The Legend Of Zelda: |------------| |-| |-| |------------| |----|--|----| | | | | | | | | |----| | |------| | | | |----| | |------| | | | | | | | |--| |-| |-| |------------| |--------| |--------| |--------| |--------| |--------| |\ | |--------| | | | | | | | | || | \ | | | | | | |--------| |--------| || | \ | |--------| | | | |--------| | \ || | \ | |--------| | | | | | | | \ || | \ | | | |--------| |--------| | | | \ |--------| | \| | | __ |--------| |--------| \__\ | | | \__\ | | |---| ____\__\____ | | | \____________\ | | | \ \ |--------| | \ \ \ \ |--------| |--------| |\ /| |--------| \ \ || || | \ / | | \ \ || || | \ / | |----| \ \ || || | \ / | |----| \ \ || || | \ / | | \_/ || |--------| | \/ | |--------| First edited on 3:22 p.m. 1/5/99 Completed on 9:18 p.m. 2/13/99 This FAQ is 47.1 pages long. This FAQ is 3093 lines long. **************************************************************************** * THRASHNET GROUND ZERO 6'S NO LIMIT FAQ FOR ZELDA 64! * **************************************************************************** *Table Of Contents * *1) Thrashnet's POV * *2) Story * *3) Main Characters * *4) Controls * *5) Melodies * *6) Game Screen & Subscreens * *7) Young Link Items * *8) Adult Link Items * *9) Where to Plant Magic Beans * *10) Heart Container Pieces * *11) Golden Skulltula Locations * *12) Capacity Upgrades * *13) Walkthrough * *14) Other Items * *15) Great Fairy Locations * *16) Magical Spells & Arrows * *17) GameShark Codes * *18) Tips & Tricks * *19) Credits * *20) Disclaimer * **************************************************************************** ============================================================================ T H R A S H N E T ' S P O V ============================================================================ This game has awesome graphics the best of which I have ever seen on any video game to date! The story is very intriguing espiecally the part about the 3 goddesses who creatd the land that is Hyrule. If you are a fan of any Zelda game (Link's Awakening, Legend Of Zelda, Legend Of Zelda 2, Legend Of Zelda: A Link To The Past) then you'll love this game! I like the way the C buttons are set up, one thing that I don't like is the lengthy descriptions of items when you get them out of a chest or get them for the first time. This game is a must_have in my opinion! Many of the names and items and bosses were taken from the older Zelda Games such as Nabooru, Rauru; Gannon, Dark Link...I also like that part about the game. THIS GAME IS MOST DEFINITELY THE GAME OF THE DECADE...NO THE MILLENIUM! AND I THINK IT IS THE GAME THAT WILL RE-SHAPE THE WAY NU64 GAMES ARE MADE... FOREVER!! ============================================================================ S T O R Y ============================================================================ Long ago, before Hyrule or any other world existed 3 goddesses descended onto the chaos that was our young solar system. Din, Farore, and Nayru. Din-The goddess of power, Nayru-The goddess of Wisdom, & Farore-The goddess of courage. Din wither he strong flaming arms cultivated the lands of all planets, creating mountains, valleys, & canyons. Farore rich soul created all the beings, animals, creatures that would uphold the law. Nayru poured out her her spirit and conscience onto all the planets and gave all the creatures of all the planets a sense of justice and fairness. The 3 goddesses, thier labors completed, deaprted for the heavens. Just before they left they created the golden sacred triforce, which housed all of the essences and spirits of all the 3 goddesses. The 3 pieces of the triforces Wisdom, Courage, & Power. All were broguht together and they all rested in a place in one planet in a place called Hyrule. Later, the plae where the triforce came to rest was called the Sacred Land. The triforce will grant the wishes of the person who touches it. It will grant the wishes that are present in the heart and mind of that individual. If a good-hearted person touches it and makes a wish it will lead all of the planets and Hyrule to a long Golden Age. If an evil-hearted person touches it the universe wil be plunged into chaos. In order to protect the Sacred Land. The 7 ancient sages built a temple, The Temple Of Time, and made a portal behind a stone door which could only be moved by 3 magical amulets and an ancient royal artifact, The Ocarina Of Time. Once the three amulets were in place the individual would then play the Song Of Time to open the door on the Ocarina of Time. Once that person draws the mythoological sword, The Master Sword, they will be transported to the Sacred Realm. There they would find the triforce the essence of the 3 goddesses, and make a wish. After the 7 ancient sages were finished making the Temple Of Time, each of them put her or her own individual power into a medallion. And created a place inside of the Sacred Land, right below the triforce where these 7 medallions would be contained. If an evil-hearted person gains the triforce then that place would be the only stronghold against the evil man's power. 300 years later...a man from the Gerudo region named Ganondorf appeared in Hyrule Castle pledging his allegiance to the king of Hyrule. While the king's daughter princess Zelda watches from the window, Zelda knows that this man is to overthrow her father. She has tried telling him of the dreams she has had and she has tried to make him understand that this are prophetic visions. Her father, the king won't believe her. And then one night she has another prophetic vision, one where a dark cloud was starting to cover all of Hyrule, just at the last moment though a ray of light shot out from the Kokiri Forest and cleared the evil clouds. Then at the front of the ray of light was a man with a fairy and 3 magical amulets. Later, Princess Zelda meets the little boy who will grow up to be the man in her dream.....the Hero Of Time. ============================================================================ M A I N C H A R A C T E R S ============================================================================ Link: This is who you play as, he first lives peacefully in Kokiri Forest but later on must fulfill his destiny. He is the only Kokiri who doesn't have a fairy. Link is not even a Kokiri, he is a Hylian boy, who was brought to the Great Deku Tree when his mother was about to die. And ever since the Great Deku Tree made him one of the Kokiri and watched over him. --- Mido: He is the man in charge of the Kokiri Forest he is in second in charge below the Great Deku Tree. He despises Link, and wants to befriend Saria. --- Saria: Link's lifelong friend, as luck would have it, she hates Mido. She later becomes the Forest Sage. --- Navi: Link's guardian fairy who becomes his partner when the Great Deku Tree summons him. She can be amnnoying at times with her constant comments. --- Great Deku Tree: An holy entity in the form of a giant tree. He is the guardian of the forest. The forest has stood guard for hundreds of years against evil influence, to keep it from invading Hyrule, & the Kokiri Forest. --- Talon: The owner of the Lon Lon Ranch, the ranch supplys Hyrule with milk and other dairy and food products for its stores, people, and soldiers. He has a daughter named Malon. --- Malon: A very cute little girl who teaches a somg to link called Epona's Song. She has a horse for a friend the horse's name is Epona. --- Ingo: A very sneaky, and arrognt man who works for Talon. He later cheats Talon out of his ranch. And starts to run it for Ganon. --- Princess Zelda: The princess of Hyrule, despite her elegant appearance she is very much a tomboy. Link first meets her when he sneaks into the castle when they both were kids. She has prophetic dreams. One of her most recent dreams was that of a man in black armor, Ganondorf, who overtook the land and turn it upside down. She has tried to persuade her father (the king) that these dreams are true but he won't listen. She also has a dream of a boy with a fairy, who will save Hyrule fromm Ganon's evil. She later becomes a seventh sage. --- Impa: Impa is a Sheikah who also is Zelda's nursemaid. She teaches link a melody called "Zelda's Lullaby" which helps him out enormously in his adventure to come. Later she becomes the Shadow sage. She is also the leader of the Sheikahs. --- Darunia: The leader of the Goron race. He and Link become sworn brothers, later he becomes the Sage of Fire. --- King Zora: Reigning king of the Zoras, who all live in Zora domain. --- Princess Ruto: Princess of the Zora's she is very much a tomboy. She later gives you Zora's Sapphirre, and possibly her hand/flipper in marriage. She later becomes the Sage of Water. --- Sheik: A mysterious sage who Link met in the Temple of Time when he became an adult. --- Ganondorf: An evil man who came from the desert of Gerudo. He is a King of Thieves who wants nothing less than complete control over the Triforce Of Power, Wisdom, & Courage. Although, he pledges allegiance to the king he is also plotting at the same time to overthrow him and take control of Hyrule. --- Nabooru: The Queen of the Gerudo theives, who hates Ganon. She has been brainwashed by his minoins to kill, pillage, and plunder with the Gerudo Thieves. She later becomes the sage of Spirit. --- Rauru: The Sage of Light, Link firsts meets him after he awakens from his Rip Van Winkle slumber. He explains the crisis at hand and gives him the Light Medallion. ============================================================================ C O N T R O L S ============================================================================ Joystick: Moves Link or Epona around. Also highlights selections on the SubScreens, and aims the slingshot, boomerang, hookshot or longshot. --- The Z Button & Z Targeting: The Z button is used mainly for selecting a different subscreen. Or for using Z targeting...Z Targeting is useful to orient yourself, and when Navi the Fairy flys away from you press Z to target what ever she is on, if its a person or sign it will be light blue. If its an enemy it will be yellow, if its green she's trying to give you a hint. You can use Z Targeting to find out an enemy's weakness, press Z when Navi flys up to it and press the C-UP button. The Navi icon in the upper right will flash when she has something to say about an enemy. Also, while Z targeting you can defend with your shield while moving around, you can also dodge enemy attacks by pressing the joystick to the left or right & pressing the Action button (more on the action button later.), you will then jump to the left or right depending what direction you pressed the joystick. You can also backflip pressing the joystick down and pressing the action button while Z-Targeting.(Note: sometimes she will want to say something to you out of battle. Press C-UP as before to hear her.) You can use Z Targeting to talk to people from a distance..when Navi flys up to someone press Z to center on that person then press A to talk to them. Note: Sometimes Navi will fly to an area and turn green, and if you press A you can't center on it. This means that a secret is hidden there and you should try to play one of your melodies-Song Of Storms, Scarecrow Song, & Sun's song. More on that in the below. --- Action Button: The A button, it is called the action button because of the icon in the upper right (See 'Game Screen' section.) The action icon will flip over to display a different action to perform if Link is running Z- Targering, etc. When you stand next to a door you can open by pressing A if it is chained, you'll need akey, and if it is barred you can't open it. If your Z-Targeting an enemy (Refer to above Z button section). You can jump while pressing the joystick or attack the enemy with a jump slash (which will cause double damage to the enemy..did I mention that?) if your sword is drawn. If it isn't drawn you can roll attack which does nothing. Also if your running you can roll attack to avoid some kinds of damage, like boulders falling on top of you. You can open a chest while standing next to it. When your holding a pot or bomb you can throw it whil running if you press A. You can dive while pressing and holding the Action Button while swimming. PAY ATTENTION TO WHAT THE BLUE CIRCLE (ACTION ICON) SAYS!! --- Control Pad: Not used. --- R Button: Raise your sheild in defense, if you defend while Z Targeting an enemy you can defend while moving. Let go of R to attack with your sword or other weapon. While swimming you can press it consecutively to swim faster. While talking to someone you have already talked to or reading a message you have already read you can press B and hol B to make the message fly past. --- L Button: Not used. --- Start Button: Pauses game, and while it's paused it brings up the Subscreens --- C-UP Button: Press C-UP to look around yourself, and talk to Navi. --- C-RIGHT, C-LEFT, C-DOWN, Button: Use a selected C-Button item. Or press it to assign a C-Button item on the Select Item Subscreen. --- B Button: Press this button to swing your sword. While Z targetin you will swing vertically, you can swing horizontally by holding the joystick to the left or right and press B, while z targeting you can also attack with a jump attack which causes double damage, by pressing the Action Button (just a little of fyi about the jump-attack). WHILE RIDING EPONA THE HORSE..... While riding Epona Link's horse you can jump over fences by building up speed before you hit them. To buil up speed press the action button. And to shoot arrows press B, everything else is the same...move Epona with the joystick slow her down to a stop or back up by holding the joystick down. ============================================================================ M E L O D I E S ============================================================================ These melodies are listed in order (from left to right) 1. Zelda's Lullaby-This melody is taught to you by Impa after you have talked to Princess Zelda for the first time. It opens up passages when played on triforce symbols. Notes: C-LEFT, C-UP, C-RIGHT, C-LEFT, C-UP, C-RIGHT ------------------------------------ 2. Epona's Song-This melody is taught to you by Malon in Lon Lon Ranch, as young link. Use it to get free milk (see trips & tricks section). And as Adult Link you can use it to summon Epona on Hryule Field. Notes: C-UP, C-LEFT, C-RIGHT, C-UP, C-LEFT, C-RIGHT ------------------------------------ 3. Saria's Song-This melody is taught to you by Saria in the Sacred Forest Meadow when you come back to visit Saria later as young link. It let's you enter the Sacred Forest Meadow as Adult Link. And it lets you talk to Saria or Navi the Fairy. This is also the gorons's favorite song! Notes: C-DOWN, C-RIGHT, C-LEFT, C-DOWN, C-RIGHT, C-LEFT ------------------------------------ 4. Sun's Song-You find this melody on the wall of the Royal Family's Tomb in Kakariko Village. It can turn night into day, or day into night, when you play it. You can also summon big fairies in a few locations when you play this song, when Navi turns green. Notes: C-RIGHT, C-DOWN, C-UP, C-RIGHT, C-DOWN, C-UP ------------------------------------ 5. Song Of Time-This melody is taught to you by Princess Zelda after she escapes from Hryule Castle by way of a telepathic message. It is used to open the Door Of Time. And it is also used to move any blue blocks in your way. You learn this melody after retrieving the Ocarina Of Time from the moat. Notes: C-RIGHT, A, C-DOWN, C-RIGHT, A, C-DOWN ------------------------------------ 6. Song Of Storms-You learn this from the Composer inside of the windmill as Adult Link (man, he looks mean check out his eyes!!), show him your Ocarina and he will teach you the Song Of Storms. It can open a few holes in the ground, it can also summon big fairies when Navi turn greens (more than the Sun's Song do). Opens the Well Of The 3 Features in Kakariko Village if played in the windmill as Young Link. Notes: A, C-DOWN, C-UP, A, C-DOWN, C-UP ------------------------------------ 7. Scarecrow's Song-This is the most unique melody of them all!! To learn it play any number of eight notes for the scarecrow on the right of the patch of brown dirt, as Young Link. Then go to the scarecrow in front of him, and show him your ocarina and play him the song that you just made up. This is in Lake Hylia on the right most side of the island where you entered. Now as Adult Link go back to the scarecrows and show the one there (yes there is only one there) your ocarina and play him the song you made up as a kid. He will tell his friend, a scarecrow to come to you whenever you play it. When Navi flys up to a far-away paltform and turns green play this song while facing & closest to the platform as possible, then the scarecrow will appear and you can hookshot over to him, thereby accessing an out of reach place. Now for the reason why it is so unique. The game will record the speed at which you play the notes. So go only as fast as the other melodies go. With the exception of the "Bolero Of Fire". And the Scarecrow's Song isn't recorded on the Quest Status Subscren but when you play it it will play over as if it was recorded, strang huh?? You can pick any notes you want but here are the notes I picked: C-UP, C-UP, C-UP, C-DOWN, C-DOWN, C-DOWN, C-UP, C-UP ---------------------------------------------------------------------------- Melodies that warp you somewhere. This melodies are mentioned in order left to right under the above melodies (with the exception fo the Scarecrow's Song because it isn't recorded on the Quest Status Subscreen). 1. Minuet Of Forest-This melody is taught to you by Sheik when you return to the end of the Sacred Forest Meadow as Adult Link. It will warp you to the Sacred Forest Meadow. Use this melody to remember your younger days... Notes: A, C-UP, C-LEFT, C-RIGHT, C-LEFT, C-RIGHT ------------------------------------ 2. Bolero Of Fire-This melody is taught to you by Sheik when you cross the bridge in the Death Mountain Crater as Adult Link. It warps you to the Death Mountain Crater. This is the fastest of all melodies. This melody is dedicated to the power, passion, and love of the heart... Notes: C-DOWN, A, C-DOWN, A, C-RIGHT, C-DOWN, C-RIGHT, C-DOWN ------------------------------------ 3. Serenade Of Water-Taught to you by Sheik in the room you get the Iron Boots, in the Ice Cavern, as Adult Link. It will warp you to Lake Hylia. This melody reflects what is in your heart & soul... Notes: A, C-DOWN, C-RIGHT, C-RIGHT, C-LEFT ------------------------------------ 4. Requiem Of Spirit-This is taught to you by Sheik after you exit the Spirit Temple after entering it first, as Adult Link. This melody will lead a child back to the desert... Notes: A, C-DOWN, A, C-RIGHT, C-DOWN, A ------------------------------------ 5. Nocturne Of Shadow-This taught to you when you enter Kakariko Village and the evil shadow spirit has been released in Kakariko Village (after beating the Fire Temple) by Shiek, as Adult Link. Use this melody to warp to the entrance of the Shadow Temple. This melody will lead you into a darkness so dark that it absorbs everything even time... Notes: C-LEFT, C-RIGHT, C-RIGHT, A, C-LEFT, C-RIGHT, C-DOWN ------------------------------------ 6. Prelude Of Light-This melody is taught to you by Sheik when you enter the Temple Of Time as Adult Link, after beating the Forest Temple. This melody will lead you to the very gates of Time's River... Notes: C-UP, C-RIGHT, C-UP, C-RIGHT, C-LEFT, C-UP ============================================================================ G A M E S C R E E N & S U B S C R E E N S ============================================================================ 1. THE GAME SCREEN A. Rupee Gage: In the lower left corner of the game screen shows how much money you have. You can increase your rupee capacity from 99 to 200 to 500. Look to the section about the Golden Skulltula location. --- B. Life Gage: In the upper right corner of the screen. Your life is representated by hearts you can get up to a max of 20 hearts (Check the Heart Container Piece section for info), every time Link is hit by an enemy his life will decrease gradually temporarily, decrease by a 1/4th of a heart, 1/2 of a heart, or an entire heart...depending on how he was injured. You can double your defense by visiting a great fairy. (Check out the Great Fairy Locations) section for more info. --- C. Magic Meter: Right below the Life gage. It only appears when you visit a certain Great Fairy, and it shows how much magic energy you have left to cast spells. (Again, look to the Great Fairy Locations section to find the Great Fairies. --- D. Green Icon: Shows what weapon you will draw in the top center of the screen. Most if not all of the time the icon will be a sword. --- E. Action Icon: Shows what action you can perform when you press the A button (look to the controls section for info.) This is to the right of the Green Icon (right next to it). --- F. C Icons: Shows what you can use by pressing the corresponding C button on your controller. To select those items refer to the Subscreen section below. In the upper right corner of the screen. --- G. Map: This only appears when you have the dungeon map in a dungeon or are in Hyrule Field. It is in the lower right corner of the screen. --- H. Carrot Gage: This appears while riding Link's horse Epona. Its in the top center of the screen. The gage is representing by carrots while running or walking with Epona. Press tha Action Button and one carrot will be used up (if your running beforehand) and Epona will go faster. Never use your last carrots, pace your speed boosts. --- I. Arrow Gage: This also appears when riding Epona press A to take out an arrow and shoot it at an enemy while on horseback, say a Big Poe (more on that later). ----- 2. THE SUBSCREENS The subscreeens can be activated by pressing START during play. Press Z & R to switch from screen, there are a total of 4 subscreens. --- A. Select Item Subscreen On this subscreen you can set C Button Items. To set a C Button item, highlight the item or spell with the cursor you want to assign to a C Button and then press the C Button you want to assign it to..Easy Huh! Keep in Mind though that only some items are usable by Yung Link and others by Adult Link. This subscreen has items on it like the Fairy Slingshot, bottles, magical spells & arrows, masks. --- B. Equipment Subscreen In this subscreen you can equip Link with different shields, armor, and boots. The items on the left of the screen are items that are always equipped on link you can't change them, and you don't need to, and if you get a more powerful item (say the Silver Scale, then get the Gold Scale) that more powerful item will replace the weaker item. Anyway, to equip different swords, shields, & boots...highlight the item you watn to equip with the cursor and press the Action Button. Note that some armor, swords and shields can only be equipped by young link, and others by Adult Link. --- C. Quest Status Subscreen This subscreen show you melodies you have learned, pieces of heart you collected, sage's medalloins you have collected, sacred stones you have collected, # of Golden Skulltulas you have destroyed, and other items. In the upper-left corner are shown the Stone Of Agony, The Gerudo Membership Card, and the number of Golden Skulltulas you'ver destroyed. In the lower- left corner is a section with the ocarina melodies you've learned to play them highlight and press the Action Button, then you can play the melody you selected with the C-Buttons and A, the notes are displayed on the musical score directly below the chart of the melodies you learned. In The lower-right are shown the sacred stones you have collected which you need to open the Door Of Time in the Temple Of Time. In the upper-right are the Sage's medallions you have collected, there are 6 medallions and 6 sages. Near the relative center of the