you need to jump and travel across the grating to get the star, or just yahoo-jump over to it) (There is no door on the ledge corresponding to the blue circle on the right) (An alternative method to find these ledges is to hit the blue star box in the ground and follow the blue coins) Star 6: Stand under the place where the giant boulders fall down... look up and towards the door. The star is on the ledge. (You can use the jump-off- the-wall technique to get there) Star 7: Get 100 Coins. \---------------------------/ |Course 7 : Lethal Lava Land| /---------------------------\ Star 1: Knock the large bomb monster into the lava. (The best way to do this is to stand on the edge and let him run towards you... when he gets close, do a butt-slam... he will run under you and you should knock him into the fire) Star 2: There is an island all the way across the level with 3 small bomb monsters on it... knock them all into the lava... A big bomb monster will appear... knock him in for the star. Star 3: Get all 8 red coins. Star 4: In one corner of the level, there is grating... make your way over to it and use the spinning log to get on the island against the grate... the star is there. Star 5: Jump into the volcano in the center of the level. Make your way to the top by running and jumping along the side. The star is at the top. Star 6: Jump into the volcano in the center of the level. Jump onto the moving platform... keep climbing to the top. Star 7: Get 100 Coins. \-----------------------------/ |Course 8 : Shifting Sand Land| /-----------------------------\ Star 1: Smack the vulture flying near the pool of water outside the pyramid. Star 2: In a crevice on the outside of the pyramid near the top. (You can use the wings from the red ! block to get it or you can just climb up) Star 3: Inside the pyramid, all the way at the top. Star 4: Inside the pyramid, there is a red building in the center of the floor. Get on top of the building and jump so that you catch your hands on the hole in it. Climb in and beat the 2-fists boss. (Punch the eyes when they open) OR: Outside the pyramid, climb up each of the 4 posts that you can walk up. Make sure that you touch the top of each one. After you touch all 4, the top of the pyramid will open up. Fly into it, and a cage will bring you down to the red building in the center of the floor. Climb in and beat the 2-fists boss. Star 5: Get all 8 red coins. Star 6: Get the 5 special gold coins inside the pyramid. (2 of them are on the moving sand bridge, the other 3 are in the center of small square platforms up higher than the sand bridge) Star 7: Get 100 Coins. \---------------------------/ |Course 9 : Dire, Dire Docks| /---------------------------\ Star 1: On the top of the submarine. Star 2: Swim all the way down when you start the level. There are 4 chests... Open them in this order: If you are at the tunnel looking at the whirlpool: Chest on the left, chest on the right, chest in the back, and chest in the front. (the one closest to the whirlpool) Star 3: Get all 8 red coins THE POLES WONT APPEAR UNTIL YOU BEAT BOWSER IN THE FIRE SEA SO DONT BOTHER GETTING THIS STAR UNTIL YOU BEAT BOWSER!! Star 4: The bubbles on the ground in the room with the submarine will send up rings of water... swim down through 5 in a row. The star will appear on the ground in the bubbles. (You can use the green ! block to get the star) Star 5: The manta ray will leave rings of water behind him... swim through 5 in a row. Star 6: In the red gate in the water. You need to get the blue ! box, then get the green ! box, then get the star. Star 7: Get 100 Coins. \--------------------------/ |Course 10 : Snowman's Land| /--------------------------\ Star 1: Climb up the mountain (jump above where the triangular speed bumps are coming from), and walk along side of the large penguin... he will block the wind... the star is at the top. Star 2: Knock the big ice guy off the platform (similar technique as knocking the bomb monsters off the platforms in course 7) Star 3: Get the star in the 3D ice puzzle near where you start. Star 4: There is a helicopter guy in the water near the ramp where the triangular speed bumps come at you... jump on his head (just a regular jump) and fly over to the platform... the left box is the star, the right box is the turtle shell. Star 5: Get all 8 red coins. Star 6: Use the turtle shell to slide up the ramp with the 3 yellow coins... Crawl into the cavern... get the Blue ! box to get the star in the maze. Star 7: Get 100 Coins. \-------------------------/ |Course 11 : Wet-Dry World| /-------------------------\ Star 1: In the yellow box near the small moving platforms with the arrows on them. Star 2: In the yellow box on the highest air-island. (Across the wooden plank) Star 3: Find all 5 secret spots. (One is behind the block that you push at the very bottom of the level, one is in the yellow box that you can get by standing on the block that you push at the very bottom of the level, one is behind the block you push into a hole near one of the guys who throws you up, one is in the yellow box above the cage with the star in it, and one is in the yellow box on top of the small island that the bomb is spinning around.) Star 4: In the cage up high... to get it, you need to lower the water level to the ground, break the block at the bottom of the cage, climb up so you are on top of the cage with the star, stand on the left half of the wooden platform (it will fall down), jump off it, run into the cage, and jump back on the platform before it goes up. (Inside the cage) Star 5: Get all 8 red coins. (You need to use the cannon to launch yourself into the grate in the corner of the level, and swim into the other section of this stage.) Star 6: Use the cannon to launch yourself into the grate in the corner of the level, and swim to the other section of this stage. Use the blue ! box to get behind the grate near the corner of this section (there is another blue ! box inside the grate)... up top is the star. (You can use the jump-off- the-wall technique to get it) Star 7: Get 100 Coins. \-------------------------------/ |Course 12 : Tall, Tall Mountain| /-------------------------------\ Star 1: At the very top of the mountain. Star 2: Catch the monkey at the very top of the mountain (where Star 1 was) and follow him... he will open the cage with the star. Star 3: Get all 8 red coins. Star 4: Near the top of the mountain, there will be a vertical wall about the same size as the entrance to course 8 that you can jump through. (You can see it when you touch it because it will shake) Star 5: Step on the flat ! switch near the top of the mountain... this will make a block appear in front of you, and a block will appear in front of the waterfall... You need to go to the waterfall and jump on the block to get the star that is behind the water. Star 6: Use the cannon to shoot yourself into the star that is sitting on top of the mushroom platform. (The cannon is on a thin ledge beneath the ledge where the gophers are). (The bomb guy is on a small ledge below where the first monkey is.) OR there is a flying fire-bomber enemy where the first monkey is. If you jump on him, you will do a slow helicopter move when you fall. You can easily maneuver yourself onto the nearby platform with star #6 if you do this. Star 7: Get 100 Coins. \----------------------------/ |Course 13 : Tiny-Huge Island| /----------------------------\ Star 1: At the green pipe near the flat ! switch that makes a bridge out to the air-island, make sure you are small mario. Then kill the 5 plant monsters that spit fire at you and you will get the star. Star 2: In a yellow box almost at the very top of the mountain. You need to be small mario to get this. Star 3: Just past the hole where the black balls roll out of, there is a koopa troopa (turtle). Be small mario here and talk to the turtle... beat him in a race and you will get a star. Star 4: Find all 5 secret spots when you are the big mario. (One is on the cannon, one is in the hole where the black balls roll out of, one is the inside of the hole where little mario can run through to get to pool with the spikeys, one is in the pool at the very top of the mountain, and one is the the hole in the mountain at the edge of the wooden bridge above the pool with the spikeys) Star 5: Be small mario, launch yourself from the cannon at the tree. (To find the pink bomb guy, you need to be big mario and go to the place where the cannon is.) When you catch the tree, climb down and walk across the wooden bridge and into the hole. Get all 8 red coins. Star 6: Be big mario, climb to the pool at the very top of the mountain and do a butt-slam in the center. You will create a hole. Go down and transform into small mario, climb back up, go down the hole, and beat the caterpiller. (You can do the butt-slam on his head) Star 7: Get 100 Coins. \---------------------------/ |Course 14 : Tick Tock Clock| /---------------------------\ Star 1: Climb up along the normal path, and you will see the star within some grating. You can jump onto the platforms nearby and get it. (Clock may be stopped OR moving for this star... easier when stopped) Star 2: Climb up farther than star 1, and you will eventually come to a monster who will throw you up. Go past him and jump across the chasm. The star is just ahead. (Clock may be stopped OR moving for this star... easier when stopped) Star 3: Stand on the clock hand that looks like an arrow and let it swing you around. When you see the star in front of you, jump onto the ledge and get it. (Clock must be moving for this star) Star 4: Climb up to the VERY VERY top of the stage...swing around on the clock hand, and jump onto the blue stomping stone for the star. (Clock must be moving for this star) Star 5: Climb up higher than star 1, but not as high as star 4. You will see the star in a cage. You need to stand on top of the cage, then jump onto the platform that comes in and out of the wall to get the star. Star 6: Get all 8 red coins. (Clock may be stopped OR moving for this star... easier when stopped) Star 7: Get 100 Coins. \------------------------/ |Course 15 : Rainbow Ride| /------------------------\ Star 1: On one end of the pirate ship. Star 2: Ride the carpets up as high as you can go (you will pass through the castle in the sky twice) The star is on top of of the castle in the sky. Star 3: Get all 8 red coins. Star 4: From the section where there are 4 spinning circular islands, go towards the tilting bridges and the platforms that swing back and forth. Go across one of the swinging platforms and you should see a flat ! switch on the ground near some triangular blocks. Step on it and the blocks will turn upside down so you can jump on them temporarily. Climb up them for the star. Star 5: From the section where there are 4 spinning circular islands, go towards the tilting bridges and the platforms that swing back and forth. Climb up the steep wood slope, and go across the swinging platform to get the star. Star 6: Launch yourself from the cannon so you catch the large pole coming from the island in the sky. Climb down and the star is in the yellow box. (The cannon is on the opposite side of the pirate ship