Personal Information
Name: Lake MuschioBianco Player: Sara
Race: Elf Gender: Female Height: 4'9" Age: 143
Classes: Fighter/Mage Levels: 7/8 Weight: 116 lbs
XP: 84,998/98,295 Alignment: Chaotic Good
Next Level: 125,000/135,000 Kit: None
Ability Scores
Str: 14 Stamina: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 10%
Muscle: 16 Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 14 Aim: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 9 Health: 8 System Shock: 60% Poison Save: +0
Fitness: 10 Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 16 Reason: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 14 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 15 Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 18 Leadership: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Appearance: 18 Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 10 Spell: 8
Combat
Hit Points: 29
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 14
Armor
Natural armor class 10
Medium shield proficiency bonus -3
Bracers of Defense AC 5 -5
Cloak of Displacement magic adj. -2
Shield, medium adj. -1
Balance Defensive adj. -2
FINAL: -3
Weapon Proficiencies
Bows
Elven bow (Specialist)
Full armor, elven chain
Shield (medium)
Sword, bastard (Specialist)
Sword, long (Specialist)
Swords
Fighting Style:
Horse Archer
Weapon and Shield
Non-Weapon Proficiencies
Bowyer/Fletcher 7
Cryptography 11
Herbalism 7
Hunting 7
Research 11
Riding, Land 11
Singing 11
Tracking 7
Ancient Languages 6
High Draconic
Modern Languages 10
Elf - dark (drow) dialect
Native Languages
Common, Dwarf, Elf, Gnome, Goblin, Halfling, Ogre
Reading/Writing 9
Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Elven bow 13 2 6 P M
Elven bow, sheaf arrow 1d8+1 1d8+1 P S 10 20 34
Dart +2 14 3 0 1d3+3 1d2+3 P S 2 4 8
Sword, long +5 Defender 8 2 0 1d8+8 1d12+8 S M
Racial Abilities
Infravision - 60' infravision range.
Magic identification 40% - A 5% chance per experience level of identifying the general purpose and function of any magical item, reflecting their interest in the arcane. This is as per the bard ability - see the Player's Handbook for more information.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Speak with plants - Once a day, the elf can use the speak with plants ability, as a priest of the same level.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.

Class Abilities
Fighter
    Multiple specialization - Allows specialization in more than one weapon.
Mage
    Armored wizard - May cast spells in one type of armor.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Universal Magic

Traits
Empathy - After observing a crowd for 1d6 rounds, the character is able to determine the crowd's genral feeings.
Lucky - A successful Wisdom/Intuition check allows the character to have a stroke of luck.

Disadvantages
Lazy - A sucessful Wisdom/Willpower check must be performed every time some work must be done for the safety of the character. The character will otherwise avoid any type of manual labor.