subscreen there is a heart shape here are displayed the pieces of heart you've collected collect 4 pieces for a heart container. --- D. The Field Map Subscreen In this subscreen there is a map of Hyrule and sorrounding lands. Note that the areas around the castle will be blank but they will appear on the map as you visit them. If you have destroyed all of the Gold Skulltulas in that particular area (not including the Gold Skulltulas in dungeons that are located in that area) a gold skulltula icon, like the one on the Quest Status subscreen will appear next to the name of the area where you have destroyed them all. Use the joystick to highlight different areas on the map. ============================================================================ Y O U N G L I N K I T E M S ============================================================================ I will put items in here that are only usable by Young Link & other items that are usable by both Links but only found as Young Link. ---------------------------------------------------------------------------- 1. Items usable in Combat: --- A. Deku Stick: The Deku Stick can be used like a sword but it is much weaker. You can use it to light other torches that are unlit in dungeons. Press the C-Button you assigned it to to attack with it. Buy them in shops or win them from enemies. --- B. Fairy Slingshot: Found inside the Great Deku Tree. You can use it to shoot down flying or far away enemies. Press and hold the C Button you assigned it to and Link will whip it out and then pull it back with a Deku Seed (more on that later), aim at whatever poques your interest (your still holding down the C button aren't you) then let the C Button go when you are aimed. To hit an enemy without aiming Z-Target an enemy and do what I just told you. To load another seed press & hold the C Button to pull it back then release it when aimed. Press the action button to return to stop using it. You need a bullet bag to use it. --- C. Deku Seeds: Used as ammo with the Fairy Slingshot. Enemies can drop them, or you can buy them. You can't carry these without a bullet bag. --- D. Boomerang: Use it to hit faraway enemies used in the same manner as the Fairy Slingshot but it doesn't use ammo. But the slingshot has a better range, anyway, I'd rather use the boomerang any day. You can use Z- Targeting to aim quickly as above. --- E. Deku Nut: Throw this nut at the ground and see a bright flash, and all enemies around will be stunned! Not all enemies can be stunnes with this. Deku Nuts can be found everywhere. The Deku Nut can also be used by Adult Link but it won't work on none (if any very few) enemies that he'll meet. Thats why its here in this section. --- F. Fairy Ocarina: Given to him by Link's life-long friend Saria, functions like the Ocarina Of Time. But once you get the Ocarina this item disappears. --- G. Bomb: You can use this item to blow up passages and enemies. Press the C-Button you assigned it to to hold one up then while standing still press that C-Button again to drop it, if your running you'll throw it. You can't carry them without a Bomb Bag. --- H. Bombchu: This is a new type of a bomb the will run away from Link as soon as he drops it, it will run in the direction your faicng. Aim well, and drop it with the C-Button you assigned it to. I put this item here because you can get it when your still a kid. --- I. Magic Bean: You can use this item to plant a sprout in a soft soil location (look to the 'Where to Plant Magic Beans' section for more info. When you gorw to be an adult go back to the places where you planted them and you can ride a platform more on that later. ---------------------------------------------------------------------------- WEAPONS, SHIELDS, ARMOR, & BOOTS YOUNG LINK CAN USE SWORDS 1. Kokiri Sword: A sword that Link found in the Kokiri forest. It is weak but all the enemies you'll encounter are too. ARMOR 1. Kokiri Tunic: This tunic Link already has when he starts. Adult Link can also wear it. SHIELDS 1. Deku Shield: Made from bark from the Great Deku Tree. If set to fire the shield will burn can be pruchsed at the Kokiri Shop, or found in almost any dungeon. BOOTS 1. Kokiri Boots: Your average run-of-the-mill boots. Link starts out with them Adult Link can also wear them. ============================================================================ A D U L T L I N K I T E M S ============================================================================ I will put items in here that are only usable by Adult Link & other items that are usable by both Links but only found as Adult Link. ---------------------------------------------------------------------------- A. Lens Of Truth: Found in the Shadow Temple lets you see hidden passages. It consumes magic energy. To use it press the C-Button you assigned it to, then press the C-Button again to stop using it. --- B. Fairy Bow: Shoot enemies or switches with the Fairy Bow. You find it in the Forest Temple. Shoot like this press the C-Button you assigned the bow to bring out the bow then aim with the joystick then press and hold the C-Button to draw an arrow and hold it and then release C to let it fly. --- C. Ocarina Of Time: This is the Royal Treasure passed down by the Royal Family, play it just like the Fairy Ocarina. Note I put this in here becuase you use it more when your Adult Link though you get it when your still a kid. --- D. Hookshot & Longshot: The hookshot is a has a shorter chain than the Longshot. The Longshot can hook onto something twice as far away. You find the Hookshot in the Graveyard in kakariko Village after racing with the dead Gravekeeper. You'll find the longshot in the Water Temple. To use the Hookshot (or Longshot) press the C-Button you assigned it to to take it out you'll see a red dot in front of you that is a mark for where you will shoot the hookshot, if you don't see a red dot then the item is to far-away to hit use the Hookshot and longshot to kill far-away enemies, retireve far-away items or to grapple to a ledge by shooting certain targets and/ or objects. --- E. Megaton Hammer: This hammer is very heavey so heavy you have to use 2 hand to use it, you can use it to knock statues out of the way, or to smash down a rusted switch. Or to defeat enemies. You'lll fidn it in the Fire temple, to use it press the C-Button you assigned it to then press the action button to swing it. ---------------------------------------------------------------------------- WEAPONS, ARMOR, BOOTS, & SHEILDS ADULT LINK CAN USE ARMOR 1. The Goron Tunic: You'll get this the time you revist Goron City as an adult from the only Goron left in the town. It protects you from immense heat and fire attacks. 2. The Zora Tunic: You'll get this the time you defrost King Zora after revisting Zora's Domain as an adult from King Zora. Keeps you from drowning underwater. SWORDS 1. The Master Sword: The weakest of all Adult Link's swords, but it is the most mythological. You'll draw it from a pedestal after you open the door of time. 2. Giant's Knife: A sword you can obtain from the Big Goron swordsmith after you come back to Goron City. It costs 200 ruppees but it isn't worth it the blade will break very easily. 3. Biggoron's Sword: A version of the Giant's Knife that won't break get it from the Big Goron on the summit of Death Mountain after you bring him some eyedrops. This is a very powerful sword (the most powerful) but you can't defend with it while you are fighting with it. Look to the other items section for info on getting this. SHIELDS 1. Hyrule Shield: A sturdy sheild that the Hyrule Castle Knights use. You can buy it from the Bazaar in Kakariko Vilaage as Adult Link or as Young in Hyrule Castle Town's market from the Bazaar thats there also. Note that Young Link can use but, Adult Link can move while holding it in defense. 2. Mirror Shield: A shield that has a polished surface which can reflect lasers and magic beams. Get it from the Spirit Temple as Adult Link. BOOTS 1. Iron Boots: Use this boots to sink to the bottom of any body of water. Found in the Ice Cavern. It's best to use this underwater. 2. Hover Boots: Lets you hover in the air for a shoert period of time. Find them in the Shadow Temple, the boots have no traction. ============================================================================ W H E R E T O P L A N T M A G I C B E A N S ============================================================================ You can buy an item called Magic Beans from the white guy sitting near the entrance of Zora's River the more you buy from him the higher he will raise the price. He is a list of all the soft-soil spots where you can plant the Magic beans, before planting the Magic Beans I suggest you use some bugs on the soft soils below before you plant magic beans if you want to get all of the Gold Skulltulas -To the right of the shop in the Kokiri Forest. -In the lost woods go left, left. -In the lost woods go right, left, right, left, left. -In the Northeast corner of the Kakariko Graveyard. -By the entrance to Dodongo's Cavern. -Right next to the guy that's selling beans at Zora's River -Next to the Lake Hylia lab. -Right next to you after you warp to the Death Mountain Crater -In Gerudo Valley grab a chicken and jump down off the right side of the bridge and on the far side of the river. -In Desert Colossus, right next to the entrance to the Spirit Temple. ============================================================================ H E A R T C O N T A I N E R P I E C E S ============================================================================ Here is a list listing where you can get all of the Heart Container Pieces in the game, there is a total of 36 heart container pieces, that makes for a total of 9 hearts. HCP=Heart Container Piece ---------------------------------------------------------------------------- 1. Hyrule Field-The path to Lake Hylia is blocked by fences arranged so they make a square shape bomb the ground in the middle of the square that the 4 fences make to find ahole drop into the hole defeat the Scrub and pay him 10 ruppees (WHAT A BARGAIN!) for a HCP. 2. Market-As Young Link there is a woman in the back alley of town her lost her dog. To find her dog its a white one in the corner near the bazaar. Go back with her dog and she'll give you an HCP. You can only do this at night. 3. Market-At night and as Young Link, play the treasure chest game if you make it to the end you'll win an HCP. Cheat with the Lens of Truth by looking at the chests with it to see whats in them. 4. Market-In the day and after you beat Dodongo's Cavern, go to the market and play the Bombchu Bowling Game, randomly the prize will be an HCP. 5. Lost Woods-As young Link enter the Lost woods and go left, stand on the stump in this room and play Saria's Song to get an HCP. 6. Lost Woods-As Young Link enter the Lost Woods and go right, climb down the ladder, stand on the stump take out your Ocarina and repeat whatever the Skull Kids play. Eventually after a few songs you'll get an HCP. 7. Lon Lon Ranch-As Young Link in Lon Lon Ranch in the far southeast corner of the ranch there is a stone tower enter the stone tower and move all the boxes around to get an HCP (the HCP is behind the box in the upper left corner of the room, move it and you'll see a palce where you can crawl into. Keep on crawling and you'll come to a room with the HCP.) 8. Kakariko Village-As Young Link Climb to the top of Death Mountain, and talk to the owl let him fly you back to Kakariko Village he'll put you on the roof of the chicken woman's house. Turn right and walk to the right corner (the corner against the wall) of the roof and fall off onto another roof walk into the hole there to get an HCP next to the cow. 9. Kakariko Village-As Young Link climb to the top of the high lookout tower and face the construction site and hold Z and hold left on the joystick and press A to land on a fence there you can climb up to the roof where the man is sitting talk to him and he'll give you an HCP. 10. Kakariko Village-The prize for destroying 50 gold skulltulas is an HCP. 11. Kakariko Graveyard-Pull on the middle gravestone in the second row to reveal a hole, fall down, and best the Zombie and play the Sun's Song for an HCP in a chest. The gravestone is the 4th from the left. 12. Kakariko Village-First in the day-time watch the kid walk in the Graveyard, make a note of all the places he stops and waves his stick, then go out on to Hyrule Field and wait until the FIRST skeleton pops out of the ground and head back into the Graveyard, and ask Danpe the gravekeeper to dig in all the places where the kid waved his stick. (To make him dig in a different palce walk away from him until he walks to the place where you want him to dig and then talk to him.) One of the places contains an HCP. 13. Kakariko Graveyard-As young Link plant a magic bean in the Soft Soil Location, return as Adult Link and ride the magic leaf up to the platform with a crate smash the crate for an HCP. (Roll attack the crate to smash it) 14. Goron City-As Young Link light up all the torches on the lowest level of the Goron City to make the Urn spin. Then go up a level, and throw a bomb flower into the Urn and it will drop an HCP if the Urn stops spinning and it shows the most-angry face toward the screen. 15. Dodongo's Cavern-As young Link plant a Magic Bean at the entrance to Dodongo's Cavern, return as Adult Link and ride up the Magic Leaf platform up to the HCP on to of the Dodongo Cavern entrance. 16. Death Mountain Crater-As Young Link plant a Magic Bean on the Soft Soil Location (use the Bolero Of Fire to get to it), return as Adult Link and ride the Magic Leaf and you'll come to a hole in a side of the cliff that has an HCP in it. 17. Death Mountain Crater-A Adult Link ride the Magic Leaf platform I just had mentioned in the last entry. This time wait until it takes you around one of the volcanoes on top of the volcano (it takes you around) there is an HCP jump off of the Magic Leaf and run up and grab it (watch out because the Magic Leaf platform will circle around the volcano 2 or so times, and it an pick you right back up if you hesitate to get the HCP.) 18. Zora's River-As Young Link play the Song Of Storms for the frogs under the logs halfway up the river, they'll give you an HCP for playing the Song Of Storms. 19. Zora's River-After playing all of the songs for the frogs in the last entry (not including the songs that warp you someplace) they'll ask you to help them eat flies, once you take your Ocarina out...you have to play a correst pattern of notes, they are: A, C-LEFT, C-RIGHT, C-DOWN, C-LEFT, C-RIGHT, C-DOWN, A, C-DOWN, A, C-DOWN, C-RIGHT, C-LEFT, A. 20. Zora's River-As Young Link, there is a chicken at the beggining of the river, pick it up and carry it with you until you come to an HCP on a raised octagon-shaped platform, now jump toward the part of the ledge closest to the wall and just as you hit it throw the chicken (you oughto pull yourself up onto the ledge) jump to the octagon-shaped platform to claim your HCP. 21. Zora's River-As Young Link bring the chicken with you all the way to the end of the river look to your left you'll see a ledge to the left that has an HCP on it jump with the chicken and float over to the ledge to claim the HCP. 22. Zora's Domain-As Young Link light a Deku Stick with one of the torches in King Zora's room, run down to light a torch thats at the bottom of the steps keep goind down and turn left, and light the torch in front of the shop, and then go out into the shallow water light the torch there, and hug the wall and go behind the waterfall and light both of those torches there, you'll get an HCP in a chest if you managed to light all of the torches. 23. Lake Hylia-Plant a Magic Bean at the entrance of the Lake Hylia lab as Young Link, return as Adult Link and ride it onto the roof of the Lake Hylia Lab, and climb up the tower to get an HCP. 24. Lake Hylia-As Young Link go to the fishing pond and catch a 10-pound fish or better, and keep it and go talk to the owner and say "Weigh My Fish" and he'll give you an HCP. Try under the logs and around the pink sticks that sitck out for the big lunkers. 25. Gerudo Valley-As Young Link grab the chicken at the entrance then jump off with teh chicken on the right of the bridge and on the opposite side of the valley from where you enter the bank, keep pressing yourself up against the wall as you fall and you'll land on a ledge go up to the waterfall on the opposite side from where the cow is, and jump behind the waterfall and climb up the ladder behind the waterfall to the HCP. 26. Gerudo Valley-Grab the chicken at the entrance and walk to the far left side of the cliff, and jump off to float over to the opposite side of the canyon (opposite from the side you entered) that has a ledge with a crate on it, roll-attack the crate to smash it and get an HCP. 27. Desert Colossus-Plant a magic bean at the entrance of the Spirit Temple as Young Link, and retun as Adult Link and ride the Magic Platform until it circles around the arch and jump off onto the top of the arch and get the HCP thats there. 28. Hyrule Field-As Adult Link, exit the Market and turn right keep on going in taht general direction and you'll come to a lone brown tree bomb the base of it and drop into the hole, use your iron boots and sink to the bottom of the lake to to get the HCP. 29. Kakariko Graveyard-As Adult Link, pull the gravestone with flowers in front of it on the left side of the graveyard to reveal a hole fall into it and race the gravedigger through his tomb and at the end you'll come to a blue block play the Song Of Time to get rid of it, and then walk out and you'll be inside of the windmill, jump to the rotating platform, and then jump to the platform that has the HCP on it. 30. Kakariko Graveyard-If you can get 1 minute or less in the race against the gravekeeper you'll get an HCP after the race is over. 31. Lake Hylia-After you have the Gold Scale (catch a 18 pound fish or better in the fishing pond as Adult Link to get the Gold Scale) dive to the bottom of the pool & touch the floor inside of the Lake Hylia lab, and then talk to the guy in the lab to get an HCP. 32. Zora's Fountain-As Adult Link go behind where Jabu-Jabu used to be and continue to go that direction jumping to the different ice platforms you'll see an HCP floating on an ice block on the eastern side. 33. Zora's Fountain-As Adult Link sink to the bottom of the pool of water wearing the Zora Tunic and Iron Boots to get an HCP. 34. Ice Cavern-As Adult Link You'll see a HCP in some Red Ice in the round room east of the room with the helicopter blade made of ice. Use some Blue Fire in a bottle to melt it. 35. Gerudo Fortress-As Adult Link beat the Horseback Archery with 1000 points or more. 36. Gerudo Fortress-As Adult Link, its in the big chest on the top of the fortress you cn longshot to the chest itself, or you can play the Scarecrow's song and longshot to the scarecrow. Just so you get to the nearby rooftop. ============================================================================ G O L D E N S K U L L T U L A L O C A T I O N S ============================================================================ Here is a list whre you can find all of the Golds Skulltulas in the game you need some bottled bugs which you can buy in the potion shop, in Kakariko Village as Adult Link or in the Bazaar as Young Link. Or you can catch them in any hole you find one the map, after cutting a bush. You'll need the bugs to use them on the soft soil spots where you plant magic beans when you use the bugs on the soft soil a gold skulltula will pop out. You can only so what I just mentioned while your Young Link. Don't plant ANY magic beans if your interested in getting all 100 Gold Skulltulas. Once you get all of the Gold Skulltulas in one area a Gold Skulltula Icon (like the one on the Quest Status Subscreen) will appear next to the name of the place on the world map, or on the dungeon map if your talking about a dungeon. The World Map Skulltula Icons do not include ones you've destroyed in dungeons. ---------------------------------------------------------------------------- Prizes you can get from the cursed family in Kakariko Village: 10 Gold Skulltulas: Adult Wallet (Gives you 200 rupee capacity) 20 Gold Skulltulas: Stone Of Agony (Makes your Rumble Pak react to holes in the ground) 30 Gold Skulltulas: Giant's Wallet (Gives you 500 rupee capacity). 40 Gold Skulltulas: Bombchu (A New Type of Bomb) 50 Gold Skulltulas: Heart Container Piece 100 Gold Skulltulas: Huge Rupee (200 rupees) Can be gotten infinite times. ---------------------------------------------------------------------------- Dungeon Golden Skulltulas: Inside Of The Deku Tree Golden Skulltulas: 1. In an alcove on the third floor on the left side of a room. 2. Room you fall to after falling thru the web in the floor, on vines. 3. Room you fall to after falling thru the web in the floor, on grate. 4. Behind the only bombable wall in the Deku Tree you'll have to come back for it later, from the start it is down the hole where the web was in the first room, crawl thru the small hole, then to your right behind a web. Dodongo's Cavern's Golden Skulltulas: 1. In the passageway to the right of the entrance in the big room, blow it up by killing an exploding lizard next to it. 2. In the stairway room that you have to use a bomb-flower to lower the stairs, on the vines by the second floor doorway. 3. In the stairway room mentioned in the above entry, in a small alcove above the stairs you have to lower by blowing it up with a bomb-flower, to get this come back to this level after beating it and ride up the pillar to the second floor then make your way back to the stairway room and climb up to it using the vines on the left side of the stairway. 4. In the room before the boss's room, where you have to push some blocks around, there's a bombable door on the north end of this room, blow it up and destroy the statue to reveal the gold skulltula. 5. From the big room go right into the hallway with the exploding lizards to your left is an alcove, use the Scarecrow's Song & Hookshot. Jabu-Jabu's Belly Golden Skulltulas: 1. On the vines in the room with a switch in the middle that raises the water level and has a ton of Stingers in it. 2. In the room you fall to after you fall thru the pit that was blocked by the green slimy thing. 3. Right next to #2 in the same room. 4. On the vines in the room right before the boss. Forest Temple Golden Skulltulas: 1. Entrance room high up on the vines on the right wall. 2. On the right wall of the 4-torch room, near the stairs opposite the entrance. The 4-torch room is the room where the 4 ghosts take the 4 flames on the torches. 3. In the East Plant Room, on the wall that's next to a raised plateau, use the hookshot on the chest to get up there. 4. In the West Plant Room on the wall only reachable from the balcony. 5. In the room that rotates when you grab and push one of the walls, the room that is right before the boss. Its in one of the alcoves. Well Of The 3 Features Golden Skulltulas: 1. In the room with the pit that has invisible walkways. Walk up against the right wall to get over safely. 2. In the room next to the room above. 3. In the caged-room with the Shield-Eaters. Fire Temple Golden Skulltulas: 1. In the Big-Lava room with the bridge (first room you go through) on the far north side there is a blue block blocking a doorway play the Song OF Time to get rid of it, then go thru the new door thats revealed the Gold Skulltula is in that room. 2. In the maze with the boulder rolling around, one of the walls can be blow up to reveal the Gold Skulltula in a small alcove. Walk along the outside wall and listen for it. It is in the Northeast of the room. 3. In the room with the Shield-Eater just before the boss key room. 4. On the platforms above the boulder maze right above the doorway there is a platform play the Scarecow's Song and hookshot to the scarecrow then hookshot to the platform thats in front of you and it will lift you to an area that has a gold skulltula. 