as star 1) (To get to the pink bomb guy, you need to get on top of the building where all the red coins are, and jump down 1 ledge) The best way to get on top of the building where all the red coins are is to take the carpet near the 4 spinning circular islands, and then when it ends, take the carpet on the right. You will jump off it onto the falling wooden blocks, then jump back on it, then jump off it again onto the falling wooden blocks, then back onto it again. You should now be over the building, so you can get off the carpet. (There is a yellow box on top of the building for reference) Star 7: Get 100 Coins. \-------------------------------------------------------------------------/ | Bowser!! | /-------------------------------------------------------------------------\ \--------/ |Bowser 1| /--------\ Prize: The first key. (opens the locked door to the lower floor of the castle and gives you access to courses 6,7,8 and when you get enough stars to enter the next door with the huge star on it, course 9) To kill Bowser: Run around him, pick him up by the tail, and rotate the joystick in circles... the faster you swing him, the farther you will throw him... throw him into 1 bomb to kill him. Star 1: Get all 8 red coins. \--------/ |Bowser 2| /--------\ Prize: The second key. (opens the locked door to the upper floor of the castle and gives you access to courses 10,11,12,13, and when you get enough stars to enter the next door with the huge star on it, courses 14 and 15.) To kill Bowser: Run around him, (easiest when he throws fire or runs at you), pick him up by the tail, and swing him into 1 bomb again. Star 1: Get all 8 red coins. \--------/ |Bowser 3| /--------\ Prize: Finishing the game! Woohoo! To kill Bowser: Run around him, (easiest when he throws fire), pick him up by the tail, and swing him into 3 bombs. Star 1: Get all 8 red coins. \-------------------------------------------------------------------------/ | LOCATION OF THE "!" CAP BLOCK SWITCHES | /-------------------------------------------------------------------------\ \--------------/ |Green ! Switch| /--------------\ Location: In Course 6, make your way to the blue water creature area. Climb on his head and steer him over to the island where there is red grating on the ground but not blocking the door. Jump off onto the red grating, go through the door, and jump into the pool of metallic liquid. You will be metallic mario here temporarily which will allow you to walk underwater, and against the current. Hop from island to island and you will see the green ! switch. \-------------/ |Blue ! Switch| /-------------\ Location: From the door that leads to course 6 (facing away from the door), go left, and left again. There should be a door with no star on it. Go in it and you will come to an area with water. There should be 2 small platforms in the water that you can jump on. Do a butt-slam on both of them, and this will drain the moat. Once you have drained the moat, go out the door, and head towards the waterfall. There will be a hole you can fall in. Follow the logical path through this area and you will see the blue ! switch. \------------/ |Red ! Switch| /------------\ Location: After you get 10 stars, a light will shine down on the main floor where you first enter the castle. There is a large picture of the sun on the ground. Stand in the center and look up at the sun. The red ! switch is on the platform in the center of the level. \-------------------------------------------------------------------------/ | Secret Stars | /-------------------------------------------------------------------------\ Star 1: Main floor of castle, up the stairs, door on the right with a star on it. There are pictures of the princess in the small room, jump through the one on the right and finish the race for a star. -------------- Star 2: In the room with the picture for course 3, there are 2 holes in the wall up high that you can jump into. One of them has extra men, and the other is a bonus swimming level. Collect all 8 red coins for a star. -------------- Star 3: After you have 20 stars, catch the bunny in the lower level of the castle where courses 6-8 are. (You can run and press punch and dive on him... it's not easy) -------------- Star 4:Talk to the toadstool guy who should be in room where you enter course 6. He will give you a star. -------------- Star 5:In the upper level of the castle where courses 10-13 are, one of the toadstool guys will give you a star if you talk to him. -------------- Star 6: After you have 50 stars, the bunny will be back for more. (apparently he didn't learn his lesson the first time). Catch him again for a star. -------------- Star 7: In the room with courses 14 and 15, talk to the toadstool guy and get a star. -------------- Star 8: In the room with courses 14 and 15, go into the room high up in the wall across from where course 15 is. There is a bonus level there. Collect all red coins for a star. -------------- Star 9: Bowser level 1 - get all 8 red coins. -------------- Star 10: Bowser level 2 - get all 8 red coins -------------- Star 11: Bowser level 3 - get all 8 red coins -------------- Star 12: Green ! switch level - get all 8 red coins -------------- Star 13: Blue ! switch level - get all 8 red coins -------------- Star 14: Red ! switch level - get all 8 red coins -------------- Star 15: Same location as extra star 1 (the princes picture on the main floor of the castle). Finish the race in under 21 seconds. -------------- \-------------------------------------------------------------------------/ | YOSHI | /-------------------------------------------------------------------------\ After you have all 120 stars, go outside the castle to the grate that has been closed for the whole game. There is a cannon inside. Launch yourself on top of the castle, go around back, and talk to Yoshi! Yoshi says (in the american version) "Mario is that really you its been so long since our last adventure you got all 120 stars and saved the princess I knew you could do it now I have something special for you Thanks for playing super mario 64 this is the end of the game but not the end of the fun we want you to keep on playing so we have something for you hope that you like it. Enjoy!!" The Super Mario 64 Team Yoshi gives you a "boring" gift of a super-triple jump and 100 lives! \-------------------------------------------------------------------------/ | Warps | /-------------------------------------------------------------------------\ Warps are areas that if you stand still in them, you will be transported to another location in the level. If you want to reuse the same warp, all you need to do is jump, or walk off the warp spot and then walk back. Warp 1a will take you to warp 1b, warp 1b will take you to warp 1a warp 2a will take you to warp 2b, warp 2b will take you to warp 2a, etc... ------------- Course 1 (Bob-Omb Battlefield): Warp 1a: From where you start, as soon as you cross the brown bridge, jump over the fence to the right. The warp is in the center of the yellow flower bed. Warp 1b:When you cross the bridge that tilts, climb up the stairs, and keep going straight and to the left of the black bomb guys. The warp is in the center of the yellow flower bed near the red ! box. Warp 2a and 2b: As you are climbing up the mountain, you will notice that the black rolling balls come out of the holes in the side of the mountain. There is a warp in the center of both holes... one takes you to the other, and vice-versa. ------------- Course 2 (Whomp's Fortress): Warp 1a: In the corner next to the only green ! block on the level. (near the big blue puffy stomping guys) Warp 1b:In the corner of the platform with the flagpole that extends into the sky. ------------- Course 4 (Cool, Cool Mountain): Warp 1a: When you start the level, go around to the right... The warp is on the edge of the broken bridge. Warp 1b: At the bottom of the level from the pool with the large penguin in it, go right. The warp is at the edge of the broken bridge under the mountain. ------------- Course 7 (Lethal Lava Land): Warp 1a: From the start of the level, there is an island behind you across the fire. It has a red ! block on it... The warp is in the center of that island. Warp 1b: There is a platform near where you start with an eyeball on it. Underneath him is a hole in the grating. The warp is in the hole. ------------- Course 8 (Shifting Sand Land): Warp 1a:There is a palm tree next to a pool of water near where the vulture is flying. The warp is at the bottom of the tree in the tree's shadow. Warp 1b: In the corner of the entire level where the cannon is, (on the section with the large cubes), the ground is divided into squares. The warp is in the center of the 4th square down from the cannon. (Stand at the cannon, and face the pyramid, then turn left, then go down 4 squares and stand in the center) Warp 2a: Inside the pyramid, in the corner of the second floor, there are some goombas around a pole that goes up to the third floor. After you climb the pole, the warp is in the corner on your right. This takes you above the grating on the second floor where you can get an extra man. This is a one-way warp, there is no warp that will take you back. ------------- Course 10 (Snowman's Land): Warp 1a: In the shadow of the tree in the corner of the entire level. Warp 1b: In the shadow of the tree just before the island with the moving triangles on it. ------------- Course 11 (Wet-Dry World): Warp 1a: The water level must be all the way down in order to use this warp... On the ground there is a white structure made up of 3 steps On the second step there is a spinning black ball that will shock you if you touch it. On the third step there is a diamond that will raise the water level. The warp is on the ground (you will be standing in the water) in the corner of the smallest step and the largest step. Warp 1b: In the corner on the platform with the cannon. If you are standing on the ramp up to the cannon facing the cannon, the warp is in the farthest corner on the left. ------------- Course 12 (Tall, Tall Mountain): Warp 1a: In the chasm with the mushroom platforms with the red coins on them, there are 2 very small platforms with no coin on them next to each other. The warp is on the small platform closest to the center of the chasm. Warp 1b: At the other end of the path with the cannon on this level, there is a square area with a sign on it. The warp is in the corner against the two mountain walls. ------------- Course 13 (Tiny-Huge Island): Warp 1a: When you are Big Mario, there is a flat ! switch on the ground that will make a temporary bridge appear that will lead out to a square island in the air. In the corner of the island with the gold coin is the warp. Warp 1b: Unfortunately, this is only a one-way warp... when you take warp 1a, you will appear next to the pipe near the flat ! switch mentioned in warp 1a. (So there is really no warp 1b) ------------- Course 15 (Rainbow Ride): Warp 1a: Outside on the edge of the platform leading into the castle in the sky. (Directly across from the fireplace) Warp 1b: In the center on top of the rectangular building with all the red coins and the pink bomb