Characters | 76 |
Objects (including characters) | 366 |
Lines of code describing the objects | 4.5 million |
| |
Hairs on Andy's head | 12,384 |
Hairs on Sid's head | 15,977 |
Animation controls on Sids backpack | 128 |
Storyboard drawings | 25,000 |
Numbers of people at Pixar working on the film | 110 |
Number of animators | 28 |
Number of technical directors | 30 |
| |
Leaves on a typical tree in Andy's neighborhood | 10,000 |
Trees on Andy's block | 100+ |
Leaves on Andy's block | 1.2 million |
| |
Number of basic arithmetic operations per pixel | 500,000 |
| |
Painted texture maps | 2000+ |
RenderMan Shaders | 1300 |
Most complex shaders | human skin with as many as 10 seperate texture maps applied to each patch of skin to control such detail as freckles, blushing, facial hair, oil, and wrinkles |
Amount of RenderMan data files to be sent through the renderer | 34 terabytes |
| |
Total storage for final frames | over 500 Gb |
Resolution per frame | 1526 x 922 pixels |
Number of minutes | about 75 |
Number of Sparc 20's in Render Farm | 117 |
Amount of time to render Toy Story using a single Sun processor |
43 years of continuous use |