5. Continue past the previous gold skulltula and you'll come to the room where the Megaton hammer is, on the left wall is a Gold Skulltula you can get with your hookshot. Ice Cavern Golden Skulltulas: 1. In the room with the spinning helicopter blade made out of ice. 2. In the small round room east of the room mentioned in #1. 3. In the room with the moving blocks of ice, west of the room with the helicopter blade room. Water Temple Golden Skulltulas: 1. Above the seconbd vortex in the underground river. 2. Inside the tower in the middle of the main room with the boulder rolling right before the boss key. 3. Inside of the tower in the middle of the main room, at the top. Need longshot first. 4. High on the right hand wall in the room with the big waterfall and the platforms going down it. Need longshot. 5. There's a passageway on the bottom level (left from the passage where you meet Ruto) that leads to a Gold Skulltula behind a grate and a dead-end Use a spin slash next to the grate to hit the shock-switch and open the grate, and kill the skull-tula. Shadow Temple Golden Skulltulas: 1. In a room on the side path in the room with the falling blades (go left after defeating the Stalfos, walk across 2 invisible platforms & enter the door there and kil the enemies to open a door leading to a Skulltula. 2. In the room with the falling spiked platforms in a cage to the left. 3. In the room with the single giant skull (its behind the skull). 4. In the room with the ghost ship stand next to the ghost ship and play the Scarecrow's Song to summon a scarecrow then longshot over to get the Skulltula. 5. In the room with the 3 rotating skulls it's behind the skulls. Spirit Temple Golden Skulltulas: 1. After crawling thru the hole in the beggining as Young Link, go thru the right door and it's on the fence across the pit. 2. After crawling thru the second small hole as Young Link, climb up the rock face where the regular skulltulas are and then turn around and you'll see the golden skulltula. 3. As Young Link, after the room where you move some blocks to get one of the blocks that has a sun symbol on it into the sunlight, you'll be in a staircase when you go thru the door that opens. It's above the door you entered thru. 4. As Adult Link, in the room with the rolling boulders and the silver ruppees its in one of the alcoves blocked by a blue block play the Song Of Time to get rid of it, and go into the alcove it was blocking the Skulltula is there. 5. As Adult Link, in the room with a huge statue where you got the map, go up the stairs and play the Scarecrow's Song and then hookshot across to the ledge with the Gold Skulltula. Other Golden Skulltulas: How to find these: Many of these Golden Skulltulas require for it to be night in order to find them. And many require a boomerang, longshot, or hookshot to recover the token they drop. Golden Skulltulas You Can Find As Young Link: Hyrule Field Gold Skulltulas: 1. As you leave Kakariko Village go to the right and you'll see a lone tree next to the castle wall, bomb the base of it and drop down the hole, tis one the cieling of the pit. Kokiri Forest Gold Skulltulas: 1. Back of the Know-It-All brother's house. 2. Drop bottled bugs on the soft soil and a Gold Skulltula will pop out. Hyrule Castle Gold Skulltulas: 1. The first tree you see when you are entering castle grounds, roll with Button A and hit the tree a Gold Skulltula will pop out (called a Roll attack). 2. After getting past the guards in the outside, swim to the corner of the moat where there is a big tree. Play the Song Of Storms while facing the tree and a hole will appear, drop down and bomb the walls, the golden skulltula is behind one of the walls. Hyrule Castle Town Market Gold Skulltulas: 1. Inside of a crate in the room next to the entrance (the room with tons of pots and a guard), roll attack one of the crates to find it. Lon Lon Ranch Gold Skulltulas: 1. On the second-story window of Talon's house, you'll need the boomerang to retrieve the token. 2. In a tree next to Talon's house roll attack the tree to reveal it. 3. On the back of the shed, that's on the edge of the corral. 4. On the outer wall of the rance north of the stone struture. Kakariko Village Gold Skulltulas: 1. In a tree thats behind the carpenter boss's son (he looks like a monster, remember he's only there at night). Roll attack the tree. 2. On one of the red walls of the construction site thats in the middle of the town. 3. On the side of the house that's right below the exit to Death Mountain. 4. On the high-lookout tower, in the northern part of town. 5. On the side of the rich-cursed family's house. Kakariko Graveyard Gold Skulltulas: 1. On the southeastern wall. 2. Use bugs on the soft soil, the soft soil is on the lower-left of the graveyard. Lost Woods Gold Skulltulas: 1. Use bugs on the soft soil thats Left, Left from the entrance. 2. Use bugs on the soft soil thats Right, Left, Right, Left, Left from the entrance. Death Mountain Gold Skulltulas: 1. In a cave behind a bombable wall a little way up the trail. 2. Use bugs on the soft soil, that's located at the entrance to Dodongo's Cavern. 3. In a crate just inside the Death Mountain Crater (get to it quickly by entering from the mountain's summit) roll-attack the crate to get the Gold Skulltula. 4. Use bugs on the soft soil inside the Death Mountain Crater (Use the Bolero Of Fire Melody to get to the soft-soil quickly). Goron City Gold Skulltulas: 1. Roll attack one of the crates, in the room full of boulders thats on the top floor. Zora's River Gold Skulltulas: 1. In a tree thats at the mouth of the river roll-attack the tree. 2. On the ladder near the entrance to Zora's Domain. 3. Use bugs on the soft-soil that's next to the guy who is selling magic beans. Zora's Fountain Gold Skulltulas: 1. A tree on the small island in the Southeast roll attack it. 2. Just to the right of the fallen log. Lake Hylia Gold Skulltulas: 1. The small island where you get the fire arrows (on one of the pillars). 2. On the back of the Lake Hylia Lab, you'll need the boomerang. 3. Use bugs on the soft soil that's next to the Lake Hylia Lab. Gerudo Valley Gold Skulltulas: 1. When you first enter the valley and are walking across a plank look to the waterfall on your right. 2. Use bugs on the soft soil on the ledge that you float to using a chicken float from the right side of the bridge. Desert Colossus Gold Skulltulas: 1. Use bugs on the soft soil, the soft soil is right outside of the Spirit Temple's entrance. *****You can get at least 48 gold skulltulas while you are young.***** Other Gold Skulltulas You Can Find As Adult Link: Hyrule Field Gold Skulltulas: 1. Find a circle of stones near the entrance to Gerudo Valley, smash the red boulder blow up the place it was and drop down into the hole, and use Din's Fire to burn the web and find the Gold Skulltula. Kokiri Forest Gold Skulltulas: 1. On the back of the Twins' House. Hyrule Castle Gold Skulltulas: 1. Go to the right of Ganon's Castle and it's on the back of the stone arch. Kakariko Village Gold Skulltulas: 1. On the wall above the chicken woman's house, use the longshot to get up there. Lost Woods Gold Skulltulas: 1. The magic leaf platform (ifyou planted magic beans while you were young) Right, Left, Right, Left, Left, from the entrance, leads up to one. 2. High on the east wall of the maze (near the sacred meadow). Death Mountain Gold Skulltulas: 1. In a small nook, where the bomb plant was outside of Goron City. Destroy the red rock there with the hammer to find it. 2. After beating the fire temple, go up to where the rocks used to rain down on your head, smash one of the rocks with your hammer and it is behind one of them. Goron City Gold Skulltulas: 1. On the side of the small-stone platform suspended above the city. Zora's River Gold Skulltulas: 1. Just before the section with the waterfall look very high on the left wall, you'll need the longshot. 2. Ride the magic leaf platform at the beggining of the river (assuming you planted a magic bean as young link) when it comes to a boulder in a circle fo smaller ones jump off onto this platform. Look high on the south wall & you should see it. Zora's Domain Gold Skulltulas: 1. High up next to the frozen waterfall, to get to it go up where you dove for the diving game and look to the left you'll see it next to you. Zora's Fountain Gold Skulltulas: 1. Pick up the boulder in front of the fairy's fountain using the silver gauntlet to reveal a hole leading to one. Lake Hylia Gold Skulltulas: 1. In a crate at the bottom of the lake in the Lake Hylia lab, roll attack the crate with the Iron Boots. 2. Right above the Water Temple is a dead tree, use your Longshot on a spot just above the branch to get up and land on the branch. It's on the top of the trunk. Gerudo Valley Gold Skulltulas: 1. Look behind the tent, its on the back stone wall at night. 2. At night it's on the left leg of the stone arch near the tent. Gerudo Fortress Gold Skulltulas: 1. There is one high above the eastern wall of the fortress. 2. In the horseback archery range on the northern target. Haunted Wasteland Gold Skulltulas: 1. Inside the stone structure where you discover the phantom guide. Desert Colossus Gold Skulltulas: 1. It's on a plam tree near the quicksand pit. 2. The magic leaf platform (assuming you planted a magic bean there as young link) will take you to a platform that has the Final Gold Skulltula on it. ****You Can Get All 100 Gold Skulltulas before you defeat Ganon.**** ============================================================================ C A P A C I T Y U P G R A D E S ============================================================================ 1. Increased Deku Nut Capacity: Go Right, Left, Right, Left, Forward, Left in the Lost woods and bomb the rock there, fall down into the hole and beat the bush guy and pay him 40 rupees to get the upgrade to 30 Deku Nut capacity. 2. Increased Deku Nut Capacity 2: Go Right, Left, Right, Left, Left in the Lost Woods walk over to where the butterflies are flying around and walk around in that area and you'll fall down a hole. Put it on the Mask Of Truth and walk forward the Bush Guys will decide that you are ugly but give you the 40 Deku Nut Capacity Upgrade. There is a glitch in the game that won't let you get this upgrade after becoming Adult Link, so you want to get right aftergetting the Ocarina Of Time. --- 1. Increased Deku Seed Capacity: Go to the Lost Woods, and go right from the entrance and you'll see a round-gray object hanging from a tree take out your slingshot and hit the center of the round-gray object to get 3 100s in a row then a bush guy will come out and give you a bigger bullet bag that will let you carry 40 Deku Seeds. 2. Increased Deku Seed Capacity 2: In the Hyrule Castle Town Market there is a shooting range hit all 10 targets for a bullet bag that holds 50 Deku Seeds. --- 1. Increased Deku Stick Capacity: Go to the Lost Woods. Go left from the first room and then go on to the next room after that. Walk across to the other side of the room and defeat the bush guy there by deflecting it's bullet back at it with your shield. Go up to him and pay him 40 rupees and you'll get a 20 Deku Stick carrying capacity. 2. Increased Deku Stick Capacity 2: Borrow a Skull Mask from the Happy Mask Shop. Do the same as the "Increased Deku Nut Capacity 2" except wear the Skull Mask and the bush guys will hop around go up to the bush guy who is still in the ground eventually he'll come up and he'll give you the upgrade to 30 Deku Stick Capacity. --- 1. Increased Bomb Capacity: Stop the rolling Goron on the 3rd floor of Goron City in the tunnel by throwing a bomb at him. He'll give you a bomb bag which allows you to carry up to 30 bombs. 2. Increased Bomb Capacity 2: One of the random prizes in the Bombchu Bowling Alley is a bigger Bomb Bag which allows you to carry 40 bombs. 3. Rumored 3rd Increased Bomb Capacity Upgrade: This may not work, it may, one time while playing this game I got 20 bombs in the Bomb Bag I found in Dodongo's Cavern, I then went and won the Bomb Bag at the Bombchu Bowling Alley then I had a 50 bomb capacity, without getting the bomb bag from Hot Rodder Goron...if you can confirm this for me E-Mail Me! TGZ6@YAHOO.COM --- 1. Increased Arrow Capacity: You can get a bigger quiver by getting a perfect score in the Shooting Gallery in Kakariko Village as Adult Link. The bigger Quiver allows you to carry 40 arrows. 2. Increased Arrow Capacity 2: You can get a bigger quiver (50 arrows) by getting a score of 1,500 points or more in the Gerudo Valley Horseback Archery Range. ============================================================================ W A L K T H R O U G H ============================================================================ Kokiri Forest: See the opening sequence with the Deku Tree and Navi the Fairy flying around looking for Link (OUCH! THAT HAD TO HURT NAVI!) After you get up go outside of your house, and go down and talk to Saria. Then go and try to go to the Deku Tree, Mido will block you saying you need a Sword and Shield. Go up to the training area which is in the south end of the map, and you can go into the house here to learn how to play the game. After your done look for the 4 stones to the left of the house then enter and crawl thru the hole behind the 4 stones. Turn left and wait for the boulder to roll psat you then run around to find an alcove with a treasure chest open the treasure chest to get the Kokiri Sword, now head back into the training ground. Now get at least 40 rupees to buy a Deku Shield from the store by running thru the grass, cutting bushes, throwing rocks, and stealing money from Mido's House. After your done getting 40 rupees and buying the shield from the store (the store has a red roof) go back and talk to Mido he let you pass thru. Watch out for the 3 enemies that attack you along the way to the Great Deku Tree. If you kill these enemies they will give you a Deku Stick you might want to get 10 of them (a full supply) before meeting the Deku Tree, anyway go up and talk to the Deku Tree and answer yes to him. And he will let you enter him and try to destroy the curse.... Inside The Deku Tree: Find the ladder and climb up to the 2nd floor, and follow the path you'll see some vines, enemies and a treasure chest. Ignore the enemies and get the treasure chest to get the map. Keep going along the path til you come to a door go thru it. Z-Target the Shrub in this room and raise your shield with R and the nut he fires at you will bounce back and hit him. Go up to him and talk to him and he'll give you a heart. In the next room jump off of your platform onto a floating platform jump immediately to the other side which contains a chest (before the platform falls) the chest has a fairy slingshot. Now turn around and face the door you came in. shoot at the bottom of the ladder hanging down so it will fall down. Now climb up the ladder and exit this room. Now, use your newly found slingshot to kill the spiders you saw before and climb up the vines and to the right and let go of the vines to drop onto a platform, run around the path until you find a doorway go thru it. In this room take out a deku stick and light it with the torch and run over to the other side of the room and light the other torch (press B to swing your sword after using a Deku Stick so it won't burn down to nothing). Now step on the switch and run over and jump onto the alcove in the other side watch out for the giant spider. Open the treasure box and destroy the golden skulltula there. Go back and step on the switch again and go over to the other side to get a compass. Return to the first room and find the platform with a heart in front of it. Jump off of the platform until you get the heart and fall straight down. You'll break thru the web in the middle of the floor, and go down to B1. In this room, step on the switch to light a torch then light a Deku Stick with that torch and run over to the over side (using the walkway below the water) and burn a web on the other side. Go thru the door that's revealed. In this room is another Scrub deal with it just like the last one. Use your slingshot to hit the eye above the next door and go thru. In this room jump into the water and swim over along side the left wall and stop when you are right underneath the spiked log. Hold a to dive and press the underwater switch now go back to the entrance and jump on to the moving platform and ride it across. Push the block over and climb up the door to the next room. In this room use your Deku Stick to light all the torches and move onto the next room. Watch out for spiders (Gohma Larva) falling from the cieling and light a Deku Stick with the torch and burn all the webs covering the exits. Crawl thru the hole behind one of the webs to move on. Now your back in the first room of B1. Push the block into the water and fall down to the torch you used earlier, light a stick and run back over to the platform you were on and use the Deku Stick to burn the web in the floor (attack with the stick by pressing the C-Button you assigned it to). First, defeat the middle Scrub, the right one, then the left one. Then walk up to the left one and talk to it and enter the boss's chamber. Queen Gohma: Let Queen Gohma see you. Now wait til she drops down, and Z-Target her and take out your sligshot and get a Deku Seed ready. Shoot her with the Deku Seed when her eye turns red then start slashing her with your sword. (You can also stun ehr by throwing a Deku Nut, but she won't be stunned for long.) When she climbs up to the ceiling keep her targeted and wait for her to stop and her eye to turn red again then shoot here with your slingshot and when she falls down start attacking her again. Pick up the heart container she drops when she dies and walk into the Blu Light. Hyrule Castle Town: After the story sequence with the Deku Tree leave Kokiri Forest. As you leave Saria will give you her Fairy Ocarina. Then leave Kokiri Forest and head to the north. Enter the castle that you'll see if you were heading north like I asked you to, and enter it (you can only at day). Explore the Market to find the Bazaar and buy a Hylian Shield for 80 rupees. To get money for this item enter the first room you see when entering the castle town. And bust all the pots there for money anyway, head up to the castle into the background of the market. And wait for night to fall and then exit the castle area and re-enter the castle grounds. And look for a little girl standing next to the vines talk to her several times until she gives you an egg. Now climb up the vines that are behind her, and jump over the gate. Move along the path until you see 2 guards up ahead of you (don't go near them instead) turn left and run up the hill past the guard to your left and continue forward and climb up the wall where it is textured, and hed over it and jump off of it and jump into the moat. Then walk back up onto the ground in the corner ahead of you, now head down alongside the left side of the castle until you see a man sleeping, Talon, wake him up with the chicken if it hasn't hatched already wait for a day. To wake Talon up Z-Target him in the day and use the chicken that is assigned to one of your items do this in the daytime. He'll leave in quite a hurry (YEAH! YOU MESSED UP BAD! RUN TALON!) after he leaves push and pull the boxes to dump them in the moat. After you dump the second one in the moat, climb on top of it and jump to the palce where the water comes in (make sure it is day out when you enter the Castle Courtyard), and crawl into the hole there where the water comes out (like above make sure it is day when you enter the Castle Courtyard or you won't be able to go anywhere if it's night, there is 3 guards right in front of you.) Castle Courtyard: Run past the guards when they are not looking to end up eventually in a round area of the courtyard with windows. Go north until you run into Zelda, answer Yes to all her questions watch the man in black armor. And head back to the exit and you'll learn Zelda's Lullaby. After your lead out of the caslte by Impa, go to Lon Lon Ranch. Lon Lon Ranch: Go into the house on your left as you enter the ranch and talk to Malon to play a game of Find The Cuckoos, if you win you'll get a bottle. Now go to the house corral and follow the song you hear until you see Malon. Talk to her until she starts talking about the song her mother composed. Then take out your Ocarina and she'll teach you Epona's Song. After this is over, go back to Kokiri Forest. Kokiri Forest: In the Kokiri Forest go up the vines behind Mido's house and continue up and enter the Lost Woods from the hollow log. Lost Woods: Go this direction from the entrance right, left, right, left, forward, left, right...notice you are going in the holes where you hear the Lost Woods theme the loudest. Anyway, once your finished going in those directions you'll be in the Sacred Forest Meadow. Sacred Forest Meadow: When you enter here kill the wolf, and enter the maze and navigate it, watch out for all the scrubs along the way (I ignore them). Go up the stairs and talk to Saria to learn Saria's Song. And after you learn it, exit. (you can get 2 capacity upgrades and 2 heart container pieces in the lost woods if you want to now, look to the Capacity Upgrade & Heart Container Pieces Sections for more info.) On the map screen head up to the Northwest corner of the map, cross the river there and go up the steps to enter Kakariko Village. Kakariko Village: Find all the chicken woman's chickens (refer to the Other Items section for thier location) and go and talk to the woman standing next to the pen after throwing all of the chickens in it. She'll give you a bottle. And go to the graveyard and go to the top of the graveyard where the big gravestone is stand in front of it and play Zelda's Lullaby on the Triforce Symbol and you'll open up a hole that leads to the Royal Family's Tomb enter the Royal Family's Tomb. Before opening up the tomb you may want to talk to the Roal Composer Brothers by reading the 2 gravestones next to the bigger tombstone, this will summon them and they will fight you beat them and walk up to their remains and they will talk to you. Anyway, enter the Royal Family's Tomb when your ready. Royal Family's Tomb: Go thru the passgae killing some bats along the way and run thru the chamber with the green pools of fluid (watch out the pools of fluid they can damage you) run thru this room ignoring all of the zombies you may get paralyzed by them but they are so slow you'll recover before you get attacked by them. In this next room, go up to the monolith and read it. And you'll learn the Sun's Song (it canm turn night into day and day into night). Now exit this place, play the Sun's Song to freeze the zombies in that one room (you can do that to other undead enemies like mummies). Exit the Royal Family's Tomb, and go back into Kakariko Village. Kakariko Village: Go up to the entrance to Death Mountain and talk to the guard at the gate and then show him the letter. you can now enter the Death Mountain Trail but you can do most of the Young Link's Trading Sequence now. Look to the "Other Items" section for info on Young Link's Trading Sequence. When your ready enter the Death Mountain Trail. Death Mountain Trail: Follow this trail up to Goron City. Along the way you'll see a crossroad that leads up to the summit of Death Mountain ignore that fork, and go the other fork that has the flag next to it to enter Goron City. Goron City: Go to the bottom level and stand on the mat and play Zelda's Lullaby then go inside the door that opens and talk to the Darunia the King Of The Gorons, then play Saria's Song while standing in front of him and