guy. ------------- If you know where any warps are that I don't have listed, e-mail them to me and I will give you credit on the FAQ if I don't already have them by then. \-------------------------------------------------------------------------/ | Tips and Tricks | /-------------------------------------------------------------------------\ BE OBSERVANT!: Look for anyone else walking around the castle (like a| yellow bunny in the basement) and go up and catch them or talk to them! | Some might even give you a star! | ---------------------------------------------------------------------------| TALK TO EVERYONE: It is very important that you talk to all the toad | stool guys hanging around in the castle because some of them will give You| A STAR!! When you talk to them. | ---------------------------------------------------------------------------| THE YELLOW SUBMARINE: The submarine in DIRE DIRE DOCKS will be there | until you defeat Bowser in The fire sea world there fore rendering your | collection impossible of the red coins ONLY AFTER YOU DEFEAT BOWSER DO YOU| ACTUALLY HAVE A CHANCE TO GET THE RED COINS. (Psst! Where has Bowser | sneaked to this time!) | ---------------------------------------------------------------------------| Continous Turanaround flips: To execute continous turnaround flips do| one and then (when you hit the ground) turn around to the other direction | jump immediately while holding the opposite direction. And do it again and| again and again etc. | ---------------------------------------------------------------------------| NIGHT NITE: To see Mario fall asleep go into any course stand there | without pressing any buttons and Mario will sit and start to snore and | then eventually he will lay down on the ground and if you wait long enough| you can hear him talk in his sleep about ravoli, lasagna, or something! | ---------------------------------------------------------------------------| DISAPPEARING SHIP: In Jolly Roger Bay (I am not sure if this is true| or not) go and get all the stars including the 100 coin star and then | select the first go to the normal route you would for getting on top of | the ship and when you go towards where the ship would be you will see it | for a second and then it will disappear OR SO IT SEEMS! | ---------------------------------------------------------------------------| THE SHOW MARIO'S POV OR NOT THAT IS THE QUESTION!: Sometimes when you| are playing Mario's Point Of View will sometimes SEEM to come on by itself| this happened to me twice I didn't even have my hand on the R button and | it clicked on. | ---------------------------------------------------------------------------| Foward Backflip: Do the procedure like you would for a normal one | (I mean for a normal backflip here guys!!!!!) | but as soon as you press the jump button press forward hard on the Analog | you should go forward a little while you are in the air. Use this as a | trick to get into places that are below you. | ---------------------------------------------------------------------------| Cool, Cool View (Cool, Cool Mountain slide): When you go into the | cottage where the slide is. Press R to put the camera up close (if for | some reason you can do this stand still and then press start and pick the | option Named "Set Camera Angle with R" and put the cursor on Lakitu-Mario | (normal-Up Close) option and press start again, IT WILL WORK TRUST ME!) | and then press the downwards yellow pointing button twice this will put | the camera FAR OUT! then slide and go until you reach a wall press up | against it will go right through the bank on the sharp turn. And go to a | tunnel. When you start to turn hard to the right press straight on the | analog you will see nothing but the tunnel itself cool view huh! | ---------------------------------------------------------------------------| Cool, Cool View #2 (Cool, Cool Mountain): Do the same as | mentioned above except continue to press straight on the analog. When | Mario lands on the ledge outside of the tunnel and if you still are | pressing forward on the analog Mario will be pushed off of the ledge! | ---------------------------------------------------------------------------| Soft-sliding (any slide): Do a backflip to get on the slides you | will go down it backwards giving you better speed and better cornering | ability. | ---------------------------------------------------------------------------| Sudden Death (Princesses Secret Slide): Before you go into the | Princesses Secret slide wear down your energy to less than half do not | collect any coins when you are on it. And jump off the slide the same | way you would for the shortcut. (See Peach's Secret) Land on top of it | near the edge you will lose all of your energy but Mario will fall off | the slide causing him to die on the sun in the starting point inside the | castle. | ---------------------------------------------------------------------------| Sometimes (Tall, Tall Mountain): At the start of this level go to | the left towards the 1-up mushroom near the edge of the mountain wait for | a while near the edge and then jump out off the far end of the ledge wind | will catch you. And sometimes if you are lucky you will get grabbed by | the Chuckya as he falls off the platform causing the game to lock up. | ---------------------------------------------------------------------------| Vanish (Vanish Cap under the Moat): Follow about the same | procedure for the "sudden death" trick but enter the Vanish Cap under the | moat stage. And stand by one of the fire-breathing balls and wait for | you're invisibility to wear out you will get caught on fire by one of the | balls and fall off the ledge. And when you go out of the stage you will | drown in the water. (You need to have you're energy down to 3 points.) | ---------------------------------------------------------------------------| BACKWARDS JUMP: To do this jump and then while in the air pull back | on the analog then as soon as you hit the ground press jump again and | again etc. | ---------------------------------------------------------------------------| WIERD WORLD!: In Jolly Roger Bay do this trick: Hop into the cannon | pull it all the way to the left and aim straight up and fire when start to| descend you will see a strange part of the level over the cliff how to get| there I dont know. | ---------------------------------------------------------------------------| TAKE A PEEK!: If you have no clue what you are about to do next press| the upwards pointing yellow button twice and a take a look around by using| the analog after you are down press the blue or green button to return to | normal view make sure you do this when there are no enemies around you!! | ---------------------------------------------------------------------------| DESCENT SLOW TRICK: To slow down your descent when you are Wing Mario| after you jump off or fall off a high ledge press and hold the A button | your descent will be slowed down hold it down so you wont take damage at | the end. | ---------------------------------------------------------------------------| BACKWARDS YAHOO! JUMP!: To do a backwards yahoo jump just simply | execute one then before you touch the ground pull back on the analog | and SOON as you hit the ground press the Z button and then press a do it | again, and again.... | ---------------------------------------------------------------------------| A WHOLE NEW WORLD!: To get in between the castle walls follow the | same procedure as you would for the 'BEST VIEW IN THE GAME TRICK' except | after landing go left to the next wall segment and then go near the bottom| of the balcony and then run right through the left side of the wall. YOU | SHOULD fall down and fall in between the 2 walls in between the castle's | main entrance go through the doors press the yellow up button twice and | look at the next room it is the main hallway. (You might want to put the | camera in Mario's Ponit of view by hitting the R button to see better!) | To exit while in this part just mentioned go through the "wall" that leads| to the main hallway and you will be inside the castle! (NOTE: DONT FREAK | OUT IF THIS DOESN'T WORK THE FIRST TIME YOU TRY IT IT SHOULD WORK | EVENTUALLY!) | ---------------------------------------------------------------------------| COME HERE PINK BOMB GUY!: To get to the pink bomb guy in rainbow ride| go where the blue coin switch is line yourself up with the wall run away | from the wall and execute a turnaround flip and as soon as you hit the | wall press the analog in the opposite direction and press a again and the | next time you hit the wall press the analog in the opposite direction and | press jump again and so on until you reach the top. | ---------------------------------------------------------------------------| THE BEST VIEW IN THE GAME!: To get the best view in the game YOU MUST| HAVE 120 STARS after you have all of them the cannon outside the castle | will open up shoot out of it so you get on top of the castle and get the | the Cap out of the ! block now go back down to the cannon once in line | yourself up with the VERY TOP of the castle and then shoot straight up. | as soon as you are able to fly striaghten yourself out so you fly | straight and keep going straight until you hit the castle's tower 2nd | incline. As soon as you hit the incline press the jump button to keep | from sliding off. then position yourself near the bottom of the incline | and run straight at the wall you should go right up it if you keep on | running go to the very top and press the yellow up button at least twice | and take a look around GREAT VIEW HUH! (Note: IF YOU WANT TO HAVE REAL | FUN DO A YAHOO JUMP FROM THE VERY TOP OF THE CASTLE! ALSO IF YOU WANT TO | HAVE A BETTER TIME TRYING TO GET TO THE TOP OF THE TOWER ONCE YOU LAND GO | LEFT PAST 1 WALL SEGMENT AND THEN STOP AND RUN UP THIS WALL.) | ---------------------------------------------------------------------------| Tiny-Huge luge: How do you get the very Last red coin in this level | go onto the highest reacheable ledge jump and grab onto the cieling hold | onto it and just use the ceiling like monkey bars and drop onto the high | or HIGHEST ledge when you see your shadow on it. Another way to get it | is to use wall kicks back and forth between the 2 walls of the ledges. | ---------------------------------------------------------------------------| Tick Tock Clock Shock: This is a trick that you can use to get to the| upper portion of the stage with time stopped. Get on the square platform | that would normally go up and down that would take you to the higher | portion of the level. Run to the left corner farthest from the wall. | And then execute a turnaround flip and soon as you hit the wall execute a | wall kick. You should land right on the upper pathway leading to the two | blocks. | ---------------------------------------------------------------------------| Charge!: Here is a trick I use to avoid Bowser's running attack! Just| walk some distance away from him and when he start to charge start to run | and then just perfrom a turnaround flip when hes close you will jump right| over him and he will