Inventory
  • Animals
    • Horse, riding
      • Horseshoes & shoeing
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Elven bow
  • Items Stored
    • Blowgun
    • Chest, large
      • * Gold Pieces x625
      • Arcanabula of Jume
      • Bracers of Defense AC 8
      • Pouch
        • Emerald (100 gp)
        • Emerald (50 gp)
        • Jade (150 gp)
        • Onyx (100 gp) x2
      • Quarterstaff, Magical +1
      • Spada delle Valli
      • Spellbook, Travelling
      • Sword, bastard
    • Chest, large
      • * Gold Pieces x700
    • Chest, large
    • Chest, large
    • Chest, large
    • Flint and steel
    • Lantern, bullseye
    • Oil, lamp (per flask) x3
    • Sack, large
    • Spellbook
      • Armor (1)
      • Burning Hands (3)
      • Detect Magic (3)
      • Find Familiar (4)
      • Magic Missile (4)
      • Mount (2)
      • Read Magic (2)
      • Shield (1)
      • Shocking Grasp (3)
      • Unseen Servant (3)
      • Wall of Fog (3)
      • Alter Self (5)
      • Blindness (2)
      • Deeppockets (4)
      • Improved Phantasmal Force (4)
      • Melf's Acid Arrow (4)
      • Shatter (2)
      • Web (5)
      • Fireball (5)
      • Lightning Bolt (6)
      • Audible Glamer (5)
      • Magic Mouth (7)
      • Misdirection (3)
      • Nondetection (5)
      • Phantom Steed (5)
      • Shadow Monsters (7)
    • Spellbook
      • Shadow Magic (6)
      • Melf's Minute Meteors (8)
      • Improved Invisibility (7)
      • Mano d'ombra (10)
      • Boomerang infuocato di Lake (6)
      • Dark Mirror (7)
      • Cantrip (3)
      • Charm Person (4)
    • Spellbook, Travelling
      • Shatter (2)
      • Web (5)
      • Fireball (5)
      • Lightning Bolt (6)
      • Invisibility (5)
    • Spellbook, Travelling
      • Armor (1)
      • Burning Hands (3)
      • Detect Magic (3)
      • Find Familiar (4)
      • Magic Missile (4)
      • Mount (2)
      • Read Magic (2)
      • Shield (1)
      • Shocking Grasp (3)
      • Unseen Servant (3)
      • Wall of Fog (3)
      • Alter Self (5)
      • Blindness (2)
      • Deeppockets (4)
      • Improved Phantasmal Force (4)
      • Melf's Acid Arrow (4)
  • Items Worn
    • Backpack
      • Dart +2 x17
      • Map or scroll case
        • Spell Scroll, Wizard
          • Cantrip (1)
          • Invisibility (1)
          • Magic Missile (1)
      • Spellbook, Travelling
        • Magic Missile (4)
        • Read Magic (2)
        • Alter Self (5)
        • Improved Phantasmal Force (4)
        • Invisibility (5)
        • Melf's Acid Arrow (3)
        • Fireball (5)
        • Lightning Bolt (6)
        • Phantom Steed (7)
        • Shadow Monsters (7)
        • Mano d'ombra (7)
        • Shadow Magic (6)
        • Boomerang infuocato di Lake (6)
        • Melf's Minute Meteors (3)
        • Improved Invisibility (7)
      • Whetstone
      • Wineskin
    • Baldric, bandoleer(silk)
      • Sword, long +5 Defender
    • Belt
    • Boots, soft
    • Bracers of Defense AC 5
    • Cloak of Displacement
    • Pantaloons
    • Pouch
      • * Gold Pieces x200
    • Quiver
      • Elven bow, sheaf arrow x20
    • Shield, medium
    • Tunic
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 49.20 pounds (Light Encumbrance, 9 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 3 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 60% Maximum Wizard Spell Level: 9th
Spell Points
Max. Spell Max. Spells Memorized Regular Specialist
Class Level at Each Level Spell Points Spell Points
Fighter 0th 0 0 0
Mage 4th 5 100 0
Cleric Spell Failure Rate: 0%
Wizard Chance to Learn New Spell: 60%

Spells Known
Spell Time Range Area of Effect Components
1st Level
Armor 1 rd Touch 1 creature V, S, M
Audible Glamer 1 60 yds + 10 yds/lvl Hearing range V, S, M
Burning Hands 1 0 The caster V, S
Cantrip 1 10 ft Special V, S
Charm Person 1 120 yds 1 person V, S
Detect Magic 1 0 10 x 60 ft V, S
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Mount 1 turn 10 yds 1 mount V, S, M
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S
Shocking Grasp 1 Touch Creature touched V, S
Unseen Servant 1 0 30-ft radius V, S, M
Wall of Fog 1 30 yds 20 ft cube + 10 ft cube/lvl V, S, M
2nd Level
Alter Self 2 0 The caster V, S
Blindness 2 30 yds + 10 yds/lvl 1 creature V
Dark Mirror 2 10 feet/lvl Globe, rad. 10ft/lvl V, S, M
Deeppockets 1 turn Touch 1 garment V, S, M
Improved Phantasmal Force 2 60 yds + 10 yds/lvl 200 sq ft + 50 sq ft/lvl V, S, M
Invisibility 2 Touch Creature touched V, S, M
Magic Mouth 2 10 yds 1 object V, S, M
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Misdirection 2 30 yds 1 creature or object V, S
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
3rd Level
Boomerang infuocato di Lake 3 30 m. 1 bersaglio V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Melf's Minute Meteors 3 70 yds + 10 yds/lvl 1 target/meteor V, S, M
Nondetection 3 Touch 1 creature or item V, S, M
Phantom Steed 1 turn Touch Special V, S
4th Level
Improved Invisibility 4 Touch Creature touched V, S
Shadow Monsters 4 30 yds 20-ft cube V, S
5th Level
Mano d'ombra 5 4,5 m/lvl Special V, S
Shadow Magic 5 50 yds + 10 yds/lvl Special V, S
Portrait

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