he will give you the Goron's Bracelet, now you can light up all the torches on the ground level by using the torch in Darunia's Room, and once they are all lit up the urn will start to spin go up to the next floor and enter the stairway on the very left of the second floor and pick up the bomb flower and thru it into the urn for prizes, the prizes vary. Anyway, exit Goron's City and go over to the bomb flower that's to the right of the entrance, pick it up and throw it over the lower stakes on the fence it will blow up the boulders in front of the entrance to Dodongo's Cavern go down and enter Dodongo's Cavern. Dodongo's Cavern: Note that if you have a Deku Shield equipped and you get hit by a fire bat or something else that is one fire your Deku Shield will burn. You might want to equip that Hylian Shield you bought in Hyrule Castle Town Market. In the first room use a bomb plant to open the doorway. Then enter into the Main Room, make your way over to the right and use the bomb plant to kill the eye-laser and blow up the other doorways with the bomb. Take the doorway that leads to a hallway where exploding lizards live. On the right wall near the end of the passage is a bombable wall blow it up by killing an exploding lizard next to a doorway, enter the door that's revealed, the room ahs some bats and a Gold Skulltula. Now go back to the passageway and grab one of the statues and pull it over the switch to open the door enter the door. Go thru the next passage and you'll find yourself in a room with 2 lizardmen, Z-Target them and wait for them to strike and hit your shield then jump-slash them. After you injure one with 2 jump- slashes it will run away and the other one will come after you. Wait for it to come and do the same to it, once it is injured it will run away, and the old one will come back now and hit it with 2 more jump-slashes to kill it. After both of the lizards are dead enter the door that opened, go down the passage and at the end of the passage pick up the bomb flower and use it to blow up the bombable wall you passed and blow it up there isn't anything worth anything in there though. Go into the room where you got the bomb plant and then use a Deku-Stick to light all of the other torches so the door will open (you can avoid those lizards easily if you want to kill them hit them with your sword on their tail.) Enter the door that opened and you'll be back in the big room, go down the passageway until you step on a switch a door on the other side will open, head to the other side of the room but don't enter the door that opened yet. Blow up the doorway that is next to it and get the map from the chest now enter the door to that opened. In this room use a bomb plant to blow open the doorway and go in. Shoot the statue with a Deku Nut and it will come alive throw a Deku Nut and slash it with your sword then run away from it before it blows up. Retrieve the compass from the chest and leave the room. In this room, take the bomb plant thats next to the door and place it in the gap of the row of bomb flowers around the column, every bomb will go off lowering the column so you can climb up it, go around the walkway and go thru the next door this next room has 4 statues 3 of them come alive one of them can be moved to reveal a ladder look for the one in front of the ladder. And climb up the ladder and step on the switch there to go thru the door that opens enter it. This time you'll be back in the main room but you'll be on a bridge at the very top of it. Go across the bridge to the other side and go thru the passageway, now you'll be in a room with spike traps, when you reach the other side of the room pull out the silver block to climb up the ladder in front of you. Jump to the platform with the bomb-plant on it and a treasure chest (the chest has 20 rupees in it) grab the bomb-plant and throw it at the bombable wall at the top of the ladder and it will blow up the doorway (you need to wait until the bomb is flashing rapidly then throw it) and then go thru that doorway. Use your slingshot to shoot the eye above the doorway on the opposite side, it will extinguish the fire in front of you. Jump over the platforms to the next room. Now you'll be on suspended platforms and be careful not to fall off. Here you will have to face 2 more lizard men after they are dead go thru the newly opened door. Shoot the golden eye in the next room above the doorway on the opposite side then jump onto the platform where th fire disappeared then turn left and shoot another eye in the wall and jump across the platforms and go down the passage and enter the next room. Jump over to the other platform that is directly in front of you then turn right and open up the chest that contains (YIPPEEE!) bombs. Don't drop down and blow up the wall there its a waste of time. Move on down the passageway and step on the switch this will raise one of the platforms up to the second floor. Turn to the right and walk across the bridge and drop a bomb in each of the holes to make each of the eyeholes in the skull to light up, and then it will open drop down and enter it's mouth and go into the door. In this room go to your right and enter the block puzzle room. Climb up onto the 2 blocks that are side by side and pull the ground level block underneath the other one climb on top of it and push the block off of the platform onto the ground. Then take the block you just pushed off and push/pull it underneath the third block in front of the exit now push the 3rd block out of your way. At the end of the corridor push the block you come to off of the edge of the corridor. Now push/pull it so it will land into the hole in the center of the room. This willopen the boss door, go thru it. Bomb the dark spot in the floor in this room then drop down and face... King Dodongo: He is easy. Z-Target him and wait til he opens his mouth and throw a bomb into it and it will explode bringing him to his knees now take out your sword and jump-slash him. And he'll roll into a ball and start to roll either, press R to defend with the Hylian Shield and he roll over you harmlessly. Or go down right next to the lava pit and wait for him to pass you. After he has passed you follow him, and toss another bomb into his mouth when he opens it, and jump-slash him. And repeat the process until he is dead. Take your heart container from where he rolled into the lava, and step into the blue light. Death Mountain Trail: After Darunia gives you the Fire Ruby, and trys to give you a big- Goron hug (AAAAHHHHHHHHH!!!) head up to where you saw the 2 forks this time head up the fork that brings you up to the summit of Death Mountain. To blow up the boulder on the higher platform throw a bomb when it is about to explode at it it may take a few tries..... Along the way up boulders will rain down you can either roll-attack to avoid them or you can defend with your hylian shield when you see one about to fall on top of you. Once your past that pathway, destroy all 3 skulltulas while climbing up the wall. And when you get to the top, ignore the owl and blow up the wall that's to the left of him, to visit the Great Fairy. (Look to the Great Fairy section for more info). After, you have met her, talk to the owl and walk up to his talons to fly back down to Kakariko Village. Kakariko Village: Play Saria's Song and talk to her. She will tell you need to go to Zora's Domain. So exit Kakariko Village and go over the bridge and go along the river until you see a sign on the other side. Go over to the other side of the river and walk forward to enter Zora's River. Zora's River: Blow up the boulders in your way (after the owl talks to you, Very Pestering isn't he?) you can buy magic beans from the guy a little way up after the boulders, he sits next to a place where a magic bean can be planted. About halfway up the river is some frogs play some songs for them and they'll give you a purple rupees which is worth 50 rupees. Make your way up, cross the suspended bridge and you'll come to a waterfall. Jump onto the platform that is below you and go up to the tablet on the ground in front of the waterfall and play Zelda'a Lullaby to open up the way to Zora's Domain. Zora's Domain: First, go into the shallow water take out an empty bottle and try to catch a fish tht swims around a circle of stones there. Go up the winding stair case past the shop to see King Zora, talk to him, head thru the left entrance and talk to the Zora there and play the diving game. Jump off of the waterfall and dive. Now position yourself under a coin he threw and press and hold A to dive and get it, do this for the other ones as well. When you get them all go back up and talk to him he'll give you the Silver Scale. Which allows you to dive deeper. Now look for an under water doorway in front of the winding staircase and dive down into it to end up in Lake Hylia. Lake Hylia: As soon as you exit from Zora's Domain look at the bottom of the lake floor until you see a bottle on the floor (Navi flys up to it) dive down to get it and get on dry land and read its contents, then head back into the underwater entrance to end back up in Zora's Domain. Zora's Domain: Go up the winding staircase and Z-Target King Zora and take out the bottled letter, he scoot out of the way. Turn right and follow the passage onto the platform where King Zora sits, and enter the passageway behind him and follow the passageway to enter Zora's Fountain. Zora's Fountain: Take out the bottled fish and use it while in front of Lord Jabu-Jabu he'll suck up the fish and you with it. Jabu-Jabu's Belly: Don't worry about what happened your supposed to be in here. Use your slingshot to hit the white thing hanging down from the cieling to open the door ahead of you walk across the platform and enter the next door (ignore the alcove and the elevator). This place is called the pit room talk to Princess Ruto and she'll fall down a pit go in after her, talk to her twice and she'll demand that you carry her, if you lose her she will show up back here. Now go thru the door behind you and follow this passage at the end is a room with a switch in the middle of the pit thru Ruto over to the other ledge on the other side of the pit and step on the switch to raise the water level and pick her up again. Follow the next passage to a locked door, shoot the white thing hanging from the cieling to unlock it, & go thru it in the next room wait for an elevator to come and jump on top of it and ride it up don't try to jump to the alcove with the switch you can't reach it. Go thru one of the doors here and you'll be back in the pit room avoid all the pits and go thru the door on the other side of the room. Head straight and hug the right wall until you have come to a blocked door, step on the switch while holding Ruto, this will unblock the door and go thru it. Put Ruto down in the entry way of the room and go foward and kill all of the fish to get the Boomerang. This weapon can take care of those electrified enemies. Anyway, pcik up Ruto exit this room head straight in the next room ignoring all of the branches until you come to a blocked door and a switch jump on it and place Ruto on top of it so she will hold it down for you. Enter the door thats open and destory the tentacle with you boomerang and Z-Targeting, you'll get the Map as a reward for destroying the tentacle. Now head out of this room pick up Ruto (SHADDUP!) and take the first left in the passage and enter the door, kill all the bubbles using the boomerang and Z-Targeting in the time limit and get the compass. Head out of this room, and head back to the room where you got the boomerang, take the side path right before the door that leads to the boomerang and kill the tentacle that is here. After the tentacle is dead pick up Ruto leave the room, take a right, another right and you'll be going down the center path, go thru the door here and you'll find another tentacle you'll have to kill. After it is dead pick up Ruto exit the room adn return to the pit room. Fall down the pit that is right up against the right wall, when you land you'll find 2 gold skulltulas you can use for target practice with your boomerang. Now go thru the passage and the door behind you to get to BigOcto's room. First throw Ruto onto the platform ahead of you the platform will head up into the sky. Now you'll have to fight BigOcto, chase him when he running away from you and when you are close enough to him throw your boomerang it will stun him now slash him in the green spot in his back with your sword and back up from him and if he starts to run toward you thro the boomerang at him again, then back up again and repeat until he starts running away from you and when you are close throw your boomerang at him and slash him with your sword and repeat until he is dead. Jump onto the platform after he is dead and you'll be liefted up to a room, smack one of the blocks to still it and jump onit then throw the boomerang at the next one. Use them as stepping stones to get over to the other door and enter it, in the next room jump across the gap to the platform and it will lower you to the alcove with the switch & door you saw at the beggining, pick up one of the crates and place it on the switch and go thru the door. Kill all the jellyfish and climb up to the vines to the high platform. Now you can see a white thing behind a wall, Z-Target the white thing and throw th boomerang so it goes behind the barrier and hits the switch and it will open a door climb down and enter the door and face Berinade.... Berinade: He is tough, first Z-Target him and constantly walk around him in circles to avoid getting shocked. First, destroy the tenctacles suspending him from the cieling and he will drop down, then destroy some of the jellyfish that are circling around him protecting him with your boomerang, then hit him directly with your boomerang, and run up to him take out your sword and jump slash him constantly until he recovers. Sometimes he'll drop down in the ground and kill all of the jellyifsh and he'll rise back up, and start attacking him again. Until he's dead when he is grab the heart container and meet Ruto. Zora's Fountain: After Ruto scares the &*#&* out of you. And gives you the Spiritual Stone of Water now is the time to go back to Hyrule Castle. Hyrule Castle Grounds: After you see Ganondorf ride off after Princess Zelda, go and get the Ocarina Of Time she threw into the moat, by diving for it. Before you go into the Temple Of Time nows a good time to go around and get anything you have left for last. Destroy any leftover gold skulltulas and use you Bommerang to retrieve any out of reach Gold Skulltula tokens. And get any Capacity Upgrades you haven't gotten yet, and you can finally get the Mask Of Truth now (see Other Items section for info). Anyway, when your ready to continue your quest. Head to the Temple Of Time... (In case your wondering before you become Adult Link you can get the following: 44 Gold Skulltulas, 10 hearts, Din's Fire, Farore's Wind, 3 bottles, The Mask Of Truth, 40 Deku Nuts Capacity, 50 Deku Seed Capacity, 30 Deku Stick capacity, and 40 bombs.) Temple Of Time: Go up to the altar and read the inscription there, and play the Song Of Time. The door of time will open and go inside and draw the Master Sword after the Long Story Sequence you'll find yourself as an Adult in the Temple Of Time. Temple Of Time: You'll meet Sheik in the Temple Of Time, he's a mysterious Sheikah. He'll tell you need to go back to the Lost Woods. NOTE: you can now go get Epona from the ranch right now, you can also get the Biggoron's Sword here. Anyway, go to Kakariko Village. Kakariko Village: Head into the graveyard, and go to the left most row of graves and pull the gravestone with the flowers in front of it to reveal a hole drop into it and race Danpe thru his grave (watch out for the fire he throws) you only have to keep up with him. When you get to the end of the maze open up the chest there to get the Hookshot, and exit this room and play the Song Of Time to remove the blue block from the entrance and walk up the steps to end up in the windmill and you can now get the Piece Of Heart to your right by jumping onto the top of the spinning thing and them onto the platform to grab it. you can now learn the Song Of Storms from the Music Guy by talking to him and showing him your Ocarina anyway, head to Kokiri Forest, after you exit the Lost Woods. Kokiri Forest: Now there is enemies all around the forest. Ignore all of it now and enter the Lost Woods and go back to the Sacred Forest Meadow (Right, Left, Right, Left, Forward, Left, Right from the entrance) and watch out for Mido when you see him play Saria's Song to move him. When you get to the Sacred Forest Meadow enter the maze and be careful and watch out for all of the Mobiln Soldiers patrolling the maze using Z-Targeting, when you see a Moblin facing away from you you can shoot it with your hookshot to kill it anyway find your way to where you learned Saria's Song from Saria and Sheik will come out and teach you The Minuet Of The Forest, play it to return to the Sacred Forest Meadow. Anyway, look above you and hookshot to the tree in front of the overhang and enter the Forest Temple. Forest Temple: In the outside room with the 2 wolves climb up the vines to the right and drop down onto the tree and go get the key from the chest. Enter the door back on the ground and go thru the hallway, now you'll be in a room I call the Main Room, you'll see some ghost making off with torches. Go straight and enter the door on the other side, up the stairs. Go thru the passage into the next room, kill both of these Stalfos quickly before they can revive themselves. When they are dead you'll be rewarded with a second small key. Return to the big room. Go to your right you'll be in a small corridor with a blue block in it, play the Song Of Time to get rid of the blue block and go thru the door. In this room make your way to the wall with the vines on it on the right. Kill all the skulltulas on the wall and climb up the right side of the vines (watch out for that Skulltula there) and enter the alcove enter the door in the alcove. In this room kill the blue skull be Z-Targeting him and defend and let him run into yor shiled then finish him off with your sword, after he is defeated a chest will appear get the map from it. Go thru the next door and you'll be on a balcony destroy the plant. And look to your right over to the other balcony see the gray block this is a hookshot target, shoot your hookshot at it and you'll be pulled over to that blacony. Step on the switch, to lower the water in the well. Drop down and go over to the well you drained jump into it, go along the bottom of the well til you see a chest open it to get a key. Climb up the vines in front of you and you'll be in the West Plant Room (the room you were in before you got the map) go back into the Main Room, Go thru the locked door to your right. Kill the skulltula with your hookshot and go thru the door in the small hallway. Now your in the Block Puzzle room, climb up the 2 ladders and push and pull the first block in the directions indicated by the arrows on the floor, when it drops down a tone wil be sounded indicated you've solved part of a puzzle. Go up the ladder you passed while pushin the first block, up here you'll see another block push it until it stops moving, then go back, take a left fall down and go back to where the first block was. When you bump into the second block push it until you hear another tone, now climb on top of it, and climb up the wall next to it. Follow the passageway around to a ladder climb up it and enter the door in front of you, this hallway is the West Twisted Hallway. In the room after the hallway watch for falling hands and hop across the stones to a locked door, open it and climb up the stairs and enter the door at the top to enter the Stalfos room. You have got a tough battle here. Deatroy the first Stlalfos you see and 2 more will come, unlike the other one if you take to long to destroy them both the one you destroyed will come back to life. Just try to kill them quickly. After the battle is over you'll get a chest inside of the chest is a bow and arrows. Now go back (NOT FORWARD) to the stairway you enterd this room from. Now in the stairway room, shoot all of the pictures with an arrow (keep your distance while doing it or the potrait will disappear) after all 3 of the pictures are shot a ghost will go to the bottom of the stairs, go down and kill the ghost (it's just like the Composer Brothers). You'll be rewarded with a small key, and one of the torches will be restored. Go back to the end of the Block Puzzle Room, now shoot the eye above the door to the West Twisted Hallway the hallway will straighten. Enter and go thru the hallway in the room with the falling hands drop down and open the chest to get the boss key then fall down into the hole on the floor, go thru the passage and now you are on th balcony of the West Plant room. Kill the plant in your way and enter the door to the left (not straight ahead) in the room you'll fight a hand monster (Wallmaster) it will split up into 4 parts once its destroyed destroy all 4 parts before they regenerate. And your reward is a key, exit this room, go thru the door to your right. And you'll be back in the Block Puzzle Room. Go to the West Twisted Hallway and shoot the eye above the door to make it twisted again, and go to the Ghost Stairway, the Satlfos Room and finnaly thru the other door in the Other Ghost Stairway. Here you'll face the blue ghost. Summon it in the same way as the last. Kill her, and you'll get another flame and the compass as a reward. Head to the top of the stairs and go thru the locked door to end up in the East Twisted Room, go right and you'll be in the East Twisted Hallway (which is straight). Go thru the locked door at the end of the hallway and you'll be in a rotating block room, jump on one of the blocks and draw an arrow, wait until you are lined up with the torch and fire your arrow it will melt the ice around the eye and close it at the same time (COOL HUH). Now the twisted hallway will be twisted so go thru it. Fall down the hole in the room, and you'll be in the Fallin Cieling Room wait until the cieling goes up and run for the switch on the floor (watch out or the Spiders) stay on the switch til the cieling falls (and you won't be hurt and wait until the cieling rises again and run for the door and enter it. This is the Poe Picture Puzzle (say that 7 times fast!) Room. Shoot the picture on the wall to get teh puzzle going you have a few minutes to pull and push the blocks together to make a picture of the ghost in the picture (1 of the block is a decoy so ignore it). If you don't organize them in time the blocks will rotate to a new side and you'll be giving more time, once you put the picture together you'll fight the 3rd Ghost, beat her up and enter the door, go thru the passage and you'll be back in the Main Room. Go to the center of the torches and you'll have to fight the final Poe sister. When she appears around you watch closely, one of the ghosts will do a 360 spin and the others won't. The one that does the spin is the real one, shoot her with an arrow. And wait for her to show up again and repeat until she is dead. When the eleveator comes up jump into it to be taken into the Rotating Room. Push one of the corners of the room to rotate it and go thru the 2 passage ways on either side to step on any switches kill any spider or get any treasure. Just make sure you are pushing the same corner, you'll eventually get to the boss room after a few rotates and if there is a cage over the entrance. You'll have to go and push the room again and find the switch you didn't press, in one of the entrances. Anyway, enter the Boss Room and walk up to the center of the room with the triforce symbol on it. Now try to go back out and you'll be