go right underneath you and then when hes stopping | rush up and grab on to his tail. Use this trick to get Bowser closer to | the bombs! | ---------------------------------------------------------------------------| Whomp's Error: To completely avoid whomp's crushing slam just press | toward him in front of his face he will jump up and you will run right | through his slam. | ---------------------------------------------------------------------------| Minimize!: To minimize damage if you fall high from the ground wait | until you are very close to hitting and perform a butt-slam. To minimize | the damage from falling. | ---------------------------------------------------------------------------| The top of the castle: You can get to the top of the castle without | having to use the cannon just use thw wall kick up to the top by going | where there are 2 walls right next to each other. | ---------------------------------------------------------------------------| Any course with Moles: Kill eight moles to net a 1-up. | ---------------------------------------------------------------------------| The Princesses Secret Slide: To get under 21 seconds jump off | the slide right at the point from where it goes down sharply jump | over off to the left. Stomp the ground before you land. | ---------------------------------------------------------------------------| | The Mystery of Tick Tock Clock: To get the clock to stop | completely jump into the painting when the hand is on 12.To make the | parts in the clock to move synchrously jump through it when the | hand points to 3.If you want time to move faster (and syncronized) | jump through when the hand points to 9. If you want the clock parts to | move unsyncrously jump through the clock when the hand is pointing to 6. | ---------------------------------------------------------------------------| Boos voice (outside cool cool mountain painting): Start by going up | the main hall stairs and through the door to the second floor and then | go to the room with the painting walk around the lower right staircase | to hear his voice. | ---------------------------------------------------------------------------| Make the turtle disappear (Bomb-omb battlefield): with the wing cap | on your head start a flight before you talk to the turtle (do a triple | jump just in front of the cannon) fly for a short distance then land | you will get the text from the turtle if you accept you will hear the | race music but he will never show up. | ---------------------------------------------------------------------------| Cool Cool jump (cool cool mountain): Wait for the spinning guy on | the wooden platform at the very top of the mountain to come near the | edge then jump on him hold the jump button and whirl over the edge | of the mountain you should eventually see an ice platform whirl | over to it and get the 6 star. | ---------------------------------------------------------------------------| Mountain slide jump (tall tall mountain): on the mountain slide | on the very first turn slide of the inside curve butt-slam just | before you land this cuts down the distance on the slide hugely. | ---------------------------------------------------------------------------| Whomp Romp (whomp's fortress): You can jump right through a whomp | with this procedure wit for a whomp to come and give a short jump just | prior to falling flat on his face when he executes that little hop jump | towards him you will go right through him. | ---------------------------------------------------------------------------| Whomp's secret (whomp's fortress): After you defeat the whomp king | there will be a tower where he used to be punch one of the lower walls | and there will be a secret compartment and a 1-up. | ---------------------------------------------------------------------------| Course 04 (cool cool mountain): Grab the baby penguin at the start and| let it go on a plain do a slide move the penguin will imitatate | you. Make sure that you can see a large area around you or you | will miss the trick. | ---------------------------------------------------------------------------| Course 03 (jolly roger bay): To make the fish in this area jump up | out of the water go to the waters edge and jump up and down this may | not always work and it may take hours before you can see any results. | ---------------------------------------------------------------------------| Course 02 (Whomp's Fortress): To get to the floating islands go | to the top of the fortress and look for a standing piece of lumber | around the bullet bill launcher and jump up and kick it it should | teeter when it does this come up and hit it again. it should fall | down making a bridge to the islands. | ---------------------------------------------------------------------------| Couse 02 contnd: to get an easier way to get to the caged island | go up the first tree in the level and climb all the way up and all the | way down an owl should come out jump up to grab on to him hold the | button and you can control him when he is flapping when you see your | shadow on the caged island let go of the button. | ---------------------------------------------------------------------------| Course 04 (Cool, Cool, Mountain): There are three shortcuts on the | mountain slide the first 1-slide off the slide at the first turn about | halfway through the turn. You should land on a part of it close to the | end. The second-push yourself against the wall on the slide and you will | be at the very end. The third jump off the slide close to where it drops | away to the pathway to the wall. | ---------------------------------------------------------------------------| Course 10 (Snowman's Land): To cross the bridge with the snowman | blowing wind, you can jump up on the penguin's head and let him carry you | across. | ---------------------------------------------------------------------------| Course 11 (Wet-Dry World): You can raise or lower the starting water | level in this course by how high you jump into the picture. There are 3 | distinc levels. If you jump into the picture very low, the water level | will start almost on the ground. If you jump in around the center of the | picture, the water level will start at mid level. If you jump in above the| center of the picture, the water level will start higher than you can | actully set it in the level... This makes getting to the pink bomb guy a | piece of cake!! The easiest way to jump into the picture above the center | is to stand two checkerboard floor tiles away from the picture and do a | backflip into it... (double jump, triple jump, and turnaround flip also | work) | ---------------------------------------------------------------------------| Course 13 (Tiny-Huge Island): If you do a butt-stomp on the large | goombas when you are small mario, you will get a blue coin. This makes | collecting 100 coins easier. | ---------------------------------------------------------------------------| Bowser Trick: Here is an easy way to kill bowser: When you grab him | by the tail, don't swing him around... just point him towards a bomb and | let him go. He will fall in front of you. Go pick him up again, then let | him go, etc... He will move forward a tiny bit each time and he will | eventually hit the bomb! This trick will kill bowser 1 and bowser 2 no | problem. On bowser 3, this trick only works twice. (The third time you | actually have to throw him into a bomb) | ---------------------------------------------------------------------------| 5 Coin Post Trick: If you come across a wooden post in the | ground, run around it. After you run about 4 complete circles around it, | 5 coins will pop out. This makes collecting 100 coins a lot easier on | certain levels. | ---------------------------------------------------------------------------| The Butterfly 1-UP Trick: Sometimes in the game you will see a bunch | of butterflies fly out of a tree or grass. Punch or touch any of them and | they will turn into a 1-UP. Normally, they will all scatter, but one will | stay around for you to get They could change into a bomb so be careful | ---------------------------------------------------------------------------| The Fat Penguin Trick: After you get 120 stars, go back to course 4 | and select star 3 (the penguin race.) Jump into the chimney to race the | penguin. Now the penguin is extremely fat and is a bit harder to beat. | This is just one of the cool things that happen after you get 120 stars | that don't really mean anything. | ---------------------------------------------------------------------------| Mario's Hat Trick: Mario can lose his hat in 3 stages. In course 10, | if the snowman face blows you off of the bridge, your hat will fall off.In| course 8, the vulture can steal your hat. In course 12, the monkey will | take it when you pick him up. NOTE: WHEN MARIO'S HAT IS OFF, HE TAKES | DOUBLE DAMAGE! This trick only works in course 8 or 10. Make sure your hat| is on the ground. (If you are in course 8, you need to smack the vulture | to make him drop the hat.) Don't pick up the hat. Instead, go to any | teleporter and warp back and fourth at least twice. Then go back and pick | up the hat. Mario will put it on, but more hats will still be on the | ground (depending on how many times you warped back and fourth). When you | pick up a hat now, Mario will keep holding on to it instead of putting it | on his head. Now when you punch, Mario will swing his hat so it looks like| he is smacking enemies with the hat. Get Mario's hat back by warping | when you have it. NOTE: IF YOU GET MORE THAN FIFTY HATS THE GAME WILL | FREEZE IF YOU TOUCH ANY OF THEM! | ---------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | Thourough Setting Info On Courses | /-------------------------------------------------------------------------\ \-----------------------/ |1) Bomb-Omb Battlefield| /-----------------------\ This stage is a mountainous region with a very tall mountain in its center and a Floating Island there are many of course Bomb-Ombs here some good some bad good ones are colored neon pink while the bad ones that make up the majority are black. Look for other friendly bomb ombs in different courses. Big Bomb-omb resides here. \-------------------/ |2) Whomp's Fortress| /-------------------\ This stage has a lot of whomp's in it it also has a big boss whomp and after you beat him there will be a tower at where he was first at and also there is a cannon in the lower left hand corner of this stage. there are also some floating islands around here be careful that you do not get hit by the bullet bill launcher located right next to the standing piece of lumber. \------------------/ |3) Jolly Roger Bay| /------------------\ An underwater stage with a sunken ship that will eventually rise out of the water among here is an eel and a jet stream there is a small cave with and underwater entrance that leads to a cave where there is a treasure. There is a grated hole where the eel hangs out at. \---------------------/ |4) Cool Cool Mountain| /---------------------\ A snowy capped mountain with a few penguins and a snowman there is a cabin in this stage that has 2 