Personal Information
Name: Dresda Player: Francesca
Race: Elf Gender: Female Height: 4'4" Age: 123
Classes: Thief/Mage Levels: 8/7 Weight: 81 lbs
XP: 74,315/70,245 Alignment: Neutral Good
Next Level: 110,000/90,000 Kit: Spellfilcher
Ability Scores
Str: 13 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 4%
Muscle: 12 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Aim: 20 Missile Adjustment: +3 Pick Pockets: +20% Open Locks: +20%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 12 Health: 11 System Shock: 75% Poison Save: +0
Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 18 Reason: 20 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 2nd Level
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 14 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 16 Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 18 Leadership: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Appearance: 20 Initial Reaction Adjustment: +9
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 11 Spell: 8
Combat
Hit Points: 25
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 14
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
Robe of the Archmagi (Neutral) -5
Ring of Protection +1 magic adj. -1
Balance Defensive adj. -2
FINAL: -6
Weapon Proficiencies
Dagger (Chosen Weapon, Specialist)
Elven bow
Sword, short
Fighting Style:
Two Weapon (+2)
Non-Weapon Proficiencies
Appraising 13
BookBinding 13
Contact 0
Disguise 8
Fabbricare Carta 13
Gaming 8
Gem Cutting 11
Jumping 11
Musical Instrument 10
Research 11
Rope Use 13
Spellcraft 12
Taumaturgia 9
Throwing 13
Tightrope Walking 8
Native Languages
Common, Dwarf, Elf, Gnoll, Gnome, Goblin, Halfling
Reading/Writing 11
Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
ShadowBringer, Main-Gauche 13 10 3/2 0 1d4+4 1d3+4 P S 2 4 6
ShadowBringer, Short Sword 15 1 1 1d6+2 1d8+2 P S
Elven bow 14 2 6 P M
Elven bow, sheaf arrow 1d8+1 1d8+1 P S 10 20 34
Racial Abilities
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Magic identification 40% - A 5% chance per experience level of identifying the general purpose and function of any magical item, reflecting their interest in the arcane. This is as per the bard ability - see the Player's Handbook for more information.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 100% - Able to climb vertical or smooth surfaces.
    Detect magic* 75% - Has a chance to detect magical radiance.
    Find/remove traps* 75% - Skill at finding and disarming traps.
    Hide in shadows* 75% - Grants the ability to hide in shadows.
    Move silently* 80% - May move without making a sound.
    Open locks* 80% - Skill at opening locks with the proper tools.
    Weapon specialization - May specialize in one weapon.
Mage
    Automatic spells - One free spell every time a new level of spells is gained.
    Read magic - May Read Magic once per day for every two levels of mage.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Universal Magic

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Music/Instrument - Skill with a specific musical instrument.

Disadvantages
Phobia: Spiders - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +30 +10 100%
Find/remove traps 5 +0 +15 +55 +0 75%
Hide in shadows 5 +10 +0 +55 +5 75%
Move silently 10 +5 +0 +55 +10 80%
Open locks 10 -5 +20 +55 +0 80%
Detect magic 5 +10 +0 +60 +0 75%

Inventory
  • Animals
    • Horse, medium war
      • Bit and bridle
      • Horseshoes & shoeing
      • Saddle bags, large
        • Crampons
        • Lantern, hooded
        • Oil, lamp (per flask) x5
        • Rope, hemp (50 ft)
        • Torch x5
      • Saddle bags, large
        • Rations,iron (1 week)
      • Saddle bags, large
        • Rations,iron (1 week) x2
      • Saddle blanket
      • Saddle, riding
      • Wineskin
      • Winter blanket x2
  • Items Carried
    • Elven bow
    • Map or scroll case
  • Items Readied
    • ShadowBringer, Main-Gauche
    • ShadowBringer, Short Sword
  • Items Stored
    • Chest, large
      • * Gold Pieces x1,675
      • Boccob's Blessed Book
      • Housebreaker harness
      • Jeweler's hammer/chisel
      • Pouch
        • Amber (100 gp)
        • Amber (500 gp)
        • Azurite (10 gp)
        • Sardonyx (50 gp)
        • Tiger Eye Agate (10 gp)
        • Zircon (50 gp)
      • Pouch
        • Amethyst (100 gp)
        • Amethyst (150 gp)
        • Emerald (100 gp)
        • Ruby (500 gp)
        • Sapphire (100 gp)
        • Sapphire (50 gp)
    • Chest, large
      • * Gold Pieces x5,000
    • Chest, large
      • * Gold Pieces x2,050
      • * Platinum Pieces x2,395
    • Chest, large
      • * Copper Pieces x1,105
      • * Gold Pieces x372
      • * Silver Pieces x448
  • Items Worn
    • Backpack
      • * Gold Pieces x300
      • Common robe
      • Elven harp (small)
      • Flint and steel
      • Spellbook, Travelling
      • Thieves' picks
      • Wineskin
    • Boots of Elvenkind
    • Bracers of Defense AC 2
    • Brooch of Shielding
    • Gloves
    • Good cloth cloak
    • Pouch
      • * Copper Pieces x7
      • * Gold Pieces x20
      • * Silver Pieces x6
    • Quiver
      • Elven bow, sheaf arrow x22
    • Ring of Protection +1
    • Ring of Telekinesis, 100 lbs
    • Robe of the Archmagi (Neutral)
    • Signet ring/personal seal
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 56.36 pounds (Light Encumbrance, 9 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 2 1
Cleric Spell Failure Rate: 5% Maximum Wizard Spells Per Level: All
Wizard Chance to Learn New Spell: 70% Maximum Wizard Spell Level: 9th
Spell Points
Max. Spell Max. Spells Memorized Regular Specialist
Class Level at Each Level Spell Points Spell Points
Thief 0th 0 0 0
Mage 4th 5 77 0
Cleric Spell Failure Rate: 5%
Wizard Chance to Learn New Spell: 70%
Spells Known
Spell Time Range Area of Effect Components
1st Level
Charm Person 1 120 yds 1 person V, S
Chromatic Orb 1 0 One creature V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Divining Rod 1 round Special Special V, S, M
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Hypnotism 1 5 yds 30 ft cube V, S
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Mount 1 turn 10 yds 1 mount V, S, M
Read Magic 1 rd 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
2nd Level
Deeppockets 1 turn Touch 1 garment V, S, M
ESP 2 0 5 yds/lvl (90 yds max) V, S, M
Inseguire 2 100 m 1 frec/3 lvl (max 5) V, S
Invisibility 2 Touch Creature touched V, S, M
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Mimetismo 2 6 metri una persona/lvl S, M
Ray of Enfeeblement 2 10 yds + 5 yds/lvl 1 creature V, S
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
3rd Level
Dispel Magic 3 120 yds 30-ft cube V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Flame Arrow 3 30 yds + 10 yds/lvl Special V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Lorloveim's Creeping Shadow 7 0 The caster's shadow V, S, M
Sigillo magico di Dresda 3 tocco Speciale V, S, M
4th Level
Vitriolic Sphere 4 150 yds 5-ft radius V, S, M
Spells Memorized
  • Mage
    • 0th Level
    • 1st Level
      • Chromatic Orb
      • Magic Missile x4
    • 2nd Level
      • Inseguire
      • Mimetismo
    • 3rd Level
      • Fireball x2
      • Lightning Bolt
    • 4th Level
      • Vitriolic Sphere

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 06/19/2000 06:53 AM 1