blocked, now you'll have to fight.... Phantom Gannon: He has 2 phases. In the first phase he will ride out of a picture. Pull back an arrow and spin aroudn scanning the room for Gannon riding out one of the pictures, one of the Gannons is a fake the real one rides slightly to the right of the path in the picture. Right when Phantom Gannon comes out shoot him with an arrow, he'll retreat back into the painting. If he makes to the center of the room, your in for a BIG hurt. After you shoot him 3 times. He'll get off of his horse. When he fires a magical ball at you swing with your sword to reflect it back at him when it hits him he'll fall to the ground run up to him and slash him with your sword. Til he gets back up. Watch out though because he will sometimes hit the ball back at you just keep on volleying it back and forth until it hits him. The more it is volleyed the more it will hurt too. When Phantom Gannon is near death he will sometimes attack with a heavy stab dodge it you can't block it. Remembers me of Agahnim from Legend Of Zelda: A Link To The Past. Anyway, to kill him keep on hitting him with his one enrgy balls, and then slashing him with your sword. After he is dead grab the heart, and step into the light. Goron City Revisted: After the story squence with the Deku Tree Sprout and Saria. Head over to Goron City. You'll find a Goron rolling around on the 2nd floor, use a bomb to stop him and talk to him he'll give you the Goron's Tunic. Now go down to Darunia's room and pull the statue in it, enter the Death Mountain Crater. Death Mountain Crater: Use the hookshot on the bridge in front of you to make it over to the other side. Walk down the bridge and Shiek will appear he will tech you the Bolero Of Fire, after he leaves. Turn to the left and go down the passage, drop down int the hole ad enter the Fire Temple. Fire Temple: Go up the stairs hang a left and go thru the door. After Darunia leaves, start hopping over the stones and step on the switch on the left side and go inside of the cage and talk to the Goron and get the key from the chest. Exit the room, go stright and enter the locked door. I'll call this the bridge room, go to the center of the bridge and turn left, and keep on jumping over stones til you get to a hallway and a door enter the hallway and free the Goron and get the key from the chest. Now exit this room, and go to the edge of the platform you are on turn around, and play the Song Of Time to move the block. Climb up and enter the door to find a Gold Skulltula. Anway, exit this room with the Gold Skulltula, and go staright ahead to the other side (the right side) and blow up the wall there and enter the door and free another Goron and open up the chest that contains a key. Exit that room, and go back into the bridge room, head along the right wall til you get to a locked door enter it. Now your in the Fire Elevator room. Climb up the chain link wall, and fall down to where the movable block, move the block forward til it falls down. And fall down on top of the block. The fire jet will lift you up to the next floor, enter the locked door in this new room and you'll be in a green room. Kill all the torch slugs and hop across the ledges until you get to one with the switch and the blocks, push the block forward until it falls off the ledge drop down and pull it until it stops then climb on top of it and jump to the ledge that has the chain link fence next to it. Climb up the fence and go down to the platform that is above the one with the switch go to the very edge on the side against the wall and light a bomb and drop it. Now go back up to where the fire is the bomb will explode, hit the switch, and extinguish the fire climb up the fence and drop off and enter the door. Now you are in the Rolling Boulder Maze. Keep along the outer wall of the room and go into every alcove to find 1 Gold Skulltula, 2 Gorons and 2 Small Keys. Now go along the outer right wall until you come to a locked door (the door may be hard to see) enter it. Shoot at the eye in this room with an arrow to open a door leading to the map. Back in the previous room walk carefully along the pathway and open the locked door. Enter it. You are no in the Fire Barrier room. Walk across the small stone path and jump on to the fence, a Wall Of Fire will follow you, just keep on going straight ahead til you come to the end of the room, and jump on the platform to the right of you climb up on ech of the platforms to enter the Upper Level Of The Rolling Boulder Maze. First, to your right is a high platform go to teh right edge of the platform you are standing on, play the Scarecrow's Song and hookshot to the Scarecrow. Now turn around and hookshot to the target the platform will lift you up. Now go thru the door in that room, and you'll be in a donut shaped room, in here is a Gold Skulltula, and 200 rupees in a chest sorrounded by fire, step on teh switch and then run up to the chest (using the hookshot along your way) and open it to get teh 200 ruppees. Anyway, head back to the entrance to the Upper Level Of The Rolling Boulder Maze, and jump across to the platform with the slug on it, kill it, and bomb the darkened square in the floor. Climb down the hole to find another Goron and a key. No go back up and hop over to the switch, and step on it make your way over to the other side of the room, and you'll see the caged Goron gert his key. Now, go back to the entrance of this room, into the Fire Barrier Room. Now, jump onto the platform in front of you, and keep on the left edge of the platform and jump up to the high ledge, the ledge seems so high you won't be able to make the jump) but you can make it. Once on top enter the locked door, go thru the short corridor and you'll be in the Fire Maze. Be aware of fake doors in here. Hop down and walk slowly to the right so you don't get hurt by the flames that sprout up and enter the door behind the 2 rolling boulders. And get the compass from this room, go back into the Fire Maze. Now go to your left, and walk slowly past the pillar that spews fire. and enter the locked door in front of you, you'll have to dodge some Sprouting Fires. Go thru the passage and ignore the caged Goron for now. And enter the door on teh other side. Now you will be on the far right side of the Fire Maze step on the switch there and run (its hard to hurry but you have to do it) thru the maze to the right (where the fire disappeared) and get to the fake door in the hallway. Blow up the fake door and etner the real door behind it. In this room you'll face a Flare Dancer. To beat him Z-Target hm and throw abomb at him and slash the round black thing that comes out. Keep the black thing Z- Targeted and follow it around and jump slash it when it stops to turn the other way. Keep it up and he'll be dead in no time, watch out when he skates around, stay on the steps in the room to avoid him. Anyway, once he is dead jump on the platform the pillar of fire was on. It will lift you up to the second floor enter the door here and you'll be in the second green room. Drop a bomb that you saw when you entered from the platform above so it falls down next to it, blows up, and activates the switch now climb up the chain link and enter the door up there. Now you'll be in another donut shaped room. Step on the switch at the foot of the stairs to extinguish a fire for a time...run up the stairs but be careful not to fall down in the center of stairs. Once your up on the platform that has the chest on it run up to it press A to open it, and you'll get the Megaton Hammer. Go back down to the palce where the switch was and find the block with the face on it stand on top of it and swing the Megaton Hammer, you'll fall down into a room with a statue stand on one side of teh statue and swing the Megaton Hammer to knock away the statue to reveal a door, go thru it. Watch out for the fire bats in this room, once there dead. Swing your Megaton Hammer so it hits the face block right before the pit. The pit will become a stairway, at teh bottom of teh stairway is a switch and a door grab one of teh crates behind you and go down to the switch, step on it, and place the crate on it and go thru the door. In this room hit the face square with your hammer and drop down, now go up to the rusty switch and jump over to the other platform, go to where the platform is risen a little (go next to it) and hit it with your hammer the raised (area which was the pillar hanging in the room where you met Darunia) platform will now fall down into the area whre you met Darunia making it possible for you to reach the Boss Door, but don't drop down there yet. Go back to the platform with the rusted switch hit it with your hammer and enter the door, play the Song Of Time to move the blue block down. Jump to the other side and hit the switch with your hammer (the switch was where the blue block was). It will opne the Goron's Cage below you dorp down and get teh key fom the chest inside of his cell. Now go back to the entrance of the temple. Go to the statue thats to the right of the stairs, destroy it with your hammer and go thru the locked door. Now kill all of the enemies in this room, go into the next room and watch out for the floor tiles, and kill the Shield Eater with some arrows, and kill the Gold Skulltula behind him. Enter the next door, ana you'll face the second Flare Dancer kill him the same way you did the other one. Go thru the next door (after the Flare Dancer), smash the rusted switch with your hammer, and get the boss key. Go back to the room where you met Darunia, and jump straight across to the boss door open it (that pillar that was in teh center of this room ought to be done in the floor making another platform for you to jump across, unless you didn't pay attention to what I said....ARRRRGGGHHH!) and in this room you'll face the Subterranean Serpent Volvagia. Volvagia: This boss requires patience. He has 3 attacks, 1 he'll stick his head out of a hole and swipe at you, 2 he will try to breath fire on you while following you, 3 he will try to drop rocks on you. He alternates between swiping at you with his head out and perform one of the other 2 attacks. Also, sometimes he will seem to come out of one hole but then change his mind and start to come out another (you can tell what hole is coming out of by the fire spewing out of the hole) sometimes he'll change his mind 3 or 4 times before coming out of a hole. Now, the way to beat him is when he pops his headn out to swipe at you smack his head with your hammer, then Z-Target his head and let him have a jump slash. When he does his other attacks just z-target him and hold out your shield. When he breathes fire at you circle around the outside ring of the island staying ahead of him. If you have the Biggoron's sword equipped you can't hold your shield, just bring the hookshot out thn press R to defend with your shield. Once youve hit at least 3 jump slashes from the Biggoron's Sword he'll go down. Grab the heart container and head into the light. Collect Stuff: Now that you ahve the hammer you can get almost anything in the game almost all the Heart Container Pieces, there is a Great Fairy in Death Mountain Crater. Head up to where there are a lot of rocks blowcking an entrance and hit them TWICE with your Megaton Hammer to break them, and enter the fountain and get a Double Magic meter. Anyway, when your ready go to Zora's Domain again. Zora's Domain: Go thru Zora's River, play Zelda's Lullaby, enter Zora's Domain go up to King Zora's chamber and notice he is frozen. Go to Zora's Fountain. Zora's Fountain: Go up to where Jabu-Jabu used to be and follow the path of ice platforms (you can get an HCP on the way) and jump into the opening at the end to enter the Ice Cavern. Ice Cavern: Note this stage doesn't have a boss of any sort, basically you just want to get the HCP, and the Iron Boots. So I'll only mention those to places in here. Follow the path til you get to a revolving spiked thing, kill all the statues in here to open the way forward, go forward. Now you should be in the Helicopter Blade made out of ice (Blade Room), you will have to run around in the Blade Room collecting all the Silver Ruppees, and then a door willopen enter it and follow the passage to a room with lots of bats and ice bridges. Get to the blue fire fill all your bottles with the fire (you need to carry at least 1 out with you.) Go back to the blade room, in this room there are exits that are covered by ice melt the one to thee east and enter the passage to come to another blue fire torch, and the HCP your looking for. Break all of the icicles in front of you to get to th blue fire using your sword, fill up all your bottles with blue fire. Get th HCP to your right behind the icicles, and you can also get a compass here. But, who cares. Refill all your bottles with blue fire again. And go back to the blade room. Go to the west and melt the ice there to reveal another passage enter it and push the block in this new room in the following directions (they correspond to the direction you were facing when you first walked in): Left get the sivler ruppee, forward and get another silver ruppee, right, back towards the entrance and get another silver rupee, then push the block off one of the ledges and a new one will appear, push it forward, right and jump into the alcove melt the red ice with blue fire to get the last silver ruppee, then push the block off into the void and push the new one Left, forward, right, back, and left to get to the exit, go thru it. Use some blue fire t melt the red ice in the passage and enter the ice door beat the wolf to recieve the Iron Boots. Sheik will come out and teach you the Serenade Of Water. Now, remember you need at least 1 Blue Fire to defrost King Zora if you have it (if you don't go get another one) exit the Ice Cavern and use it on King Zora to defrost him talk to him and you'll get the Zora's Tunic. Warp to Lake Hylia using the Serenade Of Water. Lake Hylia: Run forward and jump into the water in front of you, put on Zora's tunic and equip the Iron Boots to sink to the bottom. Walk along the lake floor, and shoot the diamond above the doorway to open up the way to the Water Temple. Water Temple: Drop into the water swim along the right wall to a ledge. Equip your iron boots, and drop to the bottom. Find the tunnel with torches on either side of it and go in there and meet Ruto. Walk to the center of the room after she leaves, and take off you Iron Boots and float up to the top, Zelda's Lullaby in front of the triforce symbol that's there and the water level will lower. Got thru the door here and get the map from the room. Go back out and drop down, and open up the door by lighting the torches. Go in the door and kill teh Clam Guys. Go back into the main room, follow the left skip the first door, push the block all the way foward until it drops down, jump down and go down the passageway then up the other side. Now hit the switch and jump onto the geyser and jump over to the other side and enter the door, equip your Iron Boots and sink down, stand on the piping uder the water across from the stone ahead. Aim your hookshot to hit the sqitch in the statue's mouth, then turn and fire the hookshot at the hooksho target inside the underwater passage. Go down the passage and float up and grab the key, then hit the shock switch that's in there to reopen the gate and use your Iron Boots to walk back out. Take off the boots and float back out of the whirlpool and go back to the main room. You'll need to use the hookshot to get out of the hole at the end of the tunnel. Stand on the block then look up adn you'll see a hookshot target you can use. You should have 2 keys to use. Go to the tower in the middle of the main room and find the locked door and go through it. Use your hookshot to go up to the ledge above you then play Zelda's Lullaby in front of the triforce symbol to raise the water level. Now put on your Iron Boots and drop back down. Underneath where the block was is now a hole. Drop down and follow this corridor and you'll end up in a room with a shock switch. Hit with your hookshot from a safe distance and a bunch of enemies will come falling out. Kill the rocks with your hookshot, and kil all the clams to open up the other grate, take off your Iron Boots and float up to get another key. Go back to the main room and go thru the upper door that has pots in front of it and go in there. Follow the passage use your hookshot to get over the spikes then use your hookshot again on the cieling to get up in the room, stand next to the front of the chest and fire an arrow at then open the chest in front of you. Go back out into the main room, jump in the water put on your Iron Boots, float down to the bottom and go thru the room where you met Ruto take off your Iron Boots and float up. Then, bomb the wall in here to get another key then drop back into the water put your Iron Boots back on, and go back into the main room, unequip the boots and swim to the door thats locked open it. Stand on the geyser and shoot the switch with an arrow to be carried up to the next floor. Go thru the door her, and your up next to the 3rd triforce mark, play Zelda's Lullaby in front of the triforce to raise the water level to it's highest point. Now drop into the water and swim left to a locked door and go thru it. Hop down 2 platforms and this platform will move, jump onto one of the lower moving platforms on the other side and use your hookshot to climb up onto the higher moving platforms keep on doing this until you reach the top and go thru the locked door. In this room shoot the switch with an arrow and to raise the water and hookshot to the other statue nearest to you, shoot the switch again to lower the water level, and use the hookshot target on the opposite wall, climb up over the statue next to you, and shoot the switch again, hookshot over to the statue and shoot the switch again, now stand on top of the statue's head and shoot the switch a final time to be lifted to a passage, watch out for the spikes and the shield-eater in this passage use your hookshot to get over the spikes and enter the next room. Go staright forward in this room and go up to the locked door. Then go back to the island you just past to fight Dark Link (If you've played The Legend Of Zelda 2 for the NES, you fight a character like this at the end of the game..). This guy isn't all that tough, stay on the island you are on, and take out your hammer and whack him with it. He'll appear behind you turn around and whack him with your hammer again, he'll appear behind you again, repeat this process til he is dead. When he is dead enter the door that opened and open the chest in the new room to get the Longshot. Behind the chest play the Song Of Time to remove the blue block. And drop down into the Water Whirlpool Passage. Put on your Iron boots and fall into the water. Walk past all the whirlpools if you start to slide down into a whirlpool, just keep on pressing forward, anyway, once you see the golden eye shoot it with an arrow then use your longhsot on the chest to pass the last 2 whirlpools open the chest to get a key. Now follow the passage and you'll be back in the room with the 4 whirlpools and all the Tek-Tites. Go back to the main room, sink down into the room where you met Ruto float up (by taking off the Iron Boots) and play Zelda's Lullaby in front of the triforce symbol to lower the water to it's lowest level then go back into the main room, enter the tower, and play Zelda's Lullaby in front of the triforce symbol to raise the wter to its middle level. Exit the tower. Find the room that is blcoked off by a grate and shoot the eye below it to raise teh grate and longshot over to the passage, follow the passage until you hit a movable block on your right, pull it to the left until it stops then go down top the end of that passage, hookshot up to the hole in the cieling and you'll be back in the main room, drop down shoot the eye with an arrow again and hookshot into the passage. When you hit the block now push it forwad out of your way and turn right and get the key now return tot he main room. Go to the passage left of the passage where you met Ruto, float up to the other side and use your longshot to get over to the locked door enter it. In this room kill as many of the Tek-Tites as possibble and then put on the Iron Boots drop into the water and go to the other side take off the Iron Boots and lift yourself onto the platform. Go thru the door there, wacth out for all the Stingers here, drop down and blow open the crack in the wall then go to the other platform and blow open the part of the wall that is discolored. Push the block the passage all the way forward, then go around and pull the block as far as you can, then go back to the first hole, enter the passage and push the block out all the way onto the underwater switch the water level will raise, and go thru the door you did not come in (it has steps in front of it). In the new room step on the switch then jump onto the geysers over to the other side and enter the door there. Here, avoid the boulder rolling past and head right (upstream), when you walk into deep water put the Iron Boots on and sink down, go thru the passage and flaot up (take the Iron Boots off you should know this by now) and enter the locked door and get the Boss Key. Go back to the main room. Float up to the door with the block floating in front of it and enter and raise the water level to it's highest point. Look for one of those dragon head statues, and hookshot over to it. Enter the door behind that statue and walk up the sharp incline (start climbing when the blade closest to you is on the right of the passage and start walking), open the door in front of the sharp incline in this room walk up to the water and you'll get a warning about the water, jump on one of the platforms and you'll face Morpha. Morpha: When the boss starts to morph into a tentacle get far away from it, and when it travels up the length of the tentacle when the tentacle is horizontal use the longshot to pull it out and jump slash it. You can also use Din's Fire to dissolve teh tentacle then attack it. Watch it carefully after you hit it may stop spinning around for a while when it does pull it to you iowht your longshot and hit it with your sword. After it is damaged enough it will start using 2 tentacles, you can hear when it creates 2 tentacles so listen carefully. Be careful not to get caught by the tentacle or you are in for a big hurt. Once the boss dies, get your Heart Container and step into teh blue light and get the Water Medallion. Return To Kakariko Village: After the short story squence with Sheik. Play the Prelude Of Light to warp to the Temple Of Time, there go back in time and go back to Kakariko Village play the Song Of Storms inside teh windmill to empty the well of water, drop down into the well outside to enter the Well Of The 3 Features. Well Of The 3 Features: This level is nasty, so I'll mention only the 3 Gold Skulltulas, and The Lens Of Truth. From the entrance go down the hallway, thru the wall at the dead-end (yes thru the wall, in this dungeon there are invisible floors, pits, and doors) now this is called the Main Room. Walk straight forward thru the wall around the 2 poles crossed that are sticking out of the ground and thru the wall ahead of you. Now play Zelda's Lullaby in front of the statue to lower the water level. Go back to where you entered the main room Drop down into the pit there and crawl thru the hole, kill the skulltula and climb up the wall and go thru the next door, and fight teh boss. He is easy let a hadn grab you when it does mash the buttons to escape and then, stand still and wait for the big white thing that walks around to come close to you when it does it will lower it's head slash it's head like crazy. It will retreat then let yourself be grabbed by one of the hands, get