entrances. The snowman here has lost his body get him a new one. The cabin leads to a slide there are 3 known shortcuts here. \------------------/ |5) Big Boo's Haunt| /------------------\ An old mansion there is a hut to next to the mansion that leads to a merry go-round big boo is on top of the roof there a lot of boos here an ominous moonlight sky is the background. \-----------------/ |6) Hazy Maze Cave| /-----------------\ A cave that leads to a toxic cloudy maze inside the cave there is a sea monster who lives in an underground pool hes friendly though there is also a black hole here in the center of a room. \-------------------/ |7) Lethal Lava Land| /-------------------\ A stage with tons of seething lava and heat there is a volcanoe is the center of the stage there are a lot of very precarious platforms here the majority of enemies here are bullies. The volcano leads to a new world. \---------------------/ |8) Shifting Sand Land| /---------------------\ A desert stage with a pyramid and four pillars the wing cap comes in handy here there are some Pokey's here stand next to a quicksand circle and you may get lifted up into the air by a desert tornado beware of the quicksand and darkened sand parts. There is a small oasis at the left of the stage. \-------------------/ |9) Dire, Dire Docks| /-------------------\ A water stage with a deadly whirlpool in its center there are sharks manta rays and clams there are four treasure chests around the whirlpool there is a tunnel that leads to bowser's sub station there are red coins there. \------------------/ |10) Snowman's Land| /------------------\ This a snow stage with a HUGE snowman in its center there is a triple ice block shooter, COLD water pools, and an igloo. There are a lot of Spindrift here there is a giant bully on an icy platform be careful on dip in the pool below the giant bully and it causes the same damage as a lava lake would and if you stay in the water to long you will lose energy quickly. \-----------------/ |11) Wet-Dry World| /-----------------\ A stage with a lot of Skeeters and also some chuckyas this stage has arrow lifts and lots of water switches there is an entrance to another part of the stage with grating around the entrance the entrance leads to a strange downtown place. This stage has floating islands as well \-----------------------/ |12) Tall, Tall Mountain| /-----------------------\ A Mountain stage with a lot of mushrooms and monty moles this stage has 2 monkeys one that steals you're hat and another that helps you (hes at the very top) if you catch him and then let him go there is a mountain slide in this stage the entrance is near the top look for a wall that act just like the other paintings when you walk by. \--------------------/ |13) Tiny-Huge Island| /--------------------\ A strange water island that will change its shape if you go into the left one instead of the right one if you want to be big go through a pipe and vice a versa there is a pool of water at the very top of here there are some strong winds gusts and there is 1 floating island. \-------------------/ |14) Tick-Tock Clock| /-------------------\ A gears and pendulum stage there is nothing else really to tell about this stage cept that the red coins are on the turntables and that the top way to the stage is halfway through. \----------------/ |15) Rainbow Ride| /----------------\ A ride on the rainbow with a magic flying carpet there are four spinning circular islands there are some triangles that will turn into platforms to the left of the 4 islands to the right there are some red coins in a maze up there is a small block and another carpet ride down there is some platforms that swing back & forth and if you go on the next carpet ride at the end to the right is the way to the house in the sky to the left is the way to a floating ship. \-------------------------------------------------------------------------/ | Setting info on Secret Stages | /-------------------------------------------------------------------------\ \------------------------------/ |1) The princess's Secret Slide| /------------------------------\ This stage is a slide stage hence the name it has a tight turn in it and it also has no guardrails on this tight turn the slide itself is red there is a sharp drop off right after you leave the enclosed area of the slide near the entrance. \----------------------/ |2) The Secret Aquarium| /----------------------\ This is a water stage collect all the red coins here for the star 4 of them are on the floor the other 4 are around in circles higher up. There are some windows 4 of them around the walls there is no air here so hurry up and get all of the coins there is also fish here DUH! \------------------------------/ |3) Wing Mario over the Rainbow| /------------------------------\ This stage is a sky stage (note: if you fall down you wont lose a life but you will end up outside of the castle.) that has several floating platforms with rainbows connecting all of these platforms some platforms are clouds others are solid cement some platforms you can go right through they may have some helpful items hidden in them. \-------------------------------------------------------------------------/ | SETTING INFO ON "!" SWITCH STAGES | /-------------------------------------------------------------------------\ \--------------------/ |1) BLUE SWITCH STAGE| /--------------------\ The vanish cap switch is located here this stage has a huge slide right at the start it also has 2 teeter platforms and it has 4 circular moving platforms there are a lot of fire breathing balls here the switch is near the end right next to the last red coin and the star. \---------------------/ |2) GREEN SWITCH STAGE| /---------------------\ The Metal cap switch is located here in this stage there is a waterfall at the start this stage takes place in a swamp setting all the enemies here are snufits the cap switch is located at the end on a platform with 2 jewels right aside of it. Almost all of the red coins are underwater except for 2 of them you must be metal mario when you are underwater or you will will get pushed back by the current \-------------------/ |3) RED SWITCH STAGE| /-------------------\ The Wing Cap switch is located here the switch is in the center of the stage this is a sky stage if you want all 8 red coins you have to do it as soon as you enter this stage or you won't be able to get them all. There are 4 towers on either side of one another and in the center there is 1 big turret where the switch is located at. \-------------------------------------------------------------------------/ | Setting Info On Bowser's Stages | /-------------------------------------------------------------------------\ \-------------/ |1) DARK WORLD| /-------------\ This stage has a dark background this is the most easiest of the Bowser stages and also has the easiet platforms to jump to the majority of platforms here are 3-d triangular shaped cubes and also some teeter platforms. \-----------/ |2) FIRE SEA| /-----------\ This stage has a lot of platforms that sink into lava and then rise up again. There are a lot of pole platforms and that rise in and out of the lava there are some bullies around here and goombas the way to bowser is very short. This stage has a lava lake and a red background. \------/ |3) SKY| /------\ The hardest of all bowser stages and has all the hardest jumps. To compete against the walls that you have to run up them while trying to keep your guy straight so you wont fall of there are some spinning islands there are some of the worst jumps in the game here be careful not to fall off very narrow ledges. \-------------------------------------------------------------------------/ | Baddie Bounty | |-------------------------------------------------------------------------| |enemy |# of coins| Strategies | |------------------------|----------|-------------------------------------| |Big Boo |5 |Since boo attacks when you have your | | | |back turned turn around duck and then| | | |butt-slam him. | |------------------------|----------|-------------------------------------| |Bomb-Omb |1 |Sneak up from behind him and pick him| | | |up and throw him! | |------------------------|----------|-------------------------------------| |Bookend |5 |A single jump will do him In! | |------------------------|----------|-------------------------------------| |Bully |1 |Use jump kicks it usually isnt worth | | | |it to try to kill him. | |------------------------|----------|-------------------------------------| |ChuckYa |5 |chuckya will chuck you if he grabs on| | | |to you try coming from behind when | | | |has stopped moving and attack. | |------------------------|----------|-------------------------------------| |Crazed Crate |5 |Leave this jumpy box alone unless you| | | |have plenty of space. | |------------------------|----------|-------------------------------------| |Fly Guy |2 |Jumping will send you high butt-slams| | | |will keep your feet on ground. | |------------------------|----------|-------------------------------------| |Goomba |1,5 |On Tiny-Huge Island if youre small | | | |and you slam them you will get 5 coin| |------------------------|----------|-------------------------------------| |Koopa Troopa |5 |jump on him once to get his shell if | | | |you hit him when hes out you get 5 | | | |coins. | |------------------------|----------|-------------------------------------| |Lakitu Bros. |5 |Jump while he is right above you to | | | |knock his coins loose. | |------------------------|----------|-------------------------------------| |Money Bags |5 |He looks like a coin until you get to| | | |him knock him when he is in true form| |------------------------|----------|-------------------------------------| |Monty Mole |0 |Defeating 8 of them gives you a 1-up | |------------------------|----------|-------------------------------------| |Mr. I. |5 |Run around him until he starts to | | | |roll his eyes. | |------------------------|----------|-------------------------------------| |Piranhia Plant |1,5,2 |The sleeping ones give 5 but on tiny-| | | |huge island they give you 1 or 2 | |------------------------|----------|-------------------------------------| |Pokey |5 |Try to hit your target his head | |------------------------|----------|-------------------------------------| |Scuttle-bugs |3 |1 hit to defeat | |------------------------|----------|-------------------------------------| |Skeeter |3 |Only encounter him on dry land. | |------------------------|----------|-------------------------------------| |Snufit |2 |Dodge his bullets just hit him with a| | | |jump. | |------------------------|----------|-------------------------------------| |Spindrift |3 |Slam his head to stay on ground | |------------------------|----------|-------------------------------------| |Swoop |1 |Use a jump kick. | |------------------------|----------|-------------------------------------| |Whomp |10 |Jump on his back for five coins then | | | |slam him for five more. | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | Items In Areas | |-------------------------------------------------------------------------| |Courses------------|Star| YC|RC|BC|FE| TC|R!B|G!B|B!B|TS|1UP|HT|C|W|SC|BB| |Bob-Omb