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Friss'kl Alaj'nk of Clan Shattered Pinion

NAME Friss’kl Alaj’nk

RACE Desert Goblin

CLASS Rogue 3

SIZE Small

TYPE Goblinoid

GROUP Clan Shattered Pinion

HD 3d6+6

HP 21

INIT +6

SPD 30

AC 19

TOUCH 14

FLAT-FOOTED 14

BASE ATTACK BONUS +2

GRAPPLE -1

MELEE +4 or +7 (w/ W.Finesse)

RANGED +7

FULL ATTACK +7

SA Sneak Attack +2d6; Trap Finding; Evasion; Trapsense +1; Heat Endurance (+4 vs. hot weather effects); Cannot be "shaken"

SQ -2 STR, +2 DEX, -2 CHA; Small size (+1 AC, +1 ATT, +4 Hide, -4 Grapple, Lift & Carry ¾ Medium-sized creature); Speed = 30, +4 Move Silently, +4 Ride, +2 Gather Information; Low-light vision (twice as far as normal human vision with colors);

ALIGNMENT Neutral Evil

FORT +3

REF +7

WILL +1

STR 12 (+1)

INT 16 (+3)

WIS 10 (+0)

DEX 19 (+4)

CON 14 (+2)

CHA 12 (+1)

SKILLS Appraise +8/+10, Balance +6, Bluff +7, Climb +2, Decipher Script +7, Diplomacy +13, Disable Device +4, Escape Artist +5, Forgery +4, Gather Information +9/+11, Handle Animal +2, Heal +1, Hide +10, Intimidate +8, Jump +6, Listen +3, Move Silently +10, Open Lock +5, Ride +9, Search +8, Sense Motive +5, Sleight of Hand +8, Spot +7, Survival +1/+3, Tumble +5, Use Rope +5

FEATS Dodge, Weapon Finesse

BACKGROUND SKILLS Craft (Drug Paraphernalia) +9, Knowledge (Geography) +5, Knowledge (Local: Talenta Plains/Blade Desert) +9, Knowledge (Nature) +5, Profession (Drug Dealer) +6

BACKGROUND FEAT Blooded

LANGUAGES Common, Goblin, Halfling, Orc, Dwarven, Gnoll, Elven, Giant, Draconic (Kobold dialect)

EQUIPMENT Chain shirt, hand crossbow w/ 30 bolts, short sword (), punching dagger, backpack, bedroll, candle (x12), chest (x2), ink (x2), inkpen, lantern (hooded), lock (amazing x2), oil (x2), parchment (x25), iron pot, sealing wax, signet ring, spell component belt pouch (x4) belt pouch (x4), trail rations (x7), hemp rope (50’), tent, waterskin (x7), whetstone, artisan’s tools (masterwork), merchant’s scale, thieves’ tools (masterwork), caltrops (x3), traveler’s outfit, saddle (riding/pack for camel), bit & bridle, camel (dromedary), feed (x7)

MONEY 801gp / 1sp / 51cp

TREASURE 999gp (333 doses) of Devilweed aka Hell’s Blush; wholesale 3gp, Half-Pack (10 doses) 50gp, Full-Pack (20 doses) 90gp; packs are wrapped in parchment then sealed in blood red wax (for freshness) and stamped with the clan’s signet ring.

Devilweed – Type: Inhaled, DC 15, 6gp/dose, Alchemy DC 20 (to process), Addiction: Low; Initial: 1pt WIS damage, Secondary: +1 STR (Alchemical Bonus) 1d3 Hours, Side Effect: Confused & Skittish (as per "shaken"), Overdose: None

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