out of it's grasp then attack the White Walking Thing's head again keep on repeating this process until it is dead. Then a chest will appear open the chest and get the Lens Of Truth (this item can see invisible items floors, doors, etc.) use the Lens of Truth behind the chest you got it from to see another chest open it to get 200 rupees. Now you can leave if you want to or you can read on to get the 3 gold skulltulas in here. First, exit this room climb thru the hole and climb up the vines to get out of the pit. Now go down the left hand path while using your lens to see an alcove with a chest in it open the chest to get a key. Leave the alcove and go back towards the starting point, keep going and you'llll hit a left turn, turn and use your lens and you'll see another alcove with a key in a chest, get the key. And continue down the corridor and you'll see a shiedl-eater behind a grate, directly across from it is a wall you can walk thru, go thru this new room (call this room the X room) by going thru the wall straight ahead of you. You'll see a grate ahead of you walkl toward it fall down the pit go forward and climb up the vines there, and enter the door at the top. In this room light a Deku Stick with the one flaming torch, now go up to the upper left corner coffin and light the torch that's there to open it, 2 bats will come out of it. Beat them and look in the coffin they were in, get the key inside. Now go back to the X room by going thru the wall, go thru the left locked door to come to a plant and the 1st gold skulltula. After killing the gold skulltula, exit this room. Now go over to the other side of the X Room and open up the other lockd door that's there kill all the bats in here and use your Lens Of Truth to see an invisible floor across the pit. Walk across it over to the second gold skulltula. Now leave the room after getting the Gold Skulltula, turn left and walk thru the wall, turn left and walk down the passage, stay away from the picture in the wall (there is a pit in front of it) turn right at the picture in the wall, crawl thru the hole at the dead end, open the locked door in this room, use the Lens Of Truth in this room to see all the pits, kill all the bats, and the eye laser thing and go thru the door on the opposite wall from where you entered. In this room is the last gold skulltula and the shield eater, kill the shield eater and kill the gold skulltula and collect the token it drops (of course you have to collect the token after killing it al the time.) now use the Prelude Of Light to warp back to the Temple Of Time and change back into Adult Link. Then play the Nocturne Of Shadow to warp to the entrance of the Shadow Temple. Use Din's Fire to light all the torches that are down the steps. And the entrance to the Shadow Temple will open, enter the Shadow Temple. Shadow Temple: You need the Lens Of Truth for this level (thats why it's above). Anyway, go down the hall and turn the corner hookshot over to the otehr side walk thru the tile in front of you and turn left using the Lens Of Truth looking for any places where you can walk into the wall, walk into the wall where you can, go thru the hall and enter the door. Use the Lens Of Truth while heading to the right until you see an opening enter it and go thru the door in the passage to fight a zombie and 2 bats. You'll get the Map. Go back out and keep heading to the right with the Lens adn enter the next opening go down this tunnel and you'll end up in a another room like the last the opening to go thru next is in the corner on the right with a pot beside it, enter the door in the passage to fight another Well boss, kill him and get the Hover Boots. Now go back to the room with the big statue in the center of it. Use the lens and look at all of the skulls on top of the columns make a note of the one that doesn't disappear then push the statue by pushing the block that is sticking out of the bottom and push it so it faces the skull that didn't disappear (the skull of truth changes everytime), and equip the Hover Boots and run over the gap pull yourself up and enter the new passage. In this passage go down untilyou get to a room with 4 doors. Go thru the wall on your right and kill the mummies and get the compass from the chest that appears. Go back to the 4-door room and go over to the door that's straight ahead enter it. Collext all the silver ruppees in here to open up an alcove enter the alcove for a key. Go back to the 4-door room. Blow up the remaining wall and enter the locked door. In this passage watch out for all of the skulltulas. After the guillotine blades turn left and enter a new room. In this room wait for a guillotine blade to fall down run up against it and then run underneath it to avoid getting damaged. Anyway, make it thru all of the blades (watch out for the flaming skull near the end) and turn on your lens, turn left and hover over the invisible platforms (do this quickly and ignore the Stalfos) over to the door enter it. In this room kill the Shield-Eater and the 3 bats, and an alcove will open up go into the alcove and get a gold skulltula. Go back to where the Stalfos was (and is there still) with your back in front of the guillotines turn right and hover onto the rasing and falling platform when it is at its lowest point. Then go up to the edge of the platform and when it is highest hover off and you'll land on a platform with silver rupees 2 blades, and a eye-laser. Collect all the silver rupees (one is where the eye-laser is blow him up with a bomb and get it) then enter the door that opened. Go along the passage until you come to a room with falling spikes. Use your Lens and see a block in the left wall pull it out and push it under the spikes to keep them from turning you into a pincushion, there is a gold skulltula under the 2nd spiked platform. Anyway, pull the block all the way to the back of the room, climb on top of it and turn left and hover onto the next platform. And then wait for the spiked platform to fall down and get on top of it and walk over to the other side and step on the switch that's there then go over to the other platform (which is above the place where you got the block) and open the chest there for a key. Go back thru the passage you came it and enter the room with the guillotines. Look to the left with your lens you should see invisible platforms, go straight and go up the ramp to the falling blade, and hover onto the 2 invisible platforms and then to the locked door enter it. Use your Lens in this room to see some invisible spikes, kill the 2 zombies here to make a rupees chest appear, collect all the silver ruppees to make a door open. Enter the door that opened, kill the bats to reopen the door and throw a bomb flower into the skull and it will blow up giving up a key. Grab the key, and exit this room. In the room with the invisible spikes, use your lens look up at the cieling above the platform behind the ruppee chest. You'll see a hookshot target, hookshot to the target and enter the locked door there. In this passage but on your iron boots, and walk over to the edge of the pit. Take off the iron boots and wait for the fan in front of you to stop blowing then hookshot over to the other side of the pit using the horizontal wood pole in the cieling. Go forward after getting over here and fall down to a place with 3 fans, put your iron boots back on and walk in front of the 3rd fan (watch out for the fireballs the eye will shoot at you, you can kill it by shooting an arrown into it while it is open.) and when it starts to blow equip your Hover Boots and walk off of the ledge you'll be pushed thru the wall and into a passage with a door, enter the door. Once you enter this room look to your right, put a bomb on top of the dirt pile to blow it up and use the Lens to see an invisible chest, open it to get a key. Now play the Song Of Sun to freeze the mummies and kill them both you can get teh chest that appears but it only has 5 rupees. Anyway, enter the locked door. Pull the block in this room onto the green path then pull/push it until it falls down into the impression in front of the ladder climb on the block then climb up the ladder. And jump onto the boat lay Zelda's Lullaby while standing on the triforce symbol on the ship to get it moving along the trip you'll have to fight 2 Stalfos. When you get a message from Navi that the ship is sinking jump off the left of the ship. There is a huge canyon here, enter the door on the side of the canyon you are on. Use your Lens while walking thru this maze, you came in the east door, the north door has a gold skulltula 3 skulls that give you some ruppees when destroyed, the south door has a invisible hand monster (use Lens to kill it) and when it's dead you'll get a key, the west door has 2 moving spiked walls use Din Fire to burn them and kil the zombies and get the boss key from the chest. Once you have the boss key and the small key go back into the room with the canyon. Go down to the end of the side and look for 2 pots go in between the 2 pots and shoot one arrow at the bombs on the other side to blow up the statue it will fall down over the canyon to create a brdige across the canyon. Enter the locked door on this side. And in this room, use your lens to see the invisible walkways, use them to get over to the locked door use the Boss Key to open it. Fall down the hole in this next room and you'll face Bongo Bongo. Bongo Bongo: One of the most weirdest bosses in this game if you ask me. Stand far away from his hands and Z-Targer one of them and shoot it with an arrow and Z-Target the other hand and shoot it, too. Use the Lens to see Bongo Bongo's head start charging a spin slash and when he comes up to you hit him with your spin slash then Z-Target him and jump-slash him constantly. Until he gets back up then shoot his hands again, and smack him with another spin-slash and jump slash him again, repeat until he is dead. Get your heart container and step into the blue light. Hyrule Field: After the story sequence summon Epona, and ride over to the west side of the map and enter teh Gerudo Valley Area. Gerudo Valley: If you speed up Epona enough she can jump over the broken bridge. Ride Epona into the next area here let one of the guards see you. Now, when you are in the cell. Look up at your window use your hookshot to latch on to the wooden shade. Fall down to ground level and enter the door that's right next to you. Follow the passage until you see a carpenter in a cell talk to him and you'll be attacked by a Gerudo Guard...its easy to beat her just wtach out for her zpin attack which can kill you in one hit. I personally just Z-Targeted her and then walked around here waiting for her to do a spin attack then I let her have it with a jump slash. You can use a lot of tactics for this fight. Anyway, after she dies pick up the key she leaves, then use it to open the door to the cell the carpenter is in, talk to him and he escape. Contiue on past the cell, and go back outside again, turn left and go in the door. Turn right at corner and you'll see a heda of a guard poking out from behind the crate down the corridor shoot her with an arrow. Walk to where she was and look down the hall, shoot the 2 guards in this room, and go up the ramp on the far side and exit to the outside, turh right and drop down and enter the door and go thru the door there. Now just stand in the passage you are in with an arrow cocked and shoot the guard when she walks by, now go right, left, right and you'll be at the second carpeter's cell, talk to him beat the gurad and free him. Go back out where you came and drop down one level. Turn left, climb the vines and go thru the door that is STRAIGHT AHEAD OF YOU. This room has the 3rd carpenter's cell, talk to him beat the gurad and free him. Go back out the door you came in again. Shoot all the gurards with arrows that are wandering around on the ground. Drop down to teh ground, and go left and go thru the door that is right next to the Gerudo in white clothes (don't worry about her). In this room you'll find the fourth carpenter, free him and you then talk to the second-in-command of the Gerudos. She wil let you in the group which means you can wander around wherever you want, in the Gerudo Fortress. When you are ready you can try out teh Gerudo Training Ground, you can get the Ice Magical Arrows from the Gerudo Training Ground. But they are not nesscessary to beat the game. If you are not interested in them skip past the next section. Gerudo Training Ground: Talk to the Gerudo in white clothes (who I told you not to be afraid of her) and pay her 10 rupees to enter the Gerudo Training Ground. In the entrance room of the training ground open the chest, and shoot the eye above the entrance you came in to reveal another chest open it. Then enter one of teh doors with lion's head above that are to the left or right. Take the left. In the first room kill the Stalfos and get teh key from the chest enter the next room, collect all the silver ruppees in this room some are in the corridors with the boulders and hookshot over the fire to the door that just opened and enter it. In this room kill all the wolves for some arrows, look with the Lens Of Truth at the wall above the fake door and you'll seee a hookshot target and a passage. Hookshot into the passage and step on the switch, follow the path to another door and a small key. Go back to teh room with the fake door, there is a big gray block here you need the Silver Guantlets to move it since you don't have them, ignore it you don't need the key from there anyway (if you follow my directions). Go back to the entrance and enter the other door on the right side of the room. Kill all the enemies in this room to get a key. Go thru the door that opened. Equip your Hvoer Boots, hover to the platform over to the left, play the Song Of Time will facing the area where Navi turns green and 2 blue block will appear hove over onto them then climb up onto the brick wall using the blue blocks to get a key. Turn to your left and hover over to the switch, step on it, hover over to the platform in front of you then hover over the blue blocks and use them to make your way to the silver rupee in the upper corner of the room, and hover to another paltform before the flames reappear. Collect all of teh other silver rupees (they are not heard to get), go thru the door that is unblocked after collecting all of the silver ruppees, play the Song Of Time in this room to get rid of all the blue blocks. Put on your Iron Boots and sink down to the bottom, kill all the clams. And collect all of the silver ruppees to make a chest appear, float up and get the key from the chest. Exit this room, and in the lava room enter the door in the alcove. Kill all the enemies in this room to get some arrows now smash all of the statues with the Megaton Hammer to reveal a switch and an eye step on the switch to make the fire around the chest disapearr open that chest to get a key. Shoot the eye with an arrow to unblock a new door, enter that door. Hover over to the platform that the statues are one and shoot the first on with an arrow the go right and shoot the eye there, and continue to go right shooting all of the statue's eyes. to make a chest with a small key appear. Get the key. Go back to the entrance room, enter the lion's mouth in the center of the room. TURN LEFT in this room and open the locked door that's there (if you wnet right you'll need the key that requires teh silver guantlets to get the Ice Magical Arrows), now use your Lens Of Truth and look at the cieling you'll see a hole in it. Climb up the fence that is to the left of the door you just unlocked to go up thru the hole. Get the key from the chest that is there. Now drop back down and open the doors with the keys you ahve gotten, to get the Ice Magical Arrows from the big chest. Now exit here. Gerudo Fortress: Go to the gate that is in the lower left corner of the fortress area climb up the ladder that is next to it. Talk to the woman there to open up the gat enter the gate and continue forward to enter the Haunted Wasteland. Haunted Wasteland: First, this is easier to do during the day so use the Sun's Song to make it day if it is night. Follow the flags til you see a crate to your right. Put on the Hover Boots, and walk over the quicksand (you won't be sucked down as long as you keep pressing forward on the stick) once you get past the quicksand, and start following teh flasgs again. Ignore the sign that you see after the first 2 flags or so (the guy in teh shop sells Bombchus for 200 rupees each...RIP OFF!) keep on following the flags til you come to a stone fort. Enter the bottom of teh stone fort to find a gold skulltula (he'll be there even if it is day) and light both of the torches with Fire Arrows to get 50 ruppees. Anyway, after you've gotten the treasure. Go back up to the outside turn right and walk along the wall of the fort until you see a winding staurcase go up the staircase stand in front of teh plaque and use your Lens Of Truth, follow the ghost in front of you you can only see him with the Lens Of Truth. When he goes around in circles keepon following him. He will eventually start to go straight, you'll have to avoid some desert monsters, keep on follwoing him as he goes straight adn you'll find yourself in Desert Colossus. Desert Colossus: First, right and look for a crack in the wall in between 2 palm trees blow open the crack to find the 5th great fairy. Make it night with the Sun's Song, go over by the sand pit (the pit's to the left) and play the Song Of Storms will standing on the rock that Navi flys to and turns green to reveal a fairy fountain. Now stand in the water of the fairy fountain and look to the south, you should see a tree that is around the water that has a gold skulltula on it, kill it and then enter the Spirit Temple. Exit it, and talk to Sheik he will teach you the Requiem Of Spirit now warp back to the Temple Of Time by playing the Prelude Of Light. Go up to where you got the Master Sword and press a to put it back in the pedestal, you will travel back in time 7 years. After you have sailed thru time (as I like to call it) play the Requiem Of Spirit to warp back to Desert Colossus and enter the Spirit Temple again...this time don't exit. Spirit Temple (Young Link): Go up the stairs and tunr left talk to the person there, when asked what you want so nothing, really. And when asked if you are one of Ganondorf's followers say I hate Ganondorf after she is thru yappin, crawl thru the hole she was in front of, kill the bats and the statue and light a Deku Stick with a torch go thru the right-hand door with the deku stick and light both of the torches there. THen go back and go thru the other door you will have to fight a Stalfos (scarier now, aren't they?), and also a flamig skull stun it with your boomernag then shoot it with your slingshot. Now throw your boomerang so it will go behind the fence and hit the switch on it's wayt back (cool ain't it), the fence wil fall down making a bridge, croos the bridge and go thru the next door. In this room walk along the bridge until you are just before the spiked trap and use Din's Fire to fry the guy (you can also lure them into the fire the appears when you hit the switch. Go thru the next door. Open the chest here for a key and collect all the silver ruppes to make a bridge go over the bridge enter the door on the other side and your back in the first room. This time crawl thru the hole in between the 2 torches. Go thru the locked door, kill all the skulltulas and climb up the wall. At the top you'll have to face 2 lizard men. You can hit the switch here for Bombchu, and 5 rupees, kill the skulltulas on the wall. Aim a bombchu so it climbs up the wall and hits the boulder thats up there. Enter the door that just opened. Push the stone statue to your left (as soon as you enter here) straight off of the platform onto the switch. Climb the stiars in front of you to come to a torch light a deku stick with your torch and light both of the torches in front of teh giant statue for the map. Go back to the entrance by climbing up the wall (next to the statue you pushed earlier) and go up the stairs going thru the door this time. Kill all the laser-eyes in this room with bombchus to get all of the silver ruppees when you collect them all and a torch will light in front of the entrance, light all the torches withh a deku stick and a chest will appear open the chest for a key. Now move teh blocks in this room so you can get to the block with the sun symbol on it (the same symbol you saw in the room with the lizard men), pull the Sun-Symbol into the light that is coming in from the window. Go thru the door that opened and go up the stairs enter the locked door, and shoot your slingshot at teh statue in the room and it will come alive. This guy is called an Iron Knuckle (this boss is from Legend Of Zelda 2). He isn't tough just Z-Target him get up to him and then backflip when he starts to swing his axe. If he gets it embedded in the ground jump-slash him while he is pulling it out, and repeat until he is dead. Go thru the door that opened after you beat him, and you'll be outside after the Owl flys away open the chest thats there. You'll get the Silver Guantlets. After the story sequence warp back to the Temple Of Time, and then change back into Adult Link then warp back to teh Spirit Temple and enter it again. Spirit Temple (Adult Link): Go up the stairs and this time turn left. And push the silver block out of your way. In this room destroy the laser-eye with a bomb and shoot the switch in the cieling with an arrow to open the 2 doors on either side. Go thru the door on the left, kill the wolf. Play Zelda's Lullaby while standing on top of the triforce symbol to make a chest appear, hookshot over to the chest, and open it up for the compass. Go back to the room with the switch in the cieling and go thru the other door. In this room collect all of the silver ruppees, there are none behind the blue block. Use your hover boots to get the one that is floating in the air in front of the entrance. Enter teh door that opens after collecting all the rupees. And kill the Shield-Eater that drops down from teh cieling. And get the key from the chest. Go back to the switch-in-the-cieling room and open the locked door and enter it. Watch out for the shield-eater that falls down from the cieling in this hallway, and destroy all the gold skulltlas on the wall, and climb up it. At the top watch out for the invisible-hand monster. Use the Lens Of Truth to see it kill it. And grab the stick sitcking out of either side of the mirror, and push it so it reflects on the 3rd sun symbol from the left, enter the door that opens. Now your back in the giant statue room, climb up the stairs and jump onto the statue's hand that has the triforce symbol on it. Play Zelda's Lullaby to make a chest appear. Hookshot over to the chest, and open it for a key. Climb up the stairs that are in front of the door that you entered this room froom, and enter the locked door up there kfry all of these guys with Din's Fire, kill the laser-eyes, and go thru the door that opens after killing everything. Ignore the statues and go to the right next to the barred door, shoot an arrow at the statue farthest away from you and it will step on the switch as it is coming towards you, enter the door that opens quickly. Go up the stairs and fight another Iron Knuckle. AFter he is dead go thru the door that opened top end up outside, and now you'll be on the opposite ledge from where you got the Silver Guantlets as Young Link. And open the chest that appears here for the Mirror Shield. Go back to the room with the 4 statues. Equip your Mirror shield and stand in the light in this room, reflect the light with your mirror shield so it hits the sun symbol, the door will open, enter it. Get the key from the chest in this room. And go back to the room where the floating snake-like guys where and teh laser-eyes where, open the locked door here. And in this room kill the 2 laser-eyes and use your longshot to latch on to the highest strip since it doesn't move and climb up the wall. Destroy the 2 laser-eyes here. Enter the next door and play Zelda's Lullaby on the triforce symbol in the floor to open the door in front of you enter it. Kill al the slugs, and blow up the fake door that's left of the chest that's sorrounder by flame to reveal an eye shoot the eye. And use your hookshot to pull yourself up on the ice blocks near the cieling. Hop to thte switch and step on it. Drop down and get the Boss Key from the chest, exit the room. Turn right and go thru the door watch out for the flying pots and execute a spin salsh in front of the grating to hit the switch and open the door ahead. Enter the door, kill all of the baddies in this room, blow up the wall to the right of the statue to reveal another room, push thte statue so the light shines down the new passage, go down there and kill the baddies and push the statue so the light shines back into the previous room, go back to the room with the flying pots and drop down onto the floor and stand in the light then use your mirror shield to reflect the light onto the sun suymbol and you'll be taken down into a room with a face statue. Shine the light from the mirror above onto the face of the statue long enough and the statue will crumble. Hookshot over to the inside of it. And enter the boss's chamber. Watch the story sequence and you'll have to fight anotehr Iron Knuckle, lost your axe there? Beat him like the others, after Nabooru is spirited away by the witches, head into the room tht opened and climb up onto the center platform and go to the center of that platform to fight the Twin Sorceresses, Twinrova. Twinrova: Jump onto one of the side platforms and face the general direction of the witches, and when one it's going to fire a magical spell defend with your shield and the magic bolt will reflect, reflect teh bolt so it hits the other sister flying around (if one starts hovering over your platform get to another platform). After you have hit one of them 2 or 3 times, they'll combine thier powers into a more powerful but quite beautiful Twinrova. Jump to the main platform and Z-Target here and hold your shield out the shield will absorb her magic attack after 3 of the same magic type are absorbed they will fire back at her. When she goes down hookshot over to her and start slashing here with your sword until she is dead. Be carefule though, because if she fires a different magic than what you are absrobing (say you have absorbed 2 fire blasts and then she fires an ice blast) GET OUT OF THE WAY OF THE BLAST, otherwise you will lose 10 hearts. After the quite funny death scene heh, heh. Grab your heart container one of the 4 side platforms and tep into the blue light. Temple Of Time: After the story sequence at the Temple Of Sages warp to the Temple Of Time, Sheik will be there and he will reveal that you ahve the triforce of courage, and that he actually is Princess Zelda (I could see that coming a long time ago), and she (or he..whatever) has the triforce of Wisdom. Gannon has the triforce of power. After she is done talking she will explain the legend of the triforce and she will also explain what had happened seven years ago. And then she wil give you the Light Arrows, which are nesscessary to defeat Gannon. Then Gannon will kidnap her. Looks like you have to go to Gannon's Castle. Gannon's Castle: As you walk up to Gannon's castle Rauru the sage will talk to you and create a bridge for you to reach Gannon's Castle. Enter Gannon's Castle. Go along the passage way and enter the door on the other end. Enter the Shadow Barrier room, look to your left and hookshot over to the chest. Now turn around and fire an Fre Magical Arrow ath the torch on the other side now 3 ice blocks will appear run over to get to the next platform after the shield eater. Now use your Lens Of Truth to see an invisible walk way walk over it and run off the edge with your hover boots to hit the switch. A chest will appear behind you. Hookshot and open it for the Golden Gauntlets. Now take the left invisible path to a switch hit it with your hammer and hookshot to the torch that's on the platform in front of you enter the door there. Shoot the ball with a Light Arrow and dispel the Shadow Barrier. You will be transported back to the entrance, now you can exit the castle and get Double Defense if you'd like to. Anyway, now that you ahve the golden gauntlets it doesn't matter which barriers you bring down first or last. Head right from the shadow door and go into the Forest Barrier (Green Medallion you can open up the Quest Status Subscreen to compare). In the first room kill the wolf and use Din's Fire to light all the torches, then look above the exit's doorway, there is a torch there light it with a Fire Magical Arrow. And enter the door that opens (the one right below the torch). Equip your hover boots in the next room. First, wait until the fan to your left is going and then walk toward it to get the silver rupee, then turn right and the fan will blow you to the next rupee. Hover over onto the next platform with the switch on it and step on it. Turn around and use your hookshot to get the ruppee on top of the column. Kill the laser-eye in the center, hover over to its platform then across to another rupee, then head back to the laser-eyes platform and hover to the one rupee in front of the door, then go up next to the door and wait for the fan on the right to stop blowing, then hover over and get the last rupee with opens the door to the barrier, fire a Light Magical Arrow at the ball, and you'll be transported back to the main room. Head right and go into the next barrier (water barrier). Get some blue fire from the torch use it to melt the ice covering the doorway and then go get 1 more bottle full of blue fire (you'll see why in the next room). Find the 2 ice statues and kill them to unblock the door, go thru the door that unblocked. In the new room push the block furthest from you back towards the door so it will fall in the hole. THen push the other block right, forward, left. Climb onto it and use the blue fire to melt the ice. Smash the switch with the hammer, and go thru the door that unblocks and destroy the ball with a Light Magical Arrow and you'll be back in the main room. Enter the fire barrier door, (equip Hover Boots & Goron's Tunic) Get all of the silver rupees in this room, lift the huge black rock with the Golden Gauntlets and throw it so it reveals another one, and also makes a platform for getting to another one. Enter the door that opens after colecting them all, hookshot to the door. Destroy the ball in the next room, and you'll be transported back to the entrance. Head right and move the huge black rock with your silver gauntlets, and enter the Light room (light barrier). Use the Lens Of Truth to kill the Big Skulltula and the 4 bats sitting on the chests, and open the chest the Big Skulltula was for a key, the chest to the right of the key chest has 15 arrows in it. All the other chests hurt you, or have stupid prizes, enter the locked door. Collect all the silver ruppees in this next room, and go into the next room and the barrier is missing!...not really. Go thru the wall in front of you to find the barrier, destroy it with a Light Magical Arrown and you'll be transported back to the main room. On to the final door, the Spirit Barrier collect silver ruppes in the first room and enter the door that unblocks, kill the slugs in the next room, and use a bombchu to go up straight into the hole in the fence and blow up the switch. Enter the door that unblocks Go thru the door and fire an Fire Magical arrow at the cieling to let the light it now shine the light onto the sun symbol just to the right of where you entered. If you hit the wrong sun symbol a hand monster will appear on the cieling so be careful. Enter the door that unblocks, and destroy the ball with a Light Magical Arrow. Now you'll be transported back to the main room and the barrier will be gone. Now is a good time to leave the castle to stock up for the oncoming battle. Get at least 2 green potions, or blue potions (buy blue potions from the old hag in the potion shop in Kakariko Village for 200 rupees each), and have a full quiver of at least 40 arrows, and capture 2 fairys in the left-over 2 bottles. And re-enter Gannon's Castle. Enter the door in the passageway, enter the doorway where the barrier was. Go up the stairs and thru the door, here just kill all the enemies to open the next door, enter the door. And you'll go thru more stairs. About halfway up you'll find the Boss Key Chest sorrounded by fire. Kill the 2 skeletal Stalfos for it (remember they can come back to life), and get the boss key then continue, in the next room you'll have to fight 2 Iron Knuckles. Just shoot an arrow at one and kill it, then shoot another arrow at the other one and kill it. Once you have climbed enough stairs you'll come to a room with tons of pots and a huge pillar in the middle of the room, don't break any of the pots. Go thru the other door and go thru a huge flight of stairs open the door at the end with the Boss Key, and then a story sequence will play thru. Now you'll have to fight Gannon. Gannondorf Evil King Of Darkness: Immediately put on your hover boots and run to one of the corners in the room, and face Gannondorf when he fires a ball of energy at you deflect it back at him, if he deflects it back just hit it back and forth until it hit's him, then fire a Light Magical Arrow at him. Then use your hookshot to get over to him when he lands then slash himwith your sword til he gets back up, then repeat the process...not too hard. If you fall off of your platform and back down to the room with the pots, use your hookshot on the pillar to quickly back up and run back to the corner you were at. If Gannondorf starts to gathe a hug black ball of energy start charging a spin slash and when the balls get to you execute the spin slash (it will go back and hit Gannondorf...GUARANTEED!) then just hooskhot over to him and wail on him with your sword, and repeat, just like before. Once you have damaged him enough he'll use his remaining powers to destroy his castle and try to crush you in it. Escape From Gannon's Castle: Follow Zelda from a distance on the outside parts of his castle or otherwise of you are close to her you won't half room to walk around on the small walkway. When she gets to a door run up to it, and she will open it. You will have 2 destroy 2 skeletal Stalfos in the room where you got the Boss Key to free Zelda (remember they can come back to life!). Watch out fore the zombie near the exit, once out of the castle Gannon will pop out of the ruins of his castle and use the rest of the Triforce's Power to become a huge hulking monster. Gannon: Z-Target Gannon's head and fire a Light Magical Arrow at it. When it hits him run behind him to slash his tail and repeat until he falls down (use the Biggoron's Sword for the job.) Then go and get the Master Sword while the fire barrier is down. Then do the same thing you did as before to Gannon. When he falls down this time, run up to his head and start to slash him like crazy then a stroy sequence will go on in which Gannon dies, and Gannondorf is sealed in the evil realm. CONGRATULATIONS! YOU HAVE BEATEN THE EASIEST BOSS IN THE GAME, LOL! Anyways, watch the ending sequence and listen to the good music (good? I think it is!). And wait after the credits to see the scene of Princess Zelda and Young Link meeting for the first time. THE END!!! ============================================================================ O T H E R I T E M S ============================================================================ 1. The 4 Bottles: In these 4 bottles you can get during the duration of the game you can store anything you can catch like fairies, bugs, blue fire, etc. To catch something stand next to something you want to catch assign an empty bottle to one of the C-Buttons and press the C-Button you assigned the bottle to to swipe with the bottle and catch the thing you want to catch. Here are the places where you can get the 4 Bottles.... #1: Win Talon's Chicken game at Lon Lon Ranch as Young Link. To make it easier throw all of the chickens in the corner near the steps before starting the game. #2: Found by diving in Lake Hylia after getting the Silver Scale. It's near the entrance from Zora's Domain, the bottle has a letter in it, read it and bring the bottle with the note back to King Zora and the King will let you have the bottle. #3: Find all of the Chicken Woman's chickens and talk to her to get a bottle (you can only do this as Young Link) The location of all the chickens... 1: In front of the entracne to the village. 2: Near teh Chicken Woman's Pen. 3: On the path up to Death Mountain. 4: Behind a fence next to the rich cursed family's door. Take a chicken jump off of a platform and float over to the platform with the chicken throw both chicken over to ground level, and take them back. 5: In the fenced off area in the northeast part of town. Grab a chicken and go up the steps leading to the windmill, go to the end of the ledge and turn slantwise and jump off of the platform you should make it over the fence by the empty shop then throw the chicken you had over the fence then drop down grab the other chicken and then climb back up and throw it over the fence now jump over the fence and bring them back. 6: Do the same as #5, except thrwo the chicken you had over the fence (like before) and climb the ladder up to the back of the windmill and you'll find another chicken up there. 7: As you enter town look for the first house on your left it has a crate next to it, smash the crate by pressing A while running toward it (do a roll attack), the chickne is in the crate. #4: Bottle #4 is given to you by the Poe Trader in the Hyrule Castle Town Market entrance as Adult Link. Bring him 10 big Poes and he'll give you the bottle. Location of all Big Poes: NOTE: BIG POES ONLY APPEAR AS ADULT LINK WHILE RIDING EPONA AROUND ON THE MAP. A BIG POE WHILE FLY AWAY INSTEAD OF ATTACKING YOU. YOU HAVE TO SHOOT 2 ARROWS AT A BIG POE WHILE RIDING ON EPONA TO KILL IT. THEN WALK UP TO ITS REMAINS, AND YOU'LL GET A TEXT MESSAGE CHOOSE YES TO CATCH IT IN A BOTTLE. HAVE 1 EMPTY BOTTLE. THEN GO AND TRADE IT TO THE POE TRADER. 1: Center of Hyrule Field next to a tree, next tyo the entrance of Lon Lon Ranch. 2: Middle right of Hyrule Field near a Gray Boulder, south of the Kokiri Forest entrance, you'll have to ride thru the opening in the fence to see it. 3: Top right of Hyrule Field on the overhang by Zora's River, the overhang overlooks the etnrance to Kakariko Village. Back Epona up into the overhang and after a while the Poe will appear in front of you. 4: Center Right of Hyrule Field. Along a brick wall east of Lon Lon Ranch ride close to teh outside of the wall and it will appear when you hit the corner. 5: Center of Hyrule Field near a sign pointing to Lon Lon Ranch. 6: Middle left of Hyrule Field, on a triangular section of grass where the paths to Gerudo Valley Cross, along the outer wall of Hyrule Field. 7: Middle left of Hyrule Field near a lone tree just barely north of the paths leading to Gerudo Valley. 8: Top left of Hyrule Field, near a stream thats coming out of the west side of Hyrule Castle next to one of the bushes there. 9: Bottom right of Hyrule Field near a green tree and a patch of bushes (the kind you can cut with your sword. 10: Bottom right ofd Hyrule Field near a rock in a grove of brown trees. The grove is right next the green tree from #9. Ride past the tree thats just Southeast of the rock. --- Items used in Trading Sequences: There are 2 trading sequences in the game one as Young Link to ultimately get the Mask Of Truth, and one as Adult Link which ultimately gives you the Biggoron's Sword, a long sword that won't break, like the Giant's Knife. Young Link's Trading Sequence: 1. Get and egg from Malon who is just outside the gate to Hryule Castle. 2. To get the chicken wait a day for the egg to hatch. 3. To get the letter go inside of the castle grounds slip past the guards and wake up Talon by the castle by using the chicken. Then go inside of the caslte slip psat the guards there and talk to Zelda and get the letter. 4. Show the letter to the gurd next to the entrance to Death Mountain from Kakariko Village. He'll ask you to get a Keaton Mask go to the Happy Mask Shop in Hyrule Castle Town Market, and borrow the mask. 5. Give the Keaton Mask to the guard in Kakariko Village. Go back to the Mask Shop and borrow the Skull Mask. 6. Go to the Lost Woods go left from the entrance from Kokiri Forest, and wear the Skull Mask and hop on to the stump, play Saria's Song for him if you haven't already and he'll buy the mask off you. Go back to the mask shop pay the money and get the Spooky Mask, it's there on the counter it blends in with the background though, so look hard. 7. Wear the Spooky Mask and go to the Kakariko Village Graveyard and talk to the kid in the graveyard (it has to be day for him to be around). He'll buy the mask off of you. Go back to the Mask Shop and borrow the Bunny Hood. 8. To get the Mask Of Truth look for a man running aroudn Hyrule Field (he only appears after you have the Ocarina Of Time as young Link), to find him quickly run around Lon Lon Ranch and he should appear in the distance follow him around the field till he sits down he won't talk to you until he does, wear the Bunny Hood and talk to him, sell it to him and he'll pay you a huge amount of money for it. Go back to the Mask Shop and borrow the Mask Of Truth. You can also borrow other masks now, like the Zora's Mask, Goron's Mask, Gerudo Mask. Wear them in different places to get different responses from people. The Mask Of Truth will let you talk to the Gossip Stones (the rubber stones with an eye design on them, they tell you the time when you hit them with your sword.) while wearing it you can get some good info from them sometimes. Adult Link's Trading Sequence: 1. Talk to the chicken woman in Kakariko Village to get the egg. 2. Wait a day for the chicken to hatch. 3. Use the mini-chicken to wake up Talon who is in the house at the ground level of Kakariko Village. Bring the chicken back to the woman to get the blue chicken. 4. Go to the lost woods go left from the Kokiri Forest Entrance. Show the sleeping man the blue chicken and he'll give you a mushroom. 5. The mushroom will spoil quickly so get out of the lost woods, and go to the Potion Shop in Kakariko Village you can make it without trouble. Talk to the old hag in the house in the back of the potion shop then show her the mushroom. She'll give you some Odd Potion. NOTE: DO_NOT_WARP IN THE CASES WHERE YOU HAVE TO GO SOMEWHER TO DELIVER SOMETHING BEFORE IT SPOILS OR IT WILL SPOIL INSTANTLY, THIS APPLYS DURING OTHER PARTS OF THIS SEQUENCE. 6. Go back to where the man was talk to the Kokiri there and show her the Odd Potion give it back to her and she will give you the Poacher's Saw. 7. Give the poachers saw to the carpenter boss in Gerudo Valley he'll give you a broken Biggoron's sword. 8. Give the broken Biggoron's sword to the Big Goron at the summit of Death Mountain, look to the right once you are on the summit of Death Mountain. He'll give you a prescription. 9. Go to King Zora and show him the prescription (you'll have to thaw him first by using some Blue Fire which you can get in the potion shop in Kakariko Village.) he'll give you an Eyeball Frog get to the Lake Hylia Lab quickly. The quickest route is as soon as you exit Zora's Domain is to turn to the right and jump into the small deep pond of water and dive down to get into the underwater entrnace, you'll be in the lost woods. Now exit the Lost Woods and the Kokiri Forest, summon Epona using Epona's Song, and ride quickly to the south of the Lake Hylia lab, jump the fences by speeding up righ before you hit them. And bring Epona up to the entrance of the Lake Hylia Lab. 10. Show the Eyeball Frog to the lab guy and he'll give you some Eye Drops. Take them to the Big Goron at the summit of Death Mountain before they spoil. 11. To get to the Big Goron quickly enter the Lost Woods from the Kokiri Forest go Right, Left, and Forward from the entrance to end up in Goron City then exit the Goron city by going up the furthest left passge to get up to the top floor then go out the next door. And then go back to where th flag pole is and climb up onto the ledges in front of you blowing the rocks up on the way. Roll-Attack to avoid taking damage from most of the boulders, destroy all of the skulltulas with your hokkshot on the wall, climb up talk to the Big Goron and show him the eyedrops. He'll use them and he'll give you a Claim Check for the fixed Biggoron's sword. 12. Wait 3 days (you can play the Song Of Sun 6 times if your impatient) and show the Big Goron the Claim Check and he'll give you the Biggoron's sword which won't break and it is the most powerful sword. --- Epona the Horse: You can use Epona the horse to get around quickly on Hyrule Field you can use Epona's Song to summon her to you, as long you in an open area of the map. Prss the Joystick forward to start her up and press the Action Button (A Button) to make her go fast NEVER USE YOUR LAST CARROT, just wait a while and your meter will refill. Press B to aim with an arrow while riding horseback. How to Get Epona: 1. Have a fairly decent amount of money. Talk to Ingo who now owns the ranch, he'll explain to you what has happened (if this is your first time here) and give you an option to ride for 10 ruppees 2. Learn Epona's Song from Malon during the night-time by showing her your ocarina as young link, also after you met Princess Zelda. She'll teach you Epona's Song. 3. Talk to Malon as Adult Link and play Epona's Song while standing in front of her. She'll explain what has happened. 4. Have a fairly decent amount of money. Talk to Ingo who now owns the ranch, he'll explain to you what has happened (if this is your first time here) and give you an option to ride for 10 ruppees. Accept and listen on how to ride a horse practice jumping and speeding Epona up the entire minute. 5. Talk to Ingo (you can only talk to him during the day) and tell him you want to ride, this time play Epona's Song to summon Epona. Wait and she'll some to you, get on her and talk to Ingo using Z-Targeting, he'll ask you to race and he'll wager 50 ruppees. 