Battlefield|----| 72| 8| 1|23|121| 3|---|---| 1| 3| 1|6|2| 7| 1| |Whomp's Fortress | 1| 70| 8| 7|20|141|---| 1|---|--| 3|--|1|1| 7| 1| |Jolly Roger Bay | 3| 55| 8| 6| 3|104|---| 3|---| 1| 2|--|1|-| 7|--| |Cool Cool Mountain | 3|103| 8| 4|20|154|---|---|---|--| 6| 1|3|1| 7|--| |Big Boo's Haunt | 12| 21| 8|21| 9|151|---|---| 3|--| 2|--|-|-| 7| 3| |Hazy Maze Cave |KEY | 42| 8| 8|37|134|---| 5|---|--| 4| 1|-|-| 7|--| |Lethal Lava Land |KEY | 97| 8| 2|10|133| 1|---|---| 1| 8| 1|-|1| 7| 2| |Shifting Sand Land |KEY | 61| 8| 7|18|130| 3|---|---| 1| 9| 1|1|2| 7| 1| |Dire, Dire Docks | 30| 60| 8| 6|--|106|---| 1| 1| 1| 1|--|-|-| 7|--| |Snowman's Land |2KEY| 41| 8|--|57|114|---|---| 1| 1| 4|--|1|1| 7| 2| |Wet-dry World |2KEY| 84| 8| 6|17|147|---|---| 1|--| 4|--|2|1| 7|--| |Tall, Tall Mountain|2KEY| 83| 8| 3|21|135|---|---|---|--| 9|--|1|1| 7|--| |Tiny Huge Island |2KEY| 54| 8|15|42|182|---|---|---| 1| 7|--|1|-| 7|--| |Tick Tock Clock | 50| 75| 8| 7| 2|128|---|---|---|--| 4| 2|-|-| 7|--| |Rainbow Ride | 50| 78| 8| 6|22|146|---|---|---|--| 9| 2|1|1| 7|--| |"!" Stages---------|----|---|--|--|--|---|---|---|---|--|---|--|-|-|--|--| |Metal Cap |KEY | 15| 8|--| 8| 39|---| 2|---|--| 2|--|-|-| 1|--| |Wing Cap | 10| 47| 8|--|--| 63| 1|---|---|--|---|--|-|-| 1|--| |Vanish Cap |KEY | 11| 8|--|--| 27|---|---| 2|--| 4|--|-|-| 1|--| |Secret Stage-------|----|---|--|--|--|---|---|---|---|--|---|--|-|-|--|--| |Princesss Slide | 1| 50|--| 6|--| 80|---|---|---|--| 1|--|-|-| 2|--| |Secret Aquarium | 3| 40| 8|--|--| 56|---|---|---|--| 1|--|-|-| 1|--| |WM Over Rainbow | 50| 40| 8|--|--| 56| 7|---|---|--| 3|--|2|-| 1|--| |Bowser Stages------|----|---|--|--|--|---|---|---|---|--|---|--|-|-|--|--| |Dark World | 8| 58| 8| | 6| 80|---| 1|---|--| 5|--|-|-| 1| 1| |Fire Sea | 31| 56| 8| | 8| 80|---|---|---|--| 6| 2|-|-| 1| 1| |Sky | 70| 32| 8| |28| 76|---|---|---|--| 5| 2|-|-| 1| 1| /-------------------------------------------------------------------------\ | FIND ANY MORE THAN THIS PROVE IT!!!!!! (E-MAIL ME!) | |NOTE: SOME COURSE'S NAMES WERE ABBREVIATED TO GET SPACE. | \-------------------------------------------------------------------------/ | Key To The Inventory of areas | |-------------------------------------------------------------------------| |ABBREVATION | WHAT IS IT | |YC | YELLOW COINS | |RC | RED COINS | |BC | BLUE COINS | |FE | YELLOW COINS FROM ENEMIES | |TC | TOTAL COINS | |R!B | RED "!" BLOCK | |G!B | GREEN "!" BLOCK | |B!B | BLUE "!" BLOCK | |TS | TURTLE SHELL | |1UP | EXTRA LIFE | |HT | SPINNING HEART | |C | CANNONS | |W | WARPS | |STARS | REQUIRED STARS TO ENTER | |KEY | NEED 1ST KEY FROM BOWSER | |2KEY | NEED 2ND KEY FROM BOWSER | |SC | STARS CAPABLE OF GETTING | |BB | BIG BOSSES THERE | |--- | NONE OR NOT APPLICABLE | |WM Over Rainbow | WING MARIO OVER THE RAINBOW | |Princesss Slide | PRINCESS'S SECRET SLIDE | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | Which enemy is Which? | |-------------------------------------------------------------------------| |NAME | WHAT DOES HE LOOK LIKE | |-------------------------------------------------------------------------| |BIG BOO | A ROUND BODIED WHITE GHOST WHO DISAPPEARS WHEN | | | YOU TURN HIS WAY. | |-------------------------------------------------------------------------| |BOMB-OMB | A WALKING BOMB EXPLAINS IT BASICALLY! | |-------------------------------------------------------------------------| |BOOKEND | A MONSTER BOOK WHO PULL OUT OF THE SHELVES TO | | | ATTACK YOU. | |-------------------------------------------------------------------------| |BULLY | A SMALL CIRCLE-BODY WITH BIG YELLOW HORNS COMING | | | OUT AT THE TOP. HE HAS A BLACK COLOR. | |-------------------------------------------------------------------------| |CHUCK-YA | A PURPLE CREATURE WHO LIKE LIKE A GIANT BOMB-OMB | | | HE WILL GRAB YOU AND THEN CHUCK YOU IF YOU GET TO| | | CLOSE TO HIM. | |-------------------------------------------------------------------------| |CRAZED CRATE | A BOX WHO JUMPS IN PLACE AND HAS A WIERD FACE ON | | | ITS FRONT MAKE SURE YOU HAVE ROOM WHEN YOU GRAB | |-------------------------------------------------------------------------| |FLY-GUY | A MASKED HELICOPTER FLYER WHO BREATHES FIRE. | |-------------------------------------------------------------------------| |GOOMBAS | A BROWN MUSHROOMED SHAPE ENEMY. | |-------------------------------------------------------------------------| |KOOPA TROOPA | A GREEN TURTLE! | |-------------------------------------------------------------------------| |LAKITU | A KOOPA FLYING ON A CLOUD WHO THROWS SPIKED | | | ENEMYS AT YOU WHEN FLYING | |-------------------------------------------------------------------------| |MONEY BAGS | WHO LOOKS LIKE A COIN BUT AS YOU NEAR WHO CHANGES| | | INTO A FROG CHARACTER. | |-------------------------------------------------------------------------| |MONTY MOLE | A MOLE! | |-------------------------------------------------------------------------| |MR. I | A GIANT EYEBALL! | |-------------------------------------------------------------------------| |PIRANHA PLANT | A FLOWER LIKE CREATURE WITH JAWS! | |-------------------------------------------------------------------------| |POKEY | A CACTUS WHO HAS SEVEN PARTS TO HIS TALL BODY. | |-------------------------------------------------------------------------| |SCUTTLE BUG | A FOUR-LEGGED BUG WITH A ROUND CENTER. | |-------------------------------------------------------------------------| |SKEETER | A WATER STRIDING SPIDER LIKE CREATURE. | |-------------------------------------------------------------------------| |SNUFIT | LOOKS LIKE A FLY GUY BUT SPITS BULLETS AND IS | | | BIGGER! | |-------------------------------------------------------------------------| |WHOMP | A LARGE BLOCK OF CONCRETE WHO TRIES TO POUND YOU!| /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | Beat The Boss | |-------------------------------------------------------------------------| |Whomp King- Just avoid him when he attempts to flatten you and butt-slam | | him when hes laying on the ground 3 hits should do him in. | |-------------------------------------------------------------------------| |Big Bomb-omb- Run around him to his back and and press b and throw him 3 | | times should kill him. | |-------------------------------------------------------------------------| |Big Boo- Butt-slam him by doing a crouching back flip whiles he shaking | | it off rush up and hit him again and again. | |-------------------------------------------------------------------------| |Mummy Hands- Hit them when they eye is open by careful not to get smashed| | by the hands if you do anything to them! | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | RATINGS | |-------------------------------------------------------------------------| |REALISM | STORY | PLOT | ENDING | GRAPHICS | Play Control |--------------| |4.5 | 2.5 | 3.0 | 4.3 | 1.0 | 4.5 |--------------| |----------------------------------------------------------\ | |This game has a lot of action however it has a ending that leaves | |something dangling there. whats that whole bit about bakin a cake. | |This game has pretty Shitty graphics to say the least. | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | Location of the paintings in the Castle | /-------------------------------------------------------------------------\ \------------------------------/ |Course 1 : Bob-Omb Battlefield| /------------------------------\ Location: Main floor of castle, left side, upstairs, blank star on the door. (Picture of bomb guys) \---------------------------/ |Course 2 : Whomp's Fortress| /---------------------------\ Location: Main floor of castle, right side, star with a 1 in it on the door. (Picture of castle tower) \---------------------------/ |Course 3 : Jolly Roger Bay| /---------------------------\ Location: Main floor of castle, right side, up the stairs star with a 3 in it on the door. (Picture of a wrecked ship) \------------------------------/ |Course 4 : Cool, Cool Mountain| /------------------------------\ Location: Main floor of castle, left side, star with a 3 in it on the door. (Picture of snow trees and snowman) \--------------------------/ |Course 5 : Big Boo's Haunt| /--------------------------\ Location: Main floor of castle, open either of the 2 doors with no stars on them. Go down the hall where you see the big ghost. Go into the garden and hit the large ghost. (Small cage dropped by the ghost) \-------------------------/ |Course 6 : Hazy Maze Cave| /-------------------------\ Location: Lower floor of castle, from the front of the Fire Picture, take a right and go through the door with the star on it. (Pool of metallic liquid) \---------------------------/ |Course 7 : Lethal Lava Land| /---------------------------\ Location: Lower floor of castle. (Picture of fire) \-----------------------------/ |Course 8 : Shifting Sand Land| /-----------------------------\ Location: Lower floor of castle, from the front of the Fire Picture, take a left and go down the hall till you reach a dead end... (Wall at the dead end) \---------------------------/ |Course 9 : Dire, Dire Docks| /---------------------------\ Location: Lower floor of castle, go in the large star door, (Wall of water) \--------------------------/ |Course 10 : Snowman's Land| /--------------------------\ Location: Upper floor of castle, in the room with the huge mirror in it... at one end you will see a picture in the mirror that is not there on your side... (Wall where the picture should be) \-------------------------/ |Course 11 : Wet-Dry World| /-------------------------\ Location: Upper floor of castle. (Picture of water spider) \-------------------------------/ |Course 12 : Tall, Tall Mountain| /-------------------------------\ Location: Upper floor of castle (Small picture with mushroom platforms on it) \----------------------------/ |Course 13 : Tiny-Huge Island| /----------------------------\ Location: Upper floor of castle, through a door with a star on it. (Picture of big and small goombas on the left or picture of big and small goombas on the right). \---------------------------/ |Course 14 : Tick Tock Clock| /---------------------------\ Location: Upper floor of castle, go up the stairs to the very top section of the castle and go in the door with the huge star on it. (The face of the clock is the level) \------------------------/ |Course 15 : Rainbow Ride| /------------------------\ Location: Upper floor of castle, in the room with course 14. There are 2 platforms in the corners of the room. Near them are rooms up high in the wall that you can jump into. One of them is course 15. (The other is a bonus level) \-------------------------------------------------------------------------/ | Breif Description Of The Courses | /-------------------------------------------------------------------------\ \------------------------------/ |Course 1 : Bob-Omb Battlefield| /------------------------------\ Description: Mountain level with 2 pink bomb guys at the start and an air-island. (Big bomb guy at the top of the mountain) \---------------------------/ |Course 2 : Whomp's Fortress| /---------------------------\ Description: Castle level