Graphics

This image contains a sphere, with a texture of the earth mapped to it, making it look like the planet.  The ground is actually the top of one huge cylinder, with a procedural texture map of checkers, and the semi-sphere is also created with a procedureal texture map; stripes.  
In this image, we transformed cylinders and spheres to create this interesting object.  We called it a cage.  This image is anti-aliased with a jittered technique.  This image looks much better in raw format; unfortunately, the jpeg compression makes it look like the paint is coming off.
Here is the same image, without any jittered sampling.
Here's an image from my first ray tracer.  Just something random.  Using two light sources, we can see some neat shadows on the objects.  This ray tracer just did spheres, verticle cylinders, and shadows.  Nothing fancy. 

 
 

 
 












1