6. Win the first race against Ingo, and he'll challenge you to a second one and he'll let you keep the horse when you win. 7. To get out of the ranch after Ingo closes the doors on you. Speed up Epona while running toward one of the outer fences of the ranch and Epona will jump over the fence you now hav Epona!. The Race: Racing Ingo can be tough. First off, make sure you are riding Epona in the first place by summoning her with Epona's Song the first time you are riding in the corral. Hold forward on the joystick when the race begins, use 1 carrot (push A) and wait for it to come back and use it again to keep up with Ingo. Hug the fence and wait for him to move out of your way then use all of your carrots EXCEPT for the last one (if you do that you'll slow down big time and lose. Wait until a second carrot appears and use it keep on doing this and you'll keep ahead of Ingo. You can now get Talon to come back to the ranch after you wake him up with the Pocket Cucco, and then go and talk to Malon while riding Epona, and you can try out an obstacle course, get under 50 seconds and you'll win your own cow (WOW! BIG #&*$&^$# DEAL!) ============================================================================ G R E A T F A I R Y L O C A T I O N S ============================================================================ 1) The Great Fairy On the Summit Of Death Mountain: This fairy is on the very top of Death Mountain behind a bombable wall. Once you get to the fountain play Zelda's Lullaby and she'll appear and give you a magic meter, as well as a new technique for your spin slash. Hold B after swinging your sword and you'll sword will turn blue wait a while after that and it will turn red. Release the B button and you'll release a wave o magic energy with your spin slash. ---------------------------------------------------------------------------- 2) The Great Fairy In Zora's Fountain: This fairy can only be gotten to after you have got bombs from Dodongo's Cavern. Look behind Jabu-Jabu and you'll see s small island get on the island and bomb the wall in front of you to open up the entrance leading to the great fairy she will give you Farore's Wind spell. As before summon her by standing on the triforce symbol thats in front of the fountain, and play Zelda's Lullaby. ---------------------------------------------------------------------------- 3) The Great Fairy in Hyrule Castle Grounds: Go to Hyrule Castle Grounds and look to the right wall while entering and you should see some vines line up with the one that goes all the way up and down the wall, and press the joystick up to climb up the wall. Go past the gates and look for a sign that says "dead-end" go past this sign and blow up the rock you see crawl thru the hole and summon the fairy (as explained above) and she will give you Din's Fire spell. To summon the Great Fairy stand on the triforce symbol thats in front of the fountain, and play Zelda's Lullaby. ---------------------------------------------------------------------------- 4) The Great Fairy in Death Mountain Crater: First, get the Megaton hammer from the Fire Temple then go to Death Mountain Crater by using the secret passage in Darunia's Room. Then once inside the Death Mountain Crater go right, go over the bridge and use the Megaton Hammer to destroy the red boulders and enter the cave. Summon the Great Fairy, and she will double your magic meter. To summon the Great Fairy stand on the triforce symbol thats in front of the fountain, and play Zelda's Lullaby. ---------------------------------------------------------------------------- 5) The Great Fairy in Desert Collusus: First, use the Requim Of Spirit to warp to the Desert Collosus. And then find 2 palm trees side by side with a gap in between them bomb the wall in between them and a cave will appear, enter the cave summon the fairy and she will give you Nayru's Love spell. To summon the Great Fairy, as above, stand on the triforce symbol thats in front of the fountain, and play Zelda's Lullaby. ---------------------------------------------------------------------------- 6) The Great Fairy near Gannon's Castle: First, get the Golden Gauntlet in Gannon's Castle and then go to the place where you got Din's Fire when you were young. And lift the huge black pillar at the dead end and eneter the cave to find this last fairy. She will doule your defense, that is you will take only half damage from all attacks and injuries. To summon the Great Fairy. as above, stand on the triforce symbol thats in front of the fountain, and play Zelda's Lullaby. ============================================================================ M A G I C A L S P E L L S & A R R O W S ============================================================================ MAGICAL SPELLS ---------------------------------------------------------------------------- 1) Din's Fire (MP6)-This spell consumes 6 Magic Points. It will create a huge fireball around Link obliterating and burning anything around him. You can use this spell to attack, but you can also use it to burn barriers, like the wooden, moving spiked wall in the Shadow Temple. ---------------------------------------------------------------------------- 2) Farore's Wind (MP6)-This spell consumes 6 Magic Points. It will create a warp point at the entrance of the room you are in. This only will work in a dungeon. When you use the magic a second time you can either return to the warp point you made earlier, or make a new by selecting "Dispel Warp Point" ---------------------------------------------------------------------------- 3) Nayru's Love (MP12)-This spell comsumes 12 Magic Points. It will create a barrier protecting him from damage for a period of time. ---------------------------------------------------------------------------- ALL OF THE ABOVE SPELLS ARE GIVEN TO YOU BY GREAT FAIRIES LOOK TO THE ABOVE SECTION FOR MORE INFO! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MAGICAL ARROWS ---------------------------------------------------------------------------- 1) Fire Arrow (MP2)-This magical arrow will consume 2 Magic Points each time you fire an arrow while this is in effect. To put it in a effect highlight it on the Select Item Subscreen then press the C-Button you want to assign it to. If the arrows hits an enemy while it is powered up it will burn. Find these magical arrows, by warping to lake Hylia by using the Serenade Of Water and then stand on the plaque that's by the warp and wait for the sun to rise (if it's night, if it's not play the Sun's Song) and shoot an arrow directly at the rising sun. The Fire Arrows will come down onto a platform thats in front of you swim over there to claim the Fire Arrows. ---------------------------------------------------------------------------- 2) Ice Arrow (MP2)-This magical arrow will comsume 2 Magic Points each time you fire an arrow while this is in effect. Look to the "Fire Arrow" part to see how to put it in effect. If the arrow hits an enemy while it is powered up it will freeze. You'll get this from the big chest in the Gerudo Training Ground, after you open up all the doors with the 6 keys you have gotten in the Training Ground (see the walkthrough for more details.) ---------------------------------------------------------------------------- 3) Light Arrow (MP4)-This magical arrow will consume 4 Magic Points each time you fire an arrow while this is in effect. Look to the "Fire Arrow" part to see how to put it in effect. If the arrow hits an enemy while it is powered up it will be paralyzed and stunned for a while. You can use this to defeat Gannon. It is given to you by Princess Zelda in the Temple Of Time at the end of the game. ============================================================================ G A M E S H A R K C O D E S ============================================================================ Zelda 64 Codes for Game version 1.1 (if these codes do not work go to http://cmgsccc.com and look for Zelda Codes for Game Version 1.0) You Need A GameShark of 2.2 or hgiher to use these codes. Need a Zelda 64 Keycode for version GS of 1.08 or higher... You must use the pre-installed keycode on your GS (if you have Version 2.2 or higher!) ---------------------------------------------------------------------------- 8111A7C0 0140 INFINITE ENERGY ---------------------------------------------------------------------------- 8111A7BE 0140 MAXIMUM HEARTS ---------------------------------------------------------------------------- 8111A860 03E7 ALL GOLD SKULLTULAS KILLED ---------------------------------------------------------------------------- 8111A82C 7777 ALL EQUIPMENT ---------------------------------------------------------------------------- 8111A834 30FF ALL QUEST/STATUS ITEMS 8111A836 FFFF ---------------------------------------------------------------------------- D01C8675 0020 L BUTTON FOR MOON JUMP 811DAC50 40CB ---------------------------------------------------------------------------- D01C8675 0030 HOVER BOOTS LAST WHILE HOLDING L & R 811DAC50 40CB ---------------------------------------------------------------------------- 8011A859 0009 INFINITE SMALL KEYS ---------------------------------------------------------------------------- 8011A838 0007 HAVE BIG KEY, COMPASS, & MAP ---------------------------------------------------------------------------- 8011A80B 0008 HAVE OCARINA OF TIME ---------------------------------------------------------------------------- 8011A809 0005 HAVE DIN'S FIRE SPELL ---------------------------------------------------------------------------- 8011A80F 000D HAVE FARORE'S WIND ---------------------------------------------------------------------------- 8011A815 0013 HAVE NAYRU'S LOVE ---------------------------------------------------------------------------- D011A7C9 0008 INFINITE MAGIC 8011A7CA 0001 8011A7CC 0001 8011A7C3 0060 ---------------------------------------------------------------------------- 8011A804 0000 HAVE DEKU STICK ---------------------------------------------------------------------------- 8011A81C 0009 INFINITE DEKU STICKS ---------------------------------------------------------------------------- 8011A805 0001 HAVE DEKU NUT ---------------------------------------------------------------------------- 8011A81D 0009 INFINITE DEKU NUTS ---------------------------------------------------------------------------- 8011A806 0002 HAVE BOMBS ---------------------------------------------------------------------------- 8011A81E 0009 INFINITE BOMBS ---------------------------------------------------------------------------- 8011A807 0003 HAVE FAIRY BOW ---------------------------------------------------------------------------- 8011A81F 0009 INFINITE ARROWS ---------------------------------------------------------------------------- 8011A80A 0006 HAVE FAIRY SLINGSHOT ---------------------------------------------------------------------------- 8011A822 0009 INFINITE SLINGSHOT AMMO ---------------------------------------------------------------------------- 8011A80C 0009 HAVE BOMBCHUS ---------------------------------------------------------------------------- 8011A824 0009 INFINITE BOMBCHUS ---------------------------------------------------------------------------- 8011A808 0004 HAVE MAGICAL FIRE ARROWS ---------------------------------------------------------------------------- 8011A80E 000C HAVE MAGICAL ICE ARROWS ---------------------------------------------------------------------------- 8011A814 0012 HAVE MAGICAL LIGHT ARROWS ---------------------------------------------------------------------------- 8011A80B 0007 ALWAYS HAVE FAIRY OCARINA ---------------------------------------------------------------------------- 8011A80D 000A ALWAYS HAVE HOOKSHOT ---------------------------------------------------------------------------- 8011A80D 000B ALWAYS HAVE LONGSHOT ---------------------------------------------------------------------------- 8011A810 000E ALWAYS HAVE BOOMERANG ---------------------------------------------------------------------------- 8011A811 000F ALWAYS HAVE LENS OF TRUTH ---------------------------------------------------------------------------- 8011A812 0010 ALWAYS HAVE MAGIC BEANS ---------------------------------------------------------------------------- 8011A82A 0009 INFINITE MAGIC BEANS ---------------------------------------------------------------------------- 8011A813 0011 ALWAYS HAVE MEGATON HAMMER ---------------------------------------------------------------------------- 8011A816 00?? CONTENT OF BOTTLE 1 MODIFIER 8011A817 00?? CONTENT OF BOTTLE 2 MODIFIER 8011A818 00?? CONTENT OF BOTTLE 3 MODIFIER 8011A819 00?? CONTENT OF BOTTLE 4 MODIFIER ---------------------------------- DIGITS TO REPLACE ?? IN CONTENT OF BOTTLE MODIFIER CODES 14 EMPTY BOTTLE 15 RED POTION 16 GREEN POTION 17 BLUE POTION 18 BOTTLED FAIRY 19 FISH 1A LON LON MILK (FULL BOTTLE) 1B LETTER 1C BLUE FIRE 1D BUG 1E BIG POE 1F LON LON MILK (HALF FULL BOTTLE) 20 POE ---------------------------------------------------------------------------- 8011A81A 00?? ITEM MODIFIER 1 ---------------------------------- DIGITS TO REPLACE ?? IN ITEM MODIFIER 1 CODE 2D POCKET EGG 2E POCKET CUCCO 2F COJIRO 30 ODD MUSHROOM 31 ODD POTION 32 POACHER'S SAW 33 BIGGORON'S SWORD (BROKEN) 34 PRESCRIPTION 35 EYEBALL FROG 36 EYE DROPS 37 CLAIM CHECK ---------------------------------------------------------------------------- 8011A81B 00?? ITEM MODIFIER 2 ---------------------------------- DIGITS TO REPLACE ?? IN ITEM MODIFIER CODE 2 21 WEIRD EGG 22 CHICKEN 23 ZELDA'S LETTER 24 KEATON MASK 25 SKULL MASK 26 SPOOKY MASK 27 BUNNY HOOD 28 GORON MASK 29 ZORA MASK 2A GERUDO MASK 2B MASK OF TRUTH ---------------------------------------------------------------------------- 8011A7CE 0001 TURN GIANT'S KNIFE INTO BIGGORON'S SWORD ---------------------------------------------------------------------------- 8011A831 0001 HAVE ARROW QUIVER (HOLDS 30) ---------------------------------------------------------------------------- 8011A832 00?? EQUIPMENT MODIFIER 1 ---------------------------------- DIGITS TO REPLACE ?? IN EQUIPMENT MODIFIER 1 CODE 02 SILVER SCALE 04 GOLDEN SCALE 06 GIANT'S KNIFE (BROKEN) 40 BULLET BAG (HOLDS 30) 80 BULLET BAG (HOLDS 40) C0 BULLET BAG (HOLDS 50) ---------------------------------------------------------------------------- 8011A833 00?? EQUIPMENT MODIFIER 2 ---------------------------------- DIGITS TO REPLACE ?? IN EQUIPMENT MODIFIER 2 CODE 08 BOMB BAG (HOLDS 20) 10 BOMB BAG (HOLDS 30) 18 BOMB BAG (HOLDS 40) 20 GORON'S BRACELET 28 SILVER GAUNTLETS ---------------------------------------------------------------------------- 8011A800 00?? TUNIC & BOOTS MODIFIER ---------------------------------- DIGITS TO REPLACE ?? IN TUNIC & BOOTS MODIFIER CODE 11 KOKIRI TUNIC & KOKIRI BOOTS 12 GORON TUNIC & KOKIRI BOOTS 13 ZORA TUNIC & KOKIRI BOOTS 21 KOKIRI TUNIC & IRON BOOTS 22 GORON TUNIC & IRON BOOTS 23 ZORA TUNIC & IRON BOOTS 31 KOKIRI TUNIC & HOVER BOOTS 32 GORON TUNIC & HOVER BOOTS 33 ZORA TUNIC & HOVER BOOTS ---------------------------------------------------------------------------- 8111A79C ???? TIME OF DAY MODIFIER ---------------------------------- DIGITS TO REPLACE ???? IN TIME OF DAY MODIFIER 4000 AT SUNRISE 5800 DAY LIGHT OUT 7000 VERY BRIGHT OUT C000 AT SUNSET ============================================================================ T I P S & T R I C K S ============================================================================ 1) Magic & Life Potion for 40 rupees: Use teh Requiem Of Spirit to warp to the Desert Colossus, once you get there, look to your left you should see a ring of stones. Go up to that ring of stones, and lift the big gray stone next to it (using the Silver Guantlets) to reveal a hole. Drop down and defeat the bush guys go up and talk to them and they will sell you Green (Magic) potion, and Red (Life) Potion for 40 rupees each, 40 rupees is quite a bargain. ---------------------------------------------------------------------------- 2) You can use your hookshot on anything climbable to get up it faster. ---------------------------------------------------------------------------- 3) To get more distance out of a hover (from the Hover Boots) Roll attack off a ledge with the hover boots on and take a few steps and roll attack again to get more distance. ---------------------------------------------------------------------------- 4) As young Link climb up to the top of the chains on the drawbridge at Hyrule Castle Town. Then play the Sun's Song to make it night then walk along the top of the drawbridge for 60 rupees. ---------------------------------------------------------------------------- 5) MEGA MONEY as Adult Link: After trading with the Kokiri Girl, go again left one time of the entrance to the Lost Woods. Kill the skull kid there as Adule Link, and he'll give you 200 rupees, you can do this over and over. ---------------------------------------------------------------------------- 6) Go back to Link's house after doing some of the games, and you'll see a plaque in his house with the best Horseback Archery score, fastest marathon time, and such. ---------------------------------------------------------------------------- 7) Hit a chicken 3 times with your sword and it will summon it's buddies to beat the crap out of you! If you run over a chicken twice while riding Epona. The chicken will summon it's buddies, but they can't hurt you. ---------------------------------------------------------------------------- 8) Play Epona's Song for a cow and one of your bottles will get filled with Lon Lon Milk. ---------------------------------------------------------------------------- 9) As Adult Link if you beat Malon's Obstacle course under 50 seconds. You will get your own cow you can get your own milk from it using the above trick. ---------------------------------------------------------------------------- 10) You can sell fish, bugs, and blue fire. Find the person who looks like there begging in Hyrule Market as Young Link, and Kakariko Village as Adult Link. Z-Target him and equip a bottle witht he item in it and use it in front of him and he wil buy it. 100 rupees for a fish, 50 for a bug, and 150 for some blue fire. ---------------------------------------------------------------------------- 11) If you use bugs on the soft soil, captrue one as soon as you let them out and when you use the bug again 3 more will come out. You can use this trick over and over again with out having to get more bugs ever again! ---------------------------------------------------------------------------- 12) Use the Lens Of Truth in the Treasure Chest Game in the market (as Young Link) to cheat to see whats in the chest before you open it. ---------------------------------------------------------------------------- 13) Mario Appearances: In the Castle Courtyard where you meet Princess Zelda look into the windows on either sides to see portraits of Mario, Bowser, Peach, and Luigi (bout time they included him in a game). Also look at Malon's Brooch when you are adult link, or Talon's Brooch closelt it is a Bowser Head. ---------------------------------------------------------------------------- 14) Gossip Stones are rocks with the eye "that pierces into your mind". Hit them with your sword and they will tell you what time it is, check them out while wearing the Mask Of Truth and they will give you tips, play Zelda's Lullaby for them and 3 fairies will pop out, play the Song Of Time and they will give you 1 fairy. Play the Song Of Storms for them and they will give you 1 big fairy, shoot them with an arrow (Adult) or with your Slingshot (Young). Hit them with the Megaton Hammer and they will give you flatten. Blow them up with a bomb and they will rocket off into space (or explode on the cieling. Hit them with a Magical Fire Arrow and they will spin around. ---------------------------------------------------------------------------- 15) If you have played the second Zelda game, you will notice that Nintendo borrowed names from that game and put them into this game. Saria Town (Saria), Darunia Town (Darunia), Nabooru Town (Nabooru), Ruto Town (Ruto), Rauru Town (Rauru), Mido Town (Mido). This was done in my opinon to give the 2nd Zelda Game some recognition (because many people said the second Zelda game lacked the spark of the original). ---------------------------------------------------------------------------- 16) If you find a secret using the Stone Of Agony and a bomb doesn't work play the Song Of Storms, if that doesn't work use the Megatom hammer. ---------------------------------------------------------------------------- 17) In the fishing game there is a sinker lure. Just walk or swim around til you bump into it, catch a record breaking fish with it and the owner will say you used an illgeal lure then go look at the fish in the tank and then talk to the owner and say "Let's Talk About Something" and he will make it legal to use the lure. ---------------------------------------------------------------------------- 18) There is a secret fish in the fishing game called the Hyrule Loach it looks like an eel. Cast in the reeds and lillypads when it is dawn. You can look for it by using the Iron boots, it can be very large (to 30 pounds!) but you will only get rupees for it and it is thrown back in. ---------------------------------------------------------------------------- 19) In the fishing game try to hook the pond owner's hat. And then try fishing with it it will sink to the bottom. And he will charge you 50 rupees for it and it will stay down there and he won't have a hat for the rest of the game. ---------------------------------------------------------------------------- 20) Once again in the fishing game you can fish while standing underwater. You need to have found the sinking lure in your current session. Put on the Hover Boots and run out into the water and cast your line before you sink you will keep on running and you wil fall in over your head then put on the Iron Boots. ---------------------------------------------------------------------------- 21) Get a butterfly to land on a Deku Sitck and it will turn into a fairy. Just walk near it with a stick in your hands and be patient. ---------------------------------------------------------------------------- 22) Play the Song Of Storms for a seedling (from a Magic Bean) as Young Link and it will grow up and sit out 3 fairies. ---------------------------------------------------------------------------- 23) Kill enemies with Light Magical Arrows and you will get good prizes from the Arrows when they hit the wall. On example, kill a fire bat with a Light Magical Arrow, and when the arrow hits the wall it will drop 50 rupees! ---------------------------------------------------------------------------- 24) Play the Song Of Storms when Navi turns green to summon a big fairy. If that doesn't work try playing the Sun's Song. ---------------------------------------------------------------------------- 25) Cause & Effect-Many things you do as Young Link, will effect the future look at the Composer in the windmill in Kakariko Village as Young Link, then look at his face as Adult Link...EEEEAAAGHHH! The magic beans are also a example of cause and effect. ---------------------------------------------------------------------------- 26) If you lose your fish in the fishing game, try to recover it in the reeds. And if it breaks from you again go to where it was before. ---------------------------------------------------------------------------- 27) If you kill enough Skeletons on the Hyrule Field at night as Young Link (the skeletons are called Stalchilds) and you'll fight a huge skeleton. It is the same to beat him he gives you better prizes though. ---------------------------------------------------------------------------- 28) After you complete Young Link's Trading Sequence, you can get a Zora Mask, Gerudo Mask, and a Goron Mask. Wear the goron mask, in front of Gorons, wear any mask in front of the man in front of the first tree in Kakariko Village, wear a Zora Mask in front of Princess Ruto, wear the Gerudo Mask in fronr of some people in Hyrule Castle Town (some men will think your a woman, others will think you are their mother), wear a lot of different masks in front of a lot of differnt people, and watch the reactions you get! ============================================================================ C R E D I T S ============================================================================ Zauron for a few of the Gold Skulltulas, I was having trouble with! Everyone downloading this file of mine. And to all the CRAZED ZELDA FREAKS, LIKE ME! GAMSHARK CODES COURTESY OF THE GAMESHARK CODES CREATOR CLUB (CMGSCCC.COM) ============================================================================ D I S C L A I M E R ============================================================================ DO NOT USE ANY PART OF MY FAQ WITH OUT MY PERMISSION, DO NOT CHANGE ANY PART OF THIS FAQ QITHOUT MY PERMISSION, DO NOT DO ANYTHING TO THIS FAQ OTHER THAN DOWNLOAD IT AND PRINT IT OUT WITHOUT MY PERMISSION. I AM NOT RESPONSIBLE FOR ITEMS DAMAGED, GAMES AND\OR CONSOLES DAMAGED, OR ANYTHING ELSE BEING DAMAGED BY USING THE TECHNIQUES TO CLEAN ANY SYSTEMS DESCRIBED IN MY CLEANING GUIDES FOR SNES, NES, NU64, OR SEGA GENESIS.