with a plant monster nearby your starting point. (Big stone guy at the top of the level) \---------------------------/ |Course 3 : Jolly Roger Bay| /---------------------------\ Description: Water level with the pirate ship down below that you can raise up... \------------------------------/ |Course 4 : Cool, Cool Mountain| /------------------------------\ Description: Snowy level with the penguins and the snowball man. \--------------------------/ |Course 5 : Big Boo's Haunt| /--------------------------\ Description: Large ghost mansion with many rooms and a shed outside. \-------------------------/ |Course 6 : Hazy Maze Cave| /-------------------------\ Description: Level with huge rolling boulders, a blue water creature, green radioactive fog, and a 4-way moving platform in the air. \---------------------------/ |Course 7 : Lethal Lava Land| /---------------------------\ Description: Fire level with a volcano in the center. \-----------------------------/ |Course 8 : Shifting Sand Land| /-----------------------------\ Description: Sandy level with large pyramid in the center. \---------------------------/ |Course 9 : Dire, Dire Docks| /---------------------------\ Description: Water level with the big whirlpool at the bottom where you start and a submarine. \--------------------------/ |Course 10 : Snowman's Land| /--------------------------\ Description: Icy stage with a big ice guy, a penguin, and a snowman face that blows you off the mountain. \-------------------------/ |Course 11 : Wet-Dry World| /-------------------------\ Description: Level where you can raise or lower the water by touching the colored spinning diamonds. \-------------------------------/ |Course 12 : Tall, Tall Mountain| /-------------------------------\ Description: Mountain level with monkeys, a waterfall, and mushroom platforms. \----------------------------/ |Course 13 : Tiny-Huge Island| /----------------------------\ Description: If you enter the picture on the left, you will be big mario relative to the world. If you enter the picture on the right, you will be small mario relative to the world. If you jump in a pipe, you will change from big to small, or from small to big. \---------------------------/ |Course 14 : Tick Tock Clock| /---------------------------\ Description: If you enter the clock at any hour exactly on the hour (1 O'clock, 4 O'clock, 12 O'clock, etc...), all the parts will be stopped. (You can't get all the stars with the clock stopped, however.) \------------------------/ |Course 15 : Rainbow Ride| /------------------------\ Description: Rainbow flying carpet level with a big pirate ship and a castle in the sky. \-------------------------------------------------------------------------/ | Location Of Red coins | |-------------------------------------------------------------------------| |\----------------------------/ | ||Course 1 Bob-Omb Battlefield| | |/----------------------------\ | |#1-On hill located left of second cannon. | |#2-On the stump where the chain chomp is tied to. | |#3 & #4-On the plateau where the star appears. | |#5-In the closed entrance to where the water bombs first fall at. | |#6-At the top of the tree on the floating island. | |#7-On a sharp sloping hill right next to where the cannonballs roll | | back & forth. | |#8-On the turntable platforms wait till you get the top of it then jump. | |\-------------------------/ | ||Course 2 Whomp's Fortress| | |/-------------------------\ | |#1-On the 2nd blue whomp. | |#2-On the path leading to the stone blocks that try to push you off. | |#3-On the sharp slope located right underneath the turning bridge. | |#4-Right next to the second piranha plant. | |#5-On the thin part of the pathway next to the third piranha plant. | |#6-On the arc of coins next to the moving bridge. | |#7 & #8-on the floating islands. | |\------------------------/ | ||Course 3 Jolly Roger Bay| | |/------------------------\ | |#1-On top of the pillar of stone next to the pink bomb guy. | |#2 & #3 #4-On one end of pirate ship afloat. | |#5-In the clam next to the pink bomb guy. | |#6-In the clam on the very deepest bottom of the ocean. | |#7-In the clam right next to the one with a turtle shell in it. | |#8-In the clam closest to the surface of the water. | | | | | |\---------------------------/ | ||Course 4 Cool Cool Mountain| | |/---------------------------\ | |#1-On the very top of the first tree that you see. | |#2-From the start go off onto the ice wall that leads to a crevasse | | you should land on a small ice platform the red coin is there. | |#3-After you finish the indoors slide there are 2 red coins one of them | | is at the top of a tree. | |#4-Do the same thing as number 3 except go to a small platform joined by | | 1 bridge. | |#5-After you finish the outdoors slide you should see a red coin in the | | indentation in the wall right next to the snowman. | |#6-Right where the red coin star appears there is a broken off bridge | | there is a red coin on the end of it. | |#7-One red coin is one the other end of the bridge with a moving | | platform. | |#8-On an indentation in a far wall close to the crevasse where the mama | | penguin is. | |\------------------------/ | ||Course 5 Big Boo's Haunt| | |/------------------------\ | |#1-In the room with the monster piano it is underneath the monster. | |#2 & #3-On top of both bookcases in the room with a painting of boo | | and 2 chairs that attack you. | |#4-In the room that has a trap door it is right next to the trap door. | |#5-In the room with 3 platforms that sick out. | |#6-In the room with the breakaway bridge. | |#7 & #8-In the room with the coffins that rise up from the floor. | |\-----------------------/ | ||Course 6 Hazy Maze Cave| | |/-----------------------\ | |#1 #2 & #3- In the blocks in the room with the arrow lift. | |#4-On the right cornered platform. | |#5 & #6-On the E shaped platform you reach by taking a Moving Platform | | ride in the arrow lift room. | |#7-On a turn in the moving platform. | |#8-On a block in the moving platform pathway. | |\-------------------------/ | ||Course 7 Lethal Lava Land| | |/-------------------------\ | |#1 #2 #3 #4 #5 #6 #7 & #8- They are all on the shifting puzzle picture | | of Bowser. | |\---------------------------/ | ||Course 8 Shifting Sand Land| | |/---------------------------\ | |#1-In the oasis on the left side of the stage. | |#2-Go the other way at the beggining stay along the very edge of the | | quicksand. | |#3-On the block with the face platforms that try to smash you. | |#4-In the large Block in the small porch with the goombas. | |#5 #6 #7 & #8- They are all near the 4 stone pillars do a triple-jump | | off the platforms and fly with the wing cap and get | | them. | |\------------------------/ | ||Course 9 Dire Dire Docks| | |/------------------------\ | |#1 #2 #3 #4 #5 #6 #7 #8- They are all on the small platforms up higher | | than the sub reach them by jumping from pole to | | pole. | |\------------------------/ | ||Course 10 Snowman's Land| | |/------------------------\ | |#1 #2 & #3-On the pathway where you get the turtle shell follow the path | | and get 3 coins. | |#4 & #5-Keep the turtle shell and go underneath the big bully to get to | | the icy cold water pool the 2 coins are there. | |#6-Near the spindrifts where the frog is. | |#7-On a platform where are the warp trees are. | |#8-On a top of a tree near the cannon. | |\-----------------------/ | ||Course 11 Wet-Dry World| | |/-----------------------\ | |#1-On top of the school looking building. | |#2 #3 #4 #5-On top of different buildings there are inside blocks | |#6-In a block on the brick pathway in front of the school building on | | the right. | |#7-In a block on the brick pathway in front of the school on the left of | | it. | |#8-Near the pathway to the school. | |\----------------------------/ | ||Course 12 Tall Tall Mountain| | |/----------------------------\ | |#1 #2 #3 & #4-On the mushrooms near the big chasm at the very start of | | the level be sure to jump near the edge of the ground. | |#5 #6 #7 & #8-Near the moles go up on the side of the platforms. | |\--------------------------/ | ||Course 13 Tiny-Huge Island| | |/--------------------------\ | |#1 #2 #3 #4 #5 #6 #7 #8-They are all underneath Wiggler on the cliffs in | | the cave that you enter when you are small mario.| |\-------------------------/ | ||Course 14-Tick Tock Clock| | |/-------------------------\ | |#1 #2 #3 #4 #5 #6 #7 #8-There are all on platforms that turn clockwise | | stop time when you get them they are at the very | | beggining. | |\----------------------/ | ||Course 15-Rainbow Ride| | |/----------------------\ | |#1 #2 #3 #4 #5 #6 #7 #8-They are all in a maze close to the 4 spinning | | circular islands. | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | LOCATION OF RED COINS IN BOWSER'S DOMAINS | |-------------------------------------------------------------------------| |\----------/ | ||DARK WORLD| | |/----------\ | |#1 & #2-HIT THE GREEN ! BLOCK GET THE CAP AND MAKE YOU'RE OVER TO THE | | PURPLE SWITCH HIT IT AND COLLECT THE RED COIN RIGHT NEXT TO YOU | | AND THEN GO BACK TO THE BEGGINING AND GET THE SECOND ON THE FAR | | RIGHT OF THE FIRST PLATFORM. | |#3-GO TO THE PLACE WHERE THERE ARE SPINNING BALLS AROUND JEWELS IN THE | | GROUND THERE SHOULD BE A RED COIN RIGHT NEXT TO ONE OF THE JEWELS. | |#4-WHERE THEY ARE THE TEETERING PLATFORMS GET ONE THE SECOND ONE GO TO| | THE OTHER SIDE AND TURN AROUND YOU SHOULD SEE A PLATFORM RUN UP THE | | ANGLED UP PLATFORM AND JUMP TO IT GO TO THE VERY FIRST PLATFORM. | | A RED COIN SHOULD BE THERE NOW GO TO THE LAST ONE AND LINE YOURSELF | | UP WITH THE SUPPORT AND DROP OFF YOU SHOULD GET ANOTHER RED COIN. | |#6-RIGHT AFTER #3 RED COIN THERE SHOULD BE A PLATFORM THAT COMES IN AND | | OUT OF A PLATFORM THERE SHOULD BE ANOTHER RED COIN ON THE OTHER SIDE | | OF THE PLATFORM. | |#7-AFTER YOU GET AWAY FROM #6 THERE SHOULD BE TRIANGULAR PLATFORMS | | ROTATING AROUND JUM ONTO THEM AND WAIT FOR THE RED COIN TO COME TO YOU| |#8-AFTER YOU GET NEAR THE TEETERING PLATFORMS THERE IS A PATH WHICH LEADS| | TO THE BIG JEWEL IN THE CENTER THE RED COIN IS AT THE BIG JEWEL. | |\--------/ | ||FIRE SEA| | |/--------\ | |#1-Is after the 1st set of platforms that sink in and out of the lava the| | red coin is on the metal grating next to the platform with the bully | | on it. | |#2-#2 is on the first group of platforms that tilt left to right it is on| | the first platform in the group of 2. | |#3-#3 is right after #2 go up on the rod that you will encounter and | | jump into the caged place the red coin is in the upper corner there. | |#4-#4 isnear #3 it is underneath the cement elevator platform activate to| | jump on it and then jump off and then jump through the center of the | | hole it leaves. | |#5-After you go up the elvator platform there is a platform that moves in| | and out and there is a fire jet in the middle. After you cross that | | there is a ramp with a flat top go across the top of the ramp and goup| | to the rounded platform it is in the center of it. | |#6-There are platforms after #5 that rise up in and out of lava and are | | slanted ramps leading to the blue platforms a red coin is on the third| | platform there. | |#7-After the last coin there is a pathway that you jump onto at the top | | follow the path until you get to a place where platforms sink in and | | out of the lava. There are 2 fire jets the red coin is right next to | | the 2nd fire jet. | |#8-After #7 there is a platform with metal grating for a base and a rod | |sticking straight out of the base. On the third of these platforms go | |to the top of the platformrises to the top to get the final red coin! | |\---/ | ||SKY| | |/---\ | |#1-After the blue sliding in and out platform there should be a metallic | | slide it towards the blue platform is as far as it will go then jump | | on top the block and go to the edge closest to the blue platform and | | jump. | |#2-Right after the 1st spinning island there should be a cement pathway | | the red coin is in the 1st turn of the platform. | |#3-Right after you get off the pathway in #2 there will be a teetering | | platform jum off it there should be a path right there follow it to | | one side the red coin is on a small ledge on the one of the platform. | |#4-When you to get to a green platform you can run up the one with the | | fire blowers. On the highest part of it there should be a red coin on| | the side of it. | |#5-After #4 there is a platform with an arrow of it it carries you in the| | direction it points, the 1st group of platforms that you come across | | look like wood the red coin is on the top of the highest ledge. | |#6-After #5 there should be 2 spinning islands the 1st island has the red| | coin right next to the triangle sticking out in the middle of the | | island. | |#7-After #6 there is a place where two orange sliding in and out | | platforms and there is a rod that has a red coin on top of it grab | | onto the rod that has a red coin on top of it go up to the red coin. | |#8-Right next to the pipe to bowser there ia a platform underneath the | | blue-gray stairs the red coin is rgiht underneath the stairs. | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | RED COIN LOCATION ON SECRET STAGES | |-------------------------------------------------------------------------| |----------------------------/ | |The Princess's Secret Slide!| | |----------------------------\ | |NO RED COINS ARE LOCATED IN THIS STAGE!!! | |-------------------/ | |The Secret Aquarium| | |-------------------\ | |#1 #2 #3 #4- They are all near the bottom corners of the stage 1 is on | | one corner and so on.. | |#5 #6 #7 #8- They are all up in circles of coins in the corners of the | | aquarium!! | |---------------------------/ | |Wing Mario Over The Rainbow| | |---------------------------\ | |#1- It is on the island that you start on. | |#2- It is on the bigger island that has a cannon on it. | |#3- It is in a cloud that you can fly through. | |#4- It is underneath one of the two biggest islands. | |#5 #6- They are one top of the one of the two biggest islands. | |#7- Follow one of the rainbows from the start it will be there on the | | island that the rainbow leads to. | |#8- It is on the island that you get to by flying staright off from where| | you started. | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | NAME OF THE STARS IN THE COURSES | |-------------------------------------------------------------------------| |\-----------------------------/ | ||COURSE 1 BOMB OMB BATTLEFIELD| | |/-----------------------------\ | |#1-BIG BOB-OMB ON THE SUMMIT | |#2-FOOTRACE WITH KOOPA THE QUICK | |#3-SHOOT TO THE ISLAND IN THE SKY | |#4-FIND 8 RED COINS | |#5-MARIO WINGS TO THE SKY | |#6-BEHIND CHAIN CHOMPS GATE | |\-------------------------/ | ||COURSE 2 WHOMP'S FORTRESS| | |/-------------------------\ | |#1-CHIP OFF WHOMP'S BLOCK | |#2-TO THE TOP OF THE FORTRESS | |#3-SHOOT INTO THE WILD BLUE | |#4-RED COINS ON THE FLOATING ISLE | |#5-FALL ONTO THE CAGED ISLAND | |#6-BLAST AWAY THE WALL | |\------------------------/ | ||COURSE 3 JOLLY ROGER BAY| | |/------------------------\ | |#1-PLUNDER IN THE SUNKEN SHIP | |#2-CAN THE EEL COME OUT TO PLAY? | |#3-TREASURE OF THE OCEAN CAVE | |#4-RED COINS ON THE SHIP AFLOAT | |#5-BLAST TO THE STONE PILLAR | |#6-THROUGH THE JET STREAM | |\---------------------------/ | ||COURSE 4 COOL COOL MOUNTAIN| | |/---------------------------\ | |#1-SLIP SLIDIN' AWAY | |#2-LIL PENGUIN LOST | |#3-BIG PENGUIN RACE | |#4-FROSTY SLIDE FOR 8 RED COINS | |#5-SNOWMANS LOST HIS HEAD | |#6-WALL KICKS WILL WORK | |\------------------------/ | ||COURSE 5 BIG BOO'S HAUNT| | |/------------------------\ | |#1-GO ON A GHOST HUNT | |#2-RIDE BIG BOO'S MERRY-GO-ROUND | |#3-SECRET OF THE HAUNTED BOOKS | |#4-SEEK THE 8 RED COINS | |#5-BIG BOO'S BALCONY | |#6-EYE TO EYE IN THE SECRET ROOM | |\-----------------------/ | ||COURSE 6 HAZY MAZE CAVE| | |/-----------------------\ | |#1-SWIMMING BEAST IN THE CAVERN | |#2-ELEVATE FOR 8 RED COINS | |#3-METAL-HEAD MARIO CAN MOVE | |#4-NAVIGATING THE TOXIC MAZE | |#5-AMAZING EMERGENCY EXIT | |#6-WATCH FOR ROLLING ROCKS | |\-------------------------/ | ||COURSE 7 LETHAL LAVA LAND| | |/-------------------------\ | |#1-BOIL THE BIG BULLY | |#2-BULLY THE BULLIES | |#3-8 COIN PUZZLE WITH 15 PIECES | |#4-RED-HOT LOG ROLLING | |#5-HOT-FOOT IT INTO THE VOLCANO | |#6-ELEVATOR TOUR IN THE VOLCANO | |\---------------------------/ | ||COURSE 8 SHIFTING SAND LAND| | |/---------------------------\ | |#1-IN THE TALONS OF THE BIG BIRD | |#2-SHINING ATOP THE PYRAMID | |#3-INSIDE THE ANCIENT PYRAMID | |#4-STAND TALL ON THE FOUR PILLARS | |#5-FREE FLYING FOR 8 RED COINS | |#6-PYRAMID PUZZLE | |\------------------------/ | ||COURSE 9 DIRE DIRE DOCKS| | |/------------------------\ | |#1-BOARD BOWSER'S SUB | |#2-CHESTS IN THE CURRENT | |#3-POLE-JUMPING FOR RED COINS | |#4-THROUGH THE JET STREAM | |#5-THE MANTA RAY'S REWARD | |#6-COLLECT THE CAPS... | |\------------------------/ | ||COURSE 10 SNOWMAN'S LAND| | |/------------------------\ | |#1-SNOWMAN'S BIG HEAD | |#2-CHILL WITH THE BULLY | |#3-IN THE DEEP FREEZE | |#4-WHIRL FROM THE FREEZING POND | |#5-SHELL SHREDDIN' FOR RED COINS | |#6-INTO THE IGLOO | |\-----------------------/ | ||COURSE 11 WET-DRY WORLD| | |/-----------------------\ | |#1-SHOCKING ARROW LIFTS! | |#2-TOP O' THE TOWN | |#3-SECRETS IN THE SHALLOWS & SKY | |#4-EXPRESS ELEVATOR---HURRY UP! | |#5-GO TO TOWN FOR RED COINS | |#6-QUICK RACE THROUGH DOWNTOWN | |\----------------------------/ | ||COURSE 12 TALL TALL MOUNTAIN| | |/----------------------------\ | |#1-SCALE THE MOUNTAIN | |#2-MYSTERY OF THE MONKEY CAGE | |#3-SCARY 'SHROOMS, RED COINS | |#4-MYSTERIOUS MOUNTAINSIDE | |#5-BREATHTAKING VIEW FROM BRIDGE | |#6-BLAST TO THE LONELY MUSHROOM | |\--------------------------/ | ||COURSE 13 TINY-HUGE ISLAND| | |/--------------------------\ | |#1-PLUCK THE PIRANHA FLOWER | |#2-THE TIP TOP OF THE HUGE ISLAND | |#3-REMATCH WITH KOOPA THE QUICK | |#4-FIVE ITTY BITTY SECRETS | |#5-WIGGLER'S RED COINS | |#6-MAKE WIGGLER SQUIRM | |\-------------------------/ | ||COURSE 14 TICK TOCK CLOCK| | |/-------------------------\ | |#1-ROLL INTO THE CAGE | |#2-THE PIT AND PENDULUMS | |#3-GET A HAND | |#4-STOMP ON THE THWOMP | |#5-TIMED JUMPS ON MOVING BARS | |#6-STOP TIME FOR RED COINS | |\----------------------/ | ||COURSE 15 RAINBOW RIDE| | |/----------------------\ | |#1-CRUISER CROSSING THE RAINBOW | |#2-THE BOG HOUSE IN THE SKY | |#3-COINS AMASSED IN A MAZE | |#4-SWINGIN' IN THE BREEZE | |#5-TRICKY TRIANGLES! | |#6-SOMEWHERE OVER THE RAINBOW | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | DESCRIPTIONS OF SPECIAL "!" CAPS | /-------------------------------------------------------------------------\ | Description: Makes you metal mario which allows you to walk under water | and can kill most enemies by touching them. | ---------------------------------------------------------------------------| Description: Makes you transparent mario which allows you to walk through | grating and certain other places. | ---------------------------------------------------------------------------| Description: Gives you wings. To fly, either do a triple jump, or launch | yourself out of a cannon. Be careful how far you are up when you land | or you will sustain some serious damage | /-------------------------------------------------------------------------\ \-------------------------------------------------------------------------/ | WHERE ARE THE SECRET STAGES | /-------------------------------------------------------------------------\ \--------------------------/ |1) Princess's Secret Slide| /--------------------------\ This stage is located on the second balcony on the first room that you go in when you are in the castle! Look for a door on the right side of the balcony with a 1 on a star enter the room. And jump into the right painting! \----------------------/ |2) The Secret Aquarium| /----------------------\ This stage is located where the entrance to Jolly Roger Bay is if you go into the center of the room and look and the top of the wall you will notice that there are 2 black squares or entrances at the top of it one houses a 1-up the other is the entrance to the secret aquarium! \------------------------------/ |3) Wing Mario Over The Rainbow| /------------------------------\ This one in is in the room where Tick Tock Clock is located and also where Rainbow Ride is there are 2 openings in the opposite sides of the room the 1 that has no light coming out of it is Rainbow Ride the one that has light coming out of it is Wing Mario Over The Rainbow stage entrance! \-------------------------------------------------------------------------/ | Where are the Bowser Stages!!! | /-------------------------------------------------------------------------\ \--------/ |Bowser 1| /--------\ Location: (You need 8 stars to enter the largr star door to this level) Main floor of the castle, up the stairs, through the door with the huge star on it. (Trapdoor in the floor in the hallway) \--------/ |Bowser 2| /--------\ Location: (You need 30 stars to enter the large star door to this level) Lower floor of the castle, through the door with the huge star on it. \--------/ |Bowser 3| /--------\ Location: (You need 70 stars to get to this level) Upper floor of the castle, up the stairs that lead to the very top, through the star door, and up the final staircase.(If you don't have enough stars, the staircase will go on forever... if you do have enough, you will reach the top of the staircase.) \--------------------------------------------------------------------------/ | CREDITS | |--------------------------------------------------------------------------| |Kevin for the Controls and Star Locations | |Everything else has been done by me. | /--------------------------------------------------------------------------\ \--------------------------------------------------------------------------/ | Disclaimer | |--------------------------------------------------------------------------| | IF YOU WANT THIS ON YOUR WEBPAGE DO NOT COPY IT! JUST ADD A LINK | |TO THE URL OF THIS FILE TO YOUR WEBPAGE! IF YOU WANT TO CHANGE THIS IN | |ANYWAY COME TO ME TELLING ME WHAT YOU WANT TO CHANGE BEFORE YOU CHANGE | |IT! AND ALSO GIVE ME CREDIT FOR IT ON YOUR VERSION! | /--------